(Eiren could use a short rest, but only to get more Bladesongs. I'll be fine for the time being if no one else wants to short rest. Eiren is getting impatient, at any rate 😀)
(If I vote for a short rest now, will that tilt the balance so that we don't need to wait for Baik? I said it before... I don't care because I'm not needing any healing. It seems the majority wants to short rest, so I think that's what we should do.)
Eiren leads the party to southeastern part of the cavern where he almost got swallowed by the blue monster. The in a stone hallway with a short flight of stairs ending in a White Gate. Corvin opens the gate and holding it way clear, he lets the party through. The hallway continues east for 15 feet and then turns south. Once the party is able to see what is to the south, you see that the hallway opens up into a stone lined cavern.
Dim light dances in the air, shimmering through the colors of the rainbow, gently lighting the walls of this cavern. A few piles of bones and scraps of gear litter the floor. You can see a Wight and three Zombie heading into the cavern, their backs to you. You can see also see a Dread Warrior standing a few feet in front of the Wight. Neither the Wight, the Zombies, or the Dread Warrior are moving, and it doesn't look like they have noticed you.
The cavern continues to the east, but I cropped the rest of it, since you wouldn't be able to see the rest from your position.
You each have a surprise round (and then roll initiatives)
Quietly, Velmine pulls a dagger and aims at the Wight from the back where she was. The dagger aimed directly at the neck.
Attack:19Damage:24 Piercing
As a bonus action, Velmine commands her mastiff. "I don't want you running into danger, but if anyone comes close to you trying to harm you or any of my friends, be sure to take a bite off of them so they learn their lesson, alright?"
(Trying to make it a general order for the dog to be careful but attack if anything gets too close.)
I realized that I didn't put in the map coordinates, so here is a updated map with them. There might be a sight displacement problem, this should only effect this 1st map.
This post has potentially manipulated dice roll results.
Xavier wants to delay his surprise action until the rest of his team has gone then he wants to use 2 sorcery points to cast darkness centered on the wight in L11
Initiative 8
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
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(Eiren could use a short rest, but only to get more Bladesongs. I'll be fine for the time being if no one else wants to short rest. Eiren is getting impatient, at any rate 😀)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
So I guess it's down to Baik, do you want to rest or take 10 minutes for Corvin to cast his ritual.
(If I vote for a short rest now, will that tilt the balance so that we don't need to wait for Baik? I said it before... I don't care because I'm not needing any healing. It seems the majority wants to short rest, so I think that's what we should do.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(If the majority wants a rest, let’s give it to them. 1 vote from me.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Ok, everyone take your short rest let me know how many Hit Dice (if any) and if muti-classed which ones you are using.
Velmine takes the time taking watch instead of actually resting since she wasn't in need of it.
Perception 6
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Baik will spend 5 Warlock hit die as he rests, since he really needs the HP.
22 + 15
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Eiren will use a second wind to regain 16 hp.
He will then rest and recoup some lost hit points, healing another 11 hit points. (1 wizard and 1 fighter HD)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
31
Spending 4 hit dice
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
3 hit dice: 28
Time in the Doomvault: 0 Days 13 Hours 46 Minute
Baik (38/77) - 0/1 Saving Face, 0/2 rages, 2d6/9d6 healing light, 0/1 tomb of levistus, and 0/2 fourth level spells. Hit Dice 5/8 Warlock, 0/1 Barbarian.
Corvin (67/66) - 1/4 first level spells, 2/3 second level spell, 0/3 third level spells, 0/3 fourth level spells, 0/1 fifth level spells. 0/5 Embodiment of the Law, 0/2 Channel Divinity. Hit Dice 3/9.
Eiren (63/63) - 0/2 Bladesong, 0/1 Second Wind 0/1 Action Surge, 4/4 first level spells, 0/3 second level spells, 0/1 Blessing of the Raven Queen, 1/1 Arcana Recovery. Arrows 30 remaining (out of 40). Hit Dice: 3/7 Fighter, 2/2 Wizard.
Velmine (51/57) -Martial Adept 0/1. Bag of Tricks 2/3, Hellish Rebuke 0/1, Darkness 0/1. Hit Dice 3/9 - [Animal Hit Points: ] Mastiff (3/3)
Xavier (70/65) -2/4 first level spells, 1/3 second level spells, 3/3 third level spells. 2/3 fourth level spells. 0/1 fifth level spells. 2/9 Sorcery Points, Healing Hands 0/1, Necrotic Shroud 0/1. Hit Dice 6/9.
Velmine doesn't see anything out of the ordinary while the others were resting.
Everyone feels a bit more themselves after partaking of the rest.
Eiren do you want to continue on the The Far Realm Cysts?
(Sorry everyone, I was planning on posting yesterday, but something came up, just at I was starting to post)
(Let's go for it!)
After consulting the map, Eiren leads on towards their agreed-upon destination.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren leads the party to southeastern part of the cavern where he almost got swallowed by the blue monster. The in a stone hallway with a short flight of stairs ending in a White Gate. Corvin opens the gate and holding it way clear, he lets the party through. The hallway continues east for 15 feet and then turns south. Once the party is able to see what is to the south, you see that the hallway opens up into a stone lined cavern.
Dim light dances in the air, shimmering through the colors of the rainbow, gently lighting the walls of this cavern. A few piles of bones and scraps of gear litter the floor. You can see a Wight and three Zombie heading into the cavern, their backs to you. You can see also see a Dread Warrior standing a few feet in front of the Wight. Neither the Wight, the Zombies, or the Dread Warrior are moving, and it doesn't look like they have noticed you.
The cavern continues to the east, but I cropped the rest of it, since you wouldn't be able to see the rest from your position.
You each have a surprise round (and then roll initiatives)
Quietly, Velmine pulls a dagger and aims at the Wight from the back where she was. The dagger aimed directly at the neck.
Attack: 19 Damage: 24 Piercing
As a bonus action, Velmine commands her mastiff. "I don't want you running into danger, but if anyone comes close to you trying to harm you or any of my friends, be sure to take a bite off of them so they learn their lesson, alright?"
(Trying to make it a general order for the dog to be careful but attack if anything gets too close.)
Velmine's Initiative: 24
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Velmine throws her dagger at the Wight.
W2 Wis save 13
The Wight jerks as if the pain of the dagger woke him up from a standing dream.
Anyone else want to act?
Baik will point his spear at the Dread Warrior, causing Bright Flames to shower Upon Him. I guess we’re in for another fight. Onwards!
(you know the drill. DC 16 Dex or 12 )
Baik will then step off 2 squares to his Left, in order to allow the others through.
(initiative: 9)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
I realized that I didn't put in the map coordinates, so here is a updated map with them. There might be a sight displacement problem, this should only effect this 1st map.
Baik casts Sacred Flame at the Dread Warrior, who doesn't react in anyway. The radiant flames wash over him.
DW1 Wisdom save 21
The Dread Warrior appears to snap out of a trance.
Baik moves to L4? (You said Left, but I assume you meant right, as left would take you back into the White Gate?)
Xavier wants to delay his surprise action until the rest of his team has gone then he wants to use 2 sorcery points to cast darkness centered on the wight in L11
Initiative 8
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City