(@Ori: I just noticed now that I forgot to account for Doozey's resistance when reporting the damage that he took in this post. So, instead of 9 damage, it would have been only 4 damage. Looking at your sheet, it looks like you had already accounted for this. I'll make sure the initiative tracker below has your correct HP.)
Villonah can't get past the ex-Fist's armor, causing him to only stumble back a half step with her attacks.
Just a few feet away, Elisande asks a question in hushed tones of the goat head hanging from her waist. She then proceeds to reach for the dead soldier in front of her and hold his dead hand up. Next, she uses her small blade to hack his index finger off. Her technique is poor, but her blade is sharp. She pockets that index finger and begins to work on the the man's tongue next.
Utar looks about and decides to help Villonah and Elisande with the last remaining Tear. Breaking into a run, he curves around the central tree and benches before slamming into the Tear with a shoulder tackle.
Bonus: Adrenaline Rush to use dash and gain 5 temp hp.
Move: to T,12
Action: Unarmed strike to shove the Tear to the ground and force it prone. Unarmed Attack: 15. On a hit, DC18 STR or DEX save or be knocked prone.
(@Ori: I just noticed now that I forgot to account for Doozey's resistance when reporting the damage that he took in this post. So, instead of 9 damage, it would have been only 4 damage. Looking at your sheet, it looks like you had already accounted for this. I'll make sure the initiative tracker below has your correct HP.)
Villonah can't get past the ex-Fist's armor, causing him to only stumble back a half step with her attacks.
Just a few feet away, Elisande asks a question in hushed tones of the goat head hanging from her waist. She then proceeds to reach for the dead soldier in front of her and hold his dead hand up. Next, she uses her small blade to hack his index finger off. Her technique is poor, but her blade is sharp. She pockets that index finger and begins to work on the the man's tongue next.
END OF INITIATIVE ROUND 3
(Utar and Doozey are next.)
Utar looks about and decides to help Villonah and Elisande with the last remaining Tear. Breaking into a run, he curves around the central tree and benches before slamming into the Tear with a shoulder tackle.
Bonus: Adrenaline Rush to use dash and gain 5 temp hp.
Move: to T,12
Action: Unarmed strike to shove the Tear to the ground and force it prone. Unarmed Attack: 15. On a hit, DC18 STR or DEX save or be knocked prone.