Sigil runs towards the remaining Angel and, in hopes that she will fly towards either him or Talon, prepares to attack at a moments' notice. Speaking of the dwarf, Le'gal approaches with no particular haste and patches up her companion, as a combat medic would (Talon heals for 23 HP).
While Graxximus begins strutting toward the same foe, Nox takes an extra second to aim a Guiding Bolt as she has never done before. The radiant streak hits the Angel right on the throat, but to the tortle's dismay, the celestial seems to naturally shrug off most of the spell's damaging harmful effect (Battle-Angel#1 - CMD: 48).
(@Grx: Your first attack is supposed to have advantage because of Nox's spell. Here's an extra roll in case of a crit: 19)
After the spell hits, Graxximus manages to float himself all the way up to the Angel (normal but doubled speed plus haste-action to dash for a total of 120 feet worth of movement). The paladin's first swing forces the Angel's helmet to turn so that its opening now faces the back of her head. The second strike turns her tightened muscles limp. Despite the radiant wake of the magical mace being mostly ignored by the Angel's natural affinities, she is dead before she even hits the ground (Battle-Angel#1 - CMD: 75 -> DEFEATED).
YOU ARE NOW OUT OF COMBAT. DO AS YOU WILL. ALSO, LEVEL UP!
Le'gal breathes a sigh of relief as the last of the celestial fall, broken and beaten on the ground. "Far too close. Far too..."She trails off from there, giving Talon one last look on her way towards the closest Battle Angel. "Grixx. Land Quick. Spell is almost over." She calls out her warning on her way over to the angel. Assuming their body hasn't already begun to fade away, or something akin to that, she takes off its helmet to look it properly in the face.
"Your time has ended. Your duty done. Rest now 'till we meet again. Judge of mortals, and hunter of great game." She bows as her prayers finish, then sets to work check over the bodies for anything of use going forward. She shouts a warning to SIgil to see to the titan."Sparklegem. Where these the ones?" SHe calls out her inquiry.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Charles will walk up to Ooguay's corpse and will put his palm on his forehead. "Rest easy. You may have caused us pain, but you were a worthy adversary." He will search the tents.
This post has potentially manipulated dice roll results.
Nox sigh in relief and summons a green spirit in the shape of tiny faerie, healing spirit (at 4th level) healing the party for 1 minute for 76 HP (+6 from life cleric included also i don't wanna imagen to roll this much irl), including Sparklegem. (OOC: dam must have been alot low rolls in that one)
She then tend personaly to the 2 worse for wear this time summoning simple white glowing spirit(Talon,Graximuss, +anybody else that wasn't fully healed yet but I doubt it), healing spirit35 HP33HP(+4 from life cleric included, forgot to switch modifier to) .She talk to them in lower voice "I am not sure if we can leave Sparklejerk free to do whatever he want, he a loose cannon he singed us and my beetle babys", she finish with a sad face thinking about her beetles.
Graxx lands besides Ooguay. He removes his helm and let's it fall to floor with a clang as he receives healing from Nox.
He shakes his head to get some of the sweat and blood out of his hair. He gives Nox and nod of thanks and looks around at his companions as a tear runs down his cheek.
He drops down to his knees next to Ooguay and says softly.
"Thank you for this opportunity for Vengeance for our fallen, Tempus. Thank you for the chance to do battle and for none of our lives being lost."
Graxx then falls backwards on his back with knees up breathing heavily as haste ends and lethargy sets in.
Le'gal: There is only one Angel's body around, the other two were completely pulverized by Sparklegem's Dragon's breath. Looking it over, you notice that the body is slowly being consumed by some really bright embers, coming from within. While the armor also seems to be getting slowly consumed, the Angel's longsword, which landed a few feet away, is not suffering from the same effect. Your own attunement with that which is holy allows you to notice that most of its blessing has left the weapon, but some divine magic still remains (no need to identify it, it is a Longsword, +2).
Nox: As the group settles down, you produce a Healing Spirit in the shape of one of your departed beetles. It buzzes around, going through each member of the party in sequence, rapidly and repeatedly. A second beetle is produced to exclusively care for Talon and Graxximus even further (Spaklegem, Nox, Le'gal, Charles, and Sigil each heal for 76 HP; Talon and Graxximus each heal for 109 HP).
Charles: After saying your goodbyes to Ooguay, you enter the huge tent in the middle of the battle field. Inside, you find a shrine to a god you don't immediately recognize. You feel mesmerized by it. There are many offerings on the shrine, but the one that catches your attention is a large bead necklace (each bead is the size of a golf ball). The many beads are made from aquamarine, black pearl, topaz, amber, bloodstone, citrine, coral, jade, pearl, and quartz. Several repeat in irregular numbers. Separately, the magical dice in your pockets begin to vibrate intensely. They seem super-charged.
Sigil and Graxximus: You arrive by Ooguay's body's side once Charles is already in the tent. You also say your goodbyes, as preferred. Sigil notices that the large belt the Empyrean wears has its own source of magic. Unlike other sources in this room, the belt emanates arcane magic as opposed to divine.
Sparklegem speaks up: "The ones? My friends you mean? No, no. My friends are a bit further into the labyrinth. Waiting for us... If only I could remember how to get there... Ooohh.. That battle-planning table seem interesting" He begins to walk toward the large table in the center of the fields.
Sigil takes the belt, gives one final scowl to the Empyrean, and brings it over to Le'gal. "The titan was wearing this when he fell. Perhaps you could do your thing?"
Talon feels so much better. "You guys are amazing. These are good restoratives." He watches as Sparklegem wanders towards the large table at the center of the field and studies it with him:
Le'gal nods appreciately to Sparklegem, but half-heartedly glares afterwards at Nox for her words. "You have my thanks. But. Be as may. Still useful. Just...we be more careful in future."Her suggestion given, Le'gal finds herself once more drawn back to the longsword. Until eventually the weapon rests her hands. The weariness that had been so long behind her eyes and posture fades away from her.
"Hm?" She replies, faint smile dimming and soon disappearing altogether after turning to look at the belt. "Yes. And here." She offers the longsword to Sigil. "Need this. More than me."As soon as she had the belt in hand, Le'gal moves to sit by the tent, and begin studying the item, patiently(ritual casting) this time. "See that Charles and 'friend' not lose self." The bugbear offers in passing as she settled down.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Talon goes over to the table and studies the map sprawled on it. It is a map of a section of the labyrinth, though it is obviously incomplete. It seems the angels were planning an attack on the northern rooms, judging by the pins marking the map. Analyzing it for a few minutes, Talon manages to associate some of the numbered rooms with places the party has already visited or know of.
LABYRINTH SKETCH UPDATE:
Room 10: Pool room where you fought water elementals;
Room 46: Illusory treasury room;
Beyond the southernmost passage: Field where you fought Ooguay;
Room 16: Where Le'gal saw the shepherd.
Sparklegem then shoves the map aside: "Who cares about that! Those are all the wrong way, anyway."Clearing the table, he reveals an intricately carved wooden table underneath. It depicts the same image of a group of eight adventurers being swarmed by a band of goblins that you have now seen twice before. Atop the image but beneath the map, there is also a wooden carved staff, just laying about. Images of beetles are carved all over the staff.
(@Superbad: They are just regular six-sided dice. So, going forward, you should just roll 2d6. For this roll though, I'll just interpret you Nat20 as a 6 and the 4 as a 1. I'll be ignoring the other three rolls.)
Inside the tent, Charles tosses the magical dice. Nothing happens around him, except that he now notices that the bead necklace he found is definitely magical (unrelated to the dice toss).
Outside, Graxximus, Talon and Spaklegem, as well as anyone else by the table, see the image start to move once again (movie time!): The goblins continue their assault furiously. The six adventures up front manage to fight off the goblins and escape, but the two bringing in the rear are overwhelmed. As the goblins calm down and disperse in all directions, magic takes over the two adventurers' bodies. They seem to regain their lives, except they adopt new, monstrous bodies. With no additional danger in sight, they leave the room through the same door their original six companions did. The art carved on the table then stops moving.
After the show is over, Spaklegem turns to Graxximus and says: "You want to have a chance against Lysanderoth, right? Then you have to kill us before the real trialists kill you all in one swoop. Nobody told you?" Without waiting for an answer, the gnome turns around and focus on reigniting his magical pipe.
Over at a corner, Le'gal then finishes her ritual, but not before noticing that the timer on her bat and tressym has ended. She identifies the item as a Belt of Dwarvenkind.
Nox intrigued by the beetle staff goes toward it and grab it while looking it closer "hmm whoever made this must have had great taste."
When the moving mural finish she ask the "Does anybody know what it trying to say?"
Seeing Sparklegem trying to smoke she tries to whack the pipe out his hand with the beetle staff Attack: 11 Damage: 8. if she succeed in a disapproval voice she says "Haven't your mother told you smoking bad for your health?"
"Real trialists?" Graxx watching the mural says to Nox and anyone else, "Is this how the Labyrinth is populated? Trialists become strong and when they are strong enough instead of coming back to life to continue the trial they become monsters for future trialists to face?"
Graxx will then use Divine Sense:
Divine Sense
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.
Le'gal chuckles softly and shakes her head. "Another monument. Another trial, My Lady?"She asks, casting her gaze upward. As silence is all that answers her -- not that she expected one to begin with -- the bugbear takes one last look on her way to Charles. "Here, little one. Next to Nox, this best suited for you. Belt of Dwarvenkind. Familiar, no?" She says, kneeling to offer it to him along with any added details inquired about. "Found anything else?"
As soon as Le'gal had her answer, she breaks out her map to copy. The original she packs away. "Goblins. Revival. These 'trialist'. These pictures of yours.... They were the first then?"She looks at the gnome with renewed interest. Then the light in them dimmed feeling the trembling in her hands. "Either way, Continuation will wait. Magical reserves too strained. We rest. Between Nox and I, some shelter providable. Unless you have alternative, Charles? One allowing for further discussion and extended rest in peace?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Nox's wack comes close, but the nimble little gnome reflexively avoids it. It does serve a purpose, though. Noticing the party is not fully aware of their predicament, Sparklegem becomes serious for the first time since you've met him:
"That is very astute of you, Mr. holy warrior, but not quite. Many are those who enter the Trials in search of the gift of immortality. Those who accept the contract are cursed with it as they enter this damned gigantic dungeon. As they advance, either through the Labyrinth or the Arena, they become stronger, yes, but more importantly, they fall and rise again in new bodies. At first, it all seems fine. You may even get used to your new abilities fairly quickly, but the more you participate in the reincarnate cycle, the more the power of the initial enchantment wanes. As it weakens, the balance tips towards the monstrous side of the scales. Soon, the enchantment fades and you find yourself stuck in the body of an elemental, an umber hulk, a crazed nagpa, or a prideful celestial, all craving nothing else but to enter the reincarnate cycle once again for a chance at the wheels of fate to become more-person-and-less-monster once again. THEY are the real trialists. YOU are their prize, entering here with a fresh coating of the reincarnate enchantment for them to steal from you if they manage to defeat the whole party at once (TPK). Such, are the small-print terms of a contract with Lysanderoth. And it is all done for the amusement of the extra-planar masses."
Graxximus activates his holy senses but cannot feel anything particularly good or evil in his surroundings. The stones walls in the room, however, clearly prevent his senses from prying too far.
Le'gal asks whether the group found anything else worth examining and whether anyone can provide a magical shelter. Sparklegem does not respond to the bugbear. He was likely not paying attention.
Talon watches as Nox takes the nicely carved staff and says "Humm, I remember something similar that was able to produce bugs as allies. However unless we study it more closely or ask Le'gal again for help we wont know for sure."
Talon listens to Sparkelgem and approaches the little creature. "Are you able to point us in directions that will aid in our escape? We are attempting to find our way out and it would seem that Lysanderoth is an important obstacle in our path."
Talon waits for the others to make a choice regarding rest options. While waiting he will again pull out the magic cube and study it. He wants to learn what the dials mean and turns them remembering the last time they were transported into the hands of the underwater extra-planar masses, as Sparklegem called them.
Sigil runs towards the remaining Angel and, in hopes that she will fly towards either him or Talon, prepares to attack at a moments' notice. Speaking of the dwarf, Le'gal approaches with no particular haste and patches up her companion, as a combat medic would (Talon heals for 23 HP).
While Graxximus begins strutting toward the same foe, Nox takes an extra second to aim a Guiding Bolt as she has never done before. The radiant streak hits the Angel right on the throat, but to the tortle's dismay, the celestial seems to naturally shrug off most of the spell's damaging harmful effect (Battle-Angel#1 - CMD: 48).
(@Grx: Your first attack is supposed to have advantage because of Nox's spell. Here's an extra roll in case of a crit: 19)
After the spell hits, Graxximus manages to float himself all the way up to the Angel (normal but doubled speed plus haste-action to dash for a total of 120 feet worth of movement). The paladin's first swing forces the Angel's helmet to turn so that its opening now faces the back of her head. The second strike turns her tightened muscles limp. Despite the radiant wake of the magical mace being mostly ignored by the Angel's natural affinities, she is dead before she even hits the ground (Battle-Angel#1 - CMD: 75 -> DEFEATED).
YOU ARE NOW OUT OF COMBAT. DO AS YOU WILL. ALSO, LEVEL UP!
Le'gal breathes a sigh of relief as the last of the celestial fall, broken and beaten on the ground. "Far too close. Far too..." She trails off from there, giving Talon one last look on her way towards the closest Battle Angel. "Grixx. Land Quick. Spell is almost over." She calls out her warning on her way over to the angel. Assuming their body hasn't already begun to fade away, or something akin to that, she takes off its helmet to look it properly in the face.
"Your time has ended. Your duty done. Rest now 'till we meet again. Judge of mortals, and hunter of great game." She bows as her prayers finish, then sets to work check over the bodies for anything of use going forward. She shouts a warning to SIgil to see to the titan."Sparklegem. Where these the ones?" SHe calls out her inquiry.
When you realize you're doing too much: Signature.
Charles will walk up to Ooguay's corpse and will put his palm on his forehead. "Rest easy. You may have caused us pain, but you were a worthy adversary." He will search the tents.
Investigation: 13
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Nox sigh in relief and summons a green spirit in the shape of tiny faerie, healing spirit (at 4th level) healing the party for 1 minute for 76 HP (+6 from life cleric included also i don't wanna imagen to roll this much irl), including Sparklegem.
(OOC: dam must have been alot low rolls in that one)
She then tend personaly to the 2 worse for wear this time summoning simple white glowing spirit(Talon,Graximuss, +anybody else that wasn't fully healed yet but I doubt it), healing spirit
35 HP33HP(+4 from life cleric included, forgot to switch modifier to) .She talk to them in lower voice "I am not sure if we can leave Sparklejerk free to do whatever he want, he a loose cannon he singed us and my beetle babys", she finish with a sad face thinking about her beetles.Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Graxx lands besides Ooguay. He removes his helm and let's it fall to floor with a clang as he receives healing from Nox.
He shakes his head to get some of the sweat and blood out of his hair. He gives Nox and nod of thanks and looks around at his companions as a tear runs down his cheek.
He drops down to his knees next to Ooguay and says softly.
"Thank you for this opportunity for Vengeance for our fallen, Tempus. Thank you for the chance to do battle and for none of our lives being lost."
Graxx then falls backwards on his back with knees up breathing heavily as haste ends and lethargy sets in.
Sigil also walks up to Ooguay and searches the Titan for anything useful.
Investigation: 10
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Le'gal: There is only one Angel's body around, the other two were completely pulverized by Sparklegem's Dragon's breath. Looking it over, you notice that the body is slowly being consumed by some really bright embers, coming from within. While the armor also seems to be getting slowly consumed, the Angel's longsword, which landed a few feet away, is not suffering from the same effect. Your own attunement with that which is holy allows you to notice that most of its blessing has left the weapon, but some divine magic still remains (no need to identify it, it is a Longsword, +2).
Nox: As the group settles down, you produce a Healing Spirit in the shape of one of your departed beetles. It buzzes around, going through each member of the party in sequence, rapidly and repeatedly. A second beetle is produced to exclusively care for Talon and Graxximus even further (Spaklegem, Nox, Le'gal, Charles, and Sigil each heal for 76 HP; Talon and Graxximus each heal for 109 HP).
Charles: After saying your goodbyes to Ooguay, you enter the huge tent in the middle of the battle field. Inside, you find a shrine to a god you don't immediately recognize. You feel mesmerized by it. There are many offerings on the shrine, but the one that catches your attention is a large bead necklace (each bead is the size of a golf ball). The many beads are made from aquamarine, black pearl, topaz, amber, bloodstone, citrine, coral, jade, pearl, and quartz. Several repeat in irregular numbers. Separately, the magical dice in your pockets begin to vibrate intensely. They seem super-charged.
Sigil and Graxximus: You arrive by Ooguay's body's side once Charles is already in the tent. You also say your goodbyes, as preferred. Sigil notices that the large belt the Empyrean wears has its own source of magic. Unlike other sources in this room, the belt emanates arcane magic as opposed to divine.
Sparklegem speaks up: "The ones? My friends you mean? No, no. My friends are a bit further into the labyrinth. Waiting for us... If only I could remember how to get there... Ooohh.. That battle-planning table seem interesting" He begins to walk toward the large table in the center of the fields.
Sigil takes the belt, gives one final scowl to the Empyrean, and brings it over to Le'gal. "The titan was wearing this when he fell. Perhaps you could do your thing?"
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Talon feels so much better. "You guys are amazing. These are good restoratives." He watches as Sparklegem wanders towards the large table at the center of the field and studies it with him:
perception 13 + Guidance 4
and (we seem to have time so why not both) investigation 18 + Guidance 3
Lot's of stuff ...
When you realize you're doing too much: Signature.
Graxx will rise up to his knees once the lethargy has passed. He then rise.
"Ugh. The healing feels great but I still feel those hits in my mind. "
Graxx will then walk over to Sparklegem and Graxx says genuinely.
"So, why do we have to kill you? Can we not work together to escape this place alive?"
Charles will take the dice out of his pocket and look back and forth between it and the shrine. He will roll the dice (It's two d20's right?):
13, 10 (Just in case it is more, I'll roll three more times: 1, 3, 7))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Talon goes over to the table and studies the map sprawled on it. It is a map of a section of the labyrinth, though it is obviously incomplete. It seems the angels were planning an attack on the northern rooms, judging by the pins marking the map. Analyzing it for a few minutes, Talon manages to associate some of the numbered rooms with places the party has already visited or know of.
LABYRINTH SKETCH UPDATE:
Sparklegem then shoves the map aside: "Who cares about that! Those are all the wrong way, anyway." Clearing the table, he reveals an intricately carved wooden table underneath. It depicts the same image of a group of eight adventurers being swarmed by a band of goblins that you have now seen twice before. Atop the image but beneath the map, there is also a wooden carved staff, just laying about. Images of beetles are carved all over the staff.
(@Superbad: They are just regular six-sided dice. So, going forward, you should just roll 2d6. For this roll though, I'll just interpret you Nat20 as a 6 and the 4 as a 1. I'll be ignoring the other three rolls.)
Inside the tent, Charles tosses the magical dice. Nothing happens around him, except that he now notices that the bead necklace he found is definitely magical (unrelated to the dice toss).
Outside, Graxximus, Talon and Spaklegem, as well as anyone else by the table, see the image start to move once again (movie time!): The goblins continue their assault furiously. The six adventures up front manage to fight off the goblins and escape, but the two bringing in the rear are overwhelmed. As the goblins calm down and disperse in all directions, magic takes over the two adventurers' bodies. They seem to regain their lives, except they adopt new, monstrous bodies. With no additional danger in sight, they leave the room through the same door their original six companions did. The art carved on the table then stops moving.
After the show is over, Spaklegem turns to Graxximus and says: "You want to have a chance against Lysanderoth, right? Then you have to kill us before the real trialists kill you all in one swoop. Nobody told you?" Without waiting for an answer, the gnome turns around and focus on reigniting his magical pipe.
Over at a corner, Le'gal then finishes her ritual, but not before noticing that the timer on her bat and tressym has ended. She identifies the item as a Belt of Dwarvenkind.
Charles will frown that nothing happened inside the tent, grab the bead necklace and walk outside. (I'm sure he'd catch a bit of the "movie", right?)
He watches the movie and listens to Sparklegem. "Real trialists? What do you mean?"
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Nox intrigued by the beetle staff goes toward it and grab it while looking it closer "hmm whoever made this must have had great taste."
When the moving mural finish she ask the "Does anybody know what it trying to say?"
Seeing Sparklegem trying to smoke she tries to whack the pipe out his hand with the beetle staff Attack: 11 Damage: 8. if she succeed in a disapproval voice she says "Haven't your mother told you smoking bad for your health?"
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
"Real trialists?" Graxx watching the mural says to Nox and anyone else, "Is this how the Labyrinth is populated? Trialists become strong and when they are strong enough instead of coming back to life to continue the trial they become monsters for future trialists to face?"
Graxx will then use Divine Sense:
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.
When you realize you're doing too much: Signature.
Nox's wack comes close, but the nimble little gnome reflexively avoids it. It does serve a purpose, though. Noticing the party is not fully aware of their predicament, Sparklegem becomes serious for the first time since you've met him:
"That is very astute of you, Mr. holy warrior, but not quite. Many are those who enter the Trials in search of the gift of immortality. Those who accept the contract are cursed with it as they enter this damned gigantic dungeon. As they advance, either through the Labyrinth or the Arena, they become stronger, yes, but more importantly, they fall and rise again in new bodies. At first, it all seems fine. You may even get used to your new abilities fairly quickly, but the more you participate in the reincarnate cycle, the more the power of the initial enchantment wanes. As it weakens, the balance tips towards the monstrous side of the scales. Soon, the enchantment fades and you find yourself stuck in the body of an elemental, an umber hulk, a crazed nagpa, or a prideful celestial, all craving nothing else but to enter the reincarnate cycle once again for a chance at the wheels of fate to become more-person-and-less-monster once again. THEY are the real trialists. YOU are their prize, entering here with a fresh coating of the reincarnate enchantment for them to steal from you if they manage to defeat the whole party at once (TPK). Such, are the small-print terms of a contract with Lysanderoth. And it is all done for the amusement of the extra-planar masses."
Graxximus activates his holy senses but cannot feel anything particularly good or evil in his surroundings. The stones walls in the room, however, clearly prevent his senses from prying too far.
Le'gal asks whether the group found anything else worth examining and whether anyone can provide a magical shelter. Sparklegem does not respond to the bugbear. He was likely not paying attention.
Charles looks around at the others after Le'gal offers him the belt. "Doesn't anyone else need it? Why me?"
He listens to Sparklegem speak, "So... the more we die to more monstrous we become? How long until it fades away? Is there a way to tell?"
Charles will begin the process of casting Mordenkainen's Magnificent Mansion at 8th level.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Talon watches as Nox takes the nicely carved staff and says "Humm, I remember something similar that was able to produce bugs as allies. However unless we study it more closely or ask Le'gal again for help we wont know for sure."
Talon listens to Sparkelgem and approaches the little creature. "Are you able to point us in directions that will aid in our escape? We are attempting to find our way out and it would seem that Lysanderoth is an important obstacle in our path."
Talon waits for the others to make a choice regarding rest options. While waiting he will again pull out the magic cube and study it. He wants to learn what the dials mean and turns them remembering the last time they were transported into the hands of the underwater extra-planar masses, as Sparklegem called them.
insight 6 + guidance 1
"Does anyone else want to study this?" Talon says holding up the cube. "Clearly it can take us to interesting places but how do we control it?"
Lot's of stuff ...