This post has potentially manipulated dice roll results.
X'rax
X'rax examines the armor, trying to learn more of it's origin. "Maybe we should try and see if he responds to any language but Common", as he starts addressing the construct in different languages.
Falynn nods to X'rax and tries the same thing, in Elvish, Druidic and Sylvan. Then she looks at Hansel and Nessie, before pondering on the points they bring - that the construct should be given a name, and one decided by her.
"Hm... I'm not sure. Naming something is not an easy task, since it shouldn't be changed after that. Hm... Could I ask more time to think about it? I'm sure I can make a great decision if given a bit of patience."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
On your second and day of travel (with the armor still following you) (16617), nothing important happened. After about 8 hours of travel, the clanking of the armor got a little old.
The night (161120) was uneventful as well.
The next morning, you only have a little ways to travel until you reach Lance Rock, a narrow, twenty-five-foot menhir of bare, gray rock that juts eastward at a sixty-degree angle. A little further down the path, you find a ravine choked with brush, and a trail leading into it. Near the trail stands a sign, which reads:
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Hansel shrugs and turns to the rest of the group and chuckles. "I don't think we should let a sign stop us. We could have the armor lead the way in case anyone with the plague comes toward us."
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I have an intelligence of six, I know what I'm doing.
"I don't know if it'll follow our commands, the only thing it seems to be able to do right now is follow me. We can hope he's on our side, but not even that is confirmed yet..." Falynn then goes to look closer at the sign, taking a breath and thinking about the plague.
Reaching her conclusion, the elven druid looks at her bag, and decides to ask. "Uhm, could we take some time before we enter? I think I might have something that would be helpful for us, but 10 minutes would make a whole difference for me."
She plans to cast Detect Poison and Disease as a ritual, but will only do so after party agrees on giving her that small break.
(I changed a few spells from Falynn's spell list, because it's a feature from her spell casting ability that druids can do after every long rest.)
“Sure. I mean I don’t really want to catch the plague. If ten minutes is what you need then please. Take them.”
Nessie looks at the suit of armor again, “hello again. Can you do any favors for us? Like if we give you a note could you bring it into town? If there is something we could give you in return I would love to.”
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Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Ok, my ritual is done, I think we may continue..." Falynn gets up at the floor, and notices the lack of results from her spell in the proximity. "There's no sign of any disease here, but we might still find something if we keep walking."
(The spell's duration is 10 minutes after being cast, so it hasn't ended yet, the 10 minutes I took before was just to use it as a ritual, rather than using a spell slot.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Falynn nods toward X'rax, and looks at the path they'd probably be taking. "Yes, that was exactly what I would suggest... This spell I cast is useful, but it has a limit as far as its duration goes, so the earlier we start walking, the bigger the chances I'll find any sign of the disease."
Hansel nods and tilts his chin. "I like the idea of giving it a name. Perhaps Faylnn should choose it since she first saw it."
I have an intelligence of six, I know what I'm doing.
X'rax
X'rax examines the armor, trying to learn more of it's origin. "Maybe we should try and see if he responds to any language but Common", as he starts addressing the construct in different languages.
Arcana: 18
Celestial, Common, Draconic, Gith
Falynn nods to X'rax and tries the same thing, in Elvish, Druidic and Sylvan. Then she looks at Hansel and Nessie, before pondering on the points they bring - that the construct should be given a name, and one decided by her.
"Hm... I'm not sure. Naming something is not an easy task, since it shouldn't be changed after that. Hm... Could I ask more time to think about it? I'm sure I can make a great decision if given a bit of patience."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
“Yes. Of course. We shouldn’t take their name lightly. Maybe a walk will help. Let’s get going”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Hansel shrugs. "Take all of the time you need," he says. "I'm ready to go when everyone else is."
(are we finished with our rest and ready to continue?)
I have an intelligence of six, I know what I'm doing.
"Oh before we go, um bandit... speaking of names, what was yours? Anyway, any suggestions before we leave?"
(I'm ready to go)
( edit for irrelevant stuff because i forgot where we were)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(You were already gone. This encounter took place on the road.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Hansel stays at the lead as the group continues to Lance Rock.
I have an intelligence of six, I know what I'm doing.
(oh whoops totally forgot we left already)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
On your second and day of travel (with the armor still following you) (16 6 17), nothing important happened. After about 8 hours of travel, the clanking of the armor got a little old.
The night (16 11 20) was uneventful as well.
The next morning, you only have a little ways to travel until you reach Lance Rock, a narrow, twenty-five-foot menhir of bare, gray rock that juts eastward at a sixty-degree angle. A little further down the path, you find a ravine choked with brush, and a trail leading into it. Near the trail stands a sign, which reads:
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Hansel shrugs and turns to the rest of the group and chuckles. "I don't think we should let a sign stop us. We could have the armor lead the way in case anyone with the plague comes toward us."
I have an intelligence of six, I know what I'm doing.
"I don't know if it'll follow our commands, the only thing it seems to be able to do right now is follow me. We can hope he's on our side, but not even that is confirmed yet..." Falynn then goes to look closer at the sign, taking a breath and thinking about the plague.
Reaching her conclusion, the elven druid looks at her bag, and decides to ask. "Uhm, could we take some time before we enter? I think I might have something that would be helpful for us, but 10 minutes would make a whole difference for me."
She plans to cast Detect Poison and Disease as a ritual, but will only do so after party agrees on giving her that small break.
(I changed a few spells from Falynn's spell list, because it's a feature from her spell casting ability that druids can do after every long rest.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
“Sure. I mean I don’t really want to catch the plague. If ten minutes is what you need then please. Take them.”
Nessie looks at the suit of armor again, “hello again. Can you do any favors for us? Like if we give you a note could you bring it into town? If there is something we could give you in return I would love to.”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
The armor does not respond in any way.
Falynn doesn’t detect any poison of any sort, and as far as you can tell, no disease.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Ok, my ritual is done, I think we may continue..." Falynn gets up at the floor, and notices the lack of results from her spell in the proximity. "There's no sign of any disease here, but we might still find something if we keep walking."
(The spell's duration is 10 minutes after being cast, so it hasn't ended yet, the 10 minutes I took before was just to use it as a ritual, rather than using a spell slot.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(I know.)
(Also, spell preparation is standard. You don't have to let me know.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Got it. No worries, I wasn't trying to teach you or anything, just being sure a quote from yours wasn't misinterpreted.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
“How very strange. There must be something bigger at play here. Maybe the plague is a complete cover up. “
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
X'rax
"You could be right, NESSIE. The X'rax thinks the best way to find out is going in then."
Falynn nods toward X'rax, and looks at the path they'd probably be taking. "Yes, that was exactly what I would suggest... This spell I cast is useful, but it has a limit as far as its duration goes, so the earlier we start walking, the bigger the chances I'll find any sign of the disease."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon