Sorry I had alot of catching up to do but does Dolrik have bless? I see you cast it at 3rd level but only mentioned 4 targets, I assumed Dolrik was the 6th target. Also should have Count's Aura to give +4 to the save against banishment as well. Also we have the inspiration point after long reats right? Looks like you left a lot of that out of your roll.
Sorry I had alot of catching up to do but does Dolrik have bless? I see you cast it at 3rd level but only mentioned 4 targets, I assumed Dolrik was the 6th target. Also should have Count's Aura to give +4 to the save against banishment as well. Also we have the inspiration point after long reats right? Looks like you left a lot of that out of your roll.
Correct. You do.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ben says, "Where did Dolrik go? Ah, that sneaky little Warlock!"
Ben pulls out his first scroll of magic missile and sends three missiles to the Warlock, 13
The warlock fails his con save and Dolrik pops back in. He then uses his reaction to Fiendish Rebuke against Ben:
In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 16 necrotic damage on a failed save, or half as much damage on a successful one.
The warlock fails his con save and Dolrik pops back in. He then uses his reaction to Fiendish Rebuke against Ben:
In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 32 necrotic damage on a failed save, or half as much damage on a successful one.
Ben attempts a Constitution (Con +1, Paladin +4) Save DC 15 vs 4+10+5, Beginner's Luck to reroll the d20 once 14 if the first roll fails
Sorry I had alot of catching up to do but does Dolrik have bless? I see you cast it at 3rd level but only mentioned 4 targets, I assumed Dolrik was the 6th target. Also should have Count's Aura to give +4 to the save against banishment as well. Also we have the inspiration point after long reats right? Looks like you left a lot of that out of your roll.
Ben also should get the +4 from Count if he's close enough
Yoku takes 21 damage then half of 15 for an additional 7 to end up with 51/79
Sorry I forgot that, I'll remember for next time. Ben still saved with a 15 and takes half.
Now I am curious what will happen if Dolrik rerolls with inspiration and adds +4 to his Banishment Save
If Dolrik succeeds then I will try to get the warlock to plane shift himself again!
Dang, I did say Bless at 3rd level. So, of course, he would Bless himself (along with the other 4 for 5 total).
I never marked my character sheet to add inspiration (nor do I remember receiving it). But if I have it, I will use it.
So … DC 15 Charisma Save reroll: 7 plus Moradin’s blessing: 1 plus Count’s aura: 4 = …
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
<pop>
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Ben says, "Where did Dolrik go? Ah, that sneaky little Warlock!"
Ben pulls out his first scroll of magic missile and sends three missiles to the Warlock, 13
Count is going to BA the Dancing sword to attack the guardian:
Attack: 3 if we still have bless plus 20 Damage: 8
Then the sword will fly 30' towards the enemy line.
Spiritual Sir Spitz will disengage and run 50' towards the enemy line (no more +4 to ST unless you want to join me!)
Count will draw out the old lance as Spitz moves ahead and will use its 10' reach to attack the warlock
Attack1: 3 bless plus 8 Damage: 6
Attack2: 2 bless plus 20 Damage: 13
Concentration Check DC 10 for the Warlock?
That would be a fun way out for Dolrik!
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
By the way, Hex doesn’t give disadvantage to saves, only to ability checks, like initiative or stealth.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
I assume Count is next to Nadir, so she can try to protect him adding 8 to his AC, so that with a 4 or higher the attack on him misses.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Then she whacks at the skeleton and the golem.
@skeleton: 1 plus Attack: 22 Damage: 11
@golem: 1 plus Attack: 29 Damage: 14
horse @skeleton: Attack: 7 Damage: 7
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Correct. You do.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The warlock fails his con save and Dolrik pops back in. He then uses his reaction to Fiendish Rebuke against Ben:
In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 16 necrotic damage on a failed save, or half as much damage on a successful one.
The sword misses but both of the lance attacks hit!
The attack at the golem and the horse’s attack hit!
Dolrik, since you’re back in existence, you get your turn.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ben attempts a Constitution (Con +1, Paladin +4) Save DC 15 vs 4+10+5, Beginner's Luck to reroll the d20 once 14 if the first roll fails
Ben (59-13) takes half of 32 for a total of 16 damage. hitpoints remaining 21/59
Channel Divinity to summon the Twilight Sanctuary.
Rawrer distracts.
HP D//R: 69/69+12 (or 10) thp // 22+10 (Aid)/32 +12 (or 9) thp
Round 2: 2/10 Bless | 1/10 Twilight Sanctuary.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
You're right. The haze of combat was thick and it's the monster's turn now.