Xavier releases his spell and Velmine, Corvin, and Baik investigate the bodies. The skeletons and apprentices don't have anything of worth, but the wizard has 28Gp and two scrolls. One is a scroll if Identify and the other is a scroll of Darkvision he also has a glyph key attuned to this zone (Flesh Golem Mortuaries).
Corvin picks up the key and puts it with the others that he holds in protection.
He also distributes the gold (5gp each - 3gp left to split or be claimed/6sp each if I can convert to silver) and holds up the scrolls, "We'll have to determine who can best utilize these. They may come in handy in future rooms."
Eiren glances at the map that Syranna gave the group.
"If our map is accurate, then I believe the room to the west there"—Eiren points to the left—"is the way towards the Predator Pools. Our only other option is to go back through that room with the blinding light in it.
"We could try and disable the light, just to see what's in there, but only if we want to keep wandering around the Golem Laboratories. I have to admit, my curiousity is getting the better of me with that light room. I'd quite like to see what they are hiding in there."
"I agree with Eiren." Corvin says glancing at the map. "We now know where the doors lead from the light room. I don't think it would hurt to check it out. It may also allow us to have your Golem join us, Velmine. If we can collect him from the other side."
"Concerning the scrolls, you really shouldn't look at me. While we're here, and the only writing we find is magical spell scrolls, you may as well call me illiterate." Velmine sighs, before evaluating what Corvin said. "You think we could actually find a way for the golem around the teleporting room? Well, that'd be quite convenient, wouldn't it? I know which path I'm voting for."
Ok, I believe that you have a somewhat consensus that you want to go into the light room. I believe that ot it was Eiren that figured out how to turn the lights off, so I will let him decide if he wants to proceed in the dark or the blinding light.
Here's a reminder of what Eiren discovered
A character who understands how the glyphs work can take an action to touch the glyphs and subdue the pillars with a successful DC 10 Intelligence (Arcana) check or deactivate them with a successful DC 15 Intelligence (Arcana) check. Subdued pillars shine less intensely for 1 minute, and the DC for the saving throw against them becomes 8. While the pillars are subdued, golems in this area regain 5 (2d4) hit points at the start of each of their turns. Deactivated pillars go dark for 1 minute, then are subdued for another minute, and then return to normal function.
Baik glances at the scrolls, and shrugs. "I cannot use these scrolls. And besides," he says with a grin, "I can already see in the dark. Anyway, I agree, I think if we can get the golem to come with us, it's worth a short detour."
Eiren will take the scrolls, and will tuck away the Identify scroll for later. "I can use these scrolls to cast the spells therein, no problem. In fact, we can give Corvin darkvision like the rest of us right now, and then deactivate the light pillars."
And so if Corvin agrees, that is what Eiren does—first he will cast Darkvision on Corvin, using the scroll, then he will use the runes to try and deactivate the pillars once everyone is ready for whatever happens when the lights are turned off.
"I don't suppose you could offer some guidance for this?" Eiren asks Corvin before using the rune glyphs.
(I've both had and heard of others having problems with notifications, so I wouldn't be surprised if that was the case for FlyingMatthew, too. Though, if that's the case I'd rather ping the DM on the OOC chat because that actually sends an e-mail instead of just a notification.)
(You can also set the threads you follow to send emails when new messages are posted. I did, as I used to always forget about checking my games on the forums 😊 )
This post has potentially manipulated dice roll results.
Corvin uses his key to open the White Gate and Eiren walks through and manages to deactivate the light pillars.
He sees a Clay Golem 50 feet in front of him start to activate as the lights go out. He calls out through the gate to let the rest of you know what he sees.
Round 1
Everyone roll initiatives
Clay Golem's initiative 12
Everyone who rolls a 12 or higher can act.
Nobody can see through the mist of the gate
Corvin you can't Leave the gate until everyone else is through, or else they are trapped on the other side.
Velmine don't forget to bring the mastiff through.
This post has potentially manipulated dice roll results.
(Oh? We were coming from that side? I thought we were going the other way around to get the golem back. Velmine's golem, not that faker there.)
Initiative:24 (Ey, nat 2, so I get to do this:)
Velmine was positively certain there was nothing hidden there in that room. So certain, in fact, she wasn't holding her weapons nor preparing for a fight.
Xavier releases his concentration on the spell and the green light disappears
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier releases his spell and Velmine, Corvin, and Baik investigate the bodies. The skeletons and apprentices don't have anything of worth, but the wizard has 28Gp and two scrolls. One is a scroll if Identify and the other is a scroll of Darkvision he also has a glyph key attuned to this zone (Flesh Golem Mortuaries).
Eiren or Corvin, who wants the key?
Eiren which way do you want to go?
Corvin picks up the key and puts it with the others that he holds in protection.
He also distributes the gold (5gp each - 3gp left to split or be claimed/6sp each if I can convert to silver) and holds up the scrolls, "We'll have to determine who can best utilize these. They may come in handy in future rooms."
Eiren glances at the map that Syranna gave the group.
"If our map is accurate, then I believe the room to the west there"—Eiren points to the left—"is the way towards the Predator Pools. Our only other option is to go back through that room with the blinding light in it.
"We could try and disable the light, just to see what's in there, but only if we want to keep wandering around the Golem Laboratories. I have to admit, my curiousity is getting the better of me with that light room. I'd quite like to see what they are hiding in there."
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"I agree with Eiren." Corvin says glancing at the map. "We now know where the doors lead from the light room. I don't think it would hurt to check it out. It may also allow us to have your Golem join us, Velmine. If we can collect him from the other side."
"Concerning the scrolls, you really shouldn't look at me. While we're here, and the only writing we find is magical spell scrolls, you may as well call me illiterate." Velmine sighs, before evaluating what Corvin said. "You think we could actually find a way for the golem around the teleporting room? Well, that'd be quite convenient, wouldn't it? I know which path I'm voting for."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Ok, I believe that you have a somewhat consensus that you want to go into the light room. I believe that ot it was Eiren that figured out how to turn the lights off, so I will let him decide if he wants to proceed in the dark or the blinding light.
Here's a reminder of what Eiren discovered
A character who understands how the glyphs work can take an action to touch the glyphs and subdue the pillars with a successful DC 10 Intelligence (Arcana) check or deactivate them with a successful DC 15 Intelligence (Arcana) check. Subdued pillars shine less intensely for 1 minute, and the DC for the saving throw against them becomes 8. While the pillars are subdued, golems in this area regain 5 (2d4) hit points at the start of each of their turns. Deactivated pillars go dark for 1 minute, then are subdued for another minute, and then return to normal function.
Baik glances at the scrolls, and shrugs. "I cannot use these scrolls. And besides," he says with a grin, "I can already see in the dark. Anyway, I agree, I think if we can get the golem to come with us, it's worth a short detour."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Eiren will take the scrolls, and will tuck away the Identify scroll for later. "I can use these scrolls to cast the spells therein, no problem. In fact, we can give Corvin darkvision like the rest of us right now, and then deactivate the light pillars."
And so if Corvin agrees, that is what Eiren does—first he will cast Darkvision on Corvin, using the scroll, then he will use the runes to try and deactivate the pillars once everyone is ready for whatever happens when the lights are turned off.
"I don't suppose you could offer some guidance for this?" Eiren asks Corvin before using the rune glyphs.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"I certainly agree. I would be useless in the dark." Corvin says rubbing the back of his head.
Corvin places a hand on Eiren's shoulder and says a brief prayer to Tempus. Corvin casts Guidance .
Xavier will agree to investigate previous room carefully, if we can turn off those lights.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Once everyone is positioned at the ready, Eiren will attempt the task of turning off the lights.
Intelligence: 19
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(Click?)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(I've both had and heard of others having problems with notifications, so I wouldn't be surprised if that was the case for FlyingMatthew, too. Though, if that's the case I'd rather ping the DM on the OOC chat because that actually sends an e-mail instead of just a notification.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(You can also set the threads you follow to send emails when new messages are posted. I did, as I used to always forget about checking my games on the forums 😊 )
Sorry, I be posting shortly.
Corvin uses his key to open the White Gate and Eiren walks through and manages to deactivate the light pillars.
He sees a Clay Golem 50 feet in front of him start to activate as the lights go out. He calls out through the gate to let the rest of you know what he sees.
Round 1
Everyone roll initiatives
Clay Golem's initiative 12
Everyone who rolls a 12 or higher can act.
Nobody can see through the mist of the gate
Corvin you can't Leave the gate until everyone else is through, or else they are trapped on the other side.
Velmine don't forget to bring the mastiff through.
Corvin initiative: 7
Initiative 11
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Oh? We were coming from that side? I thought we were going the other way around to get the golem back. Velmine's golem, not that faker there.)
Initiative: 24 (Ey, nat 2, so I get to do this:)
Velmine was positively certain there was nothing hidden there in that room. So certain, in fact, she wasn't holding her weapons nor preparing for a fight.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon