Rose won't try to skewer the crabs on her boots (and likely skewer her own feet in the process), instead she will try to kick her boots against the wall in an attempt to crush them. (Unarmed attack, Attack: 22 Damage: 2)
I'll throw the crab's acrobatics check against Cato's grapple in here in case we get to that. I'll resolve the pending turns once we get a post for Utar (no rush).
Seeing that things have now more or less calmed down, Utar takes a breath and sets down his warhammer and shield. Taking his amulet in one hand and placing the other on Drazzim he casts cure wounds. Traces of light can be seen between his fingers clutched around the amulet.
Healing 10
Standing back up and collecting his things, Utar offers a hand to help Drazzim back to his feet. "C'mon dwarf, there's still work to do."
Darrius walks over to Rose (H7 -> I12) and with a scimitar at hand, pries a crab from her boot (OOC: Based on your description of how Darrius did it, I wouldn't give 3/4 cover to the crab; and yes, you are right about the +5 but no advantage bit).(Cumulative damage to Crab#2: 4-> DEAD).
Suddenly realizing that he could make good use of one of these crabs for his research, Cato tries to grab the last surviving one off Rose's boot. Unfortunately for the scholar, the gnome does not realize his intent, instead smashing the tiny creature against the wall before Cato can reach it with his hand (and with a critical hit, there is absolutely nothing left of the poor crab for Cato to take...). (Cumulative damage to Crab#4: 2-> DEAD).
END OF COMBAT. YOU ARE NOW OUT OF INITIATIVE.
(You guys can now decide what to do next, either in character --here-- or out of character --in the messaging thread).
Graxx seeing the last monsters fall drops his greataxe to the ground. He then roars his final bout of rage "Get this thing off me!" Graxx then takes two hands and attempts to tear the rope.
Undeterred, Cato will scoop the remains of a crab into one of his sample jars. As he has examined the Kuo-Toa before, he will pass on collecting any samples from them.
Rollback Post to RevisionRollBack
IRL: Dungeon Master--Adventures in the Cassitana Islands PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Lifting the fur covering the southeastern corner of this room, Rose takes a gander on the cave chamber beyond. Like the previous room, this one contains mostly bedrolls and a few decrepit furnishings where the Kuo-Toa rest and relax when not out doing the terrible things that they do. Against the east wall, between two partially submerged doors, Rose can see a body of murky water leading deeper into the cave. To her left, that is, the northwestern corner of this new room, Rose notices a small alcove, but from this position she can not discern what may be placed in there. Other than that, the chamber looks quiet.
Drazzim will sit up and grab at his glaive. "Sneaky backstabbin' blackgaurds! I'll..." He moves to engage the kuo-toa, then looks around. "Wait... Did I just miss the end o' the fight?"He looks somewhat downhearted that he could not show off his heroics. "An' I was just about to show them my daring moves." He then looks to Utar, who healed him. "I suppose I owe you my thanks for stitchin' this back up." He gestures to where the wound was. He seems annoyed about missing the end of the fight, but genuinely thankful.
Graxx breathing heavy also walks over to Utar and says, “Yes, thank you healer. There would not have been anyone glory in that death.” As Graxx sees Rose walking behind he fur he shouts, “Look for those dirty slit traps!
As Rose turns the corner she see two Kuo-Toa sitting on the floor within the alcove (E11 and D11). Their spears are propped up on the walls, and their shields are next to them. The Kuo-Toa are clearly nursing their wounds. One has its skin bubbling with burns while the other, although also displaying a singed tunic, seems to be more worried about an arrow sticking from his clavicle. If their faces could show any expression upon seeing Rose, it would probably be one of fear. Behind them on the wall, the rogue sees the two slits that not too long ago were used to ambush her and her companions.
(At this point I'm assuming Rose is the only one in this new room, probably at F15 peeking into the alcove. Everyone else is still in the room where the battle was fought, unless you tell me otherwise).
Edit: The Kuo-Toa also seem to be protecting one large burlap sack, which seems to be full but soaked.
This post has potentially manipulated dice roll results.
Rose, rapier out, will attempt an intimidation of the Kuo-Toa into giving up their burlap sack! (12) Rose, as a gnome, is not particularly intimidating...
Rose’s intimidation check: The Kuo-Toa shove the burlap sack behind them, as if in denial that Rose saw it just a moment ago. They don’t seem particularly disposed to share the sack’s content with the gnome.
Darrius will not shoot at a crab hiding on Rose's foot with his bow, instead he will draw one of his scimitars and attempt to poke at it.
Moving from H7 -> I12?
To hit -> 11
Damage -> 4
*** 3/4 cover is just +5 to AC right? Not disadvantage?
OOC: You are correct, my apologies. HP is fixed.
Cato would like to place a live crab in one of his sample jars. How can he do that, game mechanics-wise?
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
(Maybe a grapple?)
Rose won't try to skewer the crabs on her boots (and likely skewer her own feet in the process), instead she will try to kick her boots against the wall in an attempt to crush them. (Unarmed attack, Attack: 22 Damage: 2)
Cato attempts to grapple a surviving crab, if any: 8
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
I'll throw the crab's acrobatics check against Cato's grapple in here in case we get to that. I'll resolve the pending turns once we get a post for Utar (no rush).
Crab's acrobatics check: 14
Seeing that things have now more or less calmed down, Utar takes a breath and sets down his warhammer and shield. Taking his amulet in one hand and placing the other on Drazzim he casts cure wounds. Traces of light can be seen between his fingers clutched around the amulet.
Healing 10
Standing back up and collecting his things, Utar offers a hand to help Drazzim back to his feet. "C'mon dwarf, there's still work to do."
INITIATIVE ROUND 4 (CONTINUED):
Utar heals Drazzim, who is no longer unconscious or prone.
TOP OF INITIATIVE ORDER (ROUND 5):
Darrius walks over to Rose (H7 -> I12) and with a scimitar at hand, pries a crab from her boot (OOC: Based on your description of how Darrius did it, I wouldn't give 3/4 cover to the crab; and yes, you are right about the +5 but no advantage bit).(Cumulative damage to Crab#2: 4-> DEAD).
Suddenly realizing that he could make good use of one of these crabs for his research, Cato tries to grab the last surviving one off Rose's boot. Unfortunately for the scholar, the gnome does not realize his intent, instead smashing the tiny creature against the wall before Cato can reach it with his hand (and with a critical hit, there is absolutely nothing left of the poor crab for Cato to take...). (Cumulative damage to Crab#4: 2-> DEAD).
END OF COMBAT. YOU ARE NOW OUT OF INITIATIVE.
(You guys can now decide what to do next, either in character --here-- or out of character --in the messaging thread).
Graxx seeing the last monsters fall drops his greataxe to the ground. He then roars his final bout of rage "Get this thing off me!" Graxx then takes two hands and attempts to tear the rope.
Strength Check vs DC 10: 15
"I wonder what's behind these hanging furs that those fishmen came from?" Rose will search behind them. (Investigation 22)
Undeterred, Cato will scoop the remains of a crab into one of his sample jars. As he has examined the Kuo-Toa before, he will pass on collecting any samples from them.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Graxx easily removes the net from atop him, once he focus on the task. Cato, meanwhile, scoops crab remains.
Rose's investigation check:
"Hey, you guys, you should come check this out." Rose will go in and examine the alcove. (Investigation11)
Drazzim will sit up and grab at his glaive. "Sneaky backstabbin' blackgaurds! I'll..." He moves to engage the kuo-toa, then looks around. "Wait... Did I just miss the end o' the fight?" He looks somewhat downhearted that he could not show off his heroics. "An' I was just about to show them my daring moves." He then looks to Utar, who healed him. "I suppose I owe you my thanks for stitchin' this back up." He gestures to where the wound was. He seems annoyed about missing the end of the fight, but genuinely thankful.
Graxx breathing heavy also walks over to Utar and says, “Yes, thank you healer. There would not have been anyone glory in that death.” As Graxx sees Rose walking behind he fur he shouts, “Look for those dirty slit traps!
Darrius is going to go to the crab and the two Kuo-Toa that he shot and collect any of his arrows that he can.
*** He shot 4 arrows so he can gather 2 of them, correct?
(OOC @Jusblazm: Yep, that's right)
As Rose turns the corner she see two Kuo-Toa sitting on the floor within the alcove (E11 and D11). Their spears are propped up on the walls, and their shields are next to them. The Kuo-Toa are clearly nursing their wounds. One has its skin bubbling with burns while the other, although also displaying a singed tunic, seems to be more worried about an arrow sticking from his clavicle. If their faces could show any expression upon seeing Rose, it would probably be one of fear. Behind them on the wall, the rogue sees the two slits that not too long ago were used to ambush her and her companions.
(At this point I'm assuming Rose is the only one in this new room, probably at F15 peeking into the alcove. Everyone else is still in the room where the battle was fought, unless you tell me otherwise).
Edit: The Kuo-Toa also seem to be protecting one large burlap sack, which seems to be full but soaked.
Rose, rapier out, will attempt an intimidation of the Kuo-Toa into giving up their burlap sack! (12) Rose, as a gnome, is not particularly intimidating...
Rose’s intimidation check: The Kuo-Toa shove the burlap sack behind them, as if in denial that Rose saw it just a moment ago. They don’t seem particularly disposed to share the sack’s content with the gnome.
Rose will keep her rapier trained on the Kuo-Toa, waiting for backup.