OOC: I know what the different colors mean, I'm just confused where bless was. The 25 was marked as an attack.
Yes, but the attack roll included the d20, the modifier, and the d4 for bless. Only the bless roll was a 1, and this cause the red colouring, not the actual attack roll. If you mouseover the number you can see the popup with the actual roll (on the mobile for me it only works if I turn it sideways, reduce font size to the minimum and double tap the number).
OOC: Ooooooooooooh. OK.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Talorin calls upon Lliira's blessing to party and stands ready to counter the necromancer's spells.
Action: Bless at 2nd level Recipients: Bridgette, Trystane, Yurgojin, Mysleen
Reaction: Will counterspell if the necromancer casts dimension door or [/spell]circle of death[/spell] (using 5th level slot)
OOC: and a big ooops, as I just re-looked back at Talorin’s bless, and it wasn’t on Necyra. So, subtract a measly 1 from Necyra’s attack roll. Still a hit, I’m guessing.
OOC: You guys crack me up! This is great stuff, learning the rules and coping with dndbeyond's dice roller together. Oh and facing the forces of Vecna together too!
Searching through his notes you find that Jerot is the leader of this Cult and he has been researching two very interesting things.
Jerot’s Ritual Papers. A detailed notes and outlines on how a carefully performed ritual can drain the life from a victim by converting their secret knowledge into a type of power that can be transferred directly to Vecna. His notes illustrate the first test of the ritual, which used a disloyal cultist as the victim. For his future attempts, Jerot has chosen townspeople from Neverwinter whom he believes have particularly meaningful secrets. Their secrets are the cultists’ best offerings to Vecna.
Jerot’s Magic Gateway Papers.You find mention of a magical phenomena called “Crevices of Dusk” that sometimes appear in Neverwinter. The notes indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his current experiments in stealing and offering secrets to Vecna.
The chanting is getting louder, as if it's coming to a climax. Roll initiative if you want to sneak/burst/crash into the next room or if you have some reservations, want to rest or have a play, post that instead.
Seeing the ritual papers, Talorin finally decides to broach the topic of Lord Neverember with Indrina, "Perhaps Lord Neverember isn't quite as vindictive as you may think. Truth be told we were actually sent here by him. And these papers seem to offer proof that there wasn't any connection to Neverember."
He says to the party at large, "Though it seems like these Crevices of Dusk may very well be the next task to deal with."
Upon hearing the chanting Talorin gets ready for battle once more.
Initiative: 17+1 = 18
[[ How long would our searching of the room have taken? I assume the 1 minute for bless ended but just in case it didn't, would like to know. ]]
[[ And yep. It's always nice to learn a bit of DDB's quirks. ]]
Trystane stares down the corridor after the battle, hardly able to contain himself and not run immediately into the next chamber. The ritual chanting can't be a good omen, they must hurry if they want to save all the nobles. By his count there is one still missing. He sneak peeks as stealthily as possible into the next chamber, when it becomes clear that the others will follow.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Trystane stares down the corridor after the battle, hardly able to contain himself and not run immediately into the next chamber. The ritual chanting can't be a good omen, they must hurry if they want to save all the nobles. By his count there is one still missing. He sneak peeks as stealthily as possible into the next chamber, when it becomes clear that the others will follow.
Pass without Trace is enough to give the party a surprise round. With only two players rolled for init, I'm going to post the map and roll for the monsters who are all busy with the ritual and/or surprised in the first round. Feel free to move your character into the corridor or move them deeper into the room.
This enormous room features raised galleries at the east and west ends. Eight chanting figures ring the east gallery, their hands raised toward a spherical cage hanging from the 30-foot-tall ceiling. The ritual’s leader chants from the east balcony, scattered throughout the room are hunched, one-eyed creatures with knobby hides. A terrified elf struggles in the dangling cage.
If you haven't already rolled initiative, then roll init and take your surprise round action, then I'll reorder the Initiative List for Round 1
[[ The Pass Without Trace is coming from Necyra right? But she also has Conjure Animals up too. Wouldn't that be two different concentration spells? Or is there a mechanic I'm missing that lets Necyra do one of those without concentration? ]]
[[ The Pass Without Trace is coming from Necyra right? But she also has Conjure Animals up too. Wouldn't that be two different concentration spells? Or is there a mechanic I'm missing that lets Necyra do one of those without concentration? ]]
If Necyra must drop Pass Without Trace, we can give everyone who has Stealth 14 or higher (Nothic Passive Perception 13) a surprise round, so roll init and stealth and if you score 14 or higher then you can take your surprise round turn right away before I post the init list.
Good luck, this is a big fight. I'm excited to see what happens.
Seeing the ritual papers, Talorin finally decides to broach the topic of Lord Neverember with Indrina, "Perhaps Lord Neverember isn't quite as vindictive as you may think. Truth be told we were actually sent here by him. And these papers seem to offer proof that there wasn't any connection to Neverember."
Indrina reads over the papers, "Such morbid topics. How can you stand such things." She puts the papers back on the desk and says, "I'll keep the other nobles safe here, in this room. Maybe when this is all done, you can escort me to Neverember and discuss his deception to the people of Neverwinter. I mean, if you are a bodyguard for hire, I may have need of your protection."
[[ How long would our searching of the room have taken? I assume the 1 minute for bless ended but just in case it didn't, would like to know. ]]
Let's say it's dropped, because of the time it takes to read so many pages. But feel free to cast it pre-combat for -1 round of bless.
OOC: I'm a little busy right now. Will roll initiative as soon as I can.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
This post has potentially manipulated dice roll results.
Necyra's crimson eyes scan the scene's threats. A flicker of recognition crosses her face as she realizes the chanting cultists are performing some sort of ritual, their hands raised in a gesture that echoes the dark rituals she has encountered in her past. Necyra, moving with swift precision, unfurls her wings, propelling her upward until she hovers just beneath the room's ceiling. With a quiet but determined voice, she whispers a short command to all 16 of her summoned Giant Bats: "Dive bomb attack the leader!"
The bats, obedient to their mistress' will, silently fly over to directly above the cultist leader (aka "mage"), and at top speed, and dive towards the evil mage with a fury that belies their diminutive size. Their tiny bodies impact with surprising force, like a rainstorm of flesh and bone, slamming into the mage causing blunt force damage [Necyra has commanded her bats to airstrike the leader].
Bat #1 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 8 damage. If the mage fails the DC15 DEX ST, the bat takes 4 damage and the mage takes 4 damage.
Bat #2 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 11 damage. If the mage fails the DC15 DEX ST, the bat takes 5 damage and the mage takes 5 damage.
Bat #3 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 10 damage. If the mage fails the DC15 DEX ST, the bat takes 5 damage and the mage takes 5 damage.
Bat #4 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 14 damage. If the mage fails the DC15 DEX ST, the bat takes 7 damage and the mage takes 7 damage.
Bat #5 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 7 damage. If the mage fails the DC15 DEX ST, the bat takes 3 damage and the mage takes 3 damage.
Bat #6 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 10 damage. If the mage fails the DC15 DEX ST, the bat takes 5 damage and the mage takes 5 damage.
Bat #7 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 9 damage. If the mage fails the DC15 DEX ST, the bat takes 4 damage and the mage takes 4 damage.
Bat #8 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 10 damage. If the mage fails the DC15 DEX ST, the bat takes 5 damage and the mage takes 5 damage.
Bat #9 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 14 damage. If the mage fails the DC15 DEX ST, the bat takes 7 damage and the mage takes 7 damage.
Bat #10 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 8 damage. If the mage fails the DC15 DEX ST, the bat takes 4 damage and the mage takes 4 damage.
Bat #11 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 12 damage. If the mage fails the DC15 DEX ST, the bat takes 6 damage and the mage takes 6 damage.
Bat #12 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 6 damage. If the mage fails the DC15 DEX ST, the bat takes 9 damage and the mage takes 2 damage.
Bat #13 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 11 damage. If the mage fails the DC15 DEX ST, the bat takes 5 damage and the mage takes 2 damage.
Bat #14 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 11 damage. If the mage fails the DC15 DEX ST, the bat takes 5 damage and the mage takes 2 damage.
Bat #15 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 12 damage. If the mage fails the DC15 DEX ST, the bat takes 6 damage and the mage takes 6 damage.
Bat #16 falls 30 feet, crashing into the mage. If the mage passes a DC15 DEX saving throw, it takes no damage and the bat takes 9 damage. If the mage fails the DC15 DEX ST, the bat takes 4 damage and the mage takes 2 damage.
After all of the bats have crash landed into the mage, Necyra will stop concentrating on her Conjure Animals, causing all 16 of the bats to quickly fade away.
Next, Necyra takes her turn: she'll cast Spike Growth, centered in the middle of the circle that the 8 cult fanatics are chanting in, catching all 8 cult fanatics and 4 of the nothics in a field of dangerous spikes. IF any of the 8 cult fanatics move, they will take 2d4 piercing damage for every 5 feet they travel. Same for the 8 nothics within that 20' radius circle.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
OOC: For the above airstrike, basically roll a DC15 DEX saving throw 16 times. Any/all fails take the associated damage listed above. If all 16 DEX saving throws fail, the mage takes 78 damage.
OOC: Also, there was a minor typo in the above post. The Spike Growth impacts all 8 cult fanatics and 4 of the nothics currently in the red circle.
[[ The Pass Without Trace is coming from Necyra right? But she also has Conjure Animals up too. Wouldn't that be two different concentration spells? Or is there a mechanic I'm missing that lets Necyra do one of those without concentration? ]]
If Necyra must drop Pass Without Trace, we can give everyone who has Stealth 14 or higher (Nothic Passive Perception 13) a surprise round, so roll init and stealth and if you score 14 or higher then you can take your surprise round turn right away before I post the init list.
Good luck, this is a big fight. I'm excited to see what happens.
Necyra wants to keep her conjured giant bats (to be used as blunt force objects in post #357 above), so retcon her casting the Pass without Trace spell. I didn't think to look that both spells required concentration. I think sorcerers can twin concentration spells, but not sure that would work here, so let's just assume she never cast it.
Rollback Post to RevisionRollBack
Last to know and first to be blamed...
As a free action, can I regret my life choices?
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OOC: Ooooooooooooh. OK.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
OOC: and a big ooops, as I just re-looked back at Talorin’s bless, and it wasn’t on Necyra. So, subtract a measly 1 from Necyra’s attack roll. Still a hit, I’m guessing.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
(Well I for had already forgotten about the bless!)
OOC: You guys crack me up! This is great stuff, learning the rules and coping with dndbeyond's dice roller together. Oh and facing the forces of Vecna together too!
Nothic takes 12 damage. NO1 (18/45)
Nothing takes 8, 3, 8, 3, 5, total 27 damage and dies.
Necromancer's Bedroom Rewards
908 XP each
Searching through his notes you find that Jerot is the leader of this Cult and he has been researching two very interesting things.
Jerot’s Ritual Papers. A detailed notes and outlines on how a carefully performed ritual can drain the life from a victim by converting their secret knowledge into a type of power that can be transferred directly to Vecna. His notes illustrate the first test of the ritual, which used a disloyal cultist as the victim. For his future attempts, Jerot has chosen townspeople from Neverwinter whom he believes have particularly meaningful secrets. Their secrets are the cultists’ best offerings to Vecna.
Jerot’s Magic Gateway Papers. You find mention of a magical phenomena called “Crevices of Dusk” that sometimes appear in Neverwinter. The notes indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his current experiments in stealing and offering secrets to Vecna.
The chanting is getting louder, as if it's coming to a climax. Roll initiative if you want to sneak/burst/crash into the next room or if you have some reservations, want to rest or have a play, post that instead.
Seeing the ritual papers, Talorin finally decides to broach the topic of Lord Neverember with Indrina, "Perhaps Lord Neverember isn't quite as vindictive as you may think. Truth be told we were actually sent here by him. And these papers seem to offer proof that there wasn't any connection to Neverember."
He says to the party at large, "Though it seems like these Crevices of Dusk may very well be the next task to deal with."
Upon hearing the chanting Talorin gets ready for battle once more.
Initiative: 17+1 = 18
[[ How long would our searching of the room have taken? I assume the 1 minute for bless ended but just in case it didn't, would like to know. ]]
[[ And yep. It's always nice to learn a bit of DDB's quirks. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Trystane stares down the corridor after the battle, hardly able to contain himself and not run immediately into the next chamber. The ritual chanting can't be a good omen, they must hurry if they want to save all the nobles. By his count there is one still missing. He sneak peeks as stealthily as possible into the next chamber, when it becomes clear that the others will follow.
Initiative: 6, Stealth: 29, including Pass without Trace
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Pass without Trace is enough to give the party a surprise round. With only two players rolled for init, I'm going to post the map and roll for the monsters who are all busy with the ritual and/or surprised in the first round. Feel free to move your character into the corridor or move them deeper into the room.

This enormous room features raised galleries at the east and west ends. Eight chanting figures ring the east gallery, their hands raised toward a spherical cage hanging from the 30-foot-tall ceiling. The ritual’s leader chants from the east balcony, scattered throughout the room are hunched, one-eyed creatures with knobby hides. A terrified elf struggles in the dangling cage.
If you haven't already rolled initiative, then roll init and take your surprise round action, then I'll reorder the Initiative List for Round 1
Round 0 (Surprise Round)
Bridgette, Mysleen, Necyra, Talorin, Trystane, Yurgojin << your turn
priest Noble Eldon Keyward init 1 (trapped in a hanging cage)
mage MA1 init 5
nothic NO1 init 9
nothic NO2 init 14
nothic NO3 init 13
nothic NO4 init 16
nothic NO5 init 23
nothic NO6 init 10
nothic NO7 init 13
cult fanatic CF1 init 7
cult fanatic CF2 init 12
cult fanatic CF3 init 9
cult fanatic CF4 init 16
cult fanatic CF5 init 4
cult fanatic CF6 init 5
cult fanatic CF7 init 4
cult fanatic CF8 init 15
[[ The Pass Without Trace is coming from Necyra right? But she also has Conjure Animals up too. Wouldn't that be two different concentration spells? Or is there a mechanic I'm missing that lets Necyra do one of those without concentration? ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
If Necyra must drop Pass Without Trace, we can give everyone who has Stealth 14 or higher (Nothic Passive Perception 13) a surprise round, so roll init and stealth and if you score 14 or higher then you can take your surprise round turn right away before I post the init list.
Good luck, this is a big fight. I'm excited to see what happens.
Indrina reads over the papers, "Such morbid topics. How can you stand such things." She puts the papers back on the desk and says, "I'll keep the other nobles safe here, in this room. Maybe when this is all done, you can escort me to Neverember and discuss his deception to the people of Neverwinter. I mean, if you are a bodyguard for hire, I may have need of your protection."
Let's say it's dropped, because of the time it takes to read so many pages. But feel free to cast it pre-combat for -1 round of bless.
Stealth: min(2,7) + 1+ 4 = 7
//probably a guidance cast before approaching, though it didn't really do anything in this case
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
OOC: I'm a little busy right now. Will roll initiative as soon as I can.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Necyra + The Bats initiative = 18
Stealth = 14
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Bridgette's Initiative: 6
Bridgette's Stealth: 20 (10 + 10 from pass without trace)
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Necyra's crimson eyes scan the scene's threats. A flicker of recognition crosses her face as she realizes the chanting cultists are performing some sort of ritual, their hands raised in a gesture that echoes the dark rituals she has encountered in her past. Necyra, moving with swift precision, unfurls her wings, propelling her upward until she hovers just beneath the room's ceiling. With a quiet but determined voice, she whispers a short command to all 16 of her summoned Giant Bats: "Dive bomb attack the leader!"
The bats, obedient to their mistress' will, silently fly over to directly above the cultist leader (aka "mage"), and at top speed, and dive towards the evil mage with a fury that belies their diminutive size. Their tiny bodies impact with surprising force, like a rainstorm of flesh and bone, slamming into the mage causing blunt force damage [Necyra has commanded her bats to airstrike the leader].
After all of the bats have crash landed into the mage, Necyra will stop concentrating on her Conjure Animals, causing all 16 of the bats to quickly fade away.
Next, Necyra takes her turn: she'll cast Spike Growth, centered in the middle of the circle that the 8 cult fanatics are chanting in, catching all 8 cult fanatics and 4 of the nothics in a field of dangerous spikes. IF any of the 8 cult fanatics move, they will take 2d4 piercing damage for every 5 feet they travel. Same for the 8 nothics within that 20' radius circle.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Mysleen's init: 18
Stealth: 33 (+10 from pass without trace)
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
OOC: For the above airstrike, basically roll a DC15 DEX saving throw 16 times. Any/all fails take the associated damage listed above. If all 16 DEX saving throws fail, the mage takes 78 damage.
OOC: Also, there was a minor typo in the above post. The Spike Growth impacts all 8 cult fanatics and 4 of the nothics currently in the red circle.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Necyra wants to keep her conjured giant bats (to be used as blunt force objects in post #357 above), so retcon her casting the Pass without Trace spell. I didn't think to look that both spells required concentration. I think sorcerers can twin concentration spells, but not sure that would work here, so let's just assume she never cast it.
Last to know and first to be blamed...
As a free action, can I regret my life choices?