Baik will again raise his spear and send two black rays flying towards the remaining gargoyle (g3). "How many of these bloody creatures are there?!" He exclaims.
This post has potentially manipulated dice roll results.
Velmine manages to keep ahold of the magical rapier.
Eiren moves to K10 and pulls Xavier out of the direct path should the gargoyle fall. Eiren then casts a Chill Touch at the Gargoyle which the gargoyle dodges with ease, right into the path of Eiren's thrown dagger.
Qu'oth flies down to stairs out of the way.
Baik casts Eldritch Blast at the Gargoyle, the first bolt misses, but the second strikes true, but it is a weak bolt, not doing a whole lot of damage.
Corvin casts a Sacred Flame at the Gargoyle
G3 Dex save 6
The Sacred Flame hits the gargoyle.
Corvin then directs the Spiritual Weapon over to K9 next to Velmine. The Spiritual Weapon attacks the gargoyle, but ?misses.
Golem Haste recharge roll 5
The Golem with no new instructions will attempt to attack the gargoyle (it will be at disadvantage because Velmine is atop it) With 2 Slam attacks Attack: 11 Damage: 19 and Attack: 12 Damage: 21 and one bonus action Slam Attack: 22 Damage: 20. All three attacks fail, and Velmine is thrown around as her "ground" moves violently about. Velmine make a Dax save DC 15, on a fail you fall off the Goblin . You can make a DC 15 Acrobatics check to fall graceful into a tumble taking no damage landing prone in I10. If you fail you fall atop Xavier in K9, knocking him prone, with you prone atop him. You both take 6 Falling damage.
At the top of the round another Gargoyle (G4) detaches from 2 from the pillar in J10. As the gargoyle detaches stones and plaster rain down from the ceiling.
Golem Dex save 18
Both Xavier and Velmine need to make Dex saves DC 12 on a failure you take 15 bludgeoning damage from the falling stones. (If Velmine is still standing atop the golem, she takes 8 bludgeoning damage and repeat the above saves to stay standing atop the golem.)
The Golem also also takes damage from the stones, but is immune to bludgeoning damage.
This post has potentially manipulated dice roll results.
(Sorry it took me so long, I didn't see the Xavier made his saving throw, until a couple of days ago. And I've been busy.)
Velmine manages to stay standing atop the golem and avoids the falling stones.
Xavier isn't as lucky as he is pelted by the falling stones.
G4 will attack Velmine with a Bite Attack: 12 Damage: 7 and two Claw Attacks. 1st Claw Attack: 5 Damage: 5 and 2nd Claw Attack: 16 Damage: 6. All three attacks miss the Rouge. The gargoyle will then fly to L10 at 15 feet. Velmine can make a opportunity attack.
This post has potentially manipulated dice roll results.
Xavier will fire bolt G4 Attack: 9 Damage: 18 and then launch his last 2 meteors as a bonus as well Dex16 for half damage 11 and 6 fire damage from all attacks
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
With her incredible skill at just being fast, Velmine can maintain balance on the golem and avoid rocks falling on her and all the attacks of the Gargoyle like they're nothing. Before the gargoyle can escape, she tries a stab at it with her rapier.
Attack:21Damage:7 Magical Piercing (I don't think sneak attack applies here, not even with Velmine's Rakish Audacity, but if I'm wrong, here's another roll for it: 17)
She then prepares, still holding on to her rapier. "Clay, let's get in closer, and right after I attack, it's your turn, alright?" And, she plans to wait for her and the golem to be next to the gargoyle so she can attack. (Readying an attack)
Attack:19Damage:33 Magical Piercing (This time, I think I should get sneak attack if the golem does manage to get within 5 ft. of the gargoyle first which was the plan.)
[action]ready;readying[/action] can be used if you want to tooltip link anything but have the text read something else. Like [spell]gust;blast of air[/spell]
She then prepares, still holding on to her rapier. "Clay, let's get in closer, and right after I attack, it's your turn, alright?" And, she plans to wait for her and the golem to be next to the gargoyle so she can attack. ([Tooltip Not Found] an attack)
Attack:19Damage:33 Magical Piercing (This time, I think I should get sneak attack if the golem does manage to get within 5 ft. of the gargoyle first which was the plan.)
You are first and the Golem is last. (It just attacked, which is why you had to make the first Dex save)
I'm just checking that you are ok waiting for the round instead ofvthe next turn?
(The next turn? What will happen next turn? I just didn't see much of an option at all because of the issue where they are too high up in the ceiling for Velmine to reach them. She'd attack whatever enemy comes close to her first, though, if there's anything she can do about it.)
This post has potentially manipulated dice roll results.
Velmine decides to wait to attack until the Golem moves
G3 will attack Velmine with a Bite Attack: 12 Damage: 5 and two Claw Attacks Attack: 6 Damage: 8 and Attack: 22 Damage: 7. Hitting her for a total of 10 Damage.
Eiren I didn't realize that you were also next to the pillar when G4 emerged. You also need to make Dex saves DC 12 on a failure you take 12 bludgeoning damage from the falling stones. (See post #2558 on the last page, towards the bottom.)
This post has potentially manipulated dice roll results.
Corvin sees that his spirit guardians are not doing much with the gargoyles flying so high above the ground. He looks around at his comrades and believes he could be of much better use aiding in their attacks. He will drop Spirit Guardians and cast Bless at third level on (Velmine, Eiren, Baik, Xavier, and himself). ((1d4 to attacks and saving throws))
He will also use his bonus action to attack with his spiritual weapon to Gargoyle 4. 12 Damage ((CRIT)): 21
Baik fires off his eldritch blast at G3. Only one of the bolts hits the gargoyle, which is still flying.
Corvin drops his Spirit Guardians and casts Bless on Velmine, Eiren, Baik, Xavier, and himself. And then directs the Spiritual Weapon to attack G4. The Spiritual Weapon hit the gargoyle, but doesn't do enough damage to kill the stone monster.
Eiren make your Dex save (See my last post) without the extra d4 from bless, as he hadn't cast it yet. And then You and Qu'othare up
Baik will again raise his spear and send two black rays flying towards the remaining gargoyle (g3). "How many of these bloody creatures are there?!" He exclaims.
(Ray 1: Attack: 13 Damage: 7; Ray 2: Attack: 28 Damage: 7)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Velmine is quite agile usually, but this is no position to be called usual. Still, she tries her best to avoid letting the rapier slip from her hands.
Dexterity Save: 16
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Xavier blurts out "thanks" as he moves into K9 from the pull
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Corvin not seeing anyone in clear distress, will keep focus on the gargoyle. He will cast Sacred Flame at it. Dex Save: 17 Damage, if fail: 11
With his bonus action he will shift the spiritual weapon to K9 and will attack the gargoyle. Attack: 14 Damage, if hit: 11
Lastly, Corvin will move back a little to K13.
Velmine manages to keep ahold of the magical rapier.
Eiren moves to K10 and pulls Xavier out of the direct path should the gargoyle fall. Eiren then casts a Chill Touch at the Gargoyle which the gargoyle dodges with ease, right into the path of Eiren's thrown dagger.
Qu'oth flies down to stairs out of the way.
Baik casts Eldritch Blast at the Gargoyle, the first bolt misses, but the second strikes true, but it is a weak bolt, not doing a whole lot of damage.
Corvin casts a Sacred Flame at the Gargoyle
G3 Dex save 6
The Sacred Flame hits the gargoyle.
Corvin then directs the Spiritual Weapon over to K9 next to Velmine. The Spiritual Weapon attacks the gargoyle, but ?misses.
Golem Haste recharge roll 5
The Golem with no new instructions will attempt to attack the gargoyle (it will be at disadvantage because Velmine is atop it) With 2 Slam attacks Attack: 11 Damage: 19 and Attack: 12 Damage: 21 and one bonus action Slam Attack: 22 Damage: 20. All three attacks fail, and Velmine is thrown around as her "ground" moves violently about. Velmine make a Dax save DC 15, on a fail you fall off the Goblin . You can make a DC 15 Acrobatics check to fall graceful into a tumble taking no damage landing prone in I10. If you fail you fall atop Xavier in K9, knocking him prone, with you prone atop him. You both take 6 Falling damage.
At the top of the round another Gargoyle (G4) detaches from 2 from the pillar in J10. As the gargoyle detaches stones and plaster rain down from the ceiling.
Golem Dex save 18
Both Xavier and Velmine need to make Dex saves DC 12 on a failure you take 15 bludgeoning damage from the falling stones. (If Velmine is still standing atop the golem, she takes 8 bludgeoning damage and repeat the above saves to stay standing atop the golem.)
The Golem also also takes damage from the stones, but is immune to bludgeoning damage.
G4 will act after I see the results
Velmine's first dex save (DC 15): 27
Velmine's second dex save (DC 12): 29
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Dex save 5
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Sorry it took me so long, I didn't see the Xavier made his saving throw, until a couple of days ago. And I've been busy.)
Velmine manages to stay standing atop the golem and avoids the falling stones.
Xavier isn't as lucky as he is pelted by the falling stones.
G4 will attack Velmine with a Bite Attack: 12 Damage: 7 and two Claw Attacks. 1st Claw Attack: 5 Damage: 5 and 2nd Claw Attack: 16 Damage: 6. All three attacks miss the Rouge. The gargoyle will then fly to L10 at 15 feet. Velmine can make a opportunity attack.
Velmine and Xavier are up
Xavier will fire bolt G4 Attack: 9 Damage: 18 and then launch his last 2 meteors as a bonus as well Dex16 for half damage 11 and 6 fire damage from all attacks
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier casts a Fire Bolt at the newest gargoyle, hitting the flying stone beast. He then sends the last two meteors straight for the same gargoyle.
G4 Dex save 1 5
G4 Dex save 2 12
Both meteors hit the gargoyle, but the gargoyle is still flying.
Velmine has an opportunity attack and then she is up.
With her incredible skill at just being fast, Velmine can maintain balance on the golem and avoid rocks falling on her and all the attacks of the Gargoyle like they're nothing. Before the gargoyle can escape, she tries a stab at it with her rapier.
Attack: 21 Damage: 7 Magical Piercing (I don't think sneak attack applies here, not even with Velmine's Rakish Audacity, but if I'm wrong, here's another roll for it: 17)
She then prepares, still holding on to her rapier. "Clay, let's get in closer, and right after I attack, it's your turn, alright?" And, she plans to wait for her and the golem to be next to the gargoyle so she can attack. (Readying an attack)
Attack: 19 Damage: 33 Magical Piercing (This time, I think I should get sneak attack if the golem does manage to get within 5 ft. of the gargoyle first which was the plan.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Looks like readying and blast of air in context 👍
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
You are first and the Golem is last. (It just attacked, which is why you had to make the first Dex save)
I'm just checking that you are ok waiting for the round instead ofvthe next turn?
(The next turn? What will happen next turn? I just didn't see much of an option at all because of the issue where they are too high up in the ceiling for Velmine to reach them. She'd attack whatever enemy comes close to her first, though, if there's anything she can do about it.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Velmine decides to wait to attack until the Golem moves
G3 will attack Velmine with a Bite Attack: 12 Damage: 5 and two Claw Attacks Attack: 6 Damage: 8 and Attack: 22 Damage: 7. Hitting her for a total of 10 Damage.
Eiren I didn't realize that you were also next to the pillar when G4 emerged. You also need to make Dex saves DC 12 on a failure you take 12 bludgeoning damage from the falling stones. (See post #2558 on the last page, towards the bottom.)
Qu'oth Eiren, Baik and Corvin are up
Baik will attack G3. He sighs, realizing that probably every pillar is going to spawn a gargoyle.
(Ray 1: Attack: 17 Damage: 9; Ray 2: Attack: 11 Damage: 5)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Corvin sees that his spirit guardians are not doing much with the gargoyles flying so high above the ground. He looks around at his comrades and believes he could be of much better use aiding in their attacks. He will drop Spirit Guardians and cast Bless at third level on (Velmine, Eiren, Baik, Xavier, and himself). ((1d4 to attacks and saving throws))
He will also use his bonus action to attack with his spiritual weapon to Gargoyle 4. 12 Damage ((CRIT)): 21
Baik fires off his eldritch blast at G3. Only one of the bolts hits the gargoyle, which is still flying.
Corvin drops his Spirit Guardians and casts Bless on Velmine, Eiren, Baik, Xavier, and himself. And then directs the Spiritual Weapon to attack G4. The Spiritual Weapon hit the gargoyle, but doesn't do enough damage to kill the stone monster.
Eiren make your Dex save (See my last post) without the extra d4 from bless, as he hadn't cast it yet. And then You and Qu'oth are up
Eiren DEX Save: 18
Eiren moves out of the way, towards H11.
But before he does that, he fires off one more necrotic dart towards the flying gargoyle!
Chill Touch Attack: 9 Damage: 8 necrotic
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Qu'oth flies back towards the gargoyle and helps the next person to attack (advantage on the next attack roll).
The owl then flies to Eiren.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM