AerisGreenwhich. Character TBD Ben_Evolent. Character TBD Bjorn_Stahle. Character TBD, likely Rogue.
Welockes. Interested. Needs to see if he has time. BillM328897. Interested, but does not have time.
@dndpro, with describing part of Gattara's personality as anti-social, how would you define that? I've got a definition/usage that springs to mind, but it might not be the same as your usage. Hence why I want to check to make sure there's a shared understanding. Big thing for me is making sure I understand how it would be expressed in terms of interactions with party members and NPCs.
@Tybard, the reflavoring of the luckstone/dark shard as her harmonica looks good.
@Okin, being from Laephny sounds decent. As a query, on the mechanics-side, what are you hoping for Elora? (Looking at the weapons/stats-assignment so just want to see on that.)
@Rylentlar, I'll admit I haven't given much thought to an underdark. But seems reasonable that there'd be some larger areas underground, even if not the same scale as the Faerunian Underdark.
If there's any questions or whatnot you have or that I may have missed, let me know.
I will likely leave recruitment open until ~Tuesday/Wednesday.
Name: Donyl Coldmask Race: Hill Dwarf Class (Subclass): Death Cleric (not evil) Background: Acolyte Free Feat: Heavily Armoured Uncommon Magic Item: Mithral Splint Common Magic Item: Dread Helm (changed to make his eyes glow a sickly green instead of the usual red) Additional Purchased Gear: TBC Character Sheet:
I will write this out properly when I’m at my computer. But essentially Donyl is the last survivor of a massacred war-band. Left for dead in the dark depths of a forgotten mine, he gave himself over to death and was spared instead.
Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.
Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.
Not too fond of these, using point buy instead
Ability Scores: 12, 15, 13, 10, 14, 8
Name: Fenric Dralta Race: Wood Elf Class (Subclass): Ranger (Hunter) Background: Folk Hero Free Feat: Magic Initiate (Druid) (I had to homebrew this feat to add it to my character) Uncommon Magic Item: Bracers of Archery Common Magic Item: Potion of Climbing Additional Purchased Gear: If possible, a Longbow +1 for as much gold as it takes. Otherwise, ten nets. Character Sheet: https://www.dndbeyond.com/characters/151799485/OmW81K 2-5 Sentence Backstory (simple is ok):
Fenric was born and raised in a druid grove. As such, it was expected that one day the powers of nature would be imbued within him, and he would become a druid too. But that day never came. For years, he lived in the grove, developing his relationship with nature and listening to all it had to offer. Eventually, he came of the age at which any non-druid was to be removed from the grove. However, the leader at the time saw the work he put in and how knowledgeable he was about nature, and decided to let him stay. He adopted the role of protector of the grove, fending off goblins and the like. A few years later, the leader of the grove died, and the new druid in charge was critical of Fenric's extended residency at the grove. He was forced to leave, and so he moved to Junut to try and find work where he could.
(For whatever reason, the dice rolls I made aren't showing up anymore. It shouldn't matter too much though as I am using point buy anyways.)
Name: Fizzt Mrrmrr Race: Tabaxi Class (Subclass): Rogue (Scout) Background: Sailor Free Feat: Observant Uncommon Magic Item: Gloves of Thievery Common Magic Item: Clockwork Amulet Additional Purchased Gear: TBC Character Sheet: Fizzt Mrrmrr's Character Sheet - D&D Beyond 2-5 Sentence Backstory (simple is ok): Fizzt was born to the sea faring clan of Mmmmr-Mmmmr-Urk-Ack and spent much of his early life shipboard. But alas the clan life forever traveling the sea was not to his liking, so he cast out to adventures on land and immediately falling onto hard times. The youngling turned to a life of pick pocketing and thievery, eventually to be caught. Luckily he was caught by a forrester who recognized his talent and took him on as an apprentice. Fizzt took that opportunity to us what he learn of navigation and applied that to the art of map making. Now he is here to offer his skills as a tracker and scout.
@Okin, being from Laephny sounds decent. As a query, on the mechanics-side, what are you hoping for Elora? (Looking at the weapons/stats-assignment so just want to see on that.)
mechanics-wise, I imagine Elrora to serve as the DPS that also protects the others in combat (Fighting Style: Protection and Sentinel). I would've made her tankier Constitution-wise, but I didn't think it suited her physically
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Rusty DM & Barbarian
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Summary of applications so far.
Others.
AerisGreenwhich. Character TBD
Ben_Evolent. Character TBD
Bjorn_Stahle. Character TBD, likely Rogue.
Welockes. Interested. Needs to see if he has time.
BillM328897. Interested, but does not have time.
@dndpro, with describing part of Gattara's personality as anti-social, how would you define that? I've got a definition/usage that springs to mind, but it might not be the same as your usage. Hence why I want to check to make sure there's a shared understanding. Big thing for me is making sure I understand how it would be expressed in terms of interactions with party members and NPCs.
@Tybard, the reflavoring of the luckstone/dark shard as her harmonica looks good.
@Okin, being from Laephny sounds decent. As a query, on the mechanics-side, what are you hoping for Elora? (Looking at the weapons/stats-assignment so just want to see on that.)
@Rylentlar, I'll admit I haven't given much thought to an underdark. But seems reasonable that there'd be some larger areas underground, even if not the same scale as the Faerunian Underdark.
If there's any questions or whatnot you have or that I may have missed, let me know.
I will likely leave recruitment open until ~Tuesday/Wednesday.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo Malololomologalo Tumagalokumagalo, Sunny
Eggo Lass, Bone and Oblivion
Tendilius Mondhaven Paxaramus, Drakkenheim
Recruiting for Troubles in the Silverwood Forest
Get rickrolled here. Awesome music here. Track 50, 9/23/25, The Mystery of Your Gift
Ability scores: 13 17 13 12 11 12
I’d love to jump in if I haven’t missed the boat.
Name: Donyl Coldmask
Race: Hill Dwarf
Class (Subclass): Death Cleric (not evil)
Background: Acolyte
Free Feat: Heavily Armoured
Uncommon Magic Item: Mithral Splint
Common Magic Item: Dread Helm (changed to make his eyes glow a sickly green instead of the usual red)
Additional Purchased Gear: TBC
Character Sheet:
https://www.dndbeyond.com/characters/153450571
2-5 Sentence Backstory (simple is ok):
I will write this out properly when I’m at my computer. But essentially Donyl is the last survivor of a massacred war-band. Left for dead in the dark depths of a forgotten mine, he gave himself over to death and was spared instead.
Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.Dice rolls not yet available for this section.
Not too fond of these, using point buy instead
Ability Scores: 12, 15, 13, 10, 14, 8
Name: Fenric Dralta
Race: Wood Elf
Class (Subclass): Ranger (Hunter)
Background: Folk Hero
Free Feat: Magic Initiate (Druid) (I had to homebrew this feat to add it to my character)
Uncommon Magic Item: Bracers of Archery
Common Magic Item: Potion of Climbing
Additional Purchased Gear: If possible, a Longbow +1 for as much gold as it takes. Otherwise, ten nets.
Character Sheet: https://www.dndbeyond.com/characters/151799485/OmW81K
2-5 Sentence Backstory (simple is ok):
Fenric was born and raised in a druid grove. As such, it was expected that one day the powers of nature would be imbued within him, and he would become a druid too. But that day never came. For years, he lived in the grove, developing his relationship with nature and listening to all it had to offer. Eventually, he came of the age at which any non-druid was to be removed from the grove. However, the leader at the time saw the work he put in and how knowledgeable he was about nature, and decided to let him stay. He adopted the role of protector of the grove, fending off goblins and the like. A few years later, the leader of the grove died, and the new druid in charge was critical of Fenric's extended residency at the grove. He was forced to leave, and so he moved to Junut to try and find work where he could.
(For whatever reason, the dice rolls I made aren't showing up anymore. It shouldn't matter too much though as I am using point buy anyways.)
Name: Fizzt Mrrmrr
Race: Tabaxi
Class (Subclass): Rogue (Scout)
Background: Sailor
Free Feat: Observant
Uncommon Magic Item: Gloves of Thievery
Common Magic Item: Clockwork Amulet
Additional Purchased Gear: TBC
Character Sheet: Fizzt Mrrmrr's Character Sheet - D&D Beyond
2-5 Sentence Backstory (simple is ok): Fizzt was born to the sea faring clan of Mmmmr-Mmmmr-Urk-Ack and spent much of his early life shipboard. But alas the clan life forever traveling the sea was not to his liking, so he cast out to adventures on land and immediately falling onto hard times. The youngling turned to a life of pick pocketing and thievery, eventually to be caught. Luckily he was caught by a forrester who recognized his talent and took him on as an apprentice. Fizzt took that opportunity to us what he learn of navigation and applied that to the art of map making. Now he is here to offer his skills as a tracker and scout.
Cats go Moo!
Ability scores: 5 13 10 14 17 13
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
mechanics-wise, I imagine Elrora to serve as the DPS that also protects the others in combat (Fighting Style: Protection and Sentinel). I would've made her tankier Constitution-wise, but I didn't think it suited her physically
Rusty DM & Barbarian