Beetle looks over at Brots before leaving, he looks a little scrapped. He reaches out and uses his Lay Handson Brots to heal 3 hp's (I think he only had 3 damage) and uses the other 2 on himslef. (If Brots had more damage I will use less on me and more on him.)
Serak: Convinced there is more to these rooms, Serak says before leaving, "Beetle, my friend, would you be so kind as to help me move some of these supplies and furniture? I feel there must be something of value in all of this. Let's turn this place upside down, as they say."
Investigation(Help): 10
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Can we start assuming everyone is searching in situations like this? Brownbeard could then do five quick rolls for everyone when it is searchin' time. I think it would save a lot of time and we'll miss less loot. No real point waiting for everyone to post "I search the rooms."
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Sure we could do that. I’ll roll for the others this time and work with the highest roll from now on
Brots Perception (Wisdom) Roll: 10
Syna Perception (Wisdom) Roll: 14
Zyltris Perception (Wisdom) Roll: 13
Searching around the cellar and finding nothing the party moves into the guard barracks. Looking under one of the beds Syna finds a small pouch belonging to a redbrand containing 16 Electrum Pieces and 13 Copper Pieces. (3 PCs get 1gp, 6sp, 3sp, 2PCs get 1gp, 6sp, 2cp)
Serak: Satisfied with the search, Serak says, "If agreed, let us head back to the supply room and investigate these other hidden doors further." After everyone else is finished in the rooms, he'll travel in formation with the others to the supply room.
Pulling out his crowbar that he forgot he had while at Halia's, he hands it to Beetle and says, "You are likely better capable than I to pry this door open. I will help you."
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
Did we find a room that has 2 entrances? If so what about Zyltris and another character going on in one side with Beetle and the others trying the other way. We might be able to surprise and/or trap anyone in there.
This post has potentially manipulated dice roll results.
I like that plan but I don’t think we know exactly where the other side of that room is yet. The 2 doors we have been talking about are in the same room on opposite walls...I think
Beetle takes the crowbar from Serak “guess I could give it a try.”
athletics check I guess? 19 with advantage from Serak helping
The party heads back towards the storeroom at the north side of the crevasse chamber. Passing his crowbar to Beetle, Serak gestures over to the hidden door nestled in the south west corner of the store. Finding the doors edges, Beetle gently press against it, unable to push it open. Drawing out Seraks crowbar, Beetle forces it into the doors frame and pulls forcefully.
Beetle Crowbar Strength Check: 5 (With Advantage)
With a loud crunch, a long crack spreads through the doors surface. The hinges hold and while the door is weakened, it fails to open. Beetle rams the crowbar in again and pulls once more.
On the second attempt the door violently cracks open. Its hinges give way and the thick wood falls loudly to the floor. In the discovered corridor, a single set of stairs leads downwards, north towards another dead end. The mangy rat that had earlier ran under the door to hide, again breaks from cover and disappears downwards disappearing into the wall again with a terrified squeak. Observing the hinges Serak notices that this door was only intended to exit into the storeroom.
This post has potentially manipulated dice roll results.
Serak: Stepping to the edge of the stairs, Serak looks down into the darkness. Swallowing loudly, he whispers nervously, "I suppose I must go have a look down there... Be ready to follow quickly, my friends."
He listens for a moment at the top of the stairs. If he hears nothing, he quietly continues while searching for traps and hidden doors. He stops at the first sign of enemies or closed doors, reporting his findings to the party.
Perception: 16
Stealth: 13
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
Heading down the stone steps with Syna, Serak is careful not to make a sound. Unlike the rest of the basement so far this corridor is lacking in light. It’s natural uneven stairway damp, a slow steady stream of water dripping down from the raw uncut stone above.
Reaching the bottom of the stairway, Syna signals for the bard to stop. A strange sound can be heard through the western wall. It’s source is hard to distinguish exactly - a frantic flapping of wings, rustling of papers, a rushing waterfall. The thick wall muffling the sound just enough.
Having mastered the art of spotting secret doors, Serak examines the wall carefully, He runs the palm of his hand gently over the rough rocky surface. The rocks texture suddenly changes. Cold damp rough rock becomes slightly dry and warmer. A long straight edge juts slightly out from the wall. Tell tale signs of another door. Very gently the bard pushes against it, but again it refuses to budge.
Serak: Returning quickly to the others, Serak says quietly, "Another hidden door at the bottom of the stairs. There was also a strange sound, but I couldn't make it out."
Turning to Beetle and handing him the crowbar once more, he says, "Same as the last door? I didn't like the sound I heard. If something is down there, it will likely hear us at the door. I say we rush in and try to surprise whatever is there. Ready, Beetle?"
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
Beetle comes down and whispers to Serak...."What if we bar this door from opening at all and go around...it seems this is the escape hatch for someone, maybe their leader, so if we seal it shut, maybe both doors and go around the other side we might be able to trap whoever it is if they run."
Serak: Handing Beetle two wedge-shaped stones, the bard says "An excellent idea, sir! If we're all agreed, I'll help you block this door and the one at the top of the stairs also. Then we can go around and see if the passages connect."
After the doors are blocked, Serak moves quickly in formation with the others to the northwestern most door.
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
Beetle uses the wedge shaped stone to seal the door shut. Then moves back to the door they pried open and seals that one shut also best they can. After he will slowly move back around to the northwestern most door.
Rollback Post to RevisionRollBack
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Beetle looks over at Brots before leaving, he looks a little scrapped. He reaches out and uses his Lay Hands on Brots to heal 3 hp's (I think he only had 3 damage) and uses the other 2 on himslef. (If Brots had more damage I will use less on me and more on him.)
Serak: Convinced there is more to these rooms, Serak says before leaving, "Beetle, my friend, would you be so kind as to help me move some of these supplies and furniture? I feel there must be something of value in all of this. Let's turn this place upside down, as they say."
Investigation(Help): 10
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Can we start assuming everyone is searching in situations like this? Brownbeard could then do five quick rolls for everyone when it is searchin' time. I think it would save a lot of time and we'll miss less loot. No real point waiting for everyone to post "I search the rooms."
"Not all those who wander are lost." - J.R.R. Tolkien
"Sure, no problem." Beetle says and starts to move stuff around.
OOC: Fine with me.
OOC: Sure we could do that. I’ll roll for the others this time and work with the highest roll from now on
Brots Perception (Wisdom) Roll: 10
Syna Perception (Wisdom) Roll: 14
Zyltris Perception (Wisdom) Roll: 13
Searching around the cellar and finding nothing the party moves into the guard barracks. Looking under one of the beds Syna finds a small pouch belonging to a redbrand containing 16 Electrum Pieces and 13 Copper Pieces. (3 PCs get 1gp, 6sp, 3sp, 2PCs get 1gp, 6sp, 2cp)
I took the 2cp one...lol, roughly 1400 more gold to plate armor...lol
Serak: Satisfied with the search, Serak says, "If agreed, let us head back to the supply room and investigate these other hidden doors further." After everyone else is finished in the rooms, he'll travel in formation with the others to the supply room.
Pulling out his crowbar that he forgot he had while at Halia's, he hands it to Beetle and says, "You are likely better capable than I to pry this door open. I will help you."
"Not all those who wander are lost." - J.R.R. Tolkien
Did we find a room that has 2 entrances? If so what about Zyltris and another character going on in one side with Beetle and the others trying the other way. We might be able to surprise and/or trap anyone in there.
I like that plan but I don’t think we know exactly where the other side of that room is yet. The 2 doors we have been talking about are in the same room on opposite walls...I think
Beetle takes the crowbar from Serak “guess I could give it a try.”
athletics check I guess? 19 with advantage from Serak helping
OOC: Correct. One door is in the North East Corner the other in the South west corner
I guess this attempt was the south west corner
The party heads back towards the storeroom at the north side of the crevasse chamber. Passing his crowbar to Beetle, Serak gestures over to the hidden door nestled in the south west corner of the store. Finding the doors edges, Beetle gently press against it, unable to push it open. Drawing out Seraks crowbar, Beetle forces it into the doors frame and pulls forcefully.
Beetle Crowbar Strength Check: 5 (With Advantage)
With a loud crunch, a long crack spreads through the doors surface. The hinges hold and while the door is weakened, it fails to open. Beetle rams the crowbar in again and pulls once more.
Beetle Crowbar Strength Check 2: 20 (With Advantage)
On the second attempt the door violently cracks open. Its hinges give way and the thick wood falls loudly to the floor. In the discovered corridor, a single set of stairs leads downwards, north towards another dead end. The mangy rat that had earlier ran under the door to hide, again breaks from cover and disappears downwards disappearing into the wall again with a terrified squeak. Observing the hinges Serak notices that this door was only intended to exit into the storeroom.
Syna moves to the fore and examines the stairs and the far wall.
Perception: 12
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Serak: Stepping to the edge of the stairs, Serak looks down into the darkness. Swallowing loudly, he whispers nervously, "I suppose I must go have a look down there... Be ready to follow quickly, my friends."
He listens for a moment at the top of the stairs. If he hears nothing, he quietly continues while searching for traps and hidden doors. He stops at the first sign of enemies or closed doors, reporting his findings to the party.
Perception: 16
Stealth: 13
"Not all those who wander are lost." - J.R.R. Tolkien
Heading down the stone steps with Syna, Serak is careful not to make a sound. Unlike the rest of the basement so far this corridor is lacking in light. It’s natural uneven stairway damp, a slow steady stream of water dripping down from the raw uncut stone above.
Reaching the bottom of the stairway, Syna signals for the bard to stop. A strange sound can be heard through the western wall. It’s source is hard to distinguish exactly - a frantic flapping of wings, rustling of papers, a rushing waterfall. The thick wall muffling the sound just enough.
Having mastered the art of spotting secret doors, Serak examines the wall carefully, He runs the palm of his hand gently over the rough rocky surface. The rocks texture suddenly changes. Cold damp rough rock becomes slightly dry and warmer. A long straight edge juts slightly out from the wall. Tell tale signs of another door. Very gently the bard pushes against it, but again it refuses to budge.
Serak: Returning quickly to the others, Serak says quietly, "Another hidden door at the bottom of the stairs. There was also a strange sound, but I couldn't make it out."
Turning to Beetle and handing him the crowbar once more, he says, "Same as the last door? I didn't like the sound I heard. If something is down there, it will likely hear us at the door. I say we rush in and try to surprise whatever is there. Ready, Beetle?"
"Not all those who wander are lost." - J.R.R. Tolkien
Beetle comes down and whispers to Serak...."What if we bar this door from opening at all and go around...it seems this is the escape hatch for someone, maybe their leader, so if we seal it shut, maybe both doors and go around the other side we might be able to trap whoever it is if they run."
Or we can do that and rush in...
Serak: Handing Beetle two wedge-shaped stones, the bard says "An excellent idea, sir! If we're all agreed, I'll help you block this door and the one at the top of the stairs also. Then we can go around and see if the passages connect."
After the doors are blocked, Serak moves quickly in formation with the others to the northwestern most door.
"Not all those who wander are lost." - J.R.R. Tolkien
Beetle uses the wedge shaped stone to seal the door shut. Then moves back to the door they pried open and seals that one shut also best they can. After he will slowly move back around to the northwestern most door.