This post has potentially manipulated dice roll results.
17, 12
Moving slowly westwards through the crevasse chamber the party crosses the sturdy wooden bridge and begins to descend the narrow stairway into the North Western corridor. The passageway ends 10 feet from the stairway, a stone wall with wooden doors on either side. Zyltris recognizes the southern door as leading back into the common room from which the redbrands had been gambling earlier. The behind the northern door a faint muffled bubbling can be heard. Otherwise the room lies still and quiet.
OOC: just want to mention, you should probably keep those rolls to yourself and we shouldn't know them cause if we were still in that room knowing that number I would probably pile barrels and crates at the door also
Beetle and Zyltris ready their hands near their swords as they slowly make their way through the northern door. The room before them appears to be a wizard's workshop. A rat scurries across the floor and takes refuge under a large central worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Being semi proficient in Arcana, Serak recognizes this set up as once designed to create magical potions - of what kind however he cannot say. Along the western wall, bookshelves are crowded with sheaves of parchment and strange-looking tomes. A door along the east wall remains tightly closed, the same fluttering noise as before muffled through the thick oak.
With the coast clear, Beetle and Zyltris beckon towards the others to follow in quietly behind them.
The party will search around the room for anything hidden...Beetle will go towards the NE door and listen....assuming the other side is the room they were heading to before.
Staying as quietly as possible, the party carefully check out the room.
Brots fascinated by the rat, heads over towards the work table and tries to coax it out with a few crumbs of rations. In the dark shadows of the table, the rats bright pink nose pokes out, whiskers twitching quickly.
Pulling a heavy tome from the bookcase, Zyltris looks for any titles of interest. Beside him, Serak has already discovered a number of texts on basic alchemy. Blowing a thick sheet of dust from the heavy book in his hands, Zyltris reads its dwarvish title aloud, "Da Kronotharem eron Urmon",before taking it aside and flicking through several pages.
Zyltris:
The Journal of Urmon. The thick tome is a journal written by the dwarf adventurer Urmon. In one section it describes the history of The Lost Mine of Phandelver and The Forge of Spells.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted.
Disaster struck when orcs swept through the North and laid waste to all in their path. A war broke out for control of the Forge of Spells,between the orcs, reinforced by evil mercenary wizards and the Human, dwarf and gnome allies. The battle destroyed much of the cavern and the location of Wave Echo Cave was lost.
Urmon also lists details of a magic mace named Lightbringer, commissioned by priests of Lathander. The gnomes and dwarves of the Phandelvers Pact were tasked with its creation but the weapon was lost when the cave was destroyed.
Giving up on the texts, Serak leaves Zyltris to his reading and heads over to the alchemy table. Syna has been holding a variety of bottle up to the light to observe their contents. Most have no value whatsoever, a small vial of gillyweed, a sprig of Rowan Berries. However three bottles in particular catch Seraks eye - one of mercury, another containing dragon bile, and a small vial of powdered nightshade. Rare ingredients with a high price if the right buyer could be found.
Beetle heads over towards the eastern door. Pressing his ear carefully against the oak surface he tries to distinguish what the panicked fluttering noise is. Straining his ears at the sound, the paladin is suprised when the fluttering suddenly stops.
Serak: More concerned about what lies beyond the door, Serak leaves the searching for later. The bard listens at the door with Beetlejuice, preparing to enter. When the sound stops, he says, "That does not bode well... Let's get in there."
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Zyltris I think with the stones wedged into the doors along the other side of the room, the plan is to use those to prevent whatever it is inside from escaping that way, trapping it in the next room when you all barge in.
OOC: Just to clear it up. Serak looks like he’s keen to get in there so I’m assuming he’d be first through the door. Beetle would be next? If Brots and Zyltris are still investigating the room then they’ll be at the back with Syna in between somewhere?
It helps to have a clear picture in these situations just so I can work out where everyone is. Even just to know who is leading the action. Not that it’ll be important every time! But it’ll mean I won’t be prompting you if it ever becomes important lol
Edit: ok lol so maybe Serak isn’t so keen after all!
OOC: Doors are scary! lol Beetle should almost always lead a door breach.
In this situation, I'd say Beetle directly in front of the door, with Zyltris and Brots to either side. Serak and Syna can stand back behind the table for cover, so they can get line of sight through the door for spells.
After we see what is there, we can decide to either defend the door or rush in.
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: I was getting that impression! Everyone was just standing waiting for the door to open by itself lol. Be so disappointing if the room was empty after all this! Let's open the door anyway to keep things moving!
Beetle takes a deep breath. With the others in position he quickly grasps at the handle and swings the door open before him. One hand reaches for his longsword as he steps into the doorframe. Before him lies a medium sized bedchamber, about 15 foot wide by 20 foot deep. The walls covered with drapes of scarlet cloth. In the south east of the room sits a tidily made bed with a wooden chest at its foot. A long line of papers lie strewn across the stone floor leading Beetles gaze to a small wooden writing desk and matching chair in the middle of the northern wall.
On the far side of the room beside the desk, a dark-bearded human male in robes struggles as he pushes against the wall in the north east corner of the room. He wears a princely ermine cloak, holding a beautiful glass staff in his free hand. Tucked into the mans arm, a stack of papers is clutched tightly. The mangy rat that has been following the party around the corridors scurries across the floor and up the mans cloak, resting on his right shoulder. The man turns, his face red underneath his black beard.
The man smiles at the paladin standing in the doorway, "Ah! Thank Azuth it's you! I was wondering when you would come. I'm glad you have finally found me!"
Beetle enters the room so his companions can follow..."Who are you?" he asks still battle ready...Beetle uses his Divine Senseability..not rusting the man...
Beetle is ready to react to any hostility with his War Caster ability (You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.)
17, 12
Moving slowly westwards through the crevasse chamber the party crosses the sturdy wooden bridge and begins to descend the narrow stairway into the North Western corridor. The passageway ends 10 feet from the stairway, a stone wall with wooden doors on either side. Zyltris recognizes the southern door as leading back into the common room from which the redbrands had been gambling earlier. The behind the northern door a faint muffled bubbling can be heard. Otherwise the room lies still and quiet.
OOC: just want to mention, you should probably keep those rolls to yourself and we shouldn't know them cause if we were still in that room knowing that number I would probably pile barrels and crates at the door also
OOC: lol that’s a good point! Usually I would, just didn’t think this time!
Beetle will carefully open the northern door and move in ready for action.
Brots will stay in the back, readying his bow and notching an arrow in case of some scary monsters.
I don't have a signature.
Zyltris will stay near Beetleto lend support
Beetle and Zyltris ready their hands near their swords as they slowly make their way through the northern door. The room before them appears to be a wizard's workshop. A rat scurries across the floor and takes refuge under a large central worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Being semi proficient in Arcana, Serak recognizes this set up as once designed to create magical potions - of what kind however he cannot say. Along the western wall, bookshelves are crowded with sheaves of parchment and strange-looking tomes. A door along the east wall remains tightly closed, the same fluttering noise as before muffled through the thick oak.
With the coast clear, Beetle and Zyltris beckon towards the others to follow in quietly behind them.
OOC: Updated dungeon map for you guys!
The party will search around the room for anything hidden...Beetle will go towards the NE door and listen....assuming the other side is the room they were heading to before.
Beetle Perception (Wisdom) Roll: 18
Brots Perception (Wisdom) Roll: 14
Serak Perception (Wisdom) Roll: 10
Syna Perception (Wisdom) Roll: 17
Zyltris Perception (Wisdom) Roll: 20
Staying as quietly as possible, the party carefully check out the room.
Brots fascinated by the rat, heads over towards the work table and tries to coax it out with a few crumbs of rations. In the dark shadows of the table, the rats bright pink nose pokes out, whiskers twitching quickly.
Pulling a heavy tome from the bookcase, Zyltris looks for any titles of interest. Beside him, Serak has already discovered a number of texts on basic alchemy. Blowing a thick sheet of dust from the heavy book in his hands, Zyltris reads its dwarvish title aloud, "Da Kronotharem eron Urmon", before taking it aside and flicking through several pages.
Zyltris:
The Journal of Urmon. The thick tome is a journal written by the dwarf adventurer Urmon. In one section it describes the history of The Lost Mine of Phandelver and The Forge of Spells.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted.
Disaster struck when orcs swept through the North and laid waste to all in their path. A war broke out for control of the Forge of Spells,between the orcs, reinforced by evil mercenary wizards and the Human, dwarf and gnome allies. The battle destroyed much of the cavern and the location of Wave Echo Cave was lost.
Urmon also lists details of a magic mace named Lightbringer, commissioned by priests of Lathander. The gnomes and dwarves of the Phandelvers Pact were tasked with its creation but the weapon was lost when the cave was destroyed.
Giving up on the texts, Serak leaves Zyltris to his reading and heads over to the alchemy table. Syna has been holding a variety of bottle up to the light to observe their contents. Most have no value whatsoever, a small vial of gillyweed, a sprig of Rowan Berries. However three bottles in particular catch Seraks eye - one of mercury, another containing dragon bile, and a small vial of powdered nightshade. Rare ingredients with a high price if the right buyer could be found.
Beetle heads over towards the eastern door. Pressing his ear carefully against the oak surface he tries to distinguish what the panicked fluttering noise is. Straining his ears at the sound, the paladin is suprised when the fluttering suddenly stops.
Now that it appears we’ve got this room isolated is there any value in some of us going around to the other side?
Serak: More concerned about what lies beyond the door, Serak leaves the searching for later. The bard listens at the door with Beetlejuice, preparing to enter. When the sound stops, he says, "That does not bode well... Let's get in there."
"Not all those who wander are lost." - J.R.R. Tolkien
Syna sets himself back but in front of the door. "I am ready to cook whatever is in there, open when your ready."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC: Zyltris I think with the stones wedged into the doors along the other side of the room, the plan is to use those to prevent whatever it is inside from escaping that way, trapping it in the next room when you all barge in.
If every bodies set to go I’ll move on
Beetle is ready
Serak: Gripping his crossbow, Serak gets into formation as the group prepares to breach the door.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Just to clear it up. Serak looks like he’s keen to get in there so I’m assuming he’d be first through the door. Beetle would be next? If Brots and Zyltris are still investigating the room then they’ll be at the back with Syna in between somewhere?
It helps to have a clear picture in these situations just so I can work out where everyone is. Even just to know who is leading the action. Not that it’ll be important every time! But it’ll mean I won’t be prompting you if it ever becomes important lol
Edit: ok lol so maybe Serak isn’t so keen after all!
OCC: I think our new SoP will be to open the door and if anything nasty appears, we defends the door and I set whatever is there on fire...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC: Doors are scary! lol Beetle should almost always lead a door breach.
In this situation, I'd say Beetle directly in front of the door, with Zyltris and Brots to either side. Serak and Syna can stand back behind the table for cover, so they can get line of sight through the door for spells.
After we see what is there, we can decide to either defend the door or rush in.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: I was getting that impression! Everyone was just standing waiting for the door to open by itself lol. Be so disappointing if the room was empty after all this! Let's open the door anyway to keep things moving!
Beetle takes a deep breath. With the others in position he quickly grasps at the handle and swings the door open before him. One hand reaches for his longsword as he steps into the doorframe. Before him lies a medium sized bedchamber, about 15 foot wide by 20 foot deep. The walls covered with drapes of scarlet cloth. In the south east of the room sits a tidily made bed with a wooden chest at its foot. A long line of papers lie strewn across the stone floor leading Beetles gaze to a small wooden writing desk and matching chair in the middle of the northern wall.
On the far side of the room beside the desk, a dark-bearded human male in robes struggles as he pushes against the wall in the north east corner of the room. He wears a princely ermine cloak, holding a beautiful glass staff in his free hand. Tucked into the mans arm, a stack of papers is clutched tightly. The mangy rat that has been following the party around the corridors scurries across the floor and up the mans cloak, resting on his right shoulder. The man turns, his face red underneath his black beard.
The man smiles at the paladin standing in the doorway, "Ah! Thank Azuth it's you! I was wondering when you would come. I'm glad you have finally found me!"
Beetle enters the room so his companions can follow..."Who are you?" he asks still battle ready...Beetle uses his Divine Sense ability..not rusting the man...
Beetle is ready to react to any hostility with his War Caster ability (You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.)