"Nnno! Bad Puddle. No Touchy now."Obsben demands, and with a sharp clawing at the air, drew forth a spectral barrier to repel the psuedopod. Then just before the magic fully dispersed back into the atmosphere, she focused hard on keeping it together while retreating further down the hall to relative safety. "My goodness. That was far, far, far too close." She murmured.
Feeling a slight sting as the ooze left behind by the pseudopod reaches his skin, Utar winces as he realises he'll have to explain himself to the armourers once they get back to Phlan.
"Try not to let them touch you!"
Wincing again, at his pretty useless tactical advice, his eyes go wide as he realises that Graxx sent his precious axe into one of the puddles.
"Graxx! How's the axe?"
Taking his own defensive measures, Utar, focuses on the puddles, trying to gauge their movements and making sure he isn't there when they attack, but keeping his close position to them.
This post has potentially manipulated dice roll results.
(@Grx: It looks like you crit with the Vicious Pike, so that damage roll is increased by +7.)
More trusting of her arrows, Neya loosens two more at the large creature. One of them hits, splashing acid onto the smaller puddle as well. (Enormous Puddle takes 8 piercing and acid damage; Small Puddle#2 takes 1 acid damage.)
Utar asks Graxx about his weapon, hoping to collect more information on their enemies. While this short conversation goes on, the Tormite thinks it's best to focus on defense. Obsben takes a similar approach, but also backs out of the kitchen.
Graxx goes on the offensive instead, piercing the larger enemy twice despite a lackluster second attempt. As before, his weapon seems unaffected. (Enormous Puddle takes 42 magical piercing damage.)
The barbarian is followed by Burga and Abet. The former smashes her morningstar against the big puddle to some effect, while the latter gets a second bite at the smaller enemy. (Enormous Puddle takes 9 radiant damage, Small Puddle#2 takes 18 radiant damage.)
-> I forgot to roll a concentration check for Utar, so here it is {DC 10}: 24 (24,Nat20). If it fails, Spirit Guardians are dropped before his most recent turn, which means the damage mentioned in the paragraph immediately above doesn't actually take place.
Graxx's chest is splattered with the acidic liquid just before he feels a painful ping in his mind. (Graxx takes 43 acid and psychic damage.)
Thankful for his own decision to take a more defensive stance, Utar is nonetheless unable to avoid the further corrosion of his armor.
-> Utar's plate armor receives another -1 penalty to its AC bonus, for a now cumulative -2 penalty. His armor's bonus is now 16 and Utar's overall AC is down to 18.
This post has potentially manipulated dice roll results.
Mulling Graxx's words, Utar considers bringing Lightbringer to bear, but in good consicience he cannot risk such an artifact given the state of his armour. Casting spiritual weapon instead, reasoning that surely a magical weapon wouldn't be affected by the fast on-set corrosion that the puddles have inflicted on his armour.
Manifesting at BA,7 the spectral warhammer looks to end the small puddle.
Bonus Attack: 27 Damage: 11
Looking to preserve what's left of his armour, Utar disengages from the front lines, pulling back to BC,11.
This post has potentially manipulated dice roll results.
(OOC: Dang. Can't quite get range of where I'd need to be without swimming in Ooze. Ah well~)
"Uhm... just so you all know in there. I am rather taxed on magic. So if two can kill it quick, that would be for the best."Obsben called out to Utar and Graxx. Then seeming to take a moment to steady her nerves a little, the halfling wizrobe hurried back to the room, though only getting just close enough to exhale a chilly breath on the ooze. After which, its back the way she came a bit to relative safety!
Movement: To BD-11.
Action: Exhale Dragon Breath at Giga Chad Ooze! Dex Save(DC 16) to take half of 16(13) Cold Damage.
(@MB: I am now realizing that {BC-9} is currently occupied by the enemy, so Utar cannot leave the room.)
Seeing no reason to change tactics, apart perhaps from the finite number of arrows in her quivers, Neya shoots two more projectiles at the larger target. Both arrows strike this time, but they fail to splash. (Enormous Puddle takes 15 piercing damage.)
Utar is not sure it is worth putting Lightbringer at risk, so he produces an alternate weapon and commands it to swing at the smaller puddle. This is all that is needed to liquefy this enemy. (Small Puddle#2 takes 7 force damage and is DEFEATED.)
The Tormite then tries to squeeze past the larger foe and out of the room but soon realizes he is trapped inside. Instead, the re-assumes his defensive posture.
Obsben steps closer to the room so she can breathe ice at the last gooey puddle. The cone of chilliness hits the target as intended, but its effect is still not as destructive as the lightling would have hoped. (Enormous Puddle takes 6 cold damage.)
Utar sees that Graxx is about to attack but notices that his form is faltering. A quick prayer to Torm fixes that, and Graxx lands two more devastating blows with his pike. (Enormous Puddle takes 46 magical piercing damage.)
Ilim also gets involved with another golden spray of lightning. (Enormous Puddle takes 11 radiant damage.)
This post has potentially manipulated dice roll results.
The puddle shows it means business by hitting both warriors right in their guts. Graxx feels his stomach's skin sizzling, while the acid burns a whole in Utar's armor and then his skin. (Graxx takes 39 acid damage; Utar takes 52 acid damage.)
-> Utar's plate armor receives another -1 penalty to its AC bonus, for a now cumulative -3 penalty. His armor's bonus is now 15 and Utar's overall AC is down to 17.
-> Utar's concentration check {DC 26}: 5. On a fail, Spirit Guardians drops.
(Neya, Utar, Obsben, and Graxx may all take their turns.)
Reaction: Cast (1st level)Shield vs 16.
"Nnno! Bad Puddle. No Touchy now." Obsben demands, and with a sharp clawing at the air, drew forth a spectral barrier to repel the psuedopod. Then just before the magic fully dispersed back into the atmosphere, she focused hard on keeping it together while retreating further down the hall to relative safety. "My goodness. That was far, far, far too close." She murmured.
Action: GTFO!.
Movement: To BD-14.
When you realize you're doing too much: Signature.
Feeling a slight sting as the ooze left behind by the pseudopod reaches his skin, Utar winces as he realises he'll have to explain himself to the armourers once they get back to Phlan.
"Try not to let them touch you!"
Wincing again, at his pretty useless tactical advice, his eyes go wide as he realises that Graxx sent his precious axe into one of the puddles.
"Graxx! How's the axe?"
Taking his own defensive measures, Utar, focuses on the puddles, trying to gauge their movements and making sure he isn't there when they attack, but keeping his close position to them.
(Action: Dodge)
Keeping her distance from the large, acidic thing and more confident in the bow's secondary ability harm it to Neya keeps shooting arrows at it.
Splashbow Attack: 14 Damage: 9
Acid check: 5 Damage: 2 (Splash to remaining small puddle, Dex DC 16)
Extra Splashbow Attack: 21 Damage: 6
Acid check: 5 Damage: 5 (Splash to remaining small puddle)
Extended Signature
Graxx steps forward to BB,5!
"It doesn't seem to effect my weapon!" shouts Graxx.
Graxx will first make two RECKLESS GWM strikes against the enormous puddle!
Attack: 11 Damage: 14
Attack: 9 Damage: 19
DM's Screen:
DEX save {DC 16}: 2
WIS save {DC 16}: 18 14
6
-> Spirit Guardians damage roll: 18
(@Grx: It looks like you crit with the Vicious Pike, so that damage roll is increased by +7.)
More trusting of her arrows, Neya loosens two more at the large creature. One of them hits, splashing acid onto the smaller puddle as well. (Enormous Puddle takes 8 piercing and acid damage; Small Puddle#2 takes 1 acid damage.)
Utar asks Graxx about his weapon, hoping to collect more information on their enemies. While this short conversation goes on, the Tormite thinks it's best to focus on defense. Obsben takes a similar approach, but also backs out of the kitchen.
Graxx goes on the offensive instead, piercing the larger enemy twice despite a lackluster second attempt. As before, his weapon seems unaffected. (Enormous Puddle takes 42 magical piercing damage.)
The barbarian is followed by Burga and Abet. The former smashes her morningstar against the big puddle to some effect, while the latter gets a second bite at the smaller enemy. (Enormous Puddle takes 9 radiant damage, Small Puddle#2 takes 18 radiant damage.)
-> I forgot to roll a concentration check for Utar, so here it is {DC 10}: 24 (24,Nat20). If it fails, Spirit Guardians are dropped before his most recent turn, which means the damage mentioned in the paragraph immediately above doesn't actually take place.The Enormous Puddle shoots two more pseudopods. This time, it aims at Utar and Graxx.
-> Enlarged Pseudopod vs. Graxx (Reckless Attack): Attack: 27 Damage: 85
-> Enlarged Pseudopod vs. Utar (dodge): Attack: 17 Damage: 34
The smaller puddle attacks Graxx's mind.
-> Graxx's INT saving throw {DC 10}: 6 Damage: 13
Graxx's chest is splattered with the acidic liquid just before he feels a painful ping in his mind. (Graxx takes 43 acid and psychic damage.)
Thankful for his own decision to take a more defensive stance, Utar is nonetheless unable to avoid the further corrosion of his armor.
-> Utar's plate armor receives another -1 penalty to its AC bonus, for a now cumulative -2 penalty. His armor's bonus is now 16 and Utar's overall AC is down to 18.
END OF INITIATIVE ROUND 2
(Neya, Utar, Obsben, and Graxx may all take their turns.)
Mulling Graxx's words, Utar considers bringing Lightbringer to bear, but in good consicience he cannot risk such an artifact given the state of his armour. Casting spiritual weapon instead, reasoning that surely a magical weapon wouldn't be affected by the fast on-set corrosion that the puddles have inflicted on his armour.
Manifesting at BA,7 the spectral warhammer looks to end the small puddle.
Bonus Attack: 27 Damage: 11
Looking to preserve what's left of his armour, Utar disengages from the front lines, pulling back to BC,11.
(OOC: Dang. Can't quite get range of where I'd need to be without swimming in Ooze. Ah well~)
"Uhm... just so you all know in there. I am rather taxed on magic. So if two can kill it quick, that would be for the best." Obsben called out to Utar and Graxx. Then seeming to take a moment to steady her nerves a little, the halfling wizrobe hurried back to the room, though only getting just close enough to exhale a chilly breath on the ooze. After which, its back the way she came a bit to relative safety!
Movement: To BD-11.
Action: Exhale Dragon Breath at Giga Chad Ooze! Dex Save(DC 16) to take half of 16(13) Cold Damage.
Movement(remaining): To BD-13.
When you realize you're doing too much: Signature.
Graxx recoils from the pain. A little more than normal as he is used to not feeling the full brunt of it as he normally has more adrenaline pumping.
Graxx hears the words of his companions.
"Time to finish this!" Graxx shouts!
Graxx will make two RECKLESS GWM strikes against the enormous puddle!
Attack: 20 Damage: 14
Attack: 15 Damage: 21
Keeping with the proven method, Neya keeps up the barrage on the large target.
Splashbow Attack: 12 Damage: 9
Acid Check: 8 Damage: 2 (Splash onto small puddle)
Extra Splashbow Attack: 18 Damage: 12
Acid Check: 8 Damage: 4 (Splash onto small puddle)
Extended Signature
Utar has one channel divinity left that he'll use on War God's Blessing to give Graxx's first attack a +10 to hit as a reaction.
DM's Screen:
DEX save {DC 16}: 4
WIS save {DC 16}: 4 13
6
-> Spirit Guardians damage roll: 11
(@MB: I am now realizing that {BC-9} is currently occupied by the enemy, so Utar cannot leave the room.)
Seeing no reason to change tactics, apart perhaps from the finite number of arrows in her quivers, Neya shoots two more projectiles at the larger target. Both arrows strike this time, but they fail to splash. (Enormous Puddle takes 15 piercing damage.)
Utar is not sure it is worth putting Lightbringer at risk, so he produces an alternate weapon and commands it to swing at the smaller puddle. This is all that is needed to liquefy this enemy. (Small Puddle#2 takes 7 force damage and is DEFEATED.)
The Tormite then tries to squeeze past the larger foe and out of the room but soon realizes he is trapped inside. Instead, the re-assumes his defensive posture.
Obsben steps closer to the room so she can breathe ice at the last gooey puddle. The cone of chilliness hits the target as intended, but its effect is still not as destructive as the lightling would have hoped. (Enormous Puddle takes 6 cold damage.)
Utar sees that Graxx is about to attack but notices that his form is faltering. A quick prayer to Torm fixes that, and Graxx lands two more devastating blows with his pike. (Enormous Puddle takes 46 magical piercing damage.)
Ilim also gets involved with another golden spray of lightning. (Enormous Puddle takes 11 radiant damage.)
The Enormous Puddle shoots two more pseudopods:
-> Enlarged Pseudopod vs. Graxx (Reckless Attack): Attack: 10 Damage: 51
-> Enlarged Pseudopod vs. Utar (dodge): Attack: 15 Damage: 39
The puddle shows it means business by hitting both warriors right in their guts. Graxx feels his stomach's skin sizzling, while the acid burns a whole in Utar's armor and then his skin. (Graxx takes 39 acid damage; Utar takes 52 acid damage.)
-> Utar's plate armor receives another -1 penalty to its AC bonus, for a now cumulative -3 penalty. His armor's bonus is now 15 and Utar's overall AC is down to 17.
-> Utar's concentration check {DC 26}: 5. On a fail, Spirit Guardians drops.
END OF INITIATIVE ROUND 3