"Teleported directly into a fight? Seems strangely familiar..." Velmine says, a little concerned at first before she notices that the rest of the group is on the other side of the room. She prepares to draw her rapier with a smile.
Corvin takes in the scene and, seeing that the golem is not currently active, quickly casts Hold Person to try to prevent the wizard from being able to activate it.
This post has potentially manipulated dice roll results.
Velmine rushes towards the dwarf while Qu'oth is still returning to his owner. She passes right through her mastiff's space and runs in a straight line until she's 5 ft. away from the dwarf, her rapier being drawn during her run. She plunges him very quickly (on N9), just as she sidesteps him, to start heading east (until she's on Q9).
Attack:23Damage:34 Piercing
(OOC: Remembering since it's been a while, CunningAction was used to dash, and I take no Attack of Opportunity because of Fancy Footwork.)
This post has potentially manipulated dice roll results.
Velmine once again demonstrates how to quickly dispatch an opponent as she disembowls the dwarf.
This pretty much puts an end to this encounter.
Eiren decided if you want to take the Wizard captive or kill him.
A paralyzed person is fairly easy pray to kill
A paralyzed creature is incapacitated (see the condition) and can't move or speak.
The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.
Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Xavier is within 30 feet and should be able to tie him up or kill him in the round. If not you will have to activate Bladesong to reach him. Should neither of you are able to finish him for whatever reason...
Wisdom save 17
... you have all of the next round to deal with him.
Having faced others in this place and under no pretense that mercy will aid them, Xavier will go over and shocking grasp the Wizard to put him down. Electricity crackles from Xaviers grasp and the Wizards eyes roll back into his head and he goes limp.
(I'll do the rolls if you want or if your ok with the thematic ending of him I'm ok with that too)
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier moves over and finishes off the helpless wizard.
(Here's a reminder of the rooms layout)
Put your spoiler here.
Two sides of this chamber have collapsed to form shallow, rough-walled pits filled with clay. Near the northern and southern corners are circles of sigils that glow with red light.
In the eastern corner is a small array of urns and boxes. Above them on the wall is a contact stone.
To the northwest there is a hallway ending in a White Gate. There are a set of closed double doors to the west. And a short hallway to the south reveals a broad archway of dimly glowing green stone. Inside it is a field of dead gray mist. The mist looks awful familiar, like the mist that sucked you into the last room with the skulls.
Xavier asks if anyone thinks we have a key to the wite gate, or if we have any idea where it leads on the other side. If we don't gave a key then we should head through the double doors
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
This post has potentially manipulated dice roll results.
Velmine puts her rapier away at the end of the fight and asks for her mastiff to stay close. Finally, she addresses the situation, after taking a look around the room. "We did find a way out of that room if we ended up trapped there again, but it's much easier to avoid it completely, of course. We should clean this room up and check behind that door." Velmine puts her opinion out there before she helps Xavier by making her own investigation.
Xavier and Velmine search the two bodies. The Dwarven Priest doesn't have anything to note, but the Red Wizard has a pouch containing 16 Gp, a Scroll of thunderwave, another one of these stones on a necklace, and a Glyph Key attuned to this zone.
Who wants this key? Eiren and Corvin each have several keys.
Rollback Post to RevisionRollBack
DM for the Shackled City
DM for Dead in Thay
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"Teleported directly into a fight? Seems strangely familiar..." Velmine says, a little concerned at first before she notices that the rest of the group is on the other side of the room. She prepares to draw her rapier with a smile.
Initiative: 12
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Corvin intiative: 18
Corvin good ahead and act
Corvin takes in the scene and, seeing that the golem is not currently active, quickly casts Hold Person to try to prevent the wizard from being able to activate it.
DC17 wisdom save to resist
Wizard Wis save 8
The Red Wizard stops moving as he becomes paralyzed
"These bloody red wizards!"
Eiren initiative: 22
Qu'oth the Owl: 13
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Qu'oth springs into action. He performs a flyby, harassing the dwarf priest to help the next person to attack the priest. He then returns to Eiren.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
That leaves Baik and Xavier
12 initiative
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Baik's initiative 17
Red Wizard's Wis save 14
The Wizard is still paralyzed
Baik casts Sacred Flame at the dwarf. 7 radiant damage Dex save DC 16
Dwarf Dex save 7
The dwarf is bathed in holy flames.
Velmine and Xavier are up
Velmine rushes towards the dwarf while Qu'oth is still returning to his owner. She passes right through her mastiff's space and runs in a straight line until she's 5 ft. away from the dwarf, her rapier being drawn during her run. She plunges him very quickly (on N9), just as she sidesteps him, to start heading east (until she's on Q9).
Attack: 23 Damage: 34 Piercing
(OOC: Remembering since it's been a while, Cunning Action was used to dash, and I take no Attack of Opportunity because of Fancy Footwork.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Velmine once again demonstrates how to quickly dispatch an opponent as she disembowls the dwarf.
This pretty much puts an end to this encounter.
Eiren decided if you want to take the Wizard captive or kill him.
A paralyzed person is fairly easy pray to kill
Xavier is within 30 feet and should be able to tie him up or kill him in the round. If not you will have to activate Bladesong to reach him. Should neither of you are able to finish him for whatever reason...
Wisdom save 17
... you have all of the next round to deal with him.
Everyone receives 450 xp
Having faced others in this place and under no pretense that mercy will aid them, Xavier will go over and shocking grasp the Wizard to put him down. Electricity crackles from Xaviers grasp and the Wizards eyes roll back into his head and he goes limp.
(I'll do the rolls if you want or if your ok with the thematic ending of him I'm ok with that too)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier moves over and finishes off the helpless wizard.
(Here's a reminder of the rooms layout)
Put your spoiler here.
Two sides of this chamber have collapsed to form shallow, rough-walled pits filled with clay. Near the northern and southern corners are circles of sigils that glow with red light.
In the eastern corner is a small array of urns and boxes. Above them on the wall is a contact stone.
To the northwest there is a hallway ending in a White Gate. There are a set of closed double doors to the west. And a short hallway to the south reveals a broad archway of dimly glowing green stone. Inside it is a field of dead gray mist. The mist looks awful familiar, like the mist that sucked you into the last room with the skulls.
What do you guys do?
Avoid the mist!
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier asks if anyone thinks we have a key to the wite gate, or if we have any idea where it leads on the other side. If we don't gave a key then we should head through the double doors
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"Wait, if we don't have a key maybe these 2 did?" Xavier will go and search the pockets of the 2 dead enemies
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Velmine puts her rapier away at the end of the fight and asks for her mastiff to stay close. Finally, she addresses the situation, after taking a look around the room. "We did find a way out of that room if we ended up trapped there again, but it's much easier to avoid it completely, of course. We should clean this room up and check behind that door." Velmine puts her opinion out there before she helps Xavier by making her own investigation.
Investigation 20
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Xavier and Velmine search the two bodies. The Dwarven Priest doesn't have anything to note, but the Red Wizard has a pouch containing 16 Gp, a Scroll of thunderwave, another one of these stones on a necklace, and a Glyph Key attuned to this zone.
Who wants this key? Eiren and Corvin each have several keys.