This post has potentially manipulated dice roll results.
Lucento grips the silver amulet and utters a single word in elvish (casting cantrip "Word of Radiance") -- a burst of radiance erupts outward toward both druids. Each druid must make constitution saving throw or take 1 damage.
Meanwhile, the two angelic specters continue along their arc, back toward the druids. At start of turn, each druid must make wisdom saving throw or take 3d8 radiant damage (if throw succeeds, half damage).
The southern druid casts a spell, and you can see his skin take on the tree-like, bark look you've seen on some of the others. He then swings at Lucento with his staff, but Lucento ducks out of the way in time.
The final druid - the one with the gnarled, black staff, who you saw hiding in the loading dock - takes advantage of Lucento's distraction to hit him over the head with her own staff, dealing 7 points of damage. She then runs down the hall and through a door, slamming it shut behind her.
As I see it, nobody gets an opportunity strike against her.
Both of them were badly hurt by Lucento's guardian angels. Lucento, make a CON save to see if you can keep your concentration on the spell. It's a DC 10.
Barnaby uses minor illusion to create a long dastardly looking needle which bobs and weaves a bit before bee lining for the druid’s eye stopping abruptly a half inch shy, a la Guardians of the Galaxy.
If you’d like to keep your brains inside your skull, talk now and talk fast. I want everything. Who are you guys, why are you at the winery, what have you done to the wine, how many of you are there, who’s in charge, and et...cetera...
You miss my point: You cannot even carry it. But it doesn't matter. You can advance on him menacingly, while he is pinned, and get the effect of a roll with advantage anyway. I will answer you tomorrow.
He is clearly processing slowly, trying to understand a language he does not ordinarily speak. He practically hisses, and spittle sprays all around him.
Weee, where are we from? We are from Yester Hill, and we will keep coming. . . We will destroy these and their kind. . . He looks about the winery. And you, if you are enemies of the Count!
He tries to break free from the grapple. He gives a mighty shove, but it's not enough to break the grip of two of you. He doesn't seem to have anything else to say, at the moment.
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Perception (with advantage): 10
Haha losers. Maybe if Ireena was here she would have made that Perception check.
Lucento grips the silver amulet and utters a single word in elvish (casting cantrip "Word of Radiance") -- a burst of radiance erupts outward toward both druids. Each druid must make constitution saving throw or take 1 damage.
Meanwhile, the two angelic specters continue along their arc, back toward the druids. At start of turn, each druid must make wisdom saving throw or take 3d8 radiant damage (if throw succeeds, half damage).
Edit: correct cantrip name.
Sorry, guys. Apparently you were all waiting for me! Oops.
I'll catch you up tomorrow.
The southern druid casts a spell, and you can see his skin take on the tree-like, bark look you've seen on some of the others. He then swings at Lucento with his staff, but Lucento ducks out of the way in time.
The final druid - the one with the gnarled, black staff, who you saw hiding in the loading dock - takes advantage of Lucento's distraction to hit him over the head with her own staff, dealing 7 points of damage. She then runs down the hall and through a door, slamming it shut behind her.
As I see it, nobody gets an opportunity strike against her.
Both of them were badly hurt by Lucento's guardian angels. Lucento, make a CON save to see if you can keep your concentration on the spell. It's a DC 10.
Everybody's up!
Barnaby calls out to Kif and Chubs in dwarvish, Try and restrain him now that he’s alone. Maybe we can figure out what’s going on here.
Chubs will close in and attempt to assist Kif with a grapple giving him advantage.
Ok, moving past Lucento trying to grapple athletics check 13 if I can do it with Chubs help and I get advantage here is the second roll 17
Constitution: 3
Edit: Damn.
Chubs, curiously, goes low, while Kif goes high. They tackle the shrieking druid, who screams with fury as he is brought to the floor.
You have one captured druid. For the moment, you are also out of combat.
OK, Barnaby, we got him, whatcha going to do with him now?
Barnaby uses minor illusion to create a long dastardly looking needle which bobs and weaves a bit before bee lining for the druid’s eye stopping abruptly a half inch shy, a la Guardians of the Galaxy.
If you’d like to keep your brains inside your skull, talk now and talk fast. I want everything. Who are you guys, why are you at the winery, what have you done to the wine, how many of you are there, who’s in charge, and et...cetera...
Intimidation with inspiration: 6, 8
A minor illusion can't move.
every party has a pooper
Ok. Same thing but the needle doesn’t move mr. boringpants.
Intimidation with inspiration: 18, 21
You miss my point: You cannot even carry it. But it doesn't matter. You can advance on him menacingly, while he is pinned, and get the effect of a roll with advantage anyway. I will answer you tomorrow.
You miss my point: The needle is motionless at his eye... Mr. BORINGPANTS!
Um, Mr. Boringpants?
Yeah, sorry, I was up late grading papers last night. I'll get on this. It's a bigger ask then you realized. Which is fine! But I'll get to it.
He is clearly processing slowly, trying to understand a language he does not ordinarily speak. He practically hisses, and spittle sprays all around him.
Weee, where are we from? We are from Yester Hill, and we will keep coming. . . We will destroy these and their kind. . . He looks about the winery. And you, if you are enemies of the Count!
He tries to break free from the grapple. He gives a mighty shove, but it's not enough to break the grip of two of you. He doesn't seem to have anything else to say, at the moment.