Your scouting doesn't reveal any signs of which way would lead towards a bridge but continuing on away from the goblins, even if it is following diagonally along the riverbank, seems like the best plan. Especially since the 'Refugees of Garrum' won't head back toward the goblins if there's another option.
Besides, even if it's not the nearest bridge, heading in one direction will eventually bring you to a bridge.
As dawn breaks and the 'Refugees of Garrum' begin to get on the move you can see no signs of the 'Goblin Horde' on the horizon, which means they're wasting time in Garrum.
(How are you all travelling with the 'Refugees of Garrum?' (Such as near the front/back/middle? Interacting with anyone? etc.))
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As they prepare to set out in the morning, Randall asks, “Is the river shallow enough that we could walk in the shallow water for awhile to hide which direction we went? We could also lay a false trail the other way with those of us fast enough to double back and catch up. What do you think?”
“Is anyone skilled at herbalism, who could perhaps mask our route with pungent leaves or flowers? The more we delay them, the better,” he suggests.
OOC: leading the way with the horses is probably good, as long as we have trailing scouts who can give an alarm if there is trouble behind us.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
I think we should ride forward, making sure nothing is there to attack the refugees. Regarding tracks I wouldn't really care; I expect the orcs are going village to village, not really caring about refugees on the march. I might be interesting to see if we can destroy the bridge after we and the refugees past; if we do that tracks might even be preferred.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Grim shakes himself out of his fog momentarily. "I agree about destroying the bridge. Possibly even destroying it and sending the refugees on towards the next bridge and erasing our tracks behind us, further confusing the Goblins about which way we went." Grim adds.
(OOC my apologizes for the lack of participation recently. Hoping to be back to normal soon)
(I’m not sure how many people’s tracks we’re attempting to hide, but my impression was that it was more than was practical)
Petcan will move in the middle of the pack, trying to stay somewhere that he can move forward or back as needed. He’ll sing songs that keep the pace up, along with spirits.
“Buddy, you're a boy, make a big noise Playing in the street, gonna be a big man someday You got mud on your face, you big disgrace Kicking your can all over the place, singin'
We will, we will rock you We will, we will rock you”
You can hide the party's tracks if you travel separately from the refugees. For short periods you can guide the refugees through any shallow areas you find along the riverbank. You still see no signs of the goblins on the horizon and are thankful for every hour you get without them giving pursuit.
Around noon the refugees stop to rest for a quick spell and heave a meal. After one more night's travel the city should be in sight on the morrow. While eating and resting some notice a splashing sound coming form just ahead around a small bend in the river with a little ridge blocking your view. It does not sound like a naturally occurring splashing.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Ceo hears this splashing and tells the children to sing some of the songs he and petcan had taught them before following Bow, rapier drawn and ears strained.
This post has potentially manipulated dice roll results.
Cautiously approaching the bend in the river you come upon 2 Manticores, one female and one male, that appear to be fighting over a dead Peryton lying near the riverbank.
They are 100 feet away when they spot you (no surprise for either side) and the male charges 30 feet toward you and flies up in the air roughly 20 feet high and another 20 feet closer, so the male is now 50 feet from you.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Female Manticore Syvis Grim Petcan Bow Ceo Male Manticore Randall
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The Female Manticore flies up to a height of 20 feet and forward to join her mate(?) and fires 1 tail spike at Syvis.
Attack: 21 Damage: 6
(Syvis is up. Grim is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Syvis wounds the female manticore. It screeches in rage.
(Grim is up. Petcan is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Sorry but you are not in this campaign; you can look for campaigns that are looking for new players in the "Play by post" part of the forum ; look for those threads that say "Recruiting")
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Your scouting doesn't reveal any signs of which way would lead towards a bridge but continuing on away from the goblins, even if it is following diagonally along the riverbank, seems like the best plan. Especially since the 'Refugees of Garrum' won't head back toward the goblins if there's another option.
Besides, even if it's not the nearest bridge, heading in one direction will eventually bring you to a bridge.
As dawn breaks and the 'Refugees of Garrum' begin to get on the move you can see no signs of the 'Goblin Horde' on the horizon, which means they're wasting time in Garrum.
(How are you all travelling with the 'Refugees of Garrum?' (Such as near the front/back/middle? Interacting with anyone? etc.))
Randall:
As they prepare to set out in the morning, Randall asks, “Is the river shallow enough that we could walk in the shallow water for awhile to hide which direction we went? We could also lay a false trail the other way with those of us fast enough to double back and catch up. What do you think?”
“Is anyone skilled at herbalism, who could perhaps mask our route with pungent leaves or flowers? The more we delay them, the better,” he suggests.
OOC: leading the way with the horses is probably good, as long as we have trailing scouts who can give an alarm if there is trouble behind us.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ceo will walk along near the children and console them with tales of heroes past and cheery tales of refugees finding fortune in bad times
Farewell.
I think we should ride forward, making sure nothing is there to attack the refugees. Regarding tracks I wouldn't really care; I expect the orcs are going village to village, not really caring about refugees on the march. I might be interesting to see if we can destroy the bridge after we and the refugees past; if we do that tracks might even be preferred.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Grim shakes himself out of his fog momentarily. "I agree about destroying the bridge. Possibly even destroying it and sending the refugees on towards the next bridge and erasing our tracks behind us, further confusing the Goblins about which way we went." Grim adds.
(OOC my apologizes for the lack of participation recently. Hoping to be back to normal soon)
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
(I’m not sure how many people’s tracks we’re attempting to hide, but my impression was that it was more than was practical)
Petcan will move in the middle of the pack, trying to stay somewhere that he can move forward or back as needed. He’ll sing songs that keep the pace up, along with spirits.
Playing in the street, gonna be a big man someday
You got mud on your face, you big disgrace
Kicking your can all over the place, singin'
We will, we will rock you”
Paladin - warforged - orange
You can hide the party's tracks if you travel separately from the refugees. For short periods you can guide the refugees through any shallow areas you find along the riverbank. You still see no signs of the goblins on the horizon and are thankful for every hour you get without them giving pursuit.
Around noon the refugees stop to rest for a quick spell and heave a meal. After one more night's travel the city should be in sight on the morrow. While eating and resting some notice a splashing sound coming form just ahead around a small bend in the river with a little ridge blocking your view. It does not sound like a naturally occurring splashing.
Hearing about the splashing Bow walks up, takes his hand crossbow and imbues it with rite of dawn taking 2 damage.
He signals his companions to walk up with him.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Ceo hears this splashing and tells the children to sing some of the songs he and petcan had taught them before following Bow, rapier drawn and ears strained.
Farewell.
Grin draws sword and shield and joins Bow.
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
Randall:
Riding up with the rest of the party towards the splashing, Randall readies his shield and mace.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Cautiously approaching the bend in the river you come upon 2 Manticores, one female and one male, that appear to be fighting over a dead Peryton lying near the riverbank.
They are 100 feet away when they spot you (no surprise for either side) and the male charges 30 feet toward you and flies up in the air roughly 20 feet high and another 20 feet closer, so the male is now 50 feet from you.
Initiative rolls:
Bow: 5
Randall: 17
Ceo: 6
Grim: 15
Petcan: 10
Syvis: 27
Male Manticore: 19
Female Manticore: 21
Initiative Order:
Female Manticore
Syvis
Grim
Petcan
Bow
Ceo
Male Manticore
Randall
The Female Manticore flies up to a height of 20 feet and forward to join her mate(?) and fires 1 tail spike at Syvis.
Attack: 21 Damage: 6
(Syvis is up. Grim is next.)
Syvis recoils in the sudden pain but quickly regains his focus and draws his arrows in retaliation at hostile creature.
Attack: 25 Damage: 11 + 4 (Hunter's Mark)
Attack (Dread Ambusher): 18 Damage: 12 + 1 (Hunter's Mark)
alfa watching the battle from afar, from a safe distance
Syvis wounds the female manticore. It screeches in rage.
(Grim is up. Petcan is next.)
can i decide to help them fight the female manticore..
(Sorry but you are not in this campaign; you can look for campaigns that are looking for new players in the "Play by post" part of the forum ; look for those threads that say "Recruiting")
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Grim casts Cure Wounds on Syvis 5
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature