This post has potentially manipulated dice roll results.
Bow walks up to the third Peryton and shoots it
Attack: 26 Damage: 9
If its not dead Bow fires a second shot, otherwise he fires at the last Peryton (Note attack with advantage due to prone within 5ft, if shot is at 2nd Peryton take first attack roll as it wouldn't be with advantage.
Attack: 27 Damage: 9
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
During the first hour of the long rest Bow walks around camp listening here and there looking for the captain; if I find him I tell him where he can find the horses, and if his outriders that went to the city to inform them are back yet; hoping for information. If I didn't I will ask around again after the rest.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Randall:
Sending his Spiritual Weapon to pound the foe one last time for good measure, Randall rides to the encampment and offers what aid he can to the weary refugees. He also assessed the river, looking for natural fords or narrow spots where a crossing might be made by wading or using an improvised bridge.
Medicine for the refugees: 19
Survival for the river: 20
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Bow, Petcan, do you think you can scout out the nearest bridge from here so the refugees know which direction to move in the morning? I can make sure they are comfortable tonight, and the rest of us can keep them safe in case any forward scouts of the goblin army make it this far," suggests Randall.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Not sure if we should split up doing that; You never know what you encounter in the wilds."
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As they prepare to set out in the morning, Randall asks, “Is the river shallow enough that we could walk in the shallow water for awhile to hide which direction we went? We could also lay a false trail the other way with those of us fast enough to double back and catch up. What do you think?”
“Is anyone skilled at herbalism, who could perhaps mask our route with pungent leaves or flowers? The more we delay them, the better,” he suggests.
OOC: leading the way with the horses is probably good, as long as we have trailing scouts who can give an alarm if there is trouble behind us.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
I think we should ride forward, making sure nothing is there to attack the refugees. Regarding tracks I wouldn't really care; I expect the orcs are going village to village, not really caring about refugees on the march. I might be interesting to see if we can destroy the bridge after we and the refugees past; if we do that tracks might even be preferred.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Grim shakes himself out of his fog momentarily. "I agree about destroying the bridge. Possibly even destroying it and sending the refugees on towards the next bridge and erasing our tracks behind us, further confusing the Goblins about which way we went." Grim adds.
(OOC my apologizes for the lack of participation recently. Hoping to be back to normal soon)
(I’m not sure how many people’s tracks we’re attempting to hide, but my impression was that it was more than was practical)
Petcan will move in the middle of the pack, trying to stay somewhere that he can move forward or back as needed. He’ll sing songs that keep the pace up, along with spirits.
“Buddy, you're a boy, make a big noise Playing in the street, gonna be a big man someday You got mud on your face, you big disgrace Kicking your can all over the place, singin'
We will, we will rock you We will, we will rock you”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Ceo hears this splashing and tells the children to sing some of the songs he and petcan had taught them before following Bow, rapier drawn and ears strained.
Bow walks up to the third Peryton and shoots it
Attack: 26 Damage: 9
If its not dead Bow fires a second shot, otherwise he fires at the last Peryton (Note attack with advantage due to prone within 5ft, if shot is at 2nd Peryton take first attack roll as it wouldn't be with advantage.
Attack: 27 Damage: 9
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
Sending his glowing spectral mace to attack the remaining foe, Randall calls upon Lathander’s blessing to close some of his wounds.
Spiritual Weapon: Attack: 24 Damage: 11
Cure Wounds: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
As fast as his wounds close from the healing spell, new ones open up as the fierce beast rakes his flesh. Still, Randall manages to stand...for now.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Grim fires another arrow at the remaining Peryton
Grim Attack: 24 Damage: 5
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
Petcan conjures another fire bolt to strike at the Peryton
Attack: 18 Damage: 10
Paladin - warforged - orange
Syvis goes and fires another arrow at the remaining peryton.
Attack: 18 Damage: 12 piercing
Hunter's Mark: 5 piercing
(Alright, went for the sharpshooter feat=D)
During the first hour of the long rest Bow walks around camp listening here and there looking for the captain; if I find him I tell him where he can find the horses, and if his outriders that went to the city to inform them are back yet; hoping for information. If I didn't I will ask around again after the rest.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
Sending his Spiritual Weapon to pound the foe one last time for good measure, Randall rides to the encampment and offers what aid he can to the weary refugees. He also assessed the river, looking for natural fords or narrow spots where a crossing might be made by wading or using an improvised bridge.
Medicine for the refugees: 19
Survival for the river: 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan will troll the camp for information about the river any of the refugees might know
Paladin - warforged - orange
Randall:
"Bow, Petcan, do you think you can scout out the nearest bridge from here so the refugees know which direction to move in the morning? I can make sure they are comfortable tonight, and the rest of us can keep them safe in case any forward scouts of the goblin army make it this far," suggests Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan shrugs. “I’m not much of a scout or anything, but I can see better than most in this dark.”
Paladin - warforged - orange
"Not sure if we should split up doing that; You never know what you encounter in the wilds."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
As they prepare to set out in the morning, Randall asks, “Is the river shallow enough that we could walk in the shallow water for awhile to hide which direction we went? We could also lay a false trail the other way with those of us fast enough to double back and catch up. What do you think?”
“Is anyone skilled at herbalism, who could perhaps mask our route with pungent leaves or flowers? The more we delay them, the better,” he suggests.
OOC: leading the way with the horses is probably good, as long as we have trailing scouts who can give an alarm if there is trouble behind us.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ceo will walk along near the children and console them with tales of heroes past and cheery tales of refugees finding fortune in bad times
Farewell.
I think we should ride forward, making sure nothing is there to attack the refugees. Regarding tracks I wouldn't really care; I expect the orcs are going village to village, not really caring about refugees on the march. I might be interesting to see if we can destroy the bridge after we and the refugees past; if we do that tracks might even be preferred.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Grim shakes himself out of his fog momentarily. "I agree about destroying the bridge. Possibly even destroying it and sending the refugees on towards the next bridge and erasing our tracks behind us, further confusing the Goblins about which way we went." Grim adds.
(OOC my apologizes for the lack of participation recently. Hoping to be back to normal soon)
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
(I’m not sure how many people’s tracks we’re attempting to hide, but my impression was that it was more than was practical)
Petcan will move in the middle of the pack, trying to stay somewhere that he can move forward or back as needed. He’ll sing songs that keep the pace up, along with spirits.
Playing in the street, gonna be a big man someday
You got mud on your face, you big disgrace
Kicking your can all over the place, singin'
We will, we will rock you”
Paladin - warforged - orange
Hearing about the splashing Bow walks up, takes his hand crossbow and imbues it with rite of dawn taking 3 damage.
He signals his companions to walk up with him.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Ceo hears this splashing and tells the children to sing some of the songs he and petcan had taught them before following Bow, rapier drawn and ears strained.
Farewell.
Grin draws sword and shield and joins Bow.
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature