Talon makes sure to reappear away from the nearest Water Elemental, but focuses on the Marid instead, both with his curse and with his Eldritch Blasts (Marid - CMD: 24).
Inspired by the dwarf's move, Nox attempts to hurtthe other WaterElemental and teleports far away from it (no longer grappled or restrained):
-> Water Elemental#1's WIS saving throw {DC 18}: 2 - some of the water falls back towards the pool (Water Elemental#1 - CMD: 47).
(@Grx: A 1st level Bane is enough to target all three enemies. I'll assume that this is what you meant to do.)
Graxximus picks a “safe” spot on his body to draw blood from and tries to make his own curse stick (CHA saving throw {DC 17}):
The warrior of Tempus then attacks the Marid, hitting him once and goading it into focusing any retaliation on Graxximus himself (Marid - CMD: 35). He then tries to shove the Marid down:
-> Marid's athletics check: 18 - he is not shoved.
-> Marid's WIS saving throw {DC 17} vs. Goading Attack: 11 - fully goaded.
(@Hydra: Don't forget Bless on your attack rolls. Also, your weapon's slashing damage is not magical, is it?)
Sigil also draws blood from his own body and unleashes a flurry of attacks against the closest enemy. The blade launches some droplets around, but the radiant sparks that follow force even more water to evaporate (Water Elemental#2 - CMD: 33). Without moving, Sigil turns spectral to enhance his movement capabilities.
(@Superbad: We are going with option A.)
Charles pops back up (no longer prone) and hangs his head around the corner to launch a Fireball:
-> Water Elemental#2's DEX saving throw {DC 18}: 9 - somehow, the WaterElemental burns (Water Elemental#2 - CMD: 62).
-> You can sculpt that Fireball around four allies, including yourself. Unfortunately, there are five party members within the area of effect of the spell, so someone will have to save against it. I’m rolling to determine that someone randomly (chosen by alphabetical order among possible targets: 5).
-> Talon's DEX saving throw [DC 18]: 18+ 3 (never mind, Talon is not Blessed) - Talon takes 14 fire damage.
-> I forgot the Bane die above for the Water Elemental#2's save, but it shouldn't make a difference: 3 (total of 6).
Le'gal had enough of the nonsense. She rose to her feet, coughing and hacking, yet no less determined to glare at the Marid responsible for her misfortune. Dropping her mace, she beckons and states a single word laced with power. "Approach." Whether the magic takes or not, her focus from then on between the creature and slipping a few salves and chewing on some rudimentary pain relivers to get back into proper fighting shape.
Movement: Stand Up.
Action: Healer's Healing on Self for 23 Hp regained to Le'gal. (-1 for 21)
Bonus Action: Using the Order Domain Feature: Embodiment of the Law(2/3) to cast Approach the Stand(1st level) on the Marid(DC 16 Wis Save).
Healer Feat:(2nd Option) - (9/10 uses left)
As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.
Talon will react quickly with a Shield spell. (OOC: This should make the first attack miss and make his AC effectively 23 until the start of his turn.)
This post has potentially manipulated dice roll results.
Le'gal begins patching herself up a bit while standing back up. Feeling lucky, she casts Command on her enemy in a gamble on whether it can understand her in the first place. The Marid gargles and bubbles in response, unaffected by Le'gal's trickery.
The Marid responds by shooting another jet of water towards the bugbear and then moves underwater. Even though it is not invisible anymore, seeing it underwater is still hard, as the being is an elemental as well (Sigil would know.).
DEX saving throws {DC 16} are posted below. On a fail, you take 23bludgeoning damage or half as much on a success:
Le'gal: 20 - takes full damage, is knocked prone, and is forced back against the wall.
Nox: 10 - takes full damage, is knocked prone, and is forced back 10 feet to the same spot as Le'gal.
Receiving a tortle to the face while pinned against a wall hurts. Le'gal takes another 2bludgeoning damage.
-> Graxximus may use his reaction for an attack of opportunity against the Marid as it moves underwater.
This post has potentially manipulated dice roll results.
From below, the growing rumble releases another shock wave. Water bubbles and moves in all directions, but the thunderous roar is well-aimed at Graxximus:
Graxximus's CON saving throw {DC 14}, taking 51thunder damage on a fail but no damage on a success: 15
The paladin takes a strong and sonorous wave to his entire body.
-> Concentration check {DC 26}: 28 - Bane is dropped.
(Talon, Nox, Graxximus, Sigil, and Charles are up next.)
Graxximus Reaction: Opportunity of Attack against Marid
Attack: 29 Damage: 17
Graxximus will then use Relentless Avenger to move to DH,-11
Relentless Avenger (Special)
When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction without provoking opportunity attacks.
This post has potentially manipulated dice roll results.
Talon feels a sudden surge of protective energy from Graxx. "By Graxximus hammer, you shall be repaid! Your boon to me will not go unnoticed!" Talon uses more of his innate divinity and a little extra to Inflict Wounds on the water elemental. He will then call on some cold blooded divinity to Chill Touch this elemental potentially slowing it down some.
BONUS ACTION - use 2 sorcery points to cast 5th level Inflict Wounds: Attack: 17 Damage: 36
ACTION - cast Chill Touch (on a hit the elemental's speed is reduced by 20 feet until the end of it's next turn): Attack: 23 Damage: 16
This post has potentially manipulated dice roll results.
Nox slowly get back up with the help of her staff "What a rude fellow his parent din't raise him well."
BA: Holding her wooden staff she enchant it withShillelagh Action:Toll the Dead WIS DC 18: 24 Necrotic damage. She'll move to DD-12 and make another bell appear at the Water Elemental#1 (if it down target the other one instead)
RESOLVING REACTION BEFORE START OF INITIATIVE ROUND 3
Before the Marid manages to completely disappear underwater, Graxximus stabs his watery body and flies towards the rest of the party (Marid - CMD: 52).
This post has potentially manipulated dice roll results.
Nox stands up and magically hardens her staff through a Shillelagh casting. Before engaging in close-quarter combat, she attempts to harm the farthest WaterElemental with her necrotic powers:
-> Water Elemental#1's WIS saving throw {DC 18}: 11 - the spell has no effect on the focused elemental this time.
In approaching the other Water Elemental, Graxximus engages in some healing and protecting. He heals for 50 HP and envelops Talon in a Shield of Faith.
(@Laserwhit: The attack roll on Chill Touch is for a ranged attack. You are right next to your target, hence disadvantage. Here is a second attack roll to account for that: 31 - it still hits.)
Talon thanks his companion and shows off a bit by casting a couple of spells mid-conversation. The dwarf is more successful than the tortle in his necromancy this time around and reduces the elemental next to him to a small swirl of water. Though it is small, it is still a threat (Water Elemental#2 - CMD: 111).
This post has potentially manipulated dice roll results.
Sigil slices through the elemental twice more with his glowing sword before moving to guard Nox and Talon (if the room is dark enough and the elemental survives, then any AoO is made at disadvantage).
(@Superbad: You forgot to say which objects you are animating but I'll assume you meant the ball bearings we discussed previously. Also, each animated object is their own creature and would need to be its own target for the purposes of spells, including Bless. Finally, the ball bearings don't have enough speed to reach the farthest elemental.)
(@Hydra: The room is not dark enough at the moment, because both Nox and Graxximus have Light spells on them.)
Sigil slices through the enemy just as Charles' animated ball bearings arrive to finish the job on the closest Water Elemental. Some hit their mark, some don't, and yet others splash against the water after its magic had already left... (Water Elemental#2 - CMD: 183 -> DEFEATED).
The hunter then moves to protect his allies {DD,-12}.
This post has potentially manipulated dice roll results.
The remaining WaterElemental will swim towards the closest targets, Graxximus, Talon, and Sigil, and attempt to whelm them:
-> STR saving throws {DC 15} are posted below. On a fail, you take 10bludgeoning damage, becomes grappled and restrained and is unable to breathe.
Graxximus: 24 - swims out of the way, ending up at {DF,-10};
Talon: 21 - receives full effects described above;
Sigil: 23 - swims out of the blob of water, ending up at {DC,-12}.
The elemental will then use the rest of its movement to drag Talon underwater. If it survives the flurry of incoming opportunity attacks, it ends up somewhere near the middle of the pool, with Talon a good 20 feet underwater.
-> Opportunity attacks available for Sigil, Graxximus, and all ten ball bearings.
(@Hydra: Are you sure Sigil has only taken 2 damage from his rites in this fight? Could you please recheck you HP.)
Le'gal rises back to her feet groaning and muttering curses in goblin. "No. No they not." She adds in agreement, cracking her back. "Backwaters Guppy." Instead of strolling any closer, she shouts to her companions. "No alarm. Testing Magics. Signal if need drop spell. Also. Find way to draw or light up Fish Man with water for legs. I banish next, if need." The warning given, she points to DG-11(or -12 if unable to quite see point) and says cupping a hand about her mouth, "Order in the Court." Her words -- a whisper that carried far further than it had any right too -- sweeps into the room. In the next moment beckoning, everything within 20ft radius of the point goes instantly utterly silent.
Long enough, or so she hoped for no further waves sweeping over her comrades.
Action: Le'gal Casts (2nd level)Order in the Court! at DG-11(-12, if unable).
Talon makes sure to reappear away from the nearest Water Elemental, but focuses on the Marid instead, both with his curse and with his Eldritch Blasts (Marid - CMD: 24).
Inspired by the dwarf's move, Nox attempts to hurt the other Water Elemental and teleports far away from it (no longer grappled or restrained):
-> Water Elemental#1's WIS saving throw {DC 18}: 2 - some of the water falls back towards the pool (Water Elemental#1 - CMD: 47).
(@Grx: A 1st level Bane is enough to target all three enemies. I'll assume that this is what you meant to do.)
Graxximus picks a “safe” spot on his body to draw blood from and tries to make his own curse stick (CHA saving throw {DC 17}):
The warrior of Tempus then attacks the Marid, hitting him once and goading it into focusing any retaliation on Graxximus himself (Marid - CMD: 35). He then tries to shove the Marid down:
-> Marid's athletics check: 18 - he is not shoved.
-> Marid's WIS saving throw {DC 17} vs. Goading Attack: 11 - fully goaded.
(@Hydra: Don't forget Bless on your attack rolls. Also, your weapon's slashing damage is not magical, is it?)
Sigil also draws blood from his own body and unleashes a flurry of attacks against the closest enemy. The blade launches some droplets around, but the radiant sparks that follow force even more water to evaporate (Water Elemental#2 - CMD: 33). Without moving, Sigil turns spectral to enhance his movement capabilities.
(@Superbad: We are going with option A.)
Charles pops back up (no longer prone) and hangs his head around the corner to launch a Fireball:
-> Water Elemental#2's DEX saving throw {DC 18}: 9 - somehow, the Water Elemental burns (Water Elemental#2 - CMD: 62).
-> You can sculpt that Fireball around four allies, including yourself. Unfortunately, there are five party members within the area of effect of the spell, so someone will have to save against it. I’m rolling to determine that someone randomly (chosen by alphabetical order among possible targets: 5).
-> Talon's DEX saving throw [DC 18]: 18
+ 3(never mind, Talon is not Blessed) - Talon takes 14 fire damage.-> I forgot the Bane die above for the Water Elemental#2's save, but it shouldn't make a difference: 3 (total of 6).
(Water Elementals are going next.)
DM's Screen:
6; 5
One elemental sneaks behind Graxximus as he attacks the Marid, the other tries to harm Talon:
-> Slam (melee weapon attack with Bane) vs. Graxximus: Attack: 18 Damage: 9 bludgeoning.
-> Slam (melee weapon attack with Bane) vs. Graxximus: Attack: 14
Damage: 22 bludgeoning (supposed to be 20 damage instead).-> Slam (melee weapon attack with Bane) vs. Talon: Attack: 8 Damage:
15 bludgeoning (supposed to be 13 damage instead).-> Slam (melee weapon attack with Bane) vs. Talon: Attack: 23 Damage: 8 bludgeoning.
Graxximus is hit once, as does Talon after quickly protecting himself with a Shield (reference).
-> Graxximus' concentration check on Bane {DC 10}: 11 + 4 (total of 22)- the curse persists.
(@All: I tried to be cute there with the attack rolls but it still messed up the damage rolls when I got a 4 on the Bane dice...)
(Le'gal is up next.)
Start of Turn: Heroism, 3 Temp HP regained.
Le'gal had enough of the nonsense. She rose to her feet, coughing and hacking, yet no less determined to glare at the Marid responsible for her misfortune. Dropping her mace, she beckons and states a single word laced with power. "Approach." Whether the magic takes or not, her focus from then on between the creature and slipping a few salves and chewing on some rudimentary pain relivers to get back into proper fighting shape.
Movement: Stand Up.
Action: Healer's Healing on Self for 23 Hp regained to Le'gal. (-1 for 21)
Bonus Action: Using the Order Domain Feature: Embodiment of the Law(2/3) to cast Approach the Stand(1st level) on the Marid(DC 16 Wis Save).
Healer Feat:(2nd Option) - (9/10 uses left)
As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.
When you realize you're doing too much: Signature.
Talon will react quickly with a Shield spell. (OOC: This should make the first attack miss and make his AC effectively 23 until the start of his turn.)
Lot's of stuff ...
Le'gal begins patching herself up a bit while standing back up. Feeling lucky, she casts Command on her enemy in a gamble on whether it can understand her in the first place. The Marid gargles and bubbles in response, unaffected by Le'gal's trickery.
The Marid responds by shooting another jet of water towards the bugbear and then moves underwater. Even though it is not invisible anymore, seeing it underwater is still hard, as the being is an elemental as well (Sigil would know.).
DEX saving throws {DC 16} are posted below. On a fail, you take 23 bludgeoning damage or half as much on a success:
Receiving a tortle to the face while pinned against a wall hurts. Le'gal takes another 2 bludgeoning damage.
-> Graxximus may use his reaction for an attack of opportunity against the Marid as it moves underwater.
-> Concentration checks {DC 10}:
END OF INITIATIVE ROUND 2
POOL OF WATER MAP UPDATE:
(Pyramid rumbles next.)
From below, the growing rumble releases another shock wave. Water bubbles and moves in all directions, but the thunderous roar is well-aimed at Graxximus:
Graxximus's CON saving throw {DC 14}, taking 51 thunder damage on a fail but no damage on a success: 15
The paladin takes a strong and sonorous wave to his entire body.
-> Concentration check {DC 26}: 28 - Bane is dropped.
(Talon, Nox, Graxximus, Sigil, and Charles are up next.)
REACTION POST
Graxximus Reaction: Opportunity of Attack against Marid
Attack: 29 Damage: 17
Graxximus will then use Relentless Avenger to move to DH,-11
When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction without provoking opportunity attacks.
TURN POST
Graxximus recoils from the thunderous blast and wonders what good all this armor is if he can still hurt so bad.
Movement: Graxximus will move to DE, -11.
Action: Graxximus will touch the sigil of Tempus on his chest and use Lay on Hands to recover 50 Hit Points.
Bonus Action: Graxximus will retrieve a piece of parchment and slam it into his chest casting Shield of Faith at first level onto Talon.
Talon feels a sudden surge of protective energy from Graxx. "By Graxximus hammer, you shall be repaid! Your boon to me will not go unnoticed!" Talon uses more of his innate divinity and a little extra to Inflict Wounds on the water elemental. He will then call on some cold blooded divinity to Chill Touch this elemental potentially slowing it down some.
BONUS ACTION - use 2 sorcery points to cast 5th level Inflict Wounds: Attack: 17 Damage: 36
ACTION - cast Chill Touch (on a hit the elemental's speed is reduced by 20 feet until the end of it's next turn): Attack: 23 Damage: 16
Blink roll: 18 -- Talon does NOT dissappear
Lot's of stuff ...
Nox slowly get back up with the help of her staff "What a rude fellow his parent din't raise him well."
BA: Holding her wooden staff she enchant it withShillelagh
Action: Toll the Dead WIS DC 18: 24 Necrotic damage.
She'll move to DD-12 and make another bell appear at the Water Elemental#1 (if it down target the other one instead)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
RESOLVING REACTION BEFORE START OF INITIATIVE ROUND 3
Before the Marid manages to completely disappear underwater, Graxximus stabs his watery body and flies towards the rest of the party (Marid - CMD: 52).
(@Grx: Don't forget that you are Blessed.)
Nox stands up and magically hardens her staff through a Shillelagh casting. Before engaging in close-quarter combat, she attempts to harm the farthest Water Elemental with her necrotic powers:
-> Water Elemental#1's WIS saving throw {DC 18}: 11 - the spell has no effect on the focused elemental this time.
In approaching the other Water Elemental, Graxximus engages in some healing and protecting. He heals for 50 HP and envelops Talon in a Shield of Faith.
(@Laserwhit: The attack roll on Chill Touch is for a ranged attack. You are right next to your target, hence disadvantage. Here is a second attack roll to account for that: 31 - it still hits.)
Talon thanks his companion and shows off a bit by casting a couple of spells mid-conversation. The dwarf is more successful than the tortle in his necromancy this time around and reduces the elemental next to him to a small swirl of water. Though it is small, it is still a threat (Water Elemental#2 - CMD: 111).
(Sigil and Charles are still up.)
((Straight forward post this time lol))
Charles will see Le'gal hit the wall, followed by Nox and he will casually say, "How is it out there?"
He will cast Animate Objects and will send them flying to Water Elemental #2 (the most damaged one)
Attack: 13 Damage: 6
Attack: 19 Damage: 5
Attack: 23 Damage: 8
Attack: 23 Damage: 6
Attack: 27 Damage: 5
Attack: 25 Damage: 8
Attack: 12 Damage: 8
Attack: 23 Damage: 6
Attack: 22 Damage: 5
Attack: 19 Damage: 8
If, at any point, the Water Elemental is downed, he will send the remaining ones to the other Water Elemental.
He will stay where he is at, maybe ducking around the corner, avoiding a potential water blast.
EDIT: ((Would Bless count for each of these 10 rolls? If so, I'll put them in a spoiler below. If not, ignore the spoiler))
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Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Sigil slices through the elemental twice more with his glowing sword before moving to guard Nox and Talon (if the room is dark enough and the elemental survives, then any AoO is made at disadvantage).
To Hit: 19 Damage: 12 Slashing + 8 Radiant + 5 Radiant (crit damage)
To Hit: 22 Damage: 10 Slashing + 1 Radiant
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(@Superbad: You forgot to say which objects you are animating but I'll assume you meant the ball bearings we discussed previously. Also, each animated object is their own creature and would need to be its own target for the purposes of spells, including Bless. Finally, the ball bearings don't have enough speed to reach the farthest elemental.)
(@Hydra: The room is not dark enough at the moment, because both Nox and Graxximus have Light spells on them.)
Sigil slices through the enemy just as Charles' animated ball bearings arrive to finish the job on the closest Water Elemental. Some hit their mark, some don't, and yet others splash against the water after its magic had already left... (Water Elemental#2 - CMD: 183 -> DEFEATED).
The hunter then moves to protect his allies {DD,-12}.
(The surviving Water Elemental is up next.)
The remaining Water Elemental will swim towards the closest targets, Graxximus, Talon, and Sigil, and attempt to whelm them:
-> STR saving throws {DC 15} are posted below. On a fail, you take 10 bludgeoning damage, becomes grappled and restrained and is unable to breathe.
The elemental will then use the rest of its movement to drag Talon underwater. If it survives the flurry of incoming opportunity attacks, it ends up somewhere near the middle of the pool, with Talon a good 20 feet underwater.
-> Opportunity attacks available for Sigil, Graxximus, and all ten ball bearings.
(@Hydra: Are you sure Sigil has only taken 2 damage from his rites in this fight? Could you please recheck you HP.)
(Le'gal is up next.)
When you realize you're doing too much: Signature.
Opportunity Attack:
Attack: 22 Damage: 5
Attack: 22 Damage: Unable to parse dice roll.
Attack: 23 Damage: 8
Attack: 13 Damage: 5
Attack: 11 Damage: 7
Attack: 15 Damage: 7
Attack: 16 Damage: 8
Attack: 10 Damage: 6
Attack: 14 Damage: 5
Attack: 25 Damage: 7
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP