(@Ori: I just noticed now that I forgot to account for Doozey's resistance when reporting the damage that he took in this post. So, instead of 9 damage, it would have been only 4 damage. Looking at your sheet, it looks like you had already accounted for this. I'll make sure the initiative tracker below has your correct HP.)
Villonah can't get past the ex-Fist's armor, causing him to only stumble back a half step with her attacks.
Just a few feet away, Elisande asks a question in hushed tones of the goat head hanging from her waist. She then proceeds to reach for the dead soldier in front of her and hold his dead hand up. Next, she uses her small blade to hack his index finger off. Her technique is poor, but her blade is sharp. She pockets that index finger and begins to work on the the man's tongue next.
Utar looks about and decides to help Villonah and Elisande with the last remaining Tear. Breaking into a run, he curves around the central tree and benches before slamming into the Tear with a shoulder tackle.
Bonus: Adrenaline Rush to use dash and gain 5 temp hp.
Move: to T,12
Action: Unarmed strike to shove the Tear to the ground and force it prone. Unarmed Attack: 15. On a hit, DC18 STR or DEX save or be knocked prone.
Without any threats within close proximity, be it imagined or otherwise, Doozey is able to eventually catch his breath and reassert dominance over his mind. Yet realizing that control might prove all too fleeting, he set his mind and eyes immediately to work scanning the battlefield and quickly take things end. What he sees of Elisande's action gives him pause. But despite fearing the worse, he shook his head, and set his focus on other aspects of the battlefield.
A sharp command in Sylvan is answered with a confirming "Boof!", before Biscuit aimed to tear the Tear's throat out! As that's happening, Boozey tries to looking for the devil winged dwarf. But if the barricade was too high as to shield him from sight even with the halfling's elevated position, he'd trade his sword for potion of healing, take a quick swig, then go and make a running leap over to the next roof top across the way. The rough landing on the other side threatens to knock the wind out of him. But after a moment or two, he'd press a hand to his most severe one and softly sing words of power to at least dull the pain, if not mend his wounds.
Bonus Action(Doozey): Command Biscuit to Attack.
Action(Biscuit): Rip & Tear into Tear Knight(U-12). (Melee, Lethal)Beastial Strike - Attack: 16 Damage: 10 of slashing. (If adv. from prone target: 29, If Crit: 3 extra damage)
(@MB: This is still a bit confusing but, under the updated rules, there is no need to perform an attack roll on an attempt to shove as an unarmed attack. the targt simply needs to roll a STR or DEX save against your DC.)
Utar begins to pick up speed(Adrenaline Rush), curving his path around Elisande to clatter the last standing Tear of Virulence to the ground {T-12}. The orc's loud armor, however, warns the target of Utar's approach and gives him a chance to plant his feet solidly on the ground. They clash but both remain upright.
(OOC: And the rugby fans go wild!)
Regaining control of himself and perhaps wondering how he got to the roof, Doozey unleashes Biscuit and focuses on movement and healing over the next few second. He achieves the former with a running leap across rooftops, and the latter with a spell and a potion. (Doozey recovers 19 HP.)
Despite being ready to pounce on a falling target, Biscuit's efforts are denied by the stubborn Tear of Virulence member. The mastiff's attacks fail to bypass the enemy's armor. Biscuit then resumes his defensive stance.
(@Ori: Given his vantage point, I'd say that Doozey is at least able to see the tips of the devil's wings over the barricade before he leaps to the next rooftop. After the leap, the angles just don't work anymore.)
The devil flaps upward just enough to deliver a few words and a couple of fiery stings from his eyes. He accuses Neya: "You have failed to adhered to my warning!"
The first ray hits Neya right between the eyes. As she recoils, a second ray passes a good foot away from her and hits the ground. Perhaps the devil was looking at her with one eye while the other wondered around? (Neya takes 24 fire damage.)
The cultish devil resumes his total cover position behind the barricade.
Neya recovers from the blast to the face and books it over the barricade (using Step of the Wind: Free Version) using the keep wall as an assist and gets right in the devil's face and gives him back what he gave her.
Unarmed Attack: 23 Damage: 9
Extra Unarmed Attack: 15 Damage: 12
Action Surge
Unarmed Attack: 23 Damage: 8
Extra Unarmed Attack: 17 Damage: 9
(First attack that lands will be a Stunning Strike. Potential advantage for each with extra damage if crit results; 2: 30, 2, 3: 30, 2, 4: 22, 4)
Neyapicks up speed and runs up the gate's stone walls and over the barricade (Acrobatic Movement). She lands on the other side and closes in on the devil {E-17}. She says hi by way of unarmed strikes. The devil goes numb after the first punch, allowing all other strikes to hit successfully. (Cultish Devil {F-16} takes 38 bludgeoning damage.)
The last Tear of Virulence warrior in the area is surrounded. He slashes his blade around somewhat carelessly, trying to open a path past Utar:
Utar feels the bite of his foe's blade. (Utar takes 9 slashing damage.)
Raist locates a new corner to prop himself against {P-21} and summons a larger, floating version of his own hand onto the battlefield. As the elf mimics the motions of a punch, the magical hand slams the barricade. The structure shakes and parts of it crumble, though it still stands for now (Barricade takes 14 force damage.)
Villonah yells a bound-word in the Gnomish language to activate her blade, which suddenly becomes alight in flames. She strikes:
-> Shortsword vs. Tear of Virulence {U-12}: Attack: 20 Damage: 15
-> Shortsword vs. Tear of Virulence {U-12}: Attack: 17 Damage: 17
NOTE: Aleyd and her group have moved west (left) beyond {Q-0}. The green sword-&-shield token represents Utar's Spiritual Weapon. The gray "hands" token represents Raist's Bigby's Hand.
(Utar and Doozey are next. Utar needs to roll a concentration check {DC 10}.)
Stifling a cry as the Tear's blade bites into his flesh, Utar feels his spiritual warhammer blink back into the weave. Flourishing Bonecounter, Utar makes the necessary introductions. Twice.
Action: Attack: 23 Damage: 13
Bonus: War Priest Bonus Attack: 27 Damage: 11
There's 4 radiant damage to add to the first successful hit.
Move: If the Tear goes down, move to N,12.
Rollback Post to RevisionRollBack
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(@Ori: I just noticed now that I forgot to account for Doozey's resistance when reporting the damage that he took in this post. So, instead of 9 damage, it would have been only 4 damage. Looking at your sheet, it looks like you had already accounted for this. I'll make sure the initiative tracker below has your correct HP.)
Villonah can't get past the ex-Fist's armor, causing him to only stumble back a half step with her attacks.
Just a few feet away, Elisande asks a question in hushed tones of the goat head hanging from her waist. She then proceeds to reach for the dead soldier in front of her and hold his dead hand up. Next, she uses her small blade to hack his index finger off. Her technique is poor, but her blade is sharp. She pockets that index finger and begins to work on the the man's tongue next.
END OF INITIATIVE ROUND 3
(Utar and Doozey are next.)
Utar looks about and decides to help Villonah and Elisande with the last remaining Tear. Breaking into a run, he curves around the central tree and benches before slamming into the Tear with a shoulder tackle.
Bonus: Adrenaline Rush to use dash and gain 5 temp hp.
Move: to T,12
Action: Unarmed strike to shove the Tear to the ground and force it prone. Unarmed Attack: 15. On a hit, DC18 STR or DEX save or be knocked prone.
Bloodlust Save(DC 8): 19.
When you realize you're doing too much: Signature.
Without any threats within close proximity, be it imagined or otherwise, Doozey is able to eventually catch his breath and reassert dominance over his mind. Yet realizing that control might prove all too fleeting, he set his mind and eyes immediately to work scanning the battlefield and quickly take things end. What he sees of Elisande's action gives him pause. But despite fearing the worse, he shook his head, and set his focus on other aspects of the battlefield.
A sharp command in Sylvan is answered with a confirming "Boof!", before Biscuit aimed to tear the Tear's throat out! As that's happening, Boozey tries to looking for the devil winged dwarf. But if the barricade was too high as to shield him from sight even with the halfling's elevated position, he'd trade his sword for potion of healing, take a quick swig, then go and make a running leap over to the next roof top across the way. The rough landing on the other side threatens to knock the wind out of him. But after a moment or two, he'd press a hand to his most severe one and softly sing words of power to at least dull the pain, if not mend his wounds.
Bonus Action(Doozey): Command Biscuit to Attack.
Action(Biscuit): Rip & Tear into Tear Knight(U-12).
(Melee, Lethal)Beastial Strike - Attack: 16 Damage: 10 of slashing.
(If adv. from prone target: 29, If Crit: 3 extra damage)
Bonus Action(Biscuit): Fall Back on Defensive Training.
Movement(Biscuit): To R-14.
(Only taken if Tear is defeated)
Movement(Doozey): To T-25, then make a running long jump to N-25's Rooftop.
(If athletics' check still needed due to conditions or etc, here's 20.)
Action(Doozey): Cast (1st level)Mend Wounds on self, restoring 12 minus 1.
Bonus Action(Doozey): Drink last potion of healing, restoring 8 HP.
(Only taken if hp restored would not put him at 59 or above)
When you realize you're doing too much: Signature.
(@MB: This is still a bit confusing but, under the updated rules, there is no need to perform an attack roll on an attempt to shove as an unarmed attack. the targt simply needs to roll a STR or DEX save against your DC.)
DM's Screen:
STR save {DC 18}: 18
Utar begins to pick up speed (Adrenaline Rush), curving his path around Elisande to clatter the last standing Tear of Virulence to the ground {T-12}. The orc's loud armor, however, warns the target of Utar's approach and gives him a chance to plant his feet solidly on the ground. They clash but both remain upright.
(OOC: And the rugby fans go wild!)
Regaining control of himself and perhaps wondering how he got to the roof, Doozey unleashes Biscuit and focuses on movement and healing over the next few second. He achieves the former with a running leap across rooftops, and the latter with a spell and a potion. (Doozey recovers 19 HP.)
Despite being ready to pounce on a falling target, Biscuit's efforts are denied by the stubborn Tear of Virulence member. The mastiff's attacks fail to bypass the enemy's armor. Biscuit then resumes his defensive stance.
(@Ori: Given his vantage point, I'd say that Doozey is at least able to see the tips of the devil's wings over the barricade before he leaps to the next rooftop. After the leap, the angles just don't work anymore.)
The devil flaps upward just enough to deliver a few words and a couple of fiery stings from his eyes. He accuses Neya: "You have failed to adhered to my warning!"
-> Fire Ray vs. Neya: Attack: 27 Damage: 24
-> Fire Ray vs. Neya: Attack: 8 Damage: 13
The first ray hits Neya right between the eyes. As she recoils, a second ray passes a good foot away from her and hits the ground. Perhaps the devil was looking at her with one eye while the other wondered around? (Neya takes 24 fire damage.)
The cultish devil resumes his total cover position behind the barricade.
(Neya is up next).
Neya recovers from the blast to the face and books it over the barricade (using Step of the Wind: Free Version) using the keep wall as an assist and gets right in the devil's face and gives him back what he gave her.
Unarmed Attack: 23 Damage: 9
Extra Unarmed Attack: 15 Damage: 12
Action Surge
Unarmed Attack: 23 Damage: 8
Extra Unarmed Attack: 17 Damage: 9
(First attack that lands will be a Stunning Strike. Potential advantage for each with extra damage if crit results; 2: 30, 2, 3: 30, 2, 4: 22, 4)
Extended Signature
Raist moves to P21 and since he cant see the devil he casts bigby's hand at H15 which making a punching motion the hand strikes the barricade
Attack: on the barricade Attack: 15 Damage: 14
Laissez les bons temps rouler
DM's Screen:
CON save {DC 16} as needed: 13 26
Neya picks up speed and runs up the gate's stone walls and over the barricade (Acrobatic Movement). She lands on the other side and closes in on the devil {E-17}. She says hi by way of unarmed strikes. The devil goes numb after the first punch, allowing all other strikes to hit successfully. (Cultish Devil {F-16} takes 38 bludgeoning damage.)
The last Tear of Virulence warrior in the area is surrounded. He slashes his blade around somewhat carelessly, trying to open a path past Utar:
-> Greatsword vs. Utar: Attack: 17 Damage: 9
-> Greatsword vs. Utar: Attack: 24 Damage: 9
Utar feels the bite of his foe's blade. (Utar takes 9 slashing damage.)
Raist locates a new corner to prop himself against {P-21} and summons a larger, floating version of his own hand onto the battlefield. As the elf mimics the motions of a punch, the magical hand slams the barricade. The structure shakes and parts of it crumble, though it still stands for now (Barricade takes 14 force damage.)
Villonah yells a bound-word in the Gnomish language to activate her blade, which suddenly becomes alight in flames. She strikes:
-> Shortsword vs. Tear of Virulence {U-12}: Attack: 20 Damage: 15
-> Shortsword vs. Tear of Virulence {U-12}: Attack: 17 Damage: 17
The gnome strikes the enemy twice, letting the flames on her blade lick her foe. (Tear of Virulence#1 {U-12} takes 32 piercing and fire damage.)
Elisande finishes cleaving the dead soldier's tongue and begins to work on his right ear. She begins whistling.
END OF INITIATIVE ROUND 4
(Utar and Doozey are next. Utar needs to roll a concentration check {DC 10}.)
Utar's concentration: 7
Stifling a cry as the Tear's blade bites into his flesh, Utar feels his spiritual warhammer blink back into the weave. Flourishing Bonecounter, Utar makes the necessary introductions. Twice.
Action: Attack: 23 Damage: 13
Bonus: War Priest Bonus Attack: 27 Damage: 11
There's 4 radiant damage to add to the first successful hit.
Move: If the Tear goes down, move to N,12.