Count and Sir Spitz are taking it pretty rough, they are going to try and change it up and go to a run and gun offense. Go go camel long legs.
These guys are less dangerous up close but even less dangerous if they can't catch us!
Try to end your turn within 30’ of Dolrik. He’s going to proc his Twilight Sanctuary next turn for that sweet 1d6+2 temporary hitpoints for all allies that end their turn within 30’ of him.
Dolrik channels Twilight Sanctuary for all allies within 30’.
Channel Divinity: Twilight SanctuaryTCoE, pg. 35
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+2 temporary hit points.
End of turn temporary hit points: 6
End of turn temp hp for Rawrer (the Blink Dog): 7
(Not sure if DM wants Rawrer to engage or not, seeing as he’s not totally trained yet. Still is eligible for the free temp hp.)
Dolrik channels Twilight Sanctuary for all allies within 30’.
Channel Divinity: Twilight SanctuaryTCoE, pg. 35
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+2 temporary hit points.
End of turn temporary hit points: 7
End of turn temp hp for Rawrer (the Blink Dog): 5
(Not sure if DM wants Rawrer to engage or not, seeing as he’s not totally trained yet. Still is eligible for the free temp hp.)
The snake attempts to constrict Nadir: Attack: 12 Damage: 10 and nadir is grappled on a hit.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The deep Rothes attack Nadir and Count: Attack: 14 Damage: 10 and 14
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Attack: 13 Damage: 7
Attack: 21 Damage: 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count and Sir Spitz are taking it pretty rough, they are going to try and change it up and go to a run and gun offense. Go go camel long legs.
These guys are less dangerous up close but even less dangerous if they can't catch us!
Peregrins turn!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Try to end your turn within 30’ of Dolrik. He’s going to proc his Twilight Sanctuary next turn for that sweet 1d6+2 temporary hitpoints for all allies that end their turn within 30’ of him.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
(I just remembered Peregrin said to bot him on weekends)
Attack: 17 Damage: 7
and hide 10
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The badger makes a bite and a claw attack at Dolrik.
Attack: 22 Damage: 7
Attack: 9 Damage: 7
The Bullywugs makes a bite and a spear attack at Peregrin. Attack: 18 Damage: 5 Bludgeoning and Attack: 23 Damage: 10 piercing.
Dolrik is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir yells at the Bullywag trying to disrupt the its heavy strike and to create an opening for Peregrin (Silvery Barbs).
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Ouch)
Concentration check to maintain Bless: 19
Dolrik channels Twilight Sanctuary for all allies within 30’.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+2 temporary hit points.
End of turn temporary hit points: 6
End of turn temp hp for Rawrer (the Blink Dog): 7
(Not sure if DM wants Rawrer to engage or not, seeing as he’s not totally trained yet. Still is eligible for the free temp hp.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
(Bless is down. Sorry team.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Not quite yet, another day or two.)
Rerolled attack: Attack: 5 Damage: 2 piercing.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The broom double-bonks at Count: Attack: 12 Damage: 7
Attack: 23 Damage: 5
the Derro shoots it’s light crossbow at Nadir. Attack: 9 Damage: 3
count is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count is going to drop the lance and pull out the flail, then cast Booming Blade and attack meanie weenie
Attack: 18 Damage: 4 bludgeoning damage
Booming Blade damage if needed: 5 thunder damage.
Sir Spitz will disengage and back up 5 feet
Temp hp for Count: 4
Temp hp for Sir Spitz: 6
Forgot Count is going to bonus action Healing Word on himself:
Healing: 8
(Wow rolled a 1 for damage and now a 1 for healing, Count might be better off if he goes to bot mode with the way the rolls are going for me!)
The cow takes the hit and the booming blade damage and tries to hook Spitz again: Attack: 16 Damage: 5
nadir is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir tries to finish off the badger before turning to the snake that immobilises her.
Attack: 28 Damage: 13
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
With the badger gone, she takes a breadth and gathers forces in the soothing Twilight: 5 temp HP.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||