This post has potentially manipulated dice roll results.
Aria yanks at the tapestries, and after a few hearty pulls gets them off the wall. Staring back at you is the sallow face of the necromancer, who seems rather shocked.
"How . . .how dare you! This is my sanctum! You cannot defy the power of the Lord of Lance Rock!"
Brandishing a wand at you, he falls into his spellcasting. Roll initiative!
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher deals the necromancer a brutal blow that cuts easily through his robes, even with the wards surrounding him. He recovers quickly, and finishes his spellcasting. 5 spectral darts issue forth unswervingly from his wand, 3 for Thresher and 2 for Aria.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Mir takes a deep breath (Second Wind heals 5) “Stop! If we yield to your lordship of this cave, will you let the firbolg and I carry our comrades out? You are obviously superior in power to us.”
"Obviously indeed. You were very foolish to challenge the Lord of Lance Rock. But, the Lord of Lance Rock is merciful. He will allow you to surrender and carry your comrades out. The Lord of Lance Rock can be kind, occasionally."
The necromancer begins to preen, seeming overly pleased with himself.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dorno just looks at Mir with a scared expression, his eyes wide, and gives him a slight shoulder shrug. The firbolg has little experience with such things and does not know what to do.
Dorno swallows hard in an attempt to calm his nerves and nods at Mir. He kneels over both of his comrades and checks their vitals, making sure each is breathing and seeing if any wounds need to be patched up before they can be moved.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
After exiting the cave, Mir will seek out a good location for the others to recuperate. “Dorno, I know that was scary, but I need you to take care of them while I make sure no one else is coming.”
Mir will stand watch with his longbow until Aria and Thresher come to. When they wake he will ask, “Sowhy did you guys head into that cave in the first place? Seems kinda like a death wish.”
Dorno nods and takes his duty of watching his injured friends very seriously. When asked why they were in there he scratches his head a bit. "Ah, well the lord was sick, and we wanted to help. But then there were really sick dead men, and the lord was scary. I don't think he was a nice lord."
Aria gave Mir a blank look and said "The place needed redecorating, I was going to sweep out the dust, add in some carpets and tapestries and open it up as a dance club or possibly a love nest. Unfortunately there was a Necromancer there so of course we had to kick him out first."
(Pretty sure Mir is no good with sarcasm.) “Hmm, well do you think it’s still worth it to keep trying to kick him out, or should we just cut our losses and look for something else to do? We barely got you out of there alive.”
Aria yanks at the tapestries, and after a few hearty pulls gets them off the wall. Staring back at you is the sallow face of the necromancer, who seems rather shocked.
"How . . .how dare you! This is my sanctum! You cannot defy the power of the Lord of Lance Rock!"
Brandishing a wand at you, he falls into his spellcasting. Roll initiative!
The Lord of Lance Rock initiative: 13
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Initiative 7
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Initiative: 18
"AHA! We have uncovered... THE BONER CAVE!"
Initiative: 12
Dorno initiative: 4
(Thresher's up first)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher will go into a rage and rush him with her great axe.
Attack:10 Damage: 5
Thresher deals the necromancer a brutal blow that cuts easily through his robes, even with the wards surrounding him. He recovers quickly, and finishes his spellcasting. 5 spectral darts issue forth unswervingly from his wand, 3 for Thresher and 2 for Aria.
Thresher’s darts:9
Aria’s darts: 7
Thresher and Aria drop to the floor.
(Dorno, Mir)
(Aria And Thresher are unconscious)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Mir takes a deep breath (Second Wind heals 5) “Stop! If we yield to your lordship of this cave, will you let the firbolg and I carry our comrades out? You are obviously superior in power to us.”
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"Obviously indeed. You were very foolish to challenge the Lord of Lance Rock. But, the Lord of Lance Rock is merciful. He will allow you to surrender and carry your comrades out. The Lord of Lance Rock can be kind, occasionally."
The necromancer begins to preen, seeming overly pleased with himself.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dorno just looks at Mir with a scared expression, his eyes wide, and gives him a slight shoulder shrug. The firbolg has little experience with such things and does not know what to do.
“Dorno, can you stabilize them? I’ll carry Aria if you can get Thresher out.”
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Dorno swallows hard in an attempt to calm his nerves and nods at Mir. He kneels over both of his comrades and checks their vitals, making sure each is breathing and seeing if any wounds need to be patched up before they can be moved.
Medicine on Thresher: 17
Medicine on Aria: 9
Dorno manages to bandage up Thresher, but Aria presents a conundrum to him.
(Since you can only make one check per round, Aria death save x2.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
13
12
Mir will try to assist Dorno in stabilizing Aria (Help)
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Dorno medicine check: 20
You two manage to carry your unconscious yet stable compatriots out the door.
(I honestly have no clue why I said door. I meant cave.)
(Just not deleting so it doesn’t mess with the dice.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
After exiting the cave, Mir will seek out a good location for the others to recuperate. “Dorno, I know that was scary, but I need you to take care of them while I make sure no one else is coming.”
Mir will stand watch with his longbow until Aria and Thresher come to. When they wake he will ask, “So why did you guys head into that cave in the first place? Seems kinda like a death wish.”
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Dorno nods and takes his duty of watching his injured friends very seriously. When asked why they were in there he scratches his head a bit. "Ah, well the lord was sick, and we wanted to help. But then there were really sick dead men, and the lord was scary. I don't think he was a nice lord."
Aria gave Mir a blank look and said "The place needed redecorating, I was going to sweep out the dust, add in some carpets and tapestries and open it up as a dance club or possibly a love nest. Unfortunately there was a Necromancer there so of course we had to kick him out first."
(Pretty sure Mir is no good with sarcasm.) “Hmm, well do you think it’s still worth it to keep trying to kick him out, or should we just cut our losses and look for something else to do? We barely got you out of there alive.”
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