”That I don’t know, Bow, but I do have the spell ready to allow me to talk with them. I haven’t given much thought to what I should say, though, so I will probably pass the magic to someone else in our group who would rather do the talking,” answers Randall.
Looking over to Petcan, he asks, “Are you willing to be our negotiator?”
”Right, then, shall we approach and when we get close, Petcan, I will bless you with the gift of Tongues? Or does anyone need further rest first?” asks Randall.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor stays near the back and lets Petcan handle the talking. Irraxan will fly a little above the whole scene, keeping an eye out for any surprises, like more people/monsters
Petcan smiles at the more pleasant reaction than before.
“Hello! My name is Petcan and these are my friends. We’ve arrived recently on the other side of the island. We want to be good neighbors. But there are many strange things here. We hope you can explain them to us.”
“That’s generous of you. Your friendship is most appreciated. It seems almost like you were expecting visitors. Probably from the ones who ran after our undortunate encounter earlier? I hoped we could explain. We were attacked by the flowers from the hole.”
Zenodor will subtly cast Detect Magic before stepping forward and joining Petcan and the others. With the effect of the spell he will have a look around, especially at the pots and gifts offered.
This post has potentially manipulated dice roll results.
Randall:
Smiling and nodding and trying to remain unobtrusive, Randall watches the interaction with the natives and tries to determine if any of them are being deceptive (feeding us poison in the fruit, etc.)
Insight (Passive 21): 23
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“Narah should not feel shamed. It was an understandable thing. The purplewrath came from a deep hole. We did not find the bottom of it. What’s down there? What other dangers are there?”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Assuming Petcan has translated the gist of it for the group, Zenodor suggests asking them if anything ever comes back out if the pit (i.e.should we go down and investigate), or if they would like us to try to find the source of the plants (some lair/seed area in the forest perhaps?). Perhaps if we offer to do a service for them, they will be grateful and peacefully share the island with the new colonists.
OOC: I would suggest that we try to track the purplerwraths to find their source/lair/seeds/whatever, and put an end to them. That'll put the colonists on a friendly footing with these natives. Then we can either explore or leave the hole in the ground, and eventually leave the island to get back towards the mainland and track down the goblin horde (and it's source/leaders/BBEG)
”I agree that we should offer to exterminate the Purplewraths if we are able to locate their lair. We need to also tell the natives we belong to a larger group looking to settle on the other end of the island,” remarks Randall.
”My magic only works for a limited time, Petcan. Please tell our new friends we are using magic to speak their language, but would appreciate lessons in their speech so we can eventually converse without such arcane aid,” he adds.
Zenodor asks Petcan to explain to the Natives that we would like to help them, but that we need to know where the Purplewraths originate from - at least a direction. Can they spare a guide to show us? Or show us on a map (if we lacking an actual map, he will use the minor illusion cantrip to create the appearance of a paper map, given what he knows if the island).
Also, he asks Petcan to explain with the help of a map and/or drawings where the Colonists have made their village and to explain to the natives that these are peaceful friends who wish to trade and live together on the island.
Zenodor will send Irraxan ahead, invisible as usual, to scout ahead and try to find the exit - and then the village.
Randall:
”That I don’t know, Bow, but I do have the spell ready to allow me to talk with them. I haven’t given much thought to what I should say, though, so I will probably pass the magic to someone else in our group who would rather do the talking,” answers Randall.
Looking over to Petcan, he asks, “Are you willing to be our negotiator?”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“Of course, assuming they’re talking types. I have a knack with people, assuming they don’t run away or fight.” Petcan shrugs.
Paladin - warforged - orange
Randall:
”Right, then, shall we approach and when we get close, Petcan, I will bless you with the gift of Tongues? Or does anyone need further rest first?” asks Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Petcan volunteered earlier" Tempe notes
"Shame we cant appear as them too."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan will nod to Randal and begin his approach. Should the natives attempt to attack or run, he’ll cast hypnotic pattern
But when they can get close, he’ll wait for Randall to cast Tongues before calling out a greeting
Paladin - warforged - orange
Zenodor stays near the back and lets Petcan handle the talking. Irraxan will fly a little above the whole scene, keeping an eye out for any surprises, like more people/monsters
Petcan smiles at the more pleasant reaction than before.
“Hello! My name is Petcan and these are my friends. We’ve arrived recently on the other side of the island. We want to be good neighbors. But there are many strange things here. We hope you can explain them to us.”
Paladin - warforged - orange
“That’s generous of you. Your friendship is most appreciated. It seems almost like you were expecting visitors. Probably from the ones who ran after our undortunate encounter earlier? I hoped we could explain. We were attacked by the flowers from the hole.”
Paladin - warforged - orange
Zenodor will subtly cast Detect Magic before stepping forward and joining Petcan and the others. With the effect of the spell he will have a look around, especially at the pots and gifts offered.
Randall:
Smiling and nodding and trying to remain unobtrusive, Randall watches the interaction with the natives and tries to determine if any of them are being deceptive (feeding us poison in the fruit, etc.)
Insight (Passive 21): 23
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“Narah should not feel shamed. It was an understandable thing. The purplewrath came from a deep hole. We did not find the bottom of it. What’s down there? What other dangers are there?”
Paladin - warforged - orange
Tempe having no Idea what they are saying, noting the lack of hostilities hangs back.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bow hangs with Tempe
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Assuming Petcan has translated the gist of it for the group, Zenodor suggests asking them if anything ever comes back out if the pit (i.e.should we go down and investigate), or if they would like us to try to find the source of the plants (some lair/seed area in the forest perhaps?). Perhaps if we offer to do a service for them, they will be grateful and peacefully share the island with the new colonists.
OOC: I would suggest that we try to track the purplerwraths to find their source/lair/seeds/whatever, and put an end to them. That'll put the colonists on a friendly footing with these natives. Then we can either explore or leave the hole in the ground, and eventually leave the island to get back towards the mainland and track down the goblin horde (and it's source/leaders/BBEG)
Petcan spends time translating any questions and generally tries to get to know the people.
Paladin - warforged - orange
Randall:
”I agree that we should offer to exterminate the Purplewraths if we are able to locate their lair. We need to also tell the natives we belong to a larger group looking to settle on the other end of the island,” remarks Randall.
”My magic only works for a limited time, Petcan. Please tell our new friends we are using magic to speak their language, but would appreciate lessons in their speech so we can eventually converse without such arcane aid,” he adds.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor asks Petcan to explain to the Natives that we would like to help them, but that we need to know where the Purplewraths originate from - at least a direction. Can they spare a guide to show us? Or show us on a map (if we lacking an actual map, he will use the minor illusion cantrip to create the appearance of a paper map, given what he knows if the island).
Also, he asks Petcan to explain with the help of a map and/or drawings where the Colonists have made their village and to explain to the natives that these are peaceful friends who wish to trade and live together on the island.
Do the natives appear to be under their own power? Not charmed, threatened, deceiving?
Petcan insight 19
Paladin - warforged - orange