DEX (DC 17): Dice rolls not yet available for this section.
Impacted by what has happened to Mar, Aleyd's eyes dash to the kitchen door in the back. "I... I sent them there. I have to protect Imizael. We have to shelter the civilians!" Aleyd then dashes around the counter and to the kitchen door {K-16}, standing guard there for now but showing her intention to go through the door next.
While the Black Fist Captain moves, Raist releases his [spell]Scorching Ray;prepared rays[/spells] at the giant who appeared around the corner. All three rays find their mark, and the giant grunts in pain three distinct times. (Green-scaled two-headed giant {S-11,T-12} takes 19 fire damage.)
The elven wizard then keeps his target guessing by launching the opposite element at him next. This second spell also finds its mark, both when the projectile hits and when it shatters. (Green-scaled two-headed giant {S-11,T-12} takes 9 cold damage.)
The civilians that are closest to the giant, despite being beyond the spells' range, still fall to the ground in a fearful reaction to the sudden cold explosion. They go prone, losing precious seconds in their vital escape.
Raist goes outside and finds some cover around the corner {Q-23}. A whistle and a pointing finger from one of the hobgoblins are enough to send the nearby drake in pursuit of the spellcasting elf. Like a hound, the drake moves closer to Raist with hunting intent {U-19}.
The civilians in the street scramble to find safety. Some are more successful than others.
(OOC: It looks like my post#94 was cut off at the end. I had posted how the man in robes used a spell on himself, but that somehow got lost in the Forum ether. So, let me confirm here that the spell is in place.)
NOTE: The rectangle with a red symbol behind the Giant represents the wagon that he is pulling. Markoth shows in the map in the token marked with a white border but he is not in the initiative order.
Judging Villonah's injuries as putting her in the most precarious situation, the two hobgoblins share a nod and focus their next attacks on her. One of them spares a glance around the corner and requests: "Farvnik, HELP!" He then shoots arrows, the other uses his greatsword:
-> Longbow vs. Villonah: Attack: 24 Damage: 10 (on a hit, there is an additional 4 of damage; with another 5 if it is a crit.)
-> Longbow vs. Villonah: Attack: 24 Damage: 11 (on a hit, there is an additional 5 of damage; with another 4 if it is a crit.)
-> Greatsword vs. Villonah: Attack: 23 Damage: 11 (on a hit, there is an additional 3 of damage; with another 2 if it is a crit.)
-> Greatsword vs. Villonah: Attack: 22 Damage: 11 (on a hit, there is an additional 2 of damage; with another 1 if it is a crit.)
Both Doozey's and Biscuit's eyes first narrow in suspicion, then widen from an epiphany that comes all too late. And while one desperately tries to yell and draw attention away from Villonah, the other frantically shifted his posture in a bid to keep her safe. But it is all for naught.
"NO!"Doozey can only but cry out with tears already brimming in the corner of his eyes and scimitar dropped as he tried to lunge for the falling gnome. as he could do nothing but watch as Villonah began slipping from Biscuit back. Before she can even touch the ground or the hobgoblin can complete a follow-up stroke of the blade, Biscuit lets out a haunting howl as something in him snaps free.
Restraint.
Although he pretended otherwise, it took conscious effort for the mastiff to maintain the glamour that allowed him to pretend he was still just a tundra mastiff. To cling to an identity that has since been warped by one ranger's effort to bond and provide succor for Biscuit's ailing heart and soul from too many resurrections. At times he slipped up, of course. Almost every time he'd enter battle ground had to be given to focus on protecting those he cared for. But even then, he clung to his old identity in keeping to a four legged form.
But no more. As he felt the weight upon his back lighten, his thoughts narrowed down to one simple concept: Protect. Time "resumes" as Biscuit dissolves into a mass of whirling vines and branches, drawing Villonah in and shielding her for those precious few seconds. Hobgoblin blade completes its arc smashing into the mass, eliciting a tortured yelp and shocking Biscuit into a rough facsimile of a canine form. Though one who's neck and back leaked sap from bladed shredded greenery, and an arm unnatural coiled and clutching a certain gnome to his chest.
"Ruh.... Roof... Riscuif... Rofecc!"Biscuit growled out as he glared defiantly at the hobgoblin with his many new eyes.
(See Discord for image of Biscuit's current form)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
After silently agreeing on a target, the first hobgoblin releases two arrows in quick succession as Villonah's attention is focused on his kin. The arrows find their mark: the gnome's center mass and her neck, quickly pushing her into unconsciousness. (Villonah takes 39 piercing and poison damage and is unconscious, incapacitated and in the process of falling prone.)
The second hobgoblin sees an opportunity to send a message to those who defy the Cult of the Dragon. His first slash catches Villonah's back and almost pushes her beyond any healing. (Villonah takes two DEATH saving throw fails.)
As the hobgoblin whirls his blade for a backstroke... (see post#106). Biscuit's true form is now revealed, including a deep new gash as a reward for his heroic moment. (Biscuit takes 22 slashing and poison damage.)
Still kneeling with Mar's body, Utar realises two things.
1) While he is needed immediately here, he is also likely needed outside where he can help the rest of CRAP. He needs to be finished with Mar, and soon.
2) That Mar is too badly damaged to give him a quick top up of divine energy and his own medical knowledge is not good enough to give a clear picture of what Mar needs. At worst, he is dead, beyond immediate help, if so, clearing the streets is priority one. If he's dying, Utar's next act should solve that problem, if he's in need of additional divine spark, Utar can cover that too.
Yelling over the sound of battle to Aleyd, he urges his former captain on, "Check on Imizael, drive them back and make this place safe for them!"
Action: Touching Mar's chest, Utar intones a quick prayer to Torm, casting spare the dying to stabilise the innkeep.
Bonus: Removing his hand from Mar, Utar continues to intone a short prayer, casting healing word at first level. Mar recovers 2d4+5 hp. 13
Move: Standing, Utar shuffles himself towards the door to The Laughing Goblin, standing guard should any attempt to enter. To R,19.
Doozey's mind races a mile a minute seeing the "transformation" of his faithful brother. Yet, as much as he may have wanted to fixate on it, seeing Villonah in her current state forces him to "Lock-In". "Get her to Utar! Now!"The halfling commands, brandishing his rapier at the closest hobgoblin with one hand, while the other fished out white strip of cloth.
Wasting no time, he feigns a strike awhile singing in Sylvan the words of another charm. In an instance, the wind picks up about the ranger for a few moments breathing renewed life and vigor into halfling, gnome, and fey touched hound even as the latter two are mid-retreat. Biscuit doesn't look aback for even a moment, having already committed to taking advantage of the earlier feint to fall back. And with this newfound strength flowing through him, what started as a pained but determined stride turned into the beast bounding away self-assured his legs wouldn't give out midstride.
"If you want her, you're gonna have to go through me!"Doozey claimed as he repositioned himself to stand betwixt hobgoblin and giant-kin with his back to the wall and fury in his eyes.
Bonus Action(Doozey): Command Biscuit to fall back.
Action(Biscuit): Maintain hold/Grapple on Villonah. (if necessary. If not, see below alternative that would follow Doozey's actions).
Action(Doozey): Cast (3rd level)Aid on self, Biscuit, and Villonah, increasing max HP by 10 and healing the same amount.
Movement(Biscuit): To S-19 (if movement impeded from carrying/grappling Villonah), otherwise R-22.
[Alt]Action(Biscuit):Dash if movement impeded to reach R-22. If not, Defensive Posturing. (If Biscuit would be allow to spend his action providing extra cover for Villonah while she's within 5ft of him, go with this instead of Dodge)
(OOC: Once conscious, if Villonah wants to break free after Biscuit has moved her away, Biscuit will not stop her.)
(S/N: Since Aid has been used, I'll be using the 'Biscuit' from Doozey's extra tab to track HP going forward.)
Pushed into speedy action, Utar hopes for the best when he casts Spare the Dying on Mar. The spell does not take hold, giving the Orc Cleric the definitive answer he was looking for, albeit not the one he was hoping for. As the realization comes to him, Utar feels an even greater responsibility to protect Imizael. He shouts a command to Aleyd and, accepting the reversal of their former relationship as commander and soldier, the captain nods in agreement with the order she just received.
Utar then moves to a spot right next to the Laughing Goblin's door, lying in wait for any enemy trying to force their way in.
(@MB: I did not resolve your bonus action given the information you gather following your action. Please feel free to revisit your bonus action.)
Utar then receives a command of his own, this one coming from Doozey. The halfling has orders for Biscuit too, and the mutated hound does not hesitate. Biscuitmoves away from the front line, taking Villonah's unconscious self along for the ride.
Before they get too far, and perhaps even before Utar has a chance to respond to Doozey's command, the ranger casts some healing magic on Villonah, Biscuit, and himself. Hanging from the friendly quadruped's maw, the gnome begins to blink herself awake, her blade left on the ground where she originally fell. (Villonah, Biscuit, and Doozey have their max HP increased by 10 and then recover 10 HP each.)
Carrying his load, Biscuit goes only as far as near the unfriendly quadruped (Guard Drake). Biscuit is now at {S-19}, Villonah is at {S-18} while grappled and prone, but no longer unconscious or incapacitated.
Doozey then repositions himself {S-13}, making it clear to the nearby enemies that he is their target.
Moving past the wagon {O-9}, Farvnik (a.k.a. the man in robes) spots CRAP's front line. With little more than a few verbal incantations, Doozey and Neya are both targeted by this robbed man's next spell.
(OOC: I'll defer the rolling of the saving throws this time. @Drache and @Ori: Please roll CON saving throws (DC 14) or be affected by the blinded condition.)
(Neya and Villonah go next. Utar may want to rethink his pending bonus action. Neya and Doozey need CON saves before the start of Neya's upcoming turn.)
DM's Screen:
DEX (DC 17): Dice rolls not yet available for this section.
Impacted by what has happened to Mar, Aleyd's eyes dash to the kitchen door in the back. "I... I sent them there. I have to protect Imizael. We have to shelter the civilians!" Aleyd then dashes around the counter and to the kitchen door {K-16}, standing guard there for now but showing her intention to go through the door next.
While the Black Fist Captain moves, Raist releases his [spell]Scorching Ray;prepared rays[/spells] at the giant who appeared around the corner. All three rays find their mark, and the giant grunts in pain three distinct times. (Green-scaled two-headed giant {S-11,T-12} takes 19 fire damage.)
The elven wizard then keeps his target guessing by launching the opposite element at him next. This second spell also finds its mark, both when the projectile hits and when it shatters. (Green-scaled two-headed giant {S-11,T-12} takes 9 cold damage.)
The civilians that are closest to the giant, despite being beyond the spells' range, still fall to the ground in a fearful reaction to the sudden cold explosion. They go prone, losing precious seconds in their vital escape.
Raist goes outside and finds some cover around the corner {Q-23}. A whistle and a pointing finger from one of the hobgoblins are enough to send the nearby drake in pursuit of the spellcasting elf. Like a hound, the drake moves closer to Raist with hunting intent {U-19}.
The civilians in the street scramble to find safety. Some are more successful than others.
(OOC: It looks like my post#94 was cut off at the end. I had posted how the man in robes used a spell on himself, but that somehow got lost in the Forum ether. So, let me confirm here that the spell is in place.)
END OF INITIATIVE ROUND 1
(Hobgoblins are up next.)
Judging Villonah's injuries as putting her in the most precarious situation, the two hobgoblins share a nod and focus their next attacks on her. One of them spares a glance around the corner and requests: "Farvnik, HELP!" He then shoots arrows, the other uses his greatsword:
-> Longbow vs. Villonah: Attack: 24 Damage: 10 (on a hit, there is an additional 4 of damage; with another 5 if it is a crit.)
-> Longbow vs. Villonah: Attack: 24 Damage: 11 (on a hit, there is an additional 5 of damage; with another 4 if it is a crit.)
-> Greatsword vs. Villonah: Attack: 23 Damage: 11 (on a hit, there is an additional 3 of damage; with another 2 if it is a crit.)
-> Greatsword vs. Villonah: Attack: 22 Damage: 11 (on a hit, there is an additional 2 of damage; with another 1 if it is a crit.)
Both Doozey's and Biscuit's eyes first narrow in suspicion, then widen from an epiphany that comes all too late. And while one desperately tries to yell and draw attention away from Villonah, the other frantically shifted his posture in a bid to keep her safe. But it is all for naught.
"NO!" Doozey can only but cry out with tears already brimming in the corner of his eyes and scimitar dropped as he tried to lunge for the falling gnome. as he could do nothing but watch as Villonah began slipping from Biscuit back. Before she can even touch the ground or the hobgoblin can complete a follow-up stroke of the blade, Biscuit lets out a haunting howl as something in him snaps free.
Restraint.
Although he pretended otherwise, it took conscious effort for the mastiff to maintain the glamour that allowed him to pretend he was still just a tundra mastiff. To cling to an identity that has since been warped by one ranger's effort to bond and provide succor for Biscuit's ailing heart and soul from too many resurrections. At times he slipped up, of course. Almost every time he'd enter battle ground had to be given to focus on protecting those he cared for. But even then, he clung to his old identity in keeping to a four legged form.
But no more. As he felt the weight upon his back lighten, his thoughts narrowed down to one simple concept: Protect. Time "resumes" as Biscuit dissolves into a mass of whirling vines and branches, drawing Villonah in and shielding her for those precious few seconds. Hobgoblin blade completes its arc smashing into the mass, eliciting a tortured yelp and shocking Biscuit into a rough facsimile of a canine form. Though one who's neck and back leaked sap from bladed shredded greenery, and an arm unnatural coiled and clutching a certain gnome to his chest.
"Ruh.... Roof... Riscuif... Rofecc!" Biscuit growled out as he glared defiantly at the hobgoblin with his many new eyes.
(See Discord for image of Biscuit's current form)
When you realize you're doing too much: Signature.
Rolling extra damage dice for the last Greatsword attack to account for the "auto-crit": 8
(OOC: I'll finish resolving this eventful turn soon.)
After silently agreeing on a target, the first hobgoblin releases two arrows in quick succession as Villonah's attention is focused on his kin. The arrows find their mark: the gnome's center mass and her neck, quickly pushing her into unconsciousness. (Villonah takes 39 piercing and poison damage and is unconscious, incapacitated and in the process of falling prone.)
The second hobgoblin sees an opportunity to send a message to those who defy the Cult of the Dragon. His first slash catches Villonah's back and almost pushes her beyond any healing. (Villonah takes two DEATH saving throw fails.)
As the hobgoblin whirls his blade for a backstroke... (see post#106). Biscuit's true form is now revealed, including a deep new gash as a reward for his heroic moment. (Biscuit takes 22 slashing and poison damage.)
(Utar and Doozey are up next.)
Still kneeling with Mar's body, Utar realises two things.
1) While he is needed immediately here, he is also likely needed outside where he can help the rest of CRAP. He needs to be finished with Mar, and soon.
2) That Mar is too badly damaged to give him a quick top up of divine energy and his own medical knowledge is not good enough to give a clear picture of what Mar needs. At worst, he is dead, beyond immediate help, if so, clearing the streets is priority one. If he's dying, Utar's next act should solve that problem, if he's in need of additional divine spark, Utar can cover that too.
Yelling over the sound of battle to Aleyd, he urges his former captain on, "Check on Imizael, drive them back and make this place safe for them!"
Action: Touching Mar's chest, Utar intones a quick prayer to Torm, casting spare the dying to stabilise the innkeep.
Bonus: Removing his hand from Mar, Utar continues to intone a short prayer, casting healing word at first level. Mar recovers 2d4+5 hp. 13
Move: Standing, Utar shuffles himself towards the door to The Laughing Goblin, standing guard should any attempt to enter. To R,19.
Doozey's mind races a mile a minute seeing the "transformation" of his faithful brother. Yet, as much as he may have wanted to fixate on it, seeing Villonah in her current state forces him to "Lock-In". "Get her to Utar! Now!" The halfling commands, brandishing his rapier at the closest hobgoblin with one hand, while the other fished out white strip of cloth.
Wasting no time, he feigns a strike awhile singing in Sylvan the words of another charm. In an instance, the wind picks up about the ranger for a few moments breathing renewed life and vigor into halfling, gnome, and fey touched hound even as the latter two are mid-retreat. Biscuit doesn't look aback for even a moment, having already committed to taking advantage of the earlier feint to fall back. And with this newfound strength flowing through him, what started as a pained but determined stride turned into the beast bounding away self-assured his legs wouldn't give out midstride.
"If you want her, you're gonna have to go through me!" Doozey claimed as he repositioned himself to stand betwixt hobgoblin and giant-kin with his back to the wall and fury in his eyes.
Bonus Action(Doozey): Command Biscuit to fall back.
Bonus Action(Biscuit): Resorts to Retreat Training.
Action(Biscuit): Maintain hold/Grapple on Villonah.
(if necessary. If not, see below alternative that would follow Doozey's actions).
Action(Doozey): Cast (3rd level)Aid on self, Biscuit, and Villonah, increasing max HP by 10 and healing the same amount.
Movement(Biscuit): To S-19 (if movement impeded from carrying/grappling Villonah), otherwise R-22.
[Alt]Action(Biscuit): Dash if movement impeded to reach R-22. If not, Defensive Posturing.
(If Biscuit would be allow to spend his action providing extra cover for Villonah while she's within 5ft of him, go with this instead of Dodge)
(OOC: Once conscious, if Villonah wants to break free after Biscuit has moved her away, Biscuit will not stop her.)
(S/N: Since Aid has been used, I'll be using the 'Biscuit' from Doozey's extra tab to track HP going forward.)
Movement(Doozey): To S-13.
When you realize you're doing too much: Signature.
Pushed into speedy action, Utar hopes for the best when he casts Spare the Dying on Mar. The spell does not take hold, giving the Orc Cleric the definitive answer he was looking for, albeit not the one he was hoping for. As the realization comes to him, Utar feels an even greater responsibility to protect Imizael. He shouts a command to Aleyd and, accepting the reversal of their former relationship as commander and soldier, the captain nods in agreement with the order she just received.
Utar then moves to a spot right next to the Laughing Goblin's door, lying in wait for any enemy trying to force their way in.
(@MB: I did not resolve your bonus action given the information you gather following your action. Please feel free to revisit your bonus action.)
Utar then receives a command of his own, this one coming from Doozey. The halfling has orders for Biscuit too, and the mutated hound does not hesitate. Biscuit moves away from the front line, taking Villonah's unconscious self along for the ride.
Before they get too far, and perhaps even before Utar has a chance to respond to Doozey's command, the ranger casts some healing magic on Villonah, Biscuit, and himself. Hanging from the friendly quadruped's maw, the gnome begins to blink herself awake, her blade left on the ground where she originally fell. (Villonah, Biscuit, and Doozey have their max HP increased by 10 and then recover 10 HP each.)
Carrying his load, Biscuit goes only as far as near the unfriendly quadruped (Guard Drake). Biscuit is now at {S-19}, Villonah is at {S-18} while grappled and prone, but no longer unconscious or incapacitated.
Doozey then repositions himself {S-13}, making it clear to the nearby enemies that he is their target.
Moving past the wagon {O-9}, Farvnik (a.k.a. the man in robes) spots CRAP's front line. With little more than a few verbal incantations, Doozey and Neya are both targeted by this robbed man's next spell.
(OOC: I'll defer the rolling of the saving throws this time. @Drache and @Ori: Please roll CON saving throws (DC 14) or be affected by the blinded condition.)
(Neya and Villonah go next. Utar may want to rethink his pending bonus action. Neya and Doozey need CON saves before the start of Neya's upcoming turn.)
Doozey Con Save(DC 14): 5.
When you realize you're doing too much: Signature.
Con save: 5
Extended Signature