Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
At first sight of a zombie Dorno lets fly the magic stone he has ready to go.
Magic stone attack: 24
Damage: 4
Initiative: 21
Just doing readied action and initiative for now. Will see how things shape up from there.
Note to self for later in this fight: (from Aria) Using Bardic inspiration to give Dorno an extra +1d6 to one ability check, attack roll, or saving throw of his choosing in the next 10 minutes
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
If the zombie is still standing upon Mir’s turn, he will fire another arrow at it. Otherwise he will aim for a claw. Then don his shield with his free hand.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Dorno starts getting visibly scared and announces "I don't like this place any more!" He nervously tosses another magic stone at the zombie and, with a small flash of green arcane energy, heals his wounds a bit as well.
Magic Stone attack: 21
Damage: 8
Healing Word: 7
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(Alright, just making sure.)
As you all prepare, a zombie shuffles around the corner, followed by two claws.
Initiative time!
Zombie: 5
Claws: 18
(Anyone who has readied an attack can use it as a reaction.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Mir looses his arrow at the Zombie: Attack 23 for 11 piercing
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Mir magically makes an arrow sprout from the zombie, landing a brutal hit. The zombie still stands.
(Dorno, Thresher readied attacks)
(Aria, Bardic Inspiration is only a bonus action. Do you want to do anything else?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
At first sight of a zombie Dorno lets fly the magic stone he has ready to go.
Magic stone attack: 24
Damage: 4
Initiative: 21
Just doing readied action and initiative for now. Will see how things shape up from there.
Note to self for later in this fight: (from Aria) Using Bardic inspiration to give Dorno an extra +1d6 to one ability check, attack roll, or saving throw of his choosing in the next 10 minutes
Edit: YIKES on the attack roll!
Dorno narrowly misses Thresher with his stone.
(Thresher, Aria)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Initiative 16
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"Ooh, sorry. The sick man is kind of scary!"
Aria drew her longsword and added her own attack to the mix.
Attack: 14 Damage: 7
Initiative: 21
Thresher will throw her weapon at one of the claws.
Attack: 7 Damage: 5
Initiative: 18
Thresher misses her strike.
(Aria, who were you targeting?)
(Aria)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(the enemy that looks the most wounded)
Attack: 6 Damage: 3
Aria lands another hit on the zombie, which is rapidly crumbling. The claws, sensing an opportunity, swarm her.
Attack: 12 Damage: 2
Attack: 12 Damage: 5
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria shrieks in disgust as the claws crawl onto her body, but she shakes them off before they can harm her.
(Whose turn is it now?)
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(Whoops.)
(Dorno, Thresher, Mir)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
If the zombie is still standing upon Mir’s turn, he will fire another arrow at it. Otherwise he will aim for a claw. Then don his shield with his free hand.
Attack 26 for 9 piercing
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Zombie Con save: 23
The zombie completely ignores the arrow lodged in its eye. This happens every day, apparently.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher will pull out another javelin and throw it at the zombie.
Attack: 16 Damage: 6
Zombie Con save: 16
The zombie shakes off another brutal hit.
(Dorno)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dorno starts getting visibly scared and announces "I don't like this place any more!" He nervously tosses another magic stone at the zombie and, with a small flash of green arcane energy, heals his wounds a bit as well.
Magic Stone attack: 21
Damage: 8
Healing Word: 7