I may not have line of effect to take the above turn. My spring season eladrin can teleport one ally as a bonus action. So I'll move to Count and ask him if he wants a teleport.
I may not have line of effect to take the above turn. My spring season eladrin can teleport one ally as a bonus action. So I'll move to Count and ask him if he wants a teleport.
Oh I didn’t see this when I answered!
Count?
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The corpse Walker misses both attacks against Nadir,
The forsworn bits Nadir for 12 force damage.
The gloomstalker misses both attacks at Count.
also, just remembered this:
Cursed Gaze. A humanoid that starts its turn within 30 ft. of and able to see the corpse walker must succeed on a DC 14 Charisma saving throw, provided the corpse walker isn’t incapacitated. On a failure, the humanoid is frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success. A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can’t benefit from a short or long rest until the curse is removed. On a successful save, the target is immune to any corpse walker’s Cursed Gaze for the next 24 hours.
Unless surprised, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can’t see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save.
You guys are up!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Dolrik and Rawrer catch a glimpse of the corpse walker and are shaken to their cores.
”Look away from the vile creature.” Dolrik shouts to Rawrer. Nevertheless, he tries to bring his shield around to block his view of the walker bur still get a peek at the gloom stalker. When he manages it, he casts Sacred Flame.
DC 16 Dex Save or 12 radiant damage.
Rawrer distracts.
HP D//R: 59/60+12 thp // 22+12 thp
End of turn thp: not needed this round for either.
(Oh yeah, merry Christmas!)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku moves hm to the Foresworn and gets adv on the first attack
Yoku Advantage atk1 vs foresworn 2+20+10, damage 4+1+7
Yoku atk2 vs foresworn 3+11+10, damage 5+5+7
Colossus slayer on first hit 4
Sneak if I have a 5 ft friend 4
Ben attempts to uses magic flare on the foresworn 1+11+4, damage 9+2
Yoku temps 12, arrows 18/40
Ben temps 12, scrolls 4/5, spell slots 0/3
I may not have line of effect to take the above turn. My spring season eladrin can teleport one ally as a bonus action. So I'll move to Count and ask him if he wants a teleport.
(Wall of force is in the way
Ill hold this in case Count manages to break its concentration with his flying sword that IS on the other side of the wall)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I'll use my turn to regroup and teleport someone into the other side of the wall if they want
Oh I didn’t see this when I answered!
Count?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
some teleports need line of sight, I.e. they mention to a point within 60 feet that you can see etc.. I can’t check rn though
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count will take the offer to get telephoned in:
BA Hunters Mark the Forsworn and hit it with his shield:
Attack 1: 3 plus 20 Damage: 6 plus 5
Attack 2: 1 plus 16 Damage: 5 plus 5
Bah, non magical weapon too
Yoku Moves to Count and with a bonus action casts Spring Fey Step to teleport him through the invisible wall, "Luck be with you, on the other side"
Converting his action to a move, he will regroup with Dolrik and Ben
Ben moves and uses the Dodge action
Yoku Moves to Count and with a bonus action casts Spring Fey Step to teleport him through the invisible wall, "Luck be with you, on the other side"
Converting his action to a move, he will regroup with Dolrik and Ben
Ben moves and uses the Dodge action
The second hits! Once again, it barely succeeds on its save.
Dolrik, do you want to do anything with your turn?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Uhm, I guess I missed their attacks. Sorry.
Dolrik Channels Divinity to re-up the Twilight Sanctuary.
Rawrer distracts.
HP D//R: 59/60+12 thp // 22+12 thp
End of turn thp: not needed this round for either.
Round 12: 2/10 Bless | 1/10 Twilight Sanctuary
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
The corpse Walker misses both attacks against Nadir,
The forsworn bits Nadir for 12 force damage.
The gloomstalker misses both attacks at Count.
also, just remembered this:
Cursed Gaze. A humanoid that starts its turn within 30 ft. of and able to see the corpse walker must succeed on a DC 14 Charisma saving throw, provided the corpse walker isn’t incapacitated. On a failure, the humanoid is frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success. A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can’t benefit from a short or long rest until the curse is removed. On a successful save, the target is immune to any corpse walker’s Cursed Gaze for the next 24 hours.
Unless surprised, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can’t see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save.
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Cha Save: 5
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Rawrer Cha Save: 4
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Dolrik and Rawrer catch a glimpse of the corpse walker and are shaken to their cores.
”Look away from the vile creature.” Dolrik shouts to Rawrer. Nevertheless, he tries to bring his shield around to block his view of the walker bur still get a peek at the gloom stalker. When he manages it, he casts Sacred Flame.
DC 16 Dex Save or 12 radiant damage.
Rawrer distracts.
HP D//R: 59/60+12 thp // 22+12 thp
End of turn thp: not needed this round for either.
Round 13: 3/10 Bless | 2/10 Twilight Sanctuary
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
New Cha Saving throws D/R: 22/2
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Count cha st DC 14: 11
Count will continue to attack the forsaken BA Sword attack:
Attack: 4 plus 17 Damage: 10 plus 6
Then the sword return to Counts hand and he keeps it swinging:
Attack 1: 2 plus 18 Damage: 9 plus 1
Attack 2: 1 plus 9 Damage: 6 plus 1