Velmine starts humming to herself one of the songs she once sang in one of her biggest performances as she begins searching for anything of value on the wizard's body.
Investigation31 (If assuming you'll let me keep the roll I made the last turn the way I asked.)
Velmine investigates the Wizard's body and find two scrolls, another stone on a chain around his neck and a punch containing 23gp. Unfortunately she doesn't find any glyph keys.
Because you haven't found any glyph keys it looks like you are going to have to back track to where you fought the big blue creature that tried to swallow someone (Eiren?) whole. Unless you want to try a black Gate?
You can head to either the "Golem Laboratories" or the "Far Realm Cysts"
Thoughts on your next route? I'll let Eiren have the final say.
Before they go anywhere, Velmine would investigate the other two bodies and recover her now damaged dagger. Again, if they possibly have any other weapons, maybe possibly other daggers seeing that wizards aren't known for having expertise in weaponry.
Along with whatever she'd find, she'd show the wizard's items she found earlier. "Here! This one had two scrolls... Check to see if they're magical, I already know I can't use them... Another necklace, and a pouch of gold... It'd total up to 6 coins for each of us except two of us, who'd get 5." She takes 6 for herself, considering she skipped 2 GP the last room.
He also pockets 5 of the gold coins. "Every little bit helps," he says. "This'll buy a few rounds, when we get back to somewhere with no oozes and wizards trying to kill us."
Velmine doesn't find any weapons of the wizard besides the strange short quarterstaff. So she moves to the search the bodies of the two apprentices. Each apprentice has one of those funny looking quarterstaffs along with a dagger. They also each carry a potion. After doing a simple taste test you determine that first apprentice's potion is a Potion of Invisibility while the second carries a Potion of Climbing.
Velmine hands the scrolls overs to Eiren, who reading them silently, discovers that they are a scoll of Identify and a scroll of Thunderwave
Here is a list of items that you haven't identified
Necklace with stone from area 73 (Xavier is carrying)
Necklace with stone from area 72 (Xavier is carrying)
Armor from area 72 (Corvin is wearing)
The necklace from this area (70) that Velmine just handed over to Eiren.
“If we would like to take some time, I can identify each of these in turn,” says Eiren. “Should take about 10 minutes per item.”
Eiren tucks away the scroll of Thunderwave for later, and immediately uses the scroll of Identify to reveal the properties of the magic necklace he’s been carrying.
("Immediately" actually means 1 minute since that's the time you need to waste to cast Identify, and it's the same when you're reading a scroll.)
Velmine leaves the quarterstaffs alone and picks just the two daggers for a total of 4 with her usual ones. She then shows the two potions. "Take a look at these. This one..." She shakes a vial that seems to be empty even if the sounds of liquid can be heard from it when it's being shaken. "Will make whoever drinks it invisible. And personally, considering the way I do my work, I'd love to use it. The other one will make you a good climber, but I'm already good at that, so I'm not keeping it, one of you can have it." She pockets the Potion of Invisibility but leaves the Potion of Climbing for the party to pick.
(I have the athlete feat, I can already climb walls without wasting any more movement than I usually do.)
Eiren reads the scroll of identity and identifies these four items.
Necklace with stone from area 73 (Xavier is carrying) = Transmuter's Stone (Proficiency on Con Saves)
Necklace with stone from area 72 (Xavier is carrying) = Transmuter’s Stone (Fire Resistance)
Armor from area 72 (Corvin is wearing) = Chain Mail, +1
The necklace from this area (70) that Velmine just handed over to Eiren. = Transmuter’s Stone (Acid Resistance)
The three Transmuter’s Stones are my Homebrewed items and so you need to have Homebrewed content checked under the home section of your character (it edit). You should be able to add them to your character sheets, if not let me know.
Eiren stands back from the better part of an hour’s work. “Well, these stones are interesting. All you have to do is wear them, and they bestow benefits. This one allows the wearer to resist acid, and this one does the same against fire. And this one, this will give you quite a bit more tolerance to pain. Good for a spellcaster.
“How’s the armor fitting there, Corvin?” Eiren asks the human.
Velmine starts humming to herself one of the songs she once sang in one of her biggest performances as she begins searching for anything of value on the wizard's body.
Investigation 31 (If assuming you'll let me keep the roll I made the last turn the way I asked.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Xavier mutters "I'm done with these oozes." fire bolt Attack: 16 Damage: 7
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Velmine investigates the Wizard's body and find two scrolls, another stone on a chain around his neck and a punch containing 23gp. Unfortunately she doesn't find any glyph keys.
Xavier's Firebolt strikes the ooze and it glows briefly as the fire melts into its essence.
Corvin, Baik and Qu'oth are up
Yeah, they’re really annoying me! Baik says as he blasts Sacred Flames once more at the Ooze next to Corvin. This is getting repetitive.
(16 dex or 9 Sacred Flame Damage.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
BP3 dex save -3
The ooze can't avoid Baik's Sacred Flame
Corvin and Qu'oth are up
Qu’oth swoops in for a helping flyby, hooting as he harries the ooze.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Corvin is up
The Spiritual weapon swings at the ooze as Corvin launches yet another sacred flame.
Attack: 22 Damage: 7
Sacred Flame: DC17 dex or 4 damage
BP3 dex save 4
Between Corvin's Sacred Flame and his Spiritual Weapon, he is able to finish off the last ooze.
Everyone receives 810xp
Do you want to do anything elelsin this room?
Time in the Doomvault: 0 Days 12 Hours 32 Minute
Baik (1/77) - 0/1 Saving Face, 0/2 rages, 2d6/9d6 healing light, 0/1 tomb of levistus, and 0/2 fourth level spells. Hit Dice 0/8 Warlock, 0/1 Barbarian.
Corvin (39/66) - 1/4 first level spells, 1/3 second level spell, 0/3 third level spells, 0/3 fourth level spells, 0/1 fifth level spells. 0/5 Embodiment of the Law, 0/2 Channel Divinity. Hit Dice 0/9.
Eiren (62/63) - 1/2 Bladesong, 0/1 Second Wind 0/1 Action Surge, 3/4 first level spells, 0/3 second level spells, 0/1 Blessing of the Raven Queen, 1/1 Arcana Recovery. Arrows 30 remaining (out of 40). Hit Dice: 2/7 Fighter, 1/2 Wizard.
Velmine (51/57) -Martial Adept 0/1. Bag of Tricks 1/3, Hellish Rebuke 0/1, Darkness 0/1. Hit Dice 3/9 - [Animal Hit Points: ]
Xavier (58/65) - 0/4 first level spells, 1/3 second level spells, 3/3 third level spells. 2/3 fourth level spells. 0/1 fifth level spells. 2/9 Sorcery Points, Healing Hands 0/1, Necrotic Shroud 0/1. Hit Dice 2/9.
Because you haven't found any glyph keys it looks like you are going to have to back track to where you fought the big blue creature that tried to swallow someone (Eiren?) whole. Unless you want to try a black Gate?
You can head to either the "Golem Laboratories" or the "Far Realm Cysts"
Thoughts on your next route? I'll let Eiren have the final say.
Before they go anywhere, Velmine would investigate the other two bodies and recover her now damaged dagger. Again, if they possibly have any other weapons, maybe possibly other daggers seeing that wizards aren't known for having expertise in weaponry.
Investigation 23
Along with whatever she'd find, she'd show the wizard's items she found earlier. "Here! This one had two scrolls... Check to see if they're magical, I already know I can't use them... Another necklace, and a pouch of gold... It'd total up to 6 coins for each of us except two of us, who'd get 5." She takes 6 for herself, considering she skipped 2 GP the last room.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Eiren will take a look at the two scrolls.
He also pockets 5 of the gold coins. "Every little bit helps," he says. "This'll buy a few rounds, when we get back to somewhere with no oozes and wizards trying to kill us."
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Velmine doesn't find any weapons of the wizard besides the strange short quarterstaff. So she moves to the search the bodies of the two apprentices. Each apprentice has one of those funny looking quarterstaffs along with a dagger. They also each carry a potion. After doing a simple taste test you determine that first apprentice's potion is a Potion of Invisibility while the second carries a Potion of Climbing.
Velmine hands the scrolls overs to Eiren, who reading them silently, discovers that they are a scoll of Identify and a scroll of Thunderwave
Here is a list of items that you haven't identified
“If we would like to take some time, I can identify each of these in turn,” says Eiren. “Should take about 10 minutes per item.”
Eiren tucks away the scroll of Thunderwave for later, and immediately uses the scroll of Identify to reveal the properties of the magic necklace he’s been carrying.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
("Immediately" actually means 1 minute since that's the time you need to waste to cast Identify, and it's the same when you're reading a scroll.)
Velmine leaves the quarterstaffs alone and picks just the two daggers for a total of 4 with her usual ones. She then shows the two potions. "Take a look at these. This one..." She shakes a vial that seems to be empty even if the sounds of liquid can be heard from it when it's being shaken. "Will make whoever drinks it invisible. And personally, considering the way I do my work, I'd love to use it. The other one will make you a good climber, but I'm already good at that, so I'm not keeping it, one of you can have it." She pockets the Potion of Invisibility but leaves the Potion of Climbing for the party to pick.
(I have the athlete feat, I can already climb walls without wasting any more movement than I usually do.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Eiren reads the scroll of identity and identifies these four items.
The three Transmuter’s Stones are my Homebrewed items and so you need to have Homebrewed content checked under the home section of your character (it edit). You should be able to add them to your character sheets, if not let me know.
Eiren stands back from the better part of an hour’s work. “Well, these stones are interesting. All you have to do is wear them, and they bestow benefits. This one allows the wearer to resist acid, and this one does the same against fire. And this one, this will give you quite a bit more tolerance to pain. Good for a spellcaster.
“How’s the armor fitting there, Corvin?” Eiren asks the human.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM