This post has potentially manipulated dice roll results.
Nobody had looked about ready to argue, likely pointing out the possible limitations of the magic based on descriptors, and increased odds of potential mishaps just in moving so large a force under it. Or maybe something else altogether. Hard to say, as he in the end just chose to close his mouth again, and following along somewhere behind the rest. No weapon or rod is in his hand however, as lingering doubt had them bound.
OOC - Marco flaps and does a little showtune dance with a top hat and cane over somewhere else so that the goblins are to busy looking at it to notice Margret. Simples!
Zurzg is leading the way and twice you stop, because the noice created by Relgalyn and Kai worries you, that you may alarm whoever is inside the castle.
Zurzg quickly jumps up the stairs and stands in front of a heavy ironbound door. Zurzg trots up to the door and knocks loudly. "Open up! Zurzg from Klarg's cave! Zurzg want in! Zurzg have big important news!" Zurzg looks round at everyone and grins, as if his plan had involved many steps and moving pieces, and had already succeeded beyond all expectations.
Suddenly a small wooden shutter opens and you hear something in Goblin:
The goblin snifs in distain at you: „Klarg dead, so you another of Yeemiks little cowards who run instead of fight? Wait here , i get him and he can vouch for you.“
Yeemik is the second of Klargs officers, the one that guarded Sildar and ran away when Klarg was dispatched.
If close enough to hear the conversation, Nobody's eyes go wide for a second. Unfortunately, whether then even think to risk an explanation, he starts chewing on a nail, and look to the ground, deep in thought.
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Nobody you are close enough to hear the Goblin talking with Zurzg, so it is save to assume that loud conversation may be overheared. Whispers? Only one way to find out 😈.
Margret suppresses a sigh after holding her breath she's recently been in this situation before but with the tiethling at hand she is, well much more nervous but not because of him but of their location she hopes Nobody will warn them if something is up.
If Otrov looks at her like she is going to say something Margret shakes her head and puts her finger in a silent shhh against her lips. Eyes pleading
"Yes! Yeemik know Zurzg! Yeemik vouch for Zurzg!" The goblin hops up and down as he replies in goblin. "But get Yeemik quickly, Zurzg scared of big animals outside, and slipped and fell in wet ground. Zurzg wet through now..."
This post has potentially manipulated dice roll results.
"Zurzg happy to see open door! Zurzg have others from cave here too..." Still talking in goblin, he beckons to the others to follow, before calmly walking into the castle. Once he has sight of the goblin that unlocked the door, Zurzg quickly draws his scimitar, slashing at them before shrieking in their face.
This post has potentially manipulated dice roll results.
Relgalyn will try and hide behind his allies, maintaining focus on the spell to hopefully keep them hidden, preparing a little distraction if it looks like one of them notices us.
(Held action: vicious mockery Dc 14 wis save 3 Psychic damage and disadvantage on their next attack. “I guess Zurzg is the better goblin after all.”)
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Everyone beside Zurzg who aproaches the castle, please give me a stealth check please.
If you go ahead with the illusion plan, please roll me an arcana check. And wich spell are you useing?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Relgalyn will use silent image to create the illusion of the natural terrain around them, altering it as they move forward.
Arcana: 4
(or not)
Stealth: 6
Otrov stealth: 13
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Stealth 9
(Wow I got a 23 on the CS roller)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody had looked about ready to argue, likely pointing out the possible limitations of the magic based on descriptors, and increased odds of potential mishaps just in moving so large a force under it. Or maybe something else altogether. Hard to say, as he in the end just chose to close his mouth again, and following along somewhere behind the rest. No weapon or rod is in his hand however, as lingering doubt had them bound.
Stealth: 20.
(And this is why I should refresh the page right before posting, seeing so many recently posted. Lol.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
(Some one want to help me so I get advantage? Or can I use Marco for that?)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I assume you are asking about the stealth roll. How would Marco be able to keep you stealthy?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](Don't know lol)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain stealth: 19
OOC - Marco flaps and does a little showtune dance with a top hat and cane over somewhere else so that the goblins are to busy looking at it to notice Margret. Simples!
Kai moves to carefully follow after the others, shaking her head slightly at the effort she is trying to take to remain quiet despite her armor.
Stealth: 2
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Zurzg is leading the way and twice you stop, because the noice created by Relgalyn and Kai worries you, that you may alarm whoever is inside the castle.
Zurzg quickly jumps up the stairs and stands in front of a heavy ironbound door. Zurzg trots up to the door and knocks loudly. "Open up! Zurzg from Klarg's cave! Zurzg want in! Zurzg have big important news!" Zurzg looks round at everyone and grins, as if his plan had involved many steps and moving pieces, and had already succeeded beyond all expectations.
Suddenly a small wooden shutter opens and you hear something in Goblin:
The goblin snifs in distain at you: „Klarg dead, so you another of Yeemiks little cowards who run instead of fight? Wait here , i get him and he can vouch for you.“
Yeemik is the second of Klargs officers, the one that guarded Sildar and ran away when Klarg was dispatched.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]If close enough to hear the conversation, Nobody's eyes go wide for a second. Unfortunately, whether then even think to risk an explanation, he starts chewing on a nail, and look to the ground, deep in thought.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Will whispering give us away?
If not, Otrov will ask what we are trying to do? Just get inside? Or force the issue?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Nobody you are close enough to hear the Goblin talking with Zurzg, so it is save to assume that loud conversation may be overheared. Whispers? Only one way to find out 😈.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret suppresses a sigh after holding her breath she's recently been in this situation before but with the tiethling at hand she is, well much more nervous but not because of him but of their location she hopes Nobody will warn them if something is up.
If Otrov looks at her like she is going to say something Margret shakes her head and puts her finger in a silent shhh against her lips. Eyes pleading
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Yes! Yeemik know Zurzg! Yeemik vouch for Zurzg!" The goblin hops up and down as he replies in goblin. "But get Yeemik quickly, Zurzg scared of big animals outside, and slipped and fell in wet ground. Zurzg wet through now..."
After a moment the hatch opens again and Zurzg sees the goblin again:
“Do you know him?“ the goblin takes a step back and a second one looks through. Zurzg you recognise her as Dramm, one of Yeemiks hunters.
You hear a higher voice:
“Yes him Zurzg, he Klargs guard, great warrior.“
the first goblin snorts in distain:
“Another of you cowards, bring him to Yurik and wait there. Grol busy now, he will call you, don‘t make trouble.“
You hear the door being unlocked and the door opens.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Zurzg happy to see open door! Zurzg have others from cave here too..." Still talking in goblin, he beckons to the others to follow, before calmly walking into the castle. Once he has sight of the goblin that unlocked the door, Zurzg quickly draws his scimitar, slashing at them before shrieking in their face.
Attack: 17
Damage: 7
Advantage due to surprise attack. And rage!
Relgalyn will try and hide behind his allies, maintaining focus on the spell to hopefully keep them hidden, preparing a little distraction if it looks like one of them notices us.
(Held action: vicious mockery Dc 14 wis save 3 Psychic damage and disadvantage on their next attack. “I guess Zurzg is the better goblin after all.”)