Elisande's face lights up as the group begins conversing with her. She is quite talkative and, with the exception of a few unique words and pronunciations, speaks much clearer than Warsh.
To Neya: "Yes! De Folk don't pay me much mind, but unlike dem, I like talkin' to Outsides like ye. How about I help ye? Deal! I'll be ye guide." She then points to one of de fourteen hovels and says: "Are ye here to feed and throw stones at de madman too? It's fun to do so. He's over dere."
To Utar: "Well, de best place for ye to look at de water is goin' to be de landin' ye just came from. It faces west, but ye can stand on some of de tall rocks dere to look in other directions."
To Graxx: "Dat is de barn. House for yan goats. We all own it. I can take ye dere."
Biscuit begins sniffing the girl. Apart from needing a good wash and some treatment for overall sickly-ness, she is just your average under-educated 12 year old peasant girl... as far as Biscuit and Doozey can tell from first impressions, that is.
After rubbing some of the canine drool from her soiled dress and giggling a bit while doing so, Elisande asks: "Where would ye like to be guided first? I can take ye to de hovels, de fire pit, de barn, or back to de landin'." Despite the question, she begins moving toward the barn first. "We'll treat ye horsies right." In a few steps, you are all facing the decrepit structure. As you walk, villagers continue to stare at first but then divert their gazes as you try to meet them with your own eyes. The barn has no doors and it is easy enough to peek inside, albeit only partially. It is largely empty but for four goats (three female, one male). The goats are as sickly as the other residents of the island. One female is unremarkable, another has an oddly short and stumpy leg, and a third one has the milky eyes of blindness. The male has only one horn. Elisande displays the animals proudly: "Come in and say hi. Ye can tie ye horsies in here too. De yan goats will keep'em company."
This post has potentially manipulated dice roll results.
Leading Glühoof to the barn, Utar notes the maladies affecting the goats, then sweeps the faces of the villagers watching them. He wonders whether there is some malnourishment going on, some essential missing from their diets.
Doozey grimaces at the sight of the goats. "Might be a matter of the feed that's been getting in. Either way, I..." He trails off there, though the troubled look lingers so long as he stared at the goats. Looking back to Elisande, he tries to put up a more pleasant expression. "You called'em Yan Goats? Is there a particular reason for that? 'nd while I cannot speak fer all me friends here, I would like to see this, uhm, madman, as you say after this? Though before that! Can you tell us anything more about'im?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Graxx voices some concern about the goats. Elisande responds with a puzzled look: "Dey look healthy 'nough to me."
Utar provides the group some comfort by communicating that, to the best of his understanding, both the people and animals in this village are likely to suffer from some food deficiencies due to their limited diet. The half-orc guesses they probably miss an essential vitamin or two, or maybe half a dozen. The animals are unlikely to eat anything but scraps and leftovers, so they probably get even less nutrients. Eager to be helpful, Elisande then lists a handful of foods that seem to be the staple in these parts: "Fish, shellfish, roots, berries, and nuts. Sum Folk eat leaves or rock soups, but dey usually get the runs aft'wards. Me favorite're de berries. Do ye Outsides have sum on ye?" Looking around, the group sees no active agriculture of any kind...
(OOC: Speaking of food, each of you should go ahead and deduct two rations from your inventories to reflect supplies used over the horseback ride and camping session.)
DM's Screen:
Random CRAP: 4
CRAP then ties up the horses within the barn, albeit hesitantly. Glühoof, Edith, and Garnet seem to not mind it (I'll assume Biscuit is not staying, but let me know otherwise). As they do, they get a better look at the inside of the barn and its inhabitants. There are no other people in the barn, but the goats follow and watch the adventuring party everywhere they go, even whenever they are outside but within the vicinity of the barn. The milky-eyed doe, in particular, seems to stay close to Graxx and follows his every move.
Doozey tells their guide where they'd like to go next. Elisande agrees, but waits until the group is finished getting their animals settled. While she waits, she clarifies: "Yan goats? Nothin' special... Dey're just yan like me, not old like ye."
(OOC: I need each of you to roll a check for me. You may choose to roll a Perception, a Survival, or an Investigation check, each with {DC 12}).
This post has potentially manipulated dice roll results.
(@Lerus: Rations deducted. Forgot to have it noted on the sheet itself, but some where taken off for being with someone else for the trip. Fixing now.)
"Huh? No? I feel quite fine actu--ohhhh!" He turns back to Elisande with a grin. "That was a tease. Good one! Not that I'm not old, or not proud to be old. Just means I'm one day closer to being able to visit some of the family over on the other side. Even a few uncles and cousins I was only able to hear about in stories." He admits casually, and looks for a second, smiling wistfully. "It's a bit morbid, but... I look forward to seeing them. THOUGH, not before my business here on this side is done of course. Still gotta news to deliver! Not to mention helping out your folk, if'n we can." He said, attempting to pat the littler girl's head near the end.
Biscuit trots along behind the group, but is never far from Elisander. At one point he even lowers his head along the way, readying to rush forward and scoop up and onto his back. A sharp, warning look from Doozey puts an end to the plan, though he whimpers after in complaint.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As Doozey speaks a bit about his family, Elisande pays close attention: "Do ye really think ye can see dem aft'wards? I want to see me parents too... I hope dey're waitin' for me like ye family is waitin' for ye. Where dey go to wait?" Her train of thought is interrupted by a loud stomach growl: "I still wish ye had sum berries on ye. Or maybe sum of dose onias I had dat one time... dey 'ere stingy..."
As the girl converses with Doozey and Biscuit, the members of CRAP passively listens while taking a closer look around the barn. The somber topic of conversation causes a nagging sensation on most adults in the room, to the point they find themselves momentarily unable to focus on anything else. Neya is the only one able to filter the saddening distraction as she looks up at the ceiling. Utar has the awareness to notice it, and quickly calls a prayer to guide her gaze. The monk catches a momentary light reflection and turns to meet it. One of the beams inside the barn has the word "Audacity" painted on it in badly faded gold paint. Taking a wider look, Neya notices that the barn is made from various flotsam washed up from the sea, including the curved wood of what can only be some sort of water vessel. If she had to guess by judging by the length and shape of these planks, she'd say they used to belong to some sort of longboat used to come ashore from a much bigger ship.
The rest of CRAP can only see what is in front of them, as their attention is divided. Apart from the goats, there are a number of items laying around: heavy sacks of grain, a barrel full of rusted tools, and several bales of hay.
This post has potentially manipulated dice roll results.
"Eh... I might have a few on hand, if only fer me health. They're usually the first go, seeing as perserving them is always a hassle. What with being on the road so much, and have the wannabe owlbearl with me all the time at that." Doozey jest and does not recant even as Biscut growls lowly at him for a moment. As he stops to fish around in his pack's ration section, he carries on by saying, "As fer the other thing, I really do. Big Mama and the first born created a place for us youngers on this side to meet on theirs. Much like many of the other gods, though not quite beautiful in its simplicity." He glances back with a girn.
"Or so old Grandpa Rookus used to say. Heheh. Not to say that non-halflings don't sometimes find their final rest there, mind you, but that's neither here nor there. Now, I wouldn't bet on them waitin' on ya per se. But certainly worrying over ya, 'nd hoping the best fer ya from the otherside now again. But it's a common truth that everyone comes and everyone goes when its time. So, no need to rush, or worry overly much over. Instead, and this is more a common truth of the Redfoot Clan, so take it, uh... I forget the words, but believe as much of it as you wish of this. Seeing as the time will always be limited on this side, it's best to make the most of it while ya can, share joy where ya can, and, ya know, protect that joy -- that light when ya can; especially when it comes to others. For in doing so, yours may dim when things get hard, but never need you fear it going out. So in sharing it, so to shall it be shared in kind, 'nd keep ya strong."
At last he takes out a pouch of peculiar green berries far sweeter and tastier than they had any right to be. "Here we are. I was saving these fer a rainy day, being a going away present from a friend in me Order... but seeing as it'll storm soon, I suppose today is as good as any." He passes the pouch over to Elisande with a bright grin.Though it dims quickly to a ghost of itself as Doozey finishes on a somber note. "As fer where they wait, 'fraid the answer is always different for different groups of people. But you'll see 'em again someday, and no sooner than when its time. So, try not to trouble them overly much with worry over them, when ya should be focus on make'n 'em happy by keep'n that light in ya lit."
(For reasons, gonna mark off another day's ration in regards to the berries.)
Insight: 17(if needed to see how much of Doozey's 'nonsense' is actually resonating.) (Halfling Lucky!: 6.)
"I'm sorry to change the subject, but this barn looks like it has seen a number of repairs on it. Some of it is salvaged pieces. Do you happen to know how long it has been standing, or do you know someone who knows?" Neya asks, examining the no-longer nautical boards and beams.
Elisande listens to Doozey, paying close attention to each of his words. "Well, I hope dey are waitin' for me wherever it may be. We orphans stick together. Me and ye, mister!" She giggles and pulls on Doozey's clothes until he gives her some of his berries. She gobbles them right up, with the voraciousness of someone who hasn't eaten in days.
Doozey can tell that the girl did not hear any of what he said after giving her the fruit. Even all that came before the gesture was mostly lost on the young one, likely due to a mixture of a lack of both vocabulary and interest in long-winded speeches. She is quite thankful and genuine, though. As far as he can tell, she is truly trying to be helpful and informative. However, the halfling also picks up on a hint of self-interest in there. She likely wants something from the group. Perhaps it was the berries, perhaps something else.
After eating, she answers Neya: "Don't know... dis 'ere barn is older than me... much older. May be even older dan 'im," she points at Doozey. "When Folk have questions, dey ask Ulburto. He's de one in charge of de village. He doesn't like Outsides, though."
She turns around to face everyone: "Ready to see de lunaman?"
(OOC: Neya can go ahead and make a History check. If she has mentioned her discovery to others, they can also make a roll.)
Doozey sighs, but when he lifts his head again, a crooked smile touches the corner of his lips. Aside from this, he decides to keep the girl's hidden angle quiet to himself, and simply gave a nod. Whatever it was, it could be no worse than maybe a request to get off the island at best. Right? "To the lunaman. And then maybe after, we can figure out how to get this Ulaman to speak with us. Or at least pay the proper respects for "invading" their territory, even if it'll be a bit haphazard at this point." He says casually.
(@All: And yes, Doozey has already gotten the man's name wrong.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
For a moment, Neya catches another glimpse of the word "Audacity" on the ceiling, but that sparks no memory.
(OOC: I'll assume Neya is keeping that piece of info to herself for now).
After patting their horses and letting them rest, the group leaves the barn and walks toward their next stop. It is a short walk, but they can already see that the clouds up above are getting thicker and darker. The light mist-like rain from earlier has now picked up and formed a drizzle. One could easily mistake this early afternoon for dusk.
Elisande passes a bunch of hovels and some old folk cooking at the fire pit on the way to the madman. While walking, she engages in small talk: "Our island has no name, 'nd de village's just dat, de Village. Folk've lived 'ere since de beginnin' of time, Ulburto says. Outsides sometimes come, but n'ver stay long. Folk don't like dem to anyway, but I do. I like Outsides. Do ye like me too?"
Soon enough, she delivers CRAP to one of the hovels at the outer limit of the rough circle of structures formed around the fire pit. This hovel has collapsed in upon itself, leaving only a small area where one wall leans against another. This provides a central patch of floor some protection from the rain. Empty food bowls and fish bones are scattered about, making it difficult to approach unheard. Elisande keeps up her guide duties: “Das me house before me mudder 'nd vater were taken by de chill fever. Now we keep de lunaman dere.”
A man in damaged clothes and bandages sits on the floor, surrounded by three loose flat stones. He seems a bit hurt, but not too seriously so. Some blood has caked over spots in his body and clothes. He twitches a lot and looks around frantically like he hears voices no one else hears. He remains silent for now. Elisande picks up some rocks and offers them to the group: "Well, 'ere. Ye can go first."
Elisande's face lights up as the group begins conversing with her. She is quite talkative and, with the exception of a few unique words and pronunciations, speaks much clearer than Warsh.
To Neya: "Yes! De Folk don't pay me much mind, but unlike dem, I like talkin' to Outsides like ye. How about I help ye? Deal! I'll be ye guide." She then points to one of de fourteen hovels and says: "Are ye here to feed and throw stones at de madman too? It's fun to do so. He's over dere."
To Utar: "Well, de best place for ye to look at de water is goin' to be de landin' ye just came from. It faces west, but ye can stand on some of de tall rocks dere to look in other directions."
To Graxx: "Dat is de barn. House for yan goats. We all own it. I can take ye dere."
Biscuit begins sniffing the girl. Apart from needing a good wash and some treatment for overall sickly-ness, she is just your average under-educated 12 year old peasant girl... as far as Biscuit and Doozey can tell from first impressions, that is.
After rubbing some of the canine drool from her soiled dress and giggling a bit while doing so, Elisande asks: "Where would ye like to be guided first? I can take ye to de hovels, de fire pit, de barn, or back to de landin'." Despite the question, she begins moving toward the barn first. "We'll treat ye horsies right." In a few steps, you are all facing the decrepit structure. As you walk, villagers continue to stare at first but then divert their gazes as you try to meet them with your own eyes. The barn has no doors and it is easy enough to peek inside, albeit only partially. It is largely empty but for four goats (three female, one male). The goats are as sickly as the other residents of the island. One female is unremarkable, another has an oddly short and stumpy leg, and a third one has the milky eyes of blindness. The male has only one horn. Elisande displays the animals proudly: "Come in and say hi. Ye can tie ye horsies in here too. De yan goats will keep'em company."
Leading Glühoof to the barn, Utar notes the maladies affecting the goats, then sweeps the faces of the villagers watching them. He wonders whether there is some malnourishment going on, some essential missing from their diets.
Medicine 13
Graxx looks at Edith then at the goats then at the others. Very concerned he says to CRAP.
"Are those goats going to get our horses sick?" Says Graxx.
Doozey grimaces at the sight of the goats. "Might be a matter of the feed that's been getting in. Either way, I..." He trails off there, though the troubled look lingers so long as he stared at the goats. Looking back to Elisande, he tries to put up a more pleasant expression. "You called'em Yan Goats? Is there a particular reason for that? 'nd while I cannot speak fer all me friends here, I would like to see this, uhm, madman, as you say after this? Though before that! Can you tell us anything more about'im?"
When you realize you're doing too much: Signature.
Graxx voices some concern about the goats. Elisande responds with a puzzled look: "Dey look healthy 'nough to me."
Utar provides the group some comfort by communicating that, to the best of his understanding, both the people and animals in this village are likely to suffer from some food deficiencies due to their limited diet. The half-orc guesses they probably miss an essential vitamin or two, or maybe half a dozen. The animals are unlikely to eat anything but scraps and leftovers, so they probably get even less nutrients. Eager to be helpful, Elisande then lists a handful of foods that seem to be the staple in these parts: "Fish, shellfish, roots, berries, and nuts. Sum Folk eat leaves or rock soups, but dey usually get the runs aft'wards. Me favorite're de berries. Do ye Outsides have sum on ye?" Looking around, the group sees no active agriculture of any kind...
(OOC: Speaking of food, each of you should go ahead and deduct two rations from your inventories to reflect supplies used over the horseback ride and camping session.)
DM's Screen:
Random CRAP: 4
CRAP then ties up the horses within the barn, albeit hesitantly. Glühoof, Edith, and Garnet seem to not mind it (I'll assume Biscuit is not staying, but let me know otherwise). As they do, they get a better look at the inside of the barn and its inhabitants. There are no other people in the barn, but the goats follow and watch the adventuring party everywhere they go, even whenever they are outside but within the vicinity of the barn. The milky-eyed doe, in particular, seems to stay close to Graxx and follows his every move.
Doozey tells their guide where they'd like to go next. Elisande agrees, but waits until the group is finished getting their animals settled. While she waits, she clarifies: "Yan goats? Nothin' special... Dey're just yan like me, not old like ye."
(OOC: I need each of you to roll a check for me. You may choose to roll a Perception, a Survival, or an Investigation check, each with {DC 12}).
Perception: 10
Extended Signature
Gripping his amulet, Utar invokes Torm's aid (guidance), gently touching Neya's shoulder as he passes.
Adding 2 to her perception check. Before casting his own eyes around.
Survival 6.
(OOC Hopefully Graxx and Doozey can roll better.)
"Oof! You want some salve for that one, Doozey?" Neya asks with a chuckle.
Extended Signature
OOC: Rations deducted.
Survival: 7
Edit: Oh dear.
(@Lerus: Rations deducted. Forgot to have it noted on the sheet itself, but some where taken off for being with someone else for the trip. Fixing now.)
Perception: 9, if at advantage from Biscuit's help: 18.
"Huh? No? I feel quite fine actu--ohhhh!" He turns back to Elisande with a grin. "That was a tease. Good one! Not that I'm not old, or not proud to be old. Just means I'm one day closer to being able to visit some of the family over on the other side. Even a few uncles and cousins I was only able to hear about in stories." He admits casually, and looks for a second, smiling wistfully. "It's a bit morbid, but... I look forward to seeing them. THOUGH, not before my business here on this side is done of course. Still gotta news to deliver! Not to mention helping out your folk, if'n we can." He said, attempting to pat the littler girl's head near the end.
Biscuit trots along behind the group, but is never far from Elisander. At one point he even lowers his head along the way, readying to rush forward and scoop up and onto his back. A sharp, warning look from Doozey puts an end to the plan, though he whimpers after in complaint.
When you realize you're doing too much: Signature.
As Doozey speaks a bit about his family, Elisande pays close attention: "Do ye really think ye can see dem aft'wards? I want to see me parents too... I hope dey're waitin' for me like ye family is waitin' for ye. Where dey go to wait?" Her train of thought is interrupted by a loud stomach growl: "I still wish ye had sum berries on ye. Or maybe sum of dose onias I had dat one time... dey 'ere stingy..."
As the girl converses with Doozey and Biscuit, the members of CRAP passively listens while taking a closer look around the barn. The somber topic of conversation causes a nagging sensation on most adults in the room, to the point they find themselves momentarily unable to focus on anything else. Neya is the only one able to filter the saddening distraction as she looks up at the ceiling. Utar has the awareness to notice it, and quickly calls a prayer to guide her gaze. The monk catches a momentary light reflection and turns to meet it. One of the beams inside the barn has the word "Audacity" painted on it in badly faded gold paint. Taking a wider look, Neya notices that the barn is made from various flotsam washed up from the sea, including the curved wood of what can only be some sort of water vessel. If she had to guess by judging by the length and shape of these planks, she'd say they used to belong to some sort of longboat used to come ashore from a much bigger ship.
The rest of CRAP can only see what is in front of them, as their attention is divided. Apart from the goats, there are a number of items laying around: heavy sacks of grain, a barrel full of rusted tools, and several bales of hay.
"Eh... I might have a few on hand, if only fer me health. They're usually the first go, seeing as perserving them is always a hassle. What with being on the road so much, and have the wannabe owlbearl with me all the time at that." Doozey jest and does not recant even as Biscut growls lowly at him for a moment. As he stops to fish around in his pack's ration section, he carries on by saying, "As fer the other thing, I really do. Big Mama and the first born created a place for us youngers on this side to meet on theirs. Much like many of the other gods, though not quite beautiful in its simplicity." He glances back with a girn.
"Or so old Grandpa Rookus used to say. Heheh. Not to say that non-halflings don't sometimes find their final rest there, mind you, but that's neither here nor there. Now, I wouldn't bet on them waitin' on ya per se. But certainly worrying over ya, 'nd hoping the best fer ya from the otherside now again. But it's a common truth that everyone comes and everyone goes when its time. So, no need to rush, or worry overly much over. Instead, and this is more a common truth of the Redfoot Clan, so take it, uh... I forget the words, but believe as much of it as you wish of this. Seeing as the time will always be limited on this side, it's best to make the most of it while ya can, share joy where ya can, and, ya know, protect that joy -- that light when ya can; especially when it comes to others. For in doing so, yours may dim when things get hard, but never need you fear it going out. So in sharing it, so to shall it be shared in kind, 'nd keep ya strong."
At last he takes out a pouch of peculiar green berries far sweeter and tastier than they had any right to be. "Here we are. I was saving these fer a rainy day, being a going away present from a friend in me Order... but seeing as it'll storm soon, I suppose today is as good as any." He passes the pouch over to Elisande with a bright grin.Though it dims quickly to a ghost of itself as Doozey finishes on a somber note. "As fer where they wait, 'fraid the answer is always different for different groups of people. But you'll see 'em again someday, and no sooner than when its time. So, try not to trouble them overly much with worry over them, when ya should be focus on make'n 'em happy by keep'n that light in ya lit."
(For reasons, gonna mark off another day's ration in regards to the berries.)
Insight: 17(if needed to see how much of Doozey's 'nonsense' is actually resonating.)
(Halfling Lucky!: 6.)
When you realize you're doing too much: Signature.
"I'm sorry to change the subject, but this barn looks like it has seen a number of repairs on it. Some of it is salvaged pieces. Do you happen to know how long it has been standing, or do you know someone who knows?" Neya asks, examining the no-longer nautical boards and beams.
Extended Signature
Elisande listens to Doozey, paying close attention to each of his words. "Well, I hope dey are waitin' for me wherever it may be. We orphans stick together. Me and ye, mister!" She giggles and pulls on Doozey's clothes until he gives her some of his berries. She gobbles them right up, with the voraciousness of someone who hasn't eaten in days.
Doozey can tell that the girl did not hear any of what he said after giving her the fruit. Even all that came before the gesture was mostly lost on the young one, likely due to a mixture of a lack of both vocabulary and interest in long-winded speeches. She is quite thankful and genuine, though. As far as he can tell, she is truly trying to be helpful and informative. However, the halfling also picks up on a hint of self-interest in there. She likely wants something from the group. Perhaps it was the berries, perhaps something else.
After eating, she answers Neya: "Don't know... dis 'ere barn is older than me... much older. May be even older dan 'im," she points at Doozey. "When Folk have questions, dey ask Ulburto. He's de one in charge of de village. He doesn't like Outsides, though."
She turns around to face everyone: "Ready to see de lunaman?"
(OOC: Neya can go ahead and make a History check. If she has mentioned her discovery to others, they can also make a roll.)
History: 14
"Yes, I'd say it's time we speak with the lunaman."
Extended Signature
Graxx hates to leave his new friend in Edith behind but he knows it's for the best. He walks over to her.
"I'll be right back after the storm passes girl."
Graxx walks over to the others.
"Yes, let's talk to this lunaman and then after seek out Ulburto." says Graxx.
Utar tickles Glühoof's nose as he leaves him behind in the barn.
"In my mother's stories, this was the point when Glühoof always had himself a little adventure. Take it easy until I get back."
Doozey sighs, but when he lifts his head again, a crooked smile touches the corner of his lips. Aside from this, he decides to keep the girl's hidden angle quiet to himself, and simply gave a nod. Whatever it was, it could be no worse than maybe a request to get off the island at best. Right? "To the lunaman. And then maybe after, we can figure out how to get this Ulaman to speak with us. Or at least pay the proper respects for "invading" their territory, even if it'll be a bit haphazard at this point." He says casually.
(@All: And yes, Doozey has already gotten the man's name wrong.)
When you realize you're doing too much: Signature.
For a moment, Neya catches another glimpse of the word "Audacity" on the ceiling, but that sparks no memory.
(OOC: I'll assume Neya is keeping that piece of info to herself for now).
After patting their horses and letting them rest, the group leaves the barn and walks toward their next stop. It is a short walk, but they can already see that the clouds up above are getting thicker and darker. The light mist-like rain from earlier has now picked up and formed a drizzle. One could easily mistake this early afternoon for dusk.
Elisande passes a bunch of hovels and some old folk cooking at the fire pit on the way to the madman. While walking, she engages in small talk: "Our island has no name, 'nd de village's just dat, de Village. Folk've lived 'ere since de beginnin' of time, Ulburto says. Outsides sometimes come, but n'ver stay long. Folk don't like dem to anyway, but I do. I like Outsides. Do ye like me too?"
Soon enough, she delivers CRAP to one of the hovels at the outer limit of the rough circle of structures formed around the fire pit. This hovel has collapsed in upon itself, leaving only a small area where one wall leans against another. This provides a central patch of floor some protection from the rain. Empty food bowls and fish bones are scattered about, making it difficult to approach unheard. Elisande keeps up her guide duties: “Das me house before me mudder 'nd vater were taken by de chill fever. Now we keep de lunaman dere.”
A man in damaged clothes and bandages sits on the floor, surrounded by three loose flat stones. He seems a bit hurt, but not too seriously so. Some blood has caked over spots in his body and clothes. He twitches a lot and looks around frantically like he hears voices no one else hears. He remains silent for now. Elisande picks up some rocks and offers them to the group: "Well, 'ere. Ye can go first."
"Erm, thanks Elisande... These really are some... Nice rocks."
Utar takes the rocks in his hands, looking them over.
"Do you... often throw rocks at the Lunaman?"