The WaterElemental is not quick enough. Graxximus pierces, Sigil slashes, and the ball bearings travel through it. Before Talon is dragged underwater, the magical grip on him is released (Water Elemental#1 - CMD: 116 -> DEFEATED).
This post has potentially manipulated dice roll results.
Le'gal tries to balance some offence and some defense in the same spell. He produces a sphere of forced magical Silence, enveloping Graxximus, Sigil, Talon, and all ten ball bearings. The sphere digs into the pool of water a good 20 feet as well.
From somewhere being the sphere, and underwater, the Marid casts Conjure Elemental, bringing another friend into the party.
-> Initiative roll for Water Elemental#3: 16 (if it is 5 or below, it goes immediately.)
This post has potentially manipulated dice roll results.
Talon is grateful that he as not pulled into the water, knowing that he is vulnerable if he is pulled under. He will use some of his divine influence to turn Graxx into a Hulking Crab. He will try to move as far out the door as he can in order to keep stay out of trouble and keep concentration. (Is he able to get to CZ, -14? If not then DB, -12) He will then turn Le'gal into a Hulking Crab.
Concluding he has spent enough time near the water, Talon moves out of the room arriving at {CZ, -14}. Out of the Silence sphere, he taps the next contender into the ring. The sorcerer transforms a willing Le'gal into a Hulking Crab via Polymorph. The dwarf then disappears even before his companion's transformation is complete.
NOTE: There is definitely not enough space for that beast in the hallway. At the beginning of Le'gal's turn, she will take some bludgeoning damage, and must move as if squeezing into her current position. I'll also say that the transformation is not fully complete until you reach an adequate space. This is how I'm resolving it in this case. Don't count on Polymorph having a delayed release in the future.)
A new WaterElemental then appears beneath Graxximus and attempts to drag him under.
-> Graxximus' STR saving throw (DC 15): 20 - the paladin flies out of danger stopping at {DF, -9}.
The elemental swims underneath the surf once again. Graxximus is out of a reaction at the moment, so no opportunity attack this time.
(Nox, Graxximus, Sigil, Charles, and Le'gal are up next. @Ori: Please roll a d6 for bludgeoning damage at the beginning of your turn.)
"Seems magic work. Though why -- wait... I know that -- Noooo!"Is all Le'gal manages to get out when her already large body began expanding to fill the hallway. "Not. The-..." Her words cut out as her tongue and lips started changing to mandibles. Unable to stop the spell at work, she resists, and..
Wis. Save vs Talon's Polymorph(DC 18): 26.
The transformation halts as through sheer willpower, and then rapidly reverses through divine fortune. Despite needing to catch her breathe, she found the strength to glare at Talon. "For record. This." She makes a slashing motion across her throat. "Signal to end spell. Keep in mind environment too."Le'gal then steps up to DB-12, and if she is outside the radius of her spell for the verbal components at least, she pats Sigil on the shoulder and cast a 5th level Freedom of Movement.
Charles will ready his ten bullets ball bearings on the trigger of an enemy appearing. (Doesn't matter if it's the marid or water elemental)
EDIT: ((It has been brought to my attention that Animate Objects states that the creatures have blindsight to a radius of 30ft. I'm assuming that is NOT enough to "see" either the Marid or the Water Elemental. But in case it is, I will post the ten damage rolls in the spoiler below. Also, please note that if the animated objects ARE able to see the Marid, I'd rather them attack than waste a ready action. Please let me know if I need to clarify more.))
Attack/Damage Rolls:
Attack: 20 Damage: 5
Attack: 23 Damage: 8
Attack: 10 Damage: 8
Attack: 20 Damage: 6
Attack: 25 Damage: 8
Attack: 19 Damage: 8
Attack: 18 Damage: 6
Attack: 15 Damage: 8
Attack: 16 Damage: 8
Attack: 28 Damage: 12
EDIT AGAIN: On my statement above, "...note that if the animated objects ARE able to see the Marid, I'd rather...", I mean to put Marid AND the Water Elemental. I made a separate edit line so I didn't fudge the dice rolls lmao
Sigil shudders slightly as his skin becomes coated in a magical oily substance, and then steps up to the edge of the pool, ready with his sword, as if he is daring whatever’s below to approach.
This post has potentially manipulated dice roll results.
DM's Screen:
19
Without moving too far, or at all in some cases, Nox, Sigil, and Charles' ball bearings all prepare attacks in case they can spot an enemy within the next few seconds that is within range.
Graxximus looks into the pool and believes he found a spot where the water moves abruptly. He can't be sure, however. The paladin also notices something sparkle on the small piece of solid ground by the corner {DN,-8}.
(@Grx: You may attack the suspicious spot in your next turn, but unless you attack with one of the weapons listed in the section concerning underwater combat, the attack would still be at disadvantage.)
Le'gal resists his transformation, maintains his Silence sphere and provides Sigil with some Freedom of Movement.
The group cannot tell what, if anything, the Marid does this turn.
The rumbling pyramid lets another blast of thunder out from the depths of the pool. It aims at both Graxximus and Sigil, but the warriors are protected by Le'gal's sphere of Silence. They feel the air shift around them, but no real harm is caused.
Talon takes a hint from his companions and prepares a spell. His luck-dependent defensive tactics become a temporary burden, however, as Talon disappears.
The WaterElemental then appears beneath Graxximus and attempts to drag him under once again:
-> Graxximus' STR saving throw (DC 15): 21 - the paladin flies out of danger stopping at {DF, -8}.
The elemental swims underneath the surf once again.
Readied attacks by five of Charles’ ball bearings trigger on the unsuspecting elemental (please roll your attacks). The other readied attacks do not have enough range. Nox cannot see the elemental.
Graxximus and five of Charles’ ball bearings can also use their reaction to deliver an opportunity attack.
(Nox, Graxximus, Sigil, Charles, and Le'gal are up next in addition to the readied attacks/spells. @Superbad: I know you have already rolled your readied attacks. I’ll resolve them along with the opportunity attacks.)
This post has potentially manipulated dice roll results.
Sigil takes a deep breath and then dives in after the water elemental, attacking it twice as it dives back down underwater, Le’gal’s spell giving him grace in the water.
Opportunity Attack:
Attack: 27 Damage: 12
Oppertunity Attack:
To Hit: 14 Damage: 8 Slashing + 5 Radiant
@Lerus I detailed my accounting to you in the OOC chat we have
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
RESOLVING REACTIONS BEFORE START OF LE'GAL'S TURN
The Water Elemental is not quick enough. Graxximus pierces, Sigil slashes, and the ball bearings travel through it. Before Talon is dragged underwater, the magical grip on him is released (Water Elemental#1 - CMD: 116 -> DEFEATED).
Le'gal tries to balance some offence and some defense in the same spell. He produces a sphere of forced magical Silence, enveloping Graxximus, Sigil, Talon, and all ten ball bearings. The sphere digs into the pool of water a good 20 feet as well.
From somewhere being the sphere, and underwater, the Marid casts Conjure Elemental, bringing another friend into the party.
-> Initiative roll for Water Elemental#3: 16 (if it is 5 or below, it goes immediately.)
END OF INITIATIVE ROUND 3
POOL OF WATER MAP UPDATE:
NOTE: Each marker for the animated objects represents five tiny ball bearings in the same square.
(Pyramid is next)
The rumble builds up from somewhere underwater. No one knows where the Marid is exactly or that he has summoned another elemental.
(Talon is up next.)
Talon is grateful that he as not pulled into the water, knowing that he is vulnerable if he is pulled under.
He will use some of his divine influence to turn Graxx into a Hulking Crab.He will try to move as far out the door as he can in order to keep stay out of trouble and keep concentration. (Is he able to get to CZ, -14? If not then DB, -12) He will then turn Le'gal into a Hulking Crab.ACTION: cast Polymorph on
GraxximusLe'gal - turning into Hulking CrabBlink roll: 20 Talon dissappears
Lot's of stuff ...
Concluding he has spent enough time near the water, Talon moves out of the room arriving at {CZ, -14}. Out of the Silence sphere, he taps the next contender into the ring. The sorcerer transforms a willing Le'gal into a Hulking Crab via Polymorph. The dwarf then disappears even before his companion's transformation is complete.
NOTE: There is definitely not enough space for that beast in the hallway. At the beginning of Le'gal's turn, she will take some bludgeoning damage, and must move as if squeezing into her current position. I'll also say that the transformation is not fully complete until you reach an adequate space. This is how I'm resolving it in this case. Don't count on Polymorph having a delayed release in the future.)
A new Water Elemental then appears beneath Graxximus and attempts to drag him under.
-> Graxximus' STR saving throw (DC 15): 20 - the paladin flies out of danger stopping at {DF, -9}.
The elemental swims underneath the surf once again. Graxximus is out of a reaction at the moment, so no opportunity attack this time.
(Nox, Graxximus, Sigil, Charles, and Le'gal are up next. @Ori: Please roll a d6 for bludgeoning damage at the beginning of your turn.)
"Seems magic work. Though why -- wait... I know that -- Noooo!" Is all Le'gal manages to get out when her already large body began expanding to fill the hallway. "Not. The-..." Her words cut out as her tongue and lips started changing to mandibles. Unable to stop the spell at work, she resists, and..
Wis. Save vs Talon's Polymorph(DC 18): 26.
The transformation halts as through sheer willpower, and then rapidly reverses through divine fortune. Despite needing to catch her breathe, she found the strength to glare at Talon. "For record. This." She makes a slashing motion across her throat. "Signal to end spell. Keep in mind environment too." Le'gal then steps up to DB-12, and if she is outside the radius of her spell for the verbal components at least, she pats Sigil on the shoulder and cast a 5th level Freedom of Movement.
Action: Le'gal casts (5th)Freedom of Movement.
Future Rounds:
At a signal, Le'gal is ready to end Silence(no action).
When you realize you're doing too much: Signature.
Graxximus will fall back to DD,-12.
Graxximus will use the Search to try to locate the Marid.
Perception: 19
Nox ready her action to cast Toll the Dead if an enemy appears.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Charles will ready his ten
bulletsball bearings on the trigger of an enemy appearing. (Doesn't matter if it's the marid or water elemental)EDIT: ((It has been brought to my attention that Animate Objects states that the creatures have blindsight to a radius of 30ft. I'm assuming that is NOT enough to "see" either the Marid or the Water Elemental. But in case it is, I will post the ten damage rolls in the spoiler below. Also, please note that if the animated objects ARE able to see the Marid, I'd rather them attack than waste a ready action. Please let me know if I need to clarify more.))
Attack/Damage Rolls:
Attack: 20 Damage: 5
Attack: 23 Damage: 8
Attack: 10 Damage: 8
Attack: 20 Damage: 6
Attack: 25 Damage: 8
Attack: 19 Damage: 8
Attack: 18 Damage: 6
Attack: 15 Damage: 8
Attack: 16 Damage: 8
Attack: 28 Damage: 12
EDIT AGAIN: On my statement above, "...note that if the animated objects ARE able to see the Marid, I'd rather...", I mean to put Marid AND the Water Elemental. I made a separate edit line so I didn't fudge the dice rolls lmao
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Sigil shudders slightly as his skin becomes coated in a magical oily substance, and then steps up to the edge of the pool, ready with his sword, as if he is daring whatever’s below to approach.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
DM's Screen:
19
Without moving too far, or at all in some cases, Nox, Sigil, and Charles' ball bearings all prepare attacks in case they can spot an enemy within the next few seconds that is within range.
Graxximus looks into the pool and believes he found a spot where the water moves abruptly. He can't be sure, however. The paladin also notices something sparkle on the small piece of solid ground by the corner {DN,-8}.
(@Grx: You may attack the suspicious spot in your next turn, but unless you attack with one of the weapons listed in the section concerning underwater combat, the attack would still be at disadvantage.)
Le'gal resists his transformation, maintains his Silence sphere and provides Sigil with some Freedom of Movement.
The group cannot tell what, if anything, the Marid does this turn.
END OF INITIATIVE ROUND 4
POOL OF WATER MAP UPDATE:
(Pyramid is next.)
The rumbling pyramid lets another blast of thunder out from the depths of the pool. It aims at both Graxximus and Sigil, but the warriors are protected by Le'gal's sphere of Silence. They feel the air shift around them, but no real harm is caused.
(Talon is up next.)
Talon will reappear 10 feet from his current position at DB, -12 will ready an Eldritch Blast in case the Marid reappears in his line of vision.
Blink roll: 13 Talon disappears and is unable to use the readied spell.
Lot's of stuff ...
Talon takes a hint from his companions and prepares a spell. His luck-dependent defensive tactics become a temporary burden, however, as Talon disappears.
The Water Elemental then appears beneath Graxximus and attempts to drag him under once again:
-> Graxximus' STR saving throw (DC 15): 21 - the paladin flies out of danger stopping at {DF, -8}.
The elemental swims underneath the surf once again.
Readied attacks by five of Charles’ ball bearings trigger on the unsuspecting elemental (please roll your attacks). The other readied attacks do not have enough range. Nox cannot see the elemental.
Graxximus and five of Charles’ ball bearings can also use their reaction to deliver an opportunity attack.
(Nox, Graxximus, Sigil, Charles, and Le'gal are up next in addition to the readied attacks/spells. @Superbad: I know you have already rolled your readied attacks. I’ll resolve them along with the opportunity attacks.)
Sigil takes a deep breath and then dives in after the water elemental, attacking it twice as it dives back down underwater, Le’gal’s spell giving him grace in the water.
To Hit: 1 + 27
Damage: 10 Slashing + 5 Radiant
To Hit: 4 + 28
Damage: 12 Slashing + 4 Radiant
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Le'gal just makes a Dash for DD-8.
When you realize you're doing too much: Signature.