(@Ori: I just noticed now that I forgot to account for Doozey's resistance when reporting the damage that he took in this post. So, instead of 9 damage, it would have been only 4 damage. Looking at your sheet, it looks like you had already accounted for this. I'll make sure the initiative tracker below has your correct HP.)
Villonah can't get past the ex-Fist's armor, causing him to only stumble back a half step with her attacks.
Just a few feet away, Elisande asks a question in hushed tones of the goat head hanging from her waist. She then proceeds to reach for the dead soldier in front of her and hold his dead hand up. Next, she uses her small blade to hack his index finger off. Her technique is poor, but her blade is sharp. She pockets that index finger and begins to work on the the man's tongue next.
Utar looks about and decides to help Villonah and Elisande with the last remaining Tear. Breaking into a run, he curves around the central tree and benches before slamming into the Tear with a shoulder tackle.
Bonus: Adrenaline Rush to use dash and gain 5 temp hp.
Move: to T,12
Action: Unarmed strike to shove the Tear to the ground and force it prone. Unarmed Attack: 15. On a hit, DC18 STR or DEX save or be knocked prone.
Without any threats within close proximity, be it imagined or otherwise, Doozey is able to eventually catch his breath and reassert dominance over his mind. Yet realizing that control might prove all too fleeting, he set his mind and eyes immediately to work scanning the battlefield and quickly take things end. What he sees of Elisande's action gives him pause. But despite fearing the worse, he shook his head, and set his focus on other aspects of the battlefield.
A sharp command in Sylvan is answered with a confirming "Boof!", before Biscuit aimed to tear the Tear's throat out! As that's happening, Boozey tries to looking for the devil winged dwarf. But if the barricade was too high as to shield him from sight even with the halfling's elevated position, he'd trade his sword for potion of healing, take a quick swig, then go and make a running leap over to the next roof top across the way. The rough landing on the other side threatens to knock the wind out of him. But after a moment or two, he'd press a hand to his most severe one and softly sing words of power to at least dull the pain, if not mend his wounds.
Bonus Action(Doozey): Command Biscuit to Attack.
Action(Biscuit): Rip & Tear into Tear Knight(U-12). (Melee, Lethal)Beastial Strike - Attack: 16 Damage: 10 of slashing. (If adv. from prone target: 29, If Crit: 3 extra damage)
(@Ori: I just noticed now that I forgot to account for Doozey's resistance when reporting the damage that he took in this post. So, instead of 9 damage, it would have been only 4 damage. Looking at your sheet, it looks like you had already accounted for this. I'll make sure the initiative tracker below has your correct HP.)
Villonah can't get past the ex-Fist's armor, causing him to only stumble back a half step with her attacks.
Just a few feet away, Elisande asks a question in hushed tones of the goat head hanging from her waist. She then proceeds to reach for the dead soldier in front of her and hold his dead hand up. Next, she uses her small blade to hack his index finger off. Her technique is poor, but her blade is sharp. She pockets that index finger and begins to work on the the man's tongue next.
END OF INITIATIVE ROUND 3
(Utar and Doozey are next.)
Utar looks about and decides to help Villonah and Elisande with the last remaining Tear. Breaking into a run, he curves around the central tree and benches before slamming into the Tear with a shoulder tackle.
Bonus: Adrenaline Rush to use dash and gain 5 temp hp.
Move: to T,12
Action: Unarmed strike to shove the Tear to the ground and force it prone. Unarmed Attack: 15. On a hit, DC18 STR or DEX save or be knocked prone.
Bloodlust Save(DC 8): 19.
When you realize you're doing too much: Signature.
Without any threats within close proximity, be it imagined or otherwise, Doozey is able to eventually catch his breath and reassert dominance over his mind. Yet realizing that control might prove all too fleeting, he set his mind and eyes immediately to work scanning the battlefield and quickly take things end. What he sees of Elisande's action gives him pause. But despite fearing the worse, he shook his head, and set his focus on other aspects of the battlefield.
A sharp command in Sylvan is answered with a confirming "Boof!", before Biscuit aimed to tear the Tear's throat out! As that's happening, Boozey tries to looking for the devil winged dwarf. But if the barricade was too high as to shield him from sight even with the halfling's elevated position, he'd trade his sword for potion of healing, take a quick swig, then go and make a running leap over to the next roof top across the way. The rough landing on the other side threatens to knock the wind out of him. But after a moment or two, he'd press a hand to his most severe one and softly sing words of power to at least dull the pain, if not mend his wounds.
Bonus Action(Doozey): Command Biscuit to Attack.
Action(Biscuit): Rip & Tear into Tear Knight(U-12).
(Melee, Lethal)Beastial Strike - Attack: 16 Damage: 10 of slashing.
(If adv. from prone target: 29, If Crit: 3 extra damage)
Bonus Action(Biscuit): Fall Back on Defensive Training.
Movement(Biscuit): To R-14.
(Only taken if Tear is defeated)
Movement(Doozey): To T-25, then make a running long jump to N-25's Rooftop.
(If athletics' check still needed due to conditions or etc, here's 20.)
Action(Doozey): Cast (1st level)Mend Wounds on self, restoring 12 minus 1.
Bonus Action(Doozey): Drink last potion of healing, restoring 8 HP.
(Only taken if hp restored would not put him at 59 or above)
When you realize you're doing too much: Signature.