Velmine hits the beast, but instead of dealing damage, it looks healthier.
Eiren hits the displacer beast
Baik also hits him with a powerful blow, but the beast somehow eluded most of the damage such a strike should have dealt.
Then Tallis runs up and makes two attacks. The first hits, followed by a second successful attack. (All attacks against DB1 are now normal until the end of his turn.) But like Velmine's attack both of Tallis' attacks seemed to strengthened the displacer beast.
Tallis you still need to let me know which square you are in.
Qu'oth is up
Followed by Corvin (Corvin can act before Qu'oth if you see the post first)
Then Tallis runs up and makes two attacks. The first hits, followed by a second successful attack. (All attacks against DB1 are now normal until the end of his turn.) But like Velmine's attack both of Tallis' attacks seemed to strengthened the displacer beast.
Tallis you still need to let me know which square you are in.
(U17)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
After seeing her rapier doing the exactly opposite of what it was supposed to, Velmine looks at the weapon curiously. "Hm, it might be broken..."
Not completely sure what happened, but determined to not let it happen again, Velmine sends the bear in before she comes. The bear stops in (U-V, 13-14) and unleashes a round of attacks.
Bite Attack:21Damage:5 Piercing
Claw Attack:9 Damage:8 Slashing Wisdom Save:6
Seeing the bear's attack looking like a success, she rushes to do her own attack, standing in W14 and using her rapier.
Attack: 9Damage:24 Piercing 1d10:10
Velmine's Wisdom Save:5 (Jeez, these wisdom saves suck, I'm not complaining about the fact they're happening, but I can't roll past 10...)
The bear successfully attacks with both his claws and teeth, Velmine rushes forward and misses with her rapier.
Velmine's Wisdom Save: 7 (Jeez, these wisdom saves suck, I'm not complaining about the fact they're happening, but I can't roll past 10...)
It's not to bad yet. In my other game one of my players (a sorcerer) can barely hit anything with his firebolt. We started at lv 1 and are just leveling up to 3, and U believe that his firebolt has only hit 3 or 4 times. It has gotten so much of a joke that he is using a crossbow that has a lower attack bonus (and the crossbow is working).
Baik is up. You will have to go to T16 if you want to make a melee attack. Regardless what you do remember to give me the square number.
I can’t really get into melee range then (that’s why you said that space) do I’ll l just sit put.
You can get into melee range if you move through friendly squires and go to T16, but since you cast Bonfire you can stay there or move somewhere else that isn't occupied. I'm going to assume you still where you are if I haven't seen a reply when I start making the updated map in a few hours.
This post has potentially manipulated dice roll results.
DB1 Wisdom save 11. Corvin's gaurdians deal a little more damage.
The displacer beast still running from a terrible few squeezes through the gap between Eiren and Tallis. Triggering a host of Opportunity attacks.
(Squeezing into a Smaller Space A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a passage that's only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space.)
So all attacks against him will have advantage as this is still his turn (the disadvantage resets at the end of his turn.)
Velmine, Bear, Corvin, Eiren and Tallis all get Opportunities attacks (in that order, but in reality just post when you read this.) Velmine give me another 1d10 after your attack
Assuming that he survives the assault here is the map after his turn.
This post has potentially manipulated dice roll results.
Scared that she might heal the creature again, Velmine holds back her weapon, and does not take an attack of opportunity, the bear, though, is commanded to attack with its claws.
Opportunity attack results in order of attack.
Then Tallis runs up and makes two attacks. The first hits, followed by a second successful attack. (All attacks against DB1 are now normal until the end of his turn.) But like Velmine's attack both of Tallis' attacks seemed to strengthened the displacer beast.
Tallis you still need to let me know which square you are in.
Qu'oth is up
Followed by Corvin (Corvin can act before Qu'oth if you see the post first)
Qu’oth moves in to help Eiren with his attack, flying in the displacer beast’s face as a distraction and crowing loudly.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(U17)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Corvin turns to hammer at the displacer beast between himself and the wall.
Attack: 24 Damage: 12
Damage if it fails spirit guardians save: 18.
Corvin is a little off his game, because he missed the displacer beast.
Xavier is up
Xavier fires off a fire bolt at the beast.
Attack: 25 Damage: 3 Fire damage
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier's firebolt lands a scorching hit on the remaining displacer beast.
Eiren is up
Eiren chases the displacer beast, trying to take out its legs with his rapier of warning as it runs away.
“Cut off its escape!” He calls out, sounding exhausted. “Or stop whatever you’re doing to make it run away! Let’s finish it quickly.”
Attack 1: 14 Damage: 13 piercing
Elven Accuracy reroll (for the lowest die): 16
Attack 2: 25 Damage: 14 piercing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Which square did you move to?
Eiren moves to T15
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren with help from Qu'oth makes two stinging strikes with his rapier.
Velmine is up
After seeing her rapier doing the exactly opposite of what it was supposed to, Velmine looks at the weapon curiously. "Hm, it might be broken..."
Not completely sure what happened, but determined to not let it happen again, Velmine sends the bear in before she comes. The bear stops in (U-V, 13-14) and unleashes a round of attacks.
Bite Attack: 21 Damage: 5 Piercing
Claw Attack: 9 Damage: 8 Slashing Wisdom Save: 6
Seeing the bear's attack looking like a success, she rushes to do her own attack, standing in W14 and using her rapier.
Attack: 9 Damage: 24 Piercing 1d10: 10
Velmine's Wisdom Save: 5 (Jeez, these wisdom saves suck, I'm not complaining about the fact they're happening, but I can't roll past 10...)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
The bear successfully attacks with both his claws and teeth, Velmine rushes forward and misses with her rapier.
It's not to bad yet. In my other game one of my players (a sorcerer) can barely hit anything with his firebolt. We started at lv 1 and are just leveling up to 3, and U believe that his firebolt has only hit 3 or 4 times. It has gotten so much of a joke that he is using a crossbow that has a lower attack bonus (and the crossbow is working).
Baik is up. You will have to go to T16 if you want to make a melee attack. Regardless what you do remember to give me the square number.
Baik moves to 14U and once again lights up the beast, seeing how the attacks aren’t really doing much.
DC16 dex save or 9 fire damage
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
14U is taken by the bear, move somewhere else or stay where you started. Bonfire has a 60' range so you don't have to move if you don't want to.
Displacer beast Dex save 3
I can’t really get into melee range then (that’s why you said that space) do I’ll l just sit put.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
You can get into melee range if you move through friendly squires and go to T16, but since you cast Bonfire you can stay there or move somewhere else that isn't occupied. I'm going to assume you still where you are if I haven't seen a reply when I start making the updated map in a few hours.
DB1 Wisdom save 11. Corvin's gaurdians deal a little more damage.
The displacer beast still running from a terrible few squeezes through the gap between Eiren and Tallis. Triggering a host of Opportunity attacks.
(Squeezing into a Smaller Space A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a passage that's only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space.)
So all attacks against him will have advantage as this is still his turn (the disadvantage resets at the end of his turn.)
Velmine, Bear, Corvin, Eiren and Tallis all get Opportunities attacks (in that order, but in reality just post when you read this.) Velmine give me another 1d10 after your attack
Assuming that he survives the assault here is the map after his turn.
Scared that she might heal the creature again, Velmine holds back her weapon, and does not take an attack of opportunity, the bear, though, is commanded to attack with its claws.
Bear Claws Attack: 18 Damage: 13
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon