Four looks back and forth to each of his allies, "Computing possible pathways. One moment." He pauses, "Also, hi PB."
((@Lerus, I'm going to assume Four is not able to remember the different pathways in the labyrinth, but wasn't there another option separate from the labyrinth? My memory is foggy.))
"I may not know what took control of my prior body but I do know it and Graxximus better than anyone. My... His.. It's strength comes from it's gauntlets. It has the Gauntlets of Ogre Power. If we can someone get the gauntlets off then he will be weak."
Graxx then approaches Four.
"You need to compute a way to stay as far away from Graxximus as possible. I will try to keep him contained but with flight it will be difficult. He wields a mace made for destroying your new kind. It is the Mace of Smiting."
OOC: The group seems divided at the moment, so allow me to list the choices you have:
Brave the Tombs, the entrance to which is opposite of the one for the Labyrinth;
Go down the Labyrinth and take the path north, back to the shepherd's lair;
Go down the Labyrinth and take the path southeast, eventually arriving at the fork where Sparklegem made a decision to take you further south towards Ooguay, but instead explore the room east (the side of the fork you have not explored yet.)
Go down the Labyrinth and take the path southeast all the way back to Ooguay's fields, then loop around towards the northwest (different path) eventually arriving at the room where Le'gal was trapped in a "pocket dimension."
Go down the Labyrinth and take the path southeast all the way back to Ooguay's fields, then continue west past where you found ten dead drow and towards Fancy's dead end.
Flynric approaches the former mages. ”When you sent familiars into the shepard’s room, did he see them? Is it possible to get in the room unnoticed? I could potentially cripple him or Graxx’s body before the fight even begins, as well as scout for more of those brain creatures.”
This post has potentially manipulated dice roll results.
(@Hydra: Ah~ The downside of the assassin feature. )
The firbolg shudders as Four speaks as if in pain, but smile soon after all the same. "Possible, but not easy. Shepard had brain dogs to "care for", so may have been distracted at time. Or may have other means to detect more threatening things. Hopefully this will help." P.B takes out a small pouch, and starts sprinkling the dust over fine dust over Flynric to a song. "HmHmHmmHm~ Somebody is watching me~" She ends on the phrase pats Flynric on the head.
Song Inspiration:
Once her work is done, P.B. proudly dusts off her hands. "There. Should help, if only little. I have one other thing, but we need be closer before using that. It... in case things go wrong, it will help protect you."As she said those last words she glances briefly to Graxx, then back to the ground look ashamed for a moment. While the others made any other last minute preparations or discussion, P.B sat down to start drawing the map up again in her book, as well as some cruder copies for the rest of the party.
"Short of attempt to go through walls, the only direct path to the shepherd is the one. Easy to guard against. We somehow find long way round, we encounter unknown first. Not good. I... will not go other ways until shepherd is 'dealt' with." She said as she drew up the maps.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Reinvigorated with purpose, the party gets ready and begins to move back upstairs into the Labyrinth. Fog is coming down the steps as you move up, but the party braves onward. At some point down the hallway, a good 70 feet from the portcullis that leads into the room where you first saw the shepherd, PB grants Flynric a nondetection enchantment and encourages the halfling to move ahead of the party.
(@Hydra: Let me know what exact scouting moves you are doing.)
(@Ori: You have not explored beyond what you had already drawn last time you updated your sketch. In fact, because you founf Ooguay's own version of the map, your sketch show more than what you have personally explored. Here's the latest sketch.)
(@All: If you are planning on pre-battle buffs, there is no time like now.)
"Man i hope they won't be able to posses sombody again. Getting caught off-guard by a former teammate isn't a pleasent surprise."
Nox pour water in her hand and cast Armor of Agathys (+5 temp hp) the water spread around her armor emitting bit of cold air close to her. 3 more Aasimar appears.
This post has potentially manipulated dice roll results.
Flynric moves forward to the gate (just looking in for now, checking specifically for any of the brain creatures first, then for the shepherd and Graxx. To be clear, I am not entering the room, just looking in from the outside to see what’s what).
(@All: In looking back, I realized I hadn't specified what level of Aid P.B had offered. She is spent a 6th to grant Herself, Nox, and Talon 25 max hp earlier. And just to re-iterate, Blessings of the Forge feature is active on her Warhammer. Since I don't think it works on shields.)
(@Superbad: Keep in mind the spell doesn't do temporary. It goes right to your max, and doesn't stack. There should be an option to override max when you click on your hp. So if you want to throw it yours, flyn's, and nox way, then by all means.)
(@Lerus: I figured as much, but I forgot to mention making copies last, so previous sketch is gone. RIp. T.T)
(@Palf: Casting that armor at its base (5 temp) level, or higher?)
(Prior to sending Flynn on his way) "Flynn. One more thing."P.B. takes out a set of platinum rings and sings softly to them. As if in response to her words, a line of elvish script glows on the rings surface briefly before fading out. She offers one ring to Flynn, and after some finagling gets the other on her own finger. "With this, if something should go wrong, you suffer not alone."She pats him on the shoulder. "Just try not lose your head." She smiles, but it quickly falters after glancing over to Graxx. (P.B is casting (2nd level)Warding Bond on Flynnric(if accepted) or Nox(if not))
(Soon After) P.B frowns at the fog, and in her nervousness brings her hammer up so that the haft was parallel with her nose and hammer head just above the eyes. "Remaining Spirits and Members of the Jury. Grant me sight beyond sight." She intones, drawing some of the divine blessing in the hammer into her eyes. Now they burn with the bright, orange light of a forge. She takes one good look around the immediate area for any sign of hidden danger before proceeding onwards. (P.B Casts (2nd level)See Invisibility on self, seeing... invisible things and into the ethereal plane).
(Immediately After) P.B., in consideration to Nox's comment, says something in a rough and ponderous language, takes a swig of a curious flask(holy water), and hen after grasping a shoulder spit takes the liquid on Nox. Despite her actions, the spray only leaves behind no wet feeling, but rather a strange warmth that buoys the spirit. (P.B.'s Casts (1st level)Protection from Evil and Good on Nox, cost accounted)
As the group(minus Flynnric whose a good clip ahead for sneaky business) P.B takes up position just behind Four and presumably Graxx. The former she stays close to, and would on the odd occasion cast a wistful look in their direction, only to focus her attention back forward.
Flynric will take the ring, slipping it on his finger and smiling before leaving. “You know, there was a time when you would have wished for my death, and I yours. I much prefer this, PB.”
Talon will cast Aid at 7th level on Flynric, Four and Graxx before they head down the hallway (30 increase in Max HP and HP increase as well.) Then just before they are to enter the doorway he will first cast mirror image on himself and then blink. Actions are taken one after the other.
Purifying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned.
Also, PB spent some time recreating the map she lost upon death. She stared at it for so long, that its image was easy to remember even after resurrecting (OOC: It is the same image as the one linked in my previous post).
Flynric approaches the portcullis gingerly and peeks inside. Apart from the fog, the room is completely empty.
This post has potentially manipulated dice roll results.
Waving the group forward, Flynric quietly checks the threshold of the doorway for any traps left by their quarry before stepping a few feet into the room.
The doorway and its surroundings are clear, apart from some damage taken during the previous fight. An eerie silent envelops the entire room. The fog moves slowly and heavily at about knee height (or waist height for Flynric). There is a destroyed doorway across the room, on the opposite wall, where Graxximus had been temporarily made into a sea creature. Yet another door remains closed in the northern wall.
This post has potentially manipulated dice roll results.
Noticing that Flynric is not reacting to any sort of enemy or surprise, the rest of the group approaches slowly. Graxx takes the front of the line, becoming the first to step into the chamber. He looks up and finds nothing, except a not-so-tall 20-foot ceiling (you have been in rooms with much higher ceilings in this same labyrinth). Between Flynric and Graxx, you are pretty sure there is no other living thing in this first chamber.
Flynric is right at the portcullis' threshold. Four has caught up and is now right behind the halfling, and PB is right behind the warforged. Nox is next in the marching order and Talon is bringing the rear.
-> Talon's first Blink roll: 15 - the dwarf is still around.
Four looks back and forth to each of his allies, "Computing possible pathways. One moment." He pauses, "Also, hi PB."
((@Lerus, I'm going to assume Four is not able to remember the different pathways in the labyrinth, but wasn't there another option separate from the labyrinth? My memory is foggy.))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Graxx walks up to the others.
"I may not know what took control of my prior body but I do know it and Graxximus better than anyone. My... His.. It's strength comes from it's gauntlets. It has the Gauntlets of Ogre Power. If we can someone get the gauntlets off then he will be weak."
Graxx then approaches Four.
"You need to compute a way to stay as far away from Graxximus as possible. I will try to keep him contained but with flight it will be difficult. He wields a mace made for destroying your new kind. It is the Mace of Smiting."
OOC: The group seems divided at the moment, so allow me to list the choices you have:
Flynric approaches the former mages. ”When you sent familiars into the shepard’s room, did he see them? Is it possible to get in the room unnoticed? I could potentially cripple him or Graxx’s body before the fight even begins, as well as scout for more of those brain creatures.”
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(@Hydra: Ah~ The downside of the assassin feature. )
The firbolg shudders as Four speaks as if in pain, but smile soon after all the same. "Possible, but not easy. Shepard had brain dogs to "care for", so may have been distracted at time. Or may have other means to detect more threatening things. Hopefully this will help." P.B takes out a small pouch, and starts sprinkling the dust over fine dust over Flynric to a song. "HmHmHmmHm~ Somebody is watching me~" She ends on the phrase pats Flynric on the head.
Song Inspiration:
Once her work is done, P.B. proudly dusts off her hands. "There. Should help, if only little. I have one other thing, but we need be closer before using that. It... in case things go wrong, it will help protect you." As she said those last words she glances briefly to Graxx, then back to the ground look ashamed for a moment. While the others made any other last minute preparations or discussion, P.B sat down to start drawing the map up again in her book, as well as some cruder copies for the rest of the party.
History: 19. (if needed to redraw ze map)
Plus Guidance: 4.
"Short of attempt to go through walls, the only direct path to the shepherd is the one. Easy to guard against. We somehow find long way round, we encounter unknown first. Not good. I... will not go other ways until shepherd is 'dealt' with." She said as she drew up the maps.
When you realize you're doing too much: Signature.
Flynric nods. ”I feel the same way. We should also take care of his new puppet before too long.”
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
"I can handle myself... so to speak." Graxx says determinedly.
(@Grx: I see what you did there... clever!)
Reinvigorated with purpose, the party gets ready and begins to move back upstairs into the Labyrinth. Fog is coming down the steps as you move up, but the party braves onward. At some point down the hallway, a good 70 feet from the portcullis that leads into the room where you first saw the shepherd, PB grants Flynric a nondetection enchantment and encourages the halfling to move ahead of the party.
(@Hydra: Let me know what exact scouting moves you are doing.)
(@Ori: You have not explored beyond what you had already drawn last time you updated your sketch. In fact, because you founf Ooguay's own version of the map, your sketch show more than what you have personally explored. Here's the latest sketch.)
(@All: If you are planning on pre-battle buffs, there is no time like now.)
Four will cast Bless on Graxx, Flynric, and Nox.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
"Man i hope they won't be able to posses sombody again. Getting caught off-guard by a former teammate isn't a pleasent surprise."
Nox pour water in her hand and cast Armor of Agathys (+5 temp hp) the water spread around her armor emitting bit of cold air close to her. 3 more Aasimar appears .
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Flynric moves forward to the gate (just looking in for now, checking specifically for any of the brain creatures first, then for the shepherd and Graxx. To be clear, I am not entering the room, just looking in from the outside to see what’s what).
Stealth: 23
Perception: 15
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(@All: In looking back, I realized I hadn't specified what level of Aid P.B had offered. She is spent a 6th to grant Herself, Nox, and Talon 25 max hp earlier. And just to re-iterate, Blessings of the Forge feature is active on her Warhammer. Since I don't think it works on shields.)
(@Superbad: Keep in mind the spell doesn't do temporary. It goes right to your max, and doesn't stack. There should be an option to override max when you click on your hp. So if you want to throw it yours, flyn's, and nox way, then by all means.)
(@Lerus: I figured as much, but I forgot to mention making copies last, so previous sketch is gone. RIp. T.T)
(@Palf: Casting that armor at its base (5 temp) level, or higher?)
(Prior to sending Flynn on his way) "Flynn. One more thing." P.B. takes out a set of platinum rings and sings softly to them. As if in response to her words, a line of elvish script glows on the rings surface briefly before fading out. She offers one ring to Flynn, and after some finagling gets the other on her own finger. "With this, if something should go wrong, you suffer not alone." She pats him on the shoulder. "Just try not lose your head." She smiles, but it quickly falters after glancing over to Graxx.
(P.B is casting (2nd level)Warding Bond on Flynnric(if accepted) or Nox(if not))
(Soon After) P.B frowns at the fog, and in her nervousness brings her hammer up so that the haft was parallel with her nose and hammer head just above the eyes. "Remaining Spirits and Members of the Jury. Grant me sight beyond sight." She intones, drawing some of the divine blessing in the hammer into her eyes. Now they burn with the bright, orange light of a forge. She takes one good look around the immediate area for any sign of hidden danger before proceeding onwards.
(P.B Casts (2nd level)See Invisibility on self, seeing... invisible things and into the ethereal plane).
(Immediately After) P.B., in consideration to Nox's comment, says something in a rough and ponderous language, takes a swig of a curious flask(holy water), and hen after grasping a shoulder spit takes the liquid on Nox. Despite her actions, the spray only leaves behind no wet feeling, but rather a strange warmth that buoys the spirit.
(P.B.'s Casts (1st level)Protection from Evil and Good on Nox, cost accounted)
As the group(minus Flynnric whose a good clip ahead for sneaky business) P.B takes up position just behind Four and presumably Graxx. The former she stays close to, and would on the odd occasion cast a wistful look in their direction, only to focus her attention back forward.
When you realize you're doing too much: Signature.
Flynric will take the ring, slipping it on his finger and smiling before leaving. “You know, there was a time when you would have wished for my death, and I yours. I much prefer this, PB.”
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Talon will cast Aid at 7th level on Flynric, Four and Graxx before they head down the hallway (30 increase in Max HP and HP increase as well.) Then just before they are to enter the doorway he will first cast mirror image on himself and then blink. Actions are taken one after the other.
Lot's of stuff ...
Graxx steps in between everyone.
"I will not be caught off guard again. Protect us with your purifying fires Tempus"
Graxx will begin concentrating on Aura of Purity.
Purifying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned.
Summing up all the buffs so we are all on the same page:
Also, PB spent some time recreating the map she lost upon death. She stared at it for so long, that its image was easy to remember even after resurrecting (OOC: It is the same image as the one linked in my previous post).
Flynric approaches the portcullis gingerly and peeks inside. Apart from the fog, the room is completely empty.
Waving the group forward, Flynric quietly checks the threshold of the doorway for any traps left by their quarry before stepping a few feet into the room.
Investigation: 20
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
The doorway and its surroundings are clear, apart from some damage taken during the previous fight. An eerie silent envelops the entire room. The fog moves slowly and heavily at about knee height (or waist height for Flynric). There is a destroyed doorway across the room, on the opposite wall, where Graxximus had been temporarily made into a sea creature. Yet another door remains closed in the northern wall.
Graxx comes into the room and looks up to the ceiling staying close to their party.
"Watch the skies. The old me could fly and come from any direction."
Perception: 20
Noticing that Flynric is not reacting to any sort of enemy or surprise, the rest of the group approaches slowly. Graxx takes the front of the line, becoming the first to step into the chamber. He looks up and finds nothing, except a not-so-tall 20-foot ceiling (you have been in rooms with much higher ceilings in this same labyrinth). Between Flynric and Graxx, you are pretty sure there is no other living thing in this first chamber.
Flynric is right at the portcullis' threshold. Four has caught up and is now right behind the halfling, and PB is right behind the warforged. Nox is next in the marching order and Talon is bringing the rear.
-> Talon's first Blink roll: 15 - the dwarf is still around.