Alan hangs back, waiting for his companions to take the lead. He assumes a defensive stance (Dodge) and tries his best to look threatening while almost hiding behind his companions.
Rollback Post to RevisionRollBack
Pit of Vipers: Watl Wiggins - Halfling Rogue(10) League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
"Stay back, squishy ones, and find a way around. For Clangeddin!" Fargrim cries the last bit as a blue shimmer of shield of faith appears around him. He dashes forward, taking his full movement to 150ft from the wall.
OoC: I think Benmasque will need to reroll. I didn't see any hitting Fargrim, but as long as that tag is up, the rolls will change randomly every time you refresh.
(The numbers stayed the same as I edited. It just shows they were manipulated bc I added names and accidentally added a space at one point. It it still the same as the original when I posted it from what I can tell)
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Avery will use her use her bonus action and movement to dash forward 50 feet. Not close enough to hit any of the men she'll take the dodge action. (Avery will keep some distance from the other so as to not be caught in a line. Gotta watch out for magic spells.)
(Did they change the way the manipulated results tags work? That's so much better... also, what does the front of the fort look like to Fargrim? And are the archers at their ineffective range right now?)
Alan runs up behind the others but stays a safe distance from them to avoid getting hit by stray arrows and, once again, directs his attention to evasive maneuvers. (Dodge)
(I rolled initiative in my previous post. Got 21)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Then you are first, sorry. I missed it.)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(We're still 200 feet from the walls?)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
(yes)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Alan hangs back, waiting for his companions to take the lead. He assumes a defensive stance (Dodge) and tries his best to look threatening while almost hiding behind his companions.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Initiative Order:
Alan
Teller
Bandits 1-9
Fargrim
Arynn
Avery
Solastor
Teller, You are up
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Teller will stand back by Alan, aiming high he will take a shot at a bandit up on the wall. Light Crossbow vs AC Attack: 11 Damage: 10
It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
"Twas a warning shot" he says embarrased
It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
A Volley of arrows fly from the bulwarks as the thieves attempt to keep you all from reaching the fort.
Attack 1 Attack: 21 Damage: 5 against Solastor
Attack 2 Attack: 11 Damage: 4 Against Fargrim
Attack 3 Attack: 8 Damage: 2 Against Fargrim
Attack 4 Attack: 20 Damage: 2 Against Arynn
Attack 5 Attack: 11 Damage: 2 Against Avery
Attack 6 Attack: 15 Damage: 6 Against Fargrim
Attack 7 Attack: 22 Damage: 2 Against Solastor
Attack 8 Attack: 15 Damage: 3 Against Teller
Attack 9 Attack: 18 Damage: 6 Against Avery
6
3
1
6
6
1
2
4
1
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Initiative Order:
Alan
Teller
Bandits 1-9
Fargrim
Arynn
Avery
Solastor
Fargrim, Arynn, Avery, Solastor.... you are all up
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Stay back, squishy ones, and find a way around. For Clangeddin!" Fargrim cries the last bit as a blue shimmer of shield of faith appears around him. He dashes forward, taking his full movement to 150ft from the wall.
OoC: I think Benmasque will need to reroll. I didn't see any hitting Fargrim, but as long as that tag is up, the rolls will change randomly every time you refresh.
(Just every time he edits that post. Not every time the page is refreshed.)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
(The numbers stayed the same as I edited. It just shows they were manipulated bc I added names and accidentally added a space at one point. It it still the same as the original when I posted it from what I can tell)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Avery will use her use her bonus action and movement to dash forward 50 feet. Not close enough to hit any of the men she'll take the dodge action.
(Avery will keep some distance from the other so as to not be caught in a line. Gotta watch out for magic spells.)
(Did they change the way the manipulated results tags work? That's so much better... also, what does the front of the fort look like to Fargrim? And are the archers at their ineffective range right now?)
(archers have light crossbows range 80 ft./320 ft.. the fort is a wooden stockade.)
https://www.bing.com/images/search?view=detailV2&ccid=Aov3Fe8k&id=432818447F544C1525ABA9B3CA49D0C9244AEE86&thid=OIP.Aov3Fe8kdQxevYW6QanJ1QHaGt&mediaurl=http%3a%2f%2fcolonialsteamboat.co.uk%2fImages%2fHandmade%2520Models%2fFort%2520Palisade%2fFrontier_Palisade_Fort_28mm_02.JPG&exph=652&expw=719&q=frontier+forts&simid=607996225941013795&selectedIndex=43
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Arynn can't really do much from this range, he takes the dodge action and prepares to attempt to catch an arrow if thrown their way.
Solastor readies his shield and charges forward with Fargrim. Remembering previous events he slows once he is 5 ft in front of him for him to keep up.
Alan and Teller you are up before the next move by the bandits
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Alan runs up behind the others but stays a safe distance from them to avoid getting hit by stray arrows and, once again, directs his attention to evasive maneuvers. (Dodge)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)