Before he rests, Randall spends some healing spells on the worst-injured among them remaining (after people had been brought up to half health by his channeling). He especially makes sure those on watch are fully healed, then settles down to rest himself.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: So, just to summarise the story as I have read it so far, to get myself up to speed. Please correct anything I am missing or getting wrong:
The party met in a village tavern, when Goblins attached the village. PCs agree to help and try to slow the horde down. In this effort, they fight goblin archers, Owlbears, Worg riders, Ankheg, more Goblins, Eagles/Peryton, Manticores, a two headed Orc. Eventually the refugees are successfully shepherded to the nearby city of Laurentiis but denied entry. PCs then also fought some hook-horrors, four-armed trolls, and tried to get the hook-horror claws fashioned into sword.
Approaching are city are 4 Goblin Hordes, each horde is several thousand goblins strong, and the 900-odd refugees are stuck outside the gate without protection. The 'Mynash's Merchant Consortium' then offered passage for the refugees to colonize a small island some distance from the city which is unexplored; with the PCs to accompany the refugees to protect the ships. While preparing, the PCs fought off a gang of robbers.
One on the convoy of ships, Pirates attacked. The boarders were repelled up the rudder was sabotaged and your vessel drifted from the remainder of the convoy. The ship is then boarded by Sahuagin including two Priestesses. Two new character join and the combined new party fights off the boarders.
Open issues for the party to investigate/resolve:
Who pursues the villagers, and why? The Goblins and other assorted monsters appear to be driven by a single plan/mind/person. They succceed in taking the land and villages, but still the villagers are pursued over across the sea. Who has planned this pursuit? And what is their ultimate objective?
[And where is the rest of the convoy which we drifted away from now?]
What is the mysterious island the refugees are sailing to? Why was it not already settled, or at least explored? What kind of horror or mysteries lurk there that either no one ever bothered to explore, or no one return alive to report back? Does the halfling and merchant consortium have anything to do with the attack and driving the villagers out in the first place, or is coincidental?
What is happening in Laurentiis? Are the Hordes actually besieging/attacking the city? Or have they abandoned the attack and are making some form of effort to follow the party/villagers across the sea?
One small change to the story. the rudder of one of the ships was sabotaged so it would steer off and be easy target for the pirates; we moved after it and fought of the pirates, but all of us are still with the convoy if I'm not mistaken.
Other than that it seems to be a good summary yes:P
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodur listen to the tales of adventure, while puffing on a pipe. While ponding over the events, a thought strikes him:
"Are any of you able to cast divination magic, such as 'scrying'? Or perhaps a spell of 'sending'? It would be most interesting to be able to determine what is going on back there, and what the Goblin Hordes are doing now."
Meanwhile, Z's familiar has shapechanged into a Crow and is now perched inconspicuously on the tallest mast, keeping a lookout.
(ooc: some of the monster attacks are to be expected, this is a fantasy setting and as you travel you will encounter things... but I agree, it was a very good summary, the main thing that is odd is the Goblin Horde, goblins don't usually organize like that, not that you've ever heard of.)
Many of the sailors have taken it into their heads that if they make it through the night and reach the dawn with a cleric of the Dawnbringer onboard then the worst will be behind them. However, during the predawn light you can't see very far due to a thick mist. As the ships sail through the mist sounds like the lopping of waves or the flapping of sails tend to echo oddly.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
“I’m really pretty ordinary, aside from the… you know… affinity for wind and flame. I know nothing about the goblins besides what I’ve already told you, nor do I know what’s happening back in the city.”
"So you like wind and flame? Does it sound like we're not moving?" Tempe points his nose towards the front of the ship levitates and hovers in place to see if its so.
“Zenodur, thank you for aiding in the battle. I should be able to prepare a Sending today, though I know few people in the capitol city other than our merchant Prince investor,” volunteers Randall.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
When Tempe hovers the ship continues to move but right as he lands there is a bump as if the ship has hit something. And then a few more bumps... has the ship sailed into some reefs?
Initiatives:
Bow: 23
Randall: 18
Tempe: 9
Petcan: 5
Zenodor: 9
Water Elemental 1: 13
Water Elemental 2: 12
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Water Elemental 2 (reroll): 13
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Suddenly two large waves crash onto the deck and take form to attack. Surprisingly, no one is surprised.
Initiative Order:
Tempe Petcan Zenodor Bow Water Elemental 2 Water Elemental 1 Randall
(Tempe is up. Petcan is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodur positions himself well behind his more melee-focussed friends and casts Armor of Agathys on himself, gaining 15 temporary HP and cause 15 points of cold damage for any water elemental that sneaks past the others.
Z's familiar in the meantime flies at the closer of the two and starts buzzing around and distracting it, i.e. providing the help action. So, first person to attack (ranged or melee) can roll with advantage.
As a free action, Zenodur telepathically communicates with the Elementals using his Awakened Mind telepathy: "What do you want? Why are you here?!" (this specifically only requires that they speak some language [Aquan, according to BR], but do not need to actually share Z's language)
This post has potentially manipulated dice roll results.
Bow handbow in hands shoots of three quick shots at the elemental that just got distracted
Attack: 14 Damage: 21
Attack 2: 15 Damage: 26
BA Attack: 15 Damage: 21
Assuming at least one hits:
(Whenever you damage a creature with your Crimson Rite feature, you can choose to sear an arcane brand of hemocraft magic into it. You always know the direction to the branded creature, and each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the creature suffers 3 psychic damage.
Your brand lasts until you dismiss it, or you apply a brand to another creature.)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Water Elemental 2 DEX save: 7
Water Elemental 1 DEX save: 21
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
(ooc: I'm going to say all the attacks that did damage are against WE2.)
Water Elemental 2 attacks Petcan twice and then moves into his space.
1st Slam Attack: 17 Damage: 13 bludgeoning damage.
2nd Slam Attack: 20 Damage: 11 bludgeoning damage.
Petcan also needs to make a DC 15 STR save or take 17 bludgeoning damage and be grappled and restrained. If you succeed on the save you aren't under those conditions or take that damage.
Water Elemental 1 attacks Bow twice and then moves into his space.
1st Slam Attack: 23 Damage: 16 bludgeoning damage.
2nd Slam Attack: 26 Damage: 15 bludgeoning damage.
Bow needs to make a Dc 15 STR save or take 15 bludgeoning damage and be grappled and restrained. If you succeed on the save you aren't under those conditions or take that damage.
(Randall is up. Tempe is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Randall:
Before he rests, Randall spends some healing spells on the worst-injured among them remaining (after people had been brought up to half health by his channeling). He especially makes sure those on watch are fully healed, then settles down to rest himself.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: So, just to summarise the story as I have read it so far, to get myself up to speed. Please correct anything I am missing or getting wrong:
The party met in a village tavern, when Goblins attached the village. PCs agree to help and try to slow the horde down. In this effort, they fight goblin archers, Owlbears, Worg riders, Ankheg, more Goblins, Eagles/Peryton, Manticores, a two headed Orc. Eventually the refugees are successfully shepherded to the nearby city of Laurentiis but denied entry. PCs then also fought some hook-horrors, four-armed trolls, and tried to get the hook-horror claws fashioned into sword.
Approaching are city are 4 Goblin Hordes, each horde is several thousand goblins strong, and the 900-odd refugees are stuck outside the gate without protection. The 'Mynash's Merchant Consortium' then offered passage for the refugees to colonize a small island some distance from the city which is unexplored; with the PCs to accompany the refugees to protect the ships. While preparing, the PCs fought off a gang of robbers.
One on the convoy of ships, Pirates attacked. The boarders were repelled up the rudder was sabotaged and your vessel drifted from the remainder of the convoy. The ship is then boarded by Sahuagin including two Priestesses. Two new character join and the combined new party fights off the boarders.
Open issues for the party to investigate/resolve:
Who has planned this pursuit? And what is their ultimate objective?
We know so very little of that information
Paladin - warforged - orange
One small change to the story. the rudder of one of the ships was sabotaged so it would steer off and be easy target for the pirates; we moved after it and fought of the pirates, but all of us are still with the convoy if I'm not mistaken.
Other than that it seems to be a good summary yes:P
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodur listen to the tales of adventure, while puffing on a pipe. While ponding over the events, a thought strikes him:
"Are any of you able to cast divination magic, such as 'scrying'? Or perhaps a spell of 'sending'? It would be most interesting to be able to determine what is going on back there, and what the Goblin Hordes are doing now."
Meanwhile, Z's familiar has shapechanged into a Crow and is now perched inconspicuously on the tallest mast, keeping a lookout.
I guess after the long rest. He asks Petcan "Do you know who is the leader of this hoard? Cut off the head of the snake."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(ooc: some of the monster attacks are to be expected, this is a fantasy setting and as you travel you will encounter things... but I agree, it was a very good summary, the main thing that is odd is the Goblin Horde, goblins don't usually organize like that, not that you've ever heard of.)
Many of the sailors have taken it into their heads that if they make it through the night and reach the dawn with a cleric of the Dawnbringer onboard then the worst will be behind them. However, during the predawn light you can't see very far due to a thick mist. As the ships sail through the mist sounds like the lopping of waves or the flapping of sails tend to echo oddly.
“I’m really pretty ordinary, aside from the… you know… affinity for wind and flame. I know nothing about the goblins besides what I’ve already told you, nor do I know what’s happening back in the city.”
Paladin - warforged - orange
"So you like wind and flame? Does it sound like we're not moving?" Tempe points his nose towards the front of the ship levitates and hovers in place to see if its so.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
“Zenodur, thank you for aiding in the battle. I should be able to prepare a Sending today, though I know few people in the capitol city other than our merchant Prince investor,” volunteers Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
When Tempe hovers the ship continues to move but right as he lands there is a bump as if the ship has hit something. And then a few more bumps... has the ship sailed into some reefs?
Initiatives:
Bow: 23
Randall: 18
Tempe: 9
Petcan: 5
Zenodor: 9
Water Elemental 1: 13
Water Elemental 2: 12
Water Elemental 2 (reroll): 13
Suddenly two large waves crash onto the deck and take form to attack. Surprisingly, no one is surprised.
Initiative Order:
Tempe
Petcan
Zenodor
Bow
Water Elemental 2
Water Elemental 1
Randall
(Tempe is up. Petcan is next.)
Tempe sighs and flies upwards 20ft then within 30 ft of them and shoots his Radiant Sun Bolts at the creatures
Attack: 27 Damage: 11 Attack: 19 Damage: 9
Spending a ki point
Attack: 17 Damage: 6 Attack: 18 Damage: 9 Radiant damage
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
At one of them.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan holds his hand up and heaves a great breath, blowing sparkling faerie fire across the animate waves
DC 15 Dex save
Paladin - warforged - orange
Zenodur positions himself well behind his more melee-focussed friends and casts Armor of Agathys on himself, gaining 15 temporary HP and cause 15 points of cold damage for any water elemental that sneaks past the others.
Z's familiar in the meantime flies at the closer of the two and starts buzzing around and distracting it, i.e. providing the help action. So, first person to attack (ranged or melee) can roll with advantage.
As a free action, Zenodur telepathically communicates with the Elementals using his Awakened Mind telepathy: "What do you want? Why are you here?!" (this specifically only requires that they speak some language [Aquan, according to BR], but do not need to actually share Z's language)
Bow handbow in hands shoots of three quick shots at the elemental that just got distracted
Attack: 14 Damage: 21
Attack 2: 15 Damage: 26
BA Attack: 15 Damage: 21
Assuming at least one hits:
(Whenever you damage a creature with your Crimson Rite feature, you can choose to sear an arcane brand of hemocraft magic into it. You always know the direction to the branded creature, and each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the creature suffers 3 psychic damage.
Your brand lasts until you dismiss it, or you apply a brand to another creature.)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Water Elemental 2 DEX save: 7
Water Elemental 1 DEX save: 21
(ooc: I'm going to say all the attacks that did damage are against WE2.)
Water Elemental 2 attacks Petcan twice and then moves into his space.
1st Slam Attack: 17 Damage: 13 bludgeoning damage.
2nd Slam Attack: 20 Damage: 11 bludgeoning damage.
Petcan also needs to make a DC 15 STR save or take 17 bludgeoning damage and be grappled and restrained. If you succeed on the save you aren't under those conditions or take that damage.
Water Elemental 1 attacks Bow twice and then moves into his space.
1st Slam Attack: 23 Damage: 16 bludgeoning damage.
2nd Slam Attack: 26 Damage: 15 bludgeoning damage.
Bow needs to make a Dc 15 STR save or take 15 bludgeoning damage and be grappled and restrained. If you succeed on the save you aren't under those conditions or take that damage.
(Randall is up. Tempe is next.)