After finishing her meal, Neya also exchanges her gems and buys ten rations (75g gained, 5g used to purchase).
"The cult is using bold tactics, such as fabricating a ghost ship like that. But, since that method has been revealed for what it truly is, it makes me wonder what is their next move. What is their ultimate goal in the Moonsea Area?" She muses after she rejoins the rest of CRAP at the table.
Throughout the evening, the adventurers, inn staff, and the jeweler enjoy mutually beneficial transactions, simple but filling meals, and good conversation. When given some privacy, CRAP even plans a bit, both for the next few days and for the more distant future.
Utar keeps an eye out for anyone showing or hiding a sliced left ear, but it seems no patrons tonight are loyal to the Welcomers. "Unless... Kenkus don't have ears to begin with, right?" the cleric thinks to himself. They can hear, sure, but there is nothing there to be cut off to begin with...
At some point in the evening, Doozey gifts Graxx his enchanted half-plate armor, and the barbarian experiences firsthand the advent of padded armor.
Before leaving, Merv the jeweler overhears the stoutling's question and tries to be helpful: "The are a handful of alchemy shops in town if potions is what you meant by magical items. Otherwise, try your luck in any store. Some, like mine, are always willing to buy when given the opportunity to stock their shelves with an enchanted item. And then resell them for a hefty profit, of course. Another alternative is to go to the Dockside Pawn Shop. It's full of knickknacks sailors find in their many travels and then sell so they can fund their drunken nights at dockside taverns like this one." Looking around, there are indeed plenty of sailor and dockworkers in the Laughing Goblin.
Separately, noticing that Neya also transacted with the jeweler, the boy that called her into the inn/tavern looks longingly at the monk, surely expecting a few copper coins for his service.
This post has potentially manipulated dice roll results.
"Mn.Maybe." He said in response to the long road ahead for the group. "Still, He... I... If I hadn't been so stubborn and selfish, he wouldn't have even been in that mess. Without the bonding ritual in place, he's too vulnerable. And I either need to fix that, or...."
Doozey shook his head, and lowered his gaze to his soup once more; unable or unwilling to find the words.
"... Huh, uhm... uh.. Usually a bit of padding and proper armor wear helps to avoid most of it, Mr. Graxx. Might get a bit hot every now and then too, but you get used to it. Oh, and remember clean it up when you can, as much as you can. Treat your armor right, and it'll save your life more times than any weapon alone might. Or so my father used to say."
He shrugged, and then to Neya said, "Given what we found out, they're likely looking for others that might be in the area. Maybe even establish themselves as well, if not being guided by the you know what, Ms. Neya." With as much said, he finally addresses Merv with a thankful nod, and then jumped a little in his seat. "Even you? Hm... You wouldn't happen to have any that sharpen the mind in any would you? A magical item, that is to say, that's a bit on the semi-permanent side?" Hes asked of her.
"Oh..."Merv looks a bit surprised. "When I said knickknacks, I meant just that. Trinkets, bobbles... a butter knife that warms itself, a piece of clothing that never gets soiled, an adjusting lock to thwart thieves... if you are lucky, perhaps an arrow that doesn't break or even a magically sharpened dagger. What you describe sounds like something powerful wizards would fight over. If that is what you seek, you should be ready to risk your life, hand over a fortune in gold, or both. Do you know any wizards, or perhaps nobles with an adequate level of clout? That'd be your best bet."
Merv stands up to leave: "At any rate. If it is trinkets you are looking for, come see me. If you want to try your luck, go to the Dockside Pawn Shop."
Utar takes a fresh mug and sups it, mulling over Neya's questions about the cult of the dragon.
"I doubt their ultimate goal is benign. Especially given what Graxx tells us about the Drow operating with them. We were lucky to pull ourselves from that fight on the ship. We need information and we need allies."
Doozey nods, as well as show a small smile of appreciation. "I'll certainly think of you and your shop in my mind, Ms. Merv. May the rest your eve be pleasant." He tips his mug to her in a bid goodbye.
To others he adds, "I don't know about you, but I'm gonna turn in early. Just drop by my room, Mr. Graxx, and feel free to wake me about the armor. I'll run you throw the process of maintaining it, as well as few tricks it has. As for you, Mr. Utar. On the subject information, perhaps you might ask the people in the temple about 'a relic of Torm' that could be near. As well as containing your other relic." He gestures to the greatsword, if Neya should be loosely still possession of it.
"At least for a time. Better than dragging it around and getting looks for it." With that, unless there's more from the group, he finishes off his soup in one go, and then hops out of his seat to rest. For tomorrow, and the several days after promised to be very busy for the stoutling.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Neya sees the the boy's almost begging demeanor, smiles, and gives him 5 copper.
She then responds to Utar, "True, we have very little in terms of sources of intelligence. As for allies, on top of an informal agreement with the Black Fist, and we seem to only have an on-occasion relationship with the Lord's Alliance and the Emerald Enclave. Moreover, we have has fleeting encounters with agents of the Order of the Gauntlet. Not exactly a stable list at the moment."
The boy's eyes widen as he receives the coin. He smiles back at Neya and runs out of the tavern. Merv nods at Doozey and follows the boy, taking his departure as her cue.
A few more subjects are discussed at the table before the adventurers call it a night, including alliances, their enemy's strategies, and perhaps what to do with the cursed blade that the group is still carrying around. After that, the CRAPers finish a few last rounds of perry and leave to their particular rooms just as the Kenku's flute performance comes to an end. Graxx stops by Doozey's to get a few quick lessons on armor-wearing and maintenance.
(@Grx & @Ori: Go ahead and reflect the transfer of the armor suit in your respective inventories).
In the morning, the group is served a medley of boiled carrots and dried watercress, which they gather are the remains of last night's stew. Over breakfast, Utar suggests they spend the morning paying a visit to the Kelenvorites and Madman Yip over at the Valhingen Graveyard, while Neya reminds her companions of the need to stop by the Velvet Doublet festhall for lunch to report back to Dornal Whitebeard, their highest-ranking Lord's Alliance contact. Graxx reminds them all that they need to go back to the blacksmiths by the end of the day, and Doozey mentions the need to go retrieve Biscuit.
(OOC: I went by the OOC suggestion in paragraph above. Is that what you have decided or are there new plans?)
”It’s a big day folks! We get the other member of our party back. Let’s go grab Biscuit and head on over to see Yip. I know Biscuit will be glad to see Doozey!”
Doozey shakes his head, and then bows it. "I'm not so sure. I.... There's still a decision need to be made, and-..." He paused, frowning and furrowing his brow. "I need more time. J-just a day. We'll they be willing to keep him for one more day, Mr. Utar?" He asked of his half-orc companion. Hopefully after receiving some favorable news there, or perhaps regardless in a likely attempt to forestall the reunion, the stoutling suggests taking advantage of the morning to visit the kelemvorites and the madman first with both the good news, and possibly advice on how to proceed with the mind whamming statue.
"Though its a long shot, it might be the key on freeing Yip from his madness. And if not, well... As the Brother said, they are a neutral faction. So, if any are to hold on to it for safe keeping, it best be them?" He said suggestively.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Doubtless Biscuit would be welcome to stay another day at the temple."
Utar racks his brains, checking tendays against his last look at the duty roster at the temple.
"Maybe Tyree is on cooking duty... I could ask the Sister to reassign him for the day. That would make most happy. Manus worked a farm at one point... He's good with animals."
Utar clutches his amulet, casting sending directed to Sister Akht.
Be back for the dog this evening. Worried my friend is scared his friend won't be the same. Maybe a job for Tyree? Best, Utar.
Returning to the conversation Utar nods in agreement and pats the statue still wrapped in its sheet.
"I'd bet that Yip had similar treatment to Ulburto with this thing. The Kelenvorites are trying to heal him, maybe seeing the thing that inflicted the wounds would help? If we've nothing else to plan, let's say we get Graxx used to walking in armour?"
(OOC: Don't forget to hit the long rest button. Gravy can be used again).
Despite Graxx's enthusiasm, Doozey asks for a bit more time before reuniting with Biscuit. Just to be sure, Utar whips out one of the newer spells he has learned to channel Torm's blessing through, and sends a short message to Sister Ahkt. She replies:
Brother Tyree would have it no other way, and we get to keep him away from the kitchen a bit longer. Everybody wins; stay safe.
Messages relayed, the group agrees to pay the Kelemvor priests a visit. The walk to Valhingen Graveyard is becoming a familiar one, as are the Chaotic Relief Adventuring Party's faces. Upon arrival, a young acolyte runs ahead to let his seniors know of your visit. Brother Keefe is the first to respond to the boy's calls, and rushes to meet you. "It is good to see you, friends. You all seem healthy. Where is lady Villonah? How about that handsome pupper? Anyway, I am sure you are here to see Yovir, so I wanted to ask something before that happens: Did you visit you-know-who at the Velvet Doublet? Were you able to help the Alliance? I can only imagine your reliable selves did just that!" The balding man seems curious and excited. Quite a change from the dour and sallow man most of CRAP met so long ago that fateful night in the graveyard. He is even a bit chubbier now and, in his excitement, lets out a possibly accidental casting of Light hit the black hat he holds in his hands. It is bright out this morning, so he doesn't notice his own spell right away. Instead, he says to Graxx: "I see you are wearing more clothes now... good, good. That should help in battle. It is a pity that none of you kept that armor suit I gifted you back then..."
You can then see Doomguide Yovir approaching from a hundred yards away, already welcoming you to talk.
"Wait, what? Hold on a moment. You mean to tell me you had that sort of magic on your hand, and you still suggested... can they -- of course they can, w-why not use this before? Because of instead of us being left in the dark on that?" Doozey asked along the way to the Graveyard. The stoutling refrains from pressing the point regardless of the answer. But, he certainly kept the magic in mind for the next time someone suggested using his precious Gravy.
Precious Gravy...
Later on, he is motioning for Keefe to slow down. "It is good to see you as well, 'Brother Keefe'." He gives an exaggerated wink, and a brief grin just prior to his expression turning serious once more. "Villie is... has been in the care of the Blackfist. Biscuit is... recovering. We have visited the who and so forth, so no worries there. And in fact, we plan to do another visit later. And..." There's a pause in which Doozey scunches up his face, and then began counting on his fingers before finally nodding to himself. "And yes. Twice over, if'n you consider our disrupting of a few 'dragon' friends."
With that said, he cants his head at Brother Keefe. "You look different." And that's all he says in regards to the plumpness of the man prior to catching sight of Yovir. Doozey offered a wave as he pressed forward with the intent to at least meet Yovir halfway.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Utar chooses to leave Doozey's line of questioning unanswered. His abilities are not limitless, although they sometimes verge on the miraculous. Moreover they are not some parlour trick to be repeated ad nauseum for the convenience of his companions. He is a cleric of Torm, not some ambulatory instant message service.
Greeting Keefe at the graveyard, Utar extends a hand to the priest.
"Our friend's friend was returned to the road also,"
Scratching his head in thought, he adds in a flatter tone,
"I assume Drazzim is still getting some use from the armour you gifted to us."
Doozey's vocalized feeling of betrayal goes unanswered. Surely, having multiple ways of contacting distant acquaintances can only be a boon.
Noticing the approaching Doomguide, Brother Keefe quickly responds to each comment. To Doozey, the priest mentions his cautious relief in hearing that both Villonah and Biscuit are conditionally alright, and satisfaction about the group's successful interaction with his Lords' Alliance superior. He then expresses some doubt about what the stoutling could have meant by "twice over", but gladly drops it once his looks are mentioned: "Ah yes, I have been training a bit bore vigorously lately. Our mutual Velvet Doublet acquaintance may have some more hands-on orders for me soon. I am both excited and concerned." To Graxx, he says: "Speaking of which, I have been considering a new armor piece for myself. We shall see what I can come up with." To Utar, he adds: "Good, good." After Drazzim is mentioned, he continues: "And yes, the dwarf. I hope he is indeed making good use of it. I hear he and that roguish fellow that accompanied you into the crypt have joined forces in some new endeavor." Then, just before Yovir joins the conversation, Brother Keefe concludes his response to Neya: "Oh, you'll have to fill me in another time!"
Yovir then finally joins: "I welcome you back into Valhingen, adventurers. My co-commissioner of your expedition, Captain Burral, sent word last night of your success, though she offered scant details. Tell me, should we Kelemvor followers dust off our armors in preparation for an undead invasion?" He says with a smirk on his lips, already knowing the most likely answer. "Please, please, share the details of your quest. Were there any liches involved as the rumors mentioned?"
(OOC: I'll just leave this here, for your reference regarding a certain crew of pirates in the third to last paragraph).
At the mention of Rag and Drazzim, Utar wonders whether he'll need to put some feelers out on that direction as well. At least let them know about some of the connections CRAP had uncovered. If it came to it, few could swing an axe like the dwarf.
Greeting Yovir, Utar extends a hand, "Would your priests be happy to dust their armour off for a group of kobolds wearing bones? Because that was undead as it got. We did run into The Audacity though."
Rollback Post to RevisionRollBack
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After finishing her meal, Neya also exchanges her gems and buys ten rations (75g gained, 5g used to purchase).
"The cult is using bold tactics, such as fabricating a ghost ship like that. But, since that method has been revealed for what it truly is, it makes me wonder what is their next move. What is their ultimate goal in the Moonsea Area?" She muses after she rejoins the rest of CRAP at the table.
Extended Signature
Throughout the evening, the adventurers, inn staff, and the jeweler enjoy mutually beneficial transactions, simple but filling meals, and good conversation. When given some privacy, CRAP even plans a bit, both for the next few days and for the more distant future.
Utar keeps an eye out for anyone showing or hiding a sliced left ear, but it seems no patrons tonight are loyal to the Welcomers. "Unless... Kenkus don't have ears to begin with, right?" the cleric thinks to himself. They can hear, sure, but there is nothing there to be cut off to begin with...
At some point in the evening, Doozey gifts Graxx his enchanted half-plate armor, and the barbarian experiences firsthand the advent of padded armor.
Before leaving, Merv the jeweler overhears the stoutling's question and tries to be helpful: "The are a handful of alchemy shops in town if potions is what you meant by magical items. Otherwise, try your luck in any store. Some, like mine, are always willing to buy when given the opportunity to stock their shelves with an enchanted item. And then resell them for a hefty profit, of course. Another alternative is to go to the Dockside Pawn Shop. It's full of knickknacks sailors find in their many travels and then sell so they can fund their drunken nights at dockside taverns like this one." Looking around, there are indeed plenty of sailor and dockworkers in the Laughing Goblin.
Separately, noticing that Neya also transacted with the jeweler, the boy that called her into the inn/tavern looks longingly at the monk, surely expecting a few copper coins for his service.
"Mn.Maybe." He said in response to the long road ahead for the group. "Still, He... I... If I hadn't been so stubborn and selfish, he wouldn't have even been in that mess. Without the bonding ritual in place, he's too vulnerable. And I either need to fix that, or...."
Doozey shook his head, and lowered his gaze to his soup once more; unable or unwilling to find the words.
"... Huh, uhm... uh.. Usually a bit of padding and proper armor wear helps to avoid most of it, Mr. Graxx. Might get a bit hot every now and then too, but you get used to it. Oh, and remember clean it up when you can, as much as you can. Treat your armor right, and it'll save your life more times than any weapon alone might. Or so my father used to say."
He shrugged, and then to Neya said, "Given what we found out, they're likely looking for others that might be in the area. Maybe even establish themselves as well, if not being guided by the you know what, Ms. Neya." With as much said, he finally addresses Merv with a thankful nod, and then jumped a little in his seat. "Even you? Hm... You wouldn't happen to have any that sharpen the mind in any would you? A magical item, that is to say, that's a bit on the semi-permanent side?" Hes asked of her.
Mystery Roll: 12.
When you realize you're doing too much: Signature.
"Oh..." Merv looks a bit surprised. "When I said knickknacks, I meant just that. Trinkets, bobbles... a butter knife that warms itself, a piece of clothing that never gets soiled, an adjusting lock to thwart thieves... if you are lucky, perhaps an arrow that doesn't break or even a magically sharpened dagger. What you describe sounds like something powerful wizards would fight over. If that is what you seek, you should be ready to risk your life, hand over a fortune in gold, or both. Do you know any wizards, or perhaps nobles with an adequate level of clout? That'd be your best bet."
Merv stands up to leave: "At any rate. If it is trinkets you are looking for, come see me. If you want to try your luck, go to the Dockside Pawn Shop."
Utar takes a fresh mug and sups it, mulling over Neya's questions about the cult of the dragon.
"I doubt their ultimate goal is benign. Especially given what Graxx tells us about the Drow operating with them. We were lucky to pull ourselves from that fight on the ship. We need information and we need allies."
Doozey nods, as well as show a small smile of appreciation. "I'll certainly think of you and your shop in my mind, Ms. Merv. May the rest your eve be pleasant." He tips his mug to her in a bid goodbye.
To others he adds, "I don't know about you, but I'm gonna turn in early. Just drop by my room, Mr. Graxx, and feel free to wake me about the armor. I'll run you throw the process of maintaining it, as well as few tricks it has. As for you, Mr. Utar. On the subject information, perhaps you might ask the people in the temple about 'a relic of Torm' that could be near. As well as containing your other relic." He gestures to the greatsword, if Neya should be loosely still possession of it.
"At least for a time. Better than dragging it around and getting looks for it." With that, unless there's more from the group, he finishes off his soup in one go, and then hops out of his seat to rest. For tomorrow, and the several days after promised to be very busy for the stoutling.
When you realize you're doing too much: Signature.
“I guess it is time to turn in. I’ll take you up on the armor tips Doozey.”
Graxx will go with Doozey and then turn in.
Neya sees the the boy's almost begging demeanor, smiles, and gives him 5 copper.
She then responds to Utar, "True, we have very little in terms of sources of intelligence. As for allies, on top of an informal agreement with the Black Fist, and we seem to only have an on-occasion relationship with the Lord's Alliance and the Emerald Enclave. Moreover, we have has fleeting encounters with agents of the Order of the Gauntlet. Not exactly a stable list at the moment."
Extended Signature
The boy's eyes widen as he receives the coin. He smiles back at Neya and runs out of the tavern. Merv nods at Doozey and follows the boy, taking his departure as her cue.
A few more subjects are discussed at the table before the adventurers call it a night, including alliances, their enemy's strategies, and perhaps what to do with the cursed blade that the group is still carrying around. After that, the CRAPers finish a few last rounds of perry and leave to their particular rooms just as the Kenku's flute performance comes to an end. Graxx stops by Doozey's to get a few quick lessons on armor-wearing and maintenance.
(@Grx & @Ori: Go ahead and reflect the transfer of the armor suit in your respective inventories).
In the morning, the group is served a medley of boiled carrots and dried watercress, which they gather are the remains of last night's stew. Over breakfast, Utar suggests they spend the morning paying a visit to the Kelenvorites and Madman Yip over at the Valhingen Graveyard, while Neya reminds her companions of the need to stop by the Velvet Doublet festhall for lunch to report back to Dornal Whitebeard, their highest-ranking Lord's Alliance contact. Graxx reminds them all that they need to go back to the blacksmiths by the end of the day, and Doozey mentions the need to go retrieve Biscuit.
(OOC: I went by the OOC suggestion in paragraph above. Is that what you have decided or are there new plans?)
Graxx smiles...
”It’s a big day folks! We get the other member of our party back. Let’s go grab Biscuit and head on over to see Yip. I know Biscuit will be glad to see Doozey!”
Doozey shakes his head, and then bows it. "I'm not so sure. I.... There's still a decision need to be made, and-..." He paused, frowning and furrowing his brow. "I need more time. J-just a day. We'll they be willing to keep him for one more day, Mr. Utar?" He asked of his half-orc companion. Hopefully after receiving some favorable news there, or perhaps regardless in a likely attempt to forestall the reunion, the stoutling suggests taking advantage of the morning to visit the kelemvorites and the madman first with both the good news, and possibly advice on how to proceed with the mind whamming statue.
"Though its a long shot, it might be the key on freeing Yip from his madness. And if not, well... As the Brother said, they are a neutral faction. So, if any are to hold on to it for safe keeping, it best be them?" He said suggestively.
When you realize you're doing too much: Signature.
"Doubtless Biscuit would be welcome to stay another day at the temple."
Utar racks his brains, checking tendays against his last look at the duty roster at the temple.
"Maybe Tyree is on cooking duty... I could ask the Sister to reassign him for the day. That would make most happy. Manus worked a farm at one point... He's good with animals."
Utar clutches his amulet, casting sending directed to Sister Akht.
Be back for the dog this evening. Worried my friend is scared his friend won't be the same. Maybe a job for Tyree? Best, Utar.
Returning to the conversation Utar nods in agreement and pats the statue still wrapped in its sheet.
"I'd bet that Yip had similar treatment to Ulburto with this thing. The Kelenvorites are trying to heal him, maybe seeing the thing that inflicted the wounds would help? If we've nothing else to plan, let's say we get Graxx used to walking in armour?"
“Let us go then.”
Graxx will head to Yip.
(OOC: Don't forget to hit the long rest button. Gravy can be used again).
Despite Graxx's enthusiasm, Doozey asks for a bit more time before reuniting with Biscuit. Just to be sure, Utar whips out one of the newer spells he has learned to channel Torm's blessing through, and sends a short message to Sister Ahkt. She replies:
Brother Tyree would have it no other way, and we get to keep him away from the kitchen a bit longer. Everybody wins; stay safe.
Messages relayed, the group agrees to pay the Kelemvor priests a visit. The walk to Valhingen Graveyard is becoming a familiar one, as are the Chaotic Relief Adventuring Party's faces. Upon arrival, a young acolyte runs ahead to let his seniors know of your visit. Brother Keefe is the first to respond to the boy's calls, and rushes to meet you. "It is good to see you, friends. You all seem healthy. Where is lady Villonah? How about that handsome pupper? Anyway, I am sure you are here to see Yovir, so I wanted to ask something before that happens: Did you visit you-know-who at the Velvet Doublet? Were you able to help the Alliance? I can only imagine your reliable selves did just that!" The balding man seems curious and excited. Quite a change from the dour and sallow man most of CRAP met so long ago that fateful night in the graveyard. He is even a bit chubbier now and, in his excitement, lets out a possibly accidental casting of Light hit the black hat he holds in his hands. It is bright out this morning, so he doesn't notice his own spell right away. Instead, he says to Graxx: "I see you are wearing more clothes now... good, good. That should help in battle. It is a pity that none of you kept that armor suit I gifted you back then..."
You can then see Doomguide Yovir approaching from a hundred yards away, already welcoming you to talk.
"Wait, what? Hold on a moment. You mean to tell me you had that sort of magic on your hand, and you still suggested... can they -- of course they can, w-why not use this before? Because of instead of us being left in the dark on that?" Doozey asked along the way to the Graveyard. The stoutling refrains from pressing the point regardless of the answer. But, he certainly kept the magic in mind for the next time someone suggested using his precious Gravy.
Precious Gravy...
Later on, he is motioning for Keefe to slow down. "It is good to see you as well, 'Brother Keefe'." He gives an exaggerated wink, and a brief grin just prior to his expression turning serious once more. "Villie is... has been in the care of the Blackfist. Biscuit is... recovering. We have visited the who and so forth, so no worries there. And in fact, we plan to do another visit later. And..." There's a pause in which Doozey scunches up his face, and then began counting on his fingers before finally nodding to himself. "And yes. Twice over, if'n you consider our disrupting of a few 'dragon' friends."
With that said, he cants his head at Brother Keefe. "You look different." And that's all he says in regards to the plumpness of the man prior to catching sight of Yovir. Doozey offered a wave as he pressed forward with the intent to at least meet Yovir halfway.
When you realize you're doing too much: Signature.
Graxx looks down at his new armor still shining from last night maintenance directed by Doozey.
"Yes, I've had a few close calls lately... Decided it was time for a change and time to quit letting my pride get in the way." says Graxx.
Graxx smiles something he is doing more and more since being relieved of the blade's curse.
"It's doing me a lot of good. Both inside and out."
Utar chooses to leave Doozey's line of questioning unanswered. His abilities are not limitless, although they sometimes verge on the miraculous. Moreover they are not some parlour trick to be repeated ad nauseum for the convenience of his companions. He is a cleric of Torm, not some ambulatory instant message service.
Greeting Keefe at the graveyard, Utar extends a hand to the priest.
"Our friend's friend was returned to the road also,"
Scratching his head in thought, he adds in a flatter tone,
"I assume Drazzim is still getting some use from the armour you gifted to us."
"Oh, the tales we we could tell." Neya says "We lived them and we can scarcely believe them ourselves."
Extended Signature
Doozey's vocalized feeling of betrayal goes unanswered. Surely, having multiple ways of contacting distant acquaintances can only be a boon.
Noticing the approaching Doomguide, Brother Keefe quickly responds to each comment. To Doozey, the priest mentions his cautious relief in hearing that both Villonah and Biscuit are conditionally alright, and satisfaction about the group's successful interaction with his Lords' Alliance superior. He then expresses some doubt about what the stoutling could have meant by "twice over", but gladly drops it once his looks are mentioned: "Ah yes, I have been training a bit bore vigorously lately. Our mutual Velvet Doublet acquaintance may have some more hands-on orders for me soon. I am both excited and concerned." To Graxx, he says: "Speaking of which, I have been considering a new armor piece for myself. We shall see what I can come up with." To Utar, he adds: "Good, good." After Drazzim is mentioned, he continues: "And yes, the dwarf. I hope he is indeed making good use of it. I hear he and that roguish fellow that accompanied you into the crypt have joined forces in some new endeavor." Then, just before Yovir joins the conversation, Brother Keefe concludes his response to Neya: "Oh, you'll have to fill me in another time!"
Yovir then finally joins: "I welcome you back into Valhingen, adventurers. My co-commissioner of your expedition, Captain Burral, sent word last night of your success, though she offered scant details. Tell me, should we Kelemvor followers dust off our armors in preparation for an undead invasion?" He says with a smirk on his lips, already knowing the most likely answer. "Please, please, share the details of your quest. Were there any liches involved as the rumors mentioned?"
(OOC: I'll just leave this here, for your reference regarding a certain crew of pirates in the third to last paragraph).
At the mention of Rag and Drazzim, Utar wonders whether he'll need to put some feelers out on that direction as well. At least let them know about some of the connections CRAP had uncovered. If it came to it, few could swing an axe like the dwarf.
Greeting Yovir, Utar extends a hand, "Would your priests be happy to dust their armour off for a group of kobolds wearing bones? Because that was undead as it got. We did run into The Audacity though."