Utar grabs his amulet once more a prays a different prayer this time. A flash of light shoots from his clenched fist, ripping through the air as well as the floating tiny spiders. The closest priestess is hit on her right clavicle. She screams in pain and notices that a sparkle of light is left attached to her shoulder and neck area (Drow Priestess #2 takes 16 radiant damage).
Graxx continues to yell at and fight against Belarax. He brings his sword down vertically but the fellow Sky Pony blocks it with his own weapon. Graxx twists and turns, this time slicing horizontally across Belarax's waist. The cultist is not fast enough and Graxx's blade cuts right through his entire body like butter. He looks at Graxx and says: "Tempus... why do you choose the traitor?" His upper half falls to the ground but his legs remain up straight (Greatsword Cultist #2 takes 24 magical slicing and radiant damage and is DEFEATED).
(Luck rolls so far: Bad luck: 8; Neutral: 4; Good luck: 2)
In the distance, you see another handful of cultists walking into the woods. This is the same patch of woods you saw the non-fighting villagers (older, injured, children) fleeing into just before the invasion started.
Utar believes he understands the rhythm of these daggers' attacks. He once again blocks the one pestering him with his shield. The other floating dagger carves a significant chunk off the remaining Creature of the Wood. Its flesh falls bubbly and dead on the ground (Creature of the Wood #1 takes 9 piercing damage).
The priestesses then advance a bit to {CM26} and {CL26}, just enough to entrap the nearest enemies in their Cloud of Tiny Floating Spiders:
-> Two WIS saving throws per trapped character {DC 13}:
Graxx: 13, 10
Utar: 7, 15
Two damage rolls: 10, 11 necrotic
Both Graxx and Utar are able to swat away many of the tiny floating spiders, but avoiding all proves to be an impossible task. The barbarian manages to remain up right (Graxx takes 13 necrotic damage), but the cleric falls to his knees (Utar takes 13 necrotic damage and becomes unconscious, incapacitated, prone and must begin rolling DEATH saving throws in his turn).
Ulburto is engaged with the cultist to the south, helping Neya fight the man.
-> The first attack against the remaining Shortsword Cultist can benefit from a help action.
-> The Drow Priestesses not marked by Doozey still suffers from the aftermath of Guiding Bolt.
-> The Priestesses also each take the dodge action.
This post has potentially manipulated dice roll results.
Seeing Utar go down, Neya decides that the fight needs to end quickly and unleashes a torrent of attacks against the sword-slinging figure in front of her to clear the way to get to the priestesses beyond.
Quarterstaff (two-handed with Ulberto's help): Attack: 24 Damage: 12
Extra Quarterstaff Attack: 8 Damage: 6
Bonus: Flurry of blows (1 Ki point)
Unarmed Attack: 8 Damage: 9
Unarmed Attack: 23 Damage: 8
She then runs up to drow priestess #2 braving the many spectral spiders and pummels her (using unarmed attacks). (DA roll if needed for second unarmed attack 9)
This post has potentially manipulated dice roll results.
"No,no,no!" Doozey clamors onto his feet once more and looked on in disbelief. When the better angle only further solidifies the truth in his eyes, he started rubbing his head furiously and mumbling to himself. Just before increasingly shaky legs gave out, a demanding bark from Biscuit brings him back. ".... No. It's not too late." He mutters, leveling the crossbow once more upon his original target.
In as much an attempt to distract the spider priestesses as it was another signal to Biscuit, the stoutling lets out another shrill sounding whistle after loosing the bolt. Biscuit hesitated for a moment, but soon got low to the ground and tried to hide among the ruins, awaiting his chance to strike..
Neya's next attack it parried by the cultist's blade, but the monk uses the resulting momentum to crack the other end of her quarterstaff on the man's jaw (Shortsword Cultist #1 takes 7 bludgeoning damage and is DEFEATED).
The monk then braves the double spider clouds in an attempt to rush one of the priestesses (She has to use all of her movement to reach {CM25} because of the spells' difficult terrain feature):
Neya does her best to shield herself but still feels the foul magic take away her life force (Neya takes 13 necrotic damage). Regardless, she reaches her target and delivers a jab and an uppercut to the priestess that still shines with Utar's holy magic. Neya guesses these unholy spider followers are not up to a good hand-to-hand fight (Drow Priestess #2 takes 12 bludgeoning damage and is DEFEATED).
Doozey notices a downed Utar and tries to put an end to the fight. Good thing that there is only one real enemy left nearby. The hunter aims at her and shoots another crossbow bolt, which are quickly becoming quite scarse. Unfortunately, that is another miss for the halfling.
Biscuit backtracks a bit, hiding behind a hovel's walls. As best as the dog can sense it, he is indeed unnoticed by the enemy.
This post has potentially manipulated dice roll results.
"HEAL HIM!" Graxx shouts at the youngest Crone standing above Utar!
Graxx moves to finish the fight by stepping up to CL,25(if incorrect please correct). He unleashes his fury on the lone Drow priestess with Great Weapon Master and Recklessness.
Graxx yells at the nearby crone but gets no immediate response from her. Deciding CRAP is best served by ending this fight, the barbarian begins to advance toward the surviving priestess but is assailed by her floating spiders, as is Utar:
-> WIS saving throw {DC 13}, Damage: 14 necrotic
Graxx: 15
Utar: 8
The tiny spiders bring Utar a bit closer to death (Utar's DEATH saving throws - successes: 0; failures: 1). Graxx is able to reach his target, but just barely (Graxx takes 7 necrotic damage).
With difficulty, the barbarian swings his blade twice, relying both on Tempus and some dumb luck to guide at least one of his attacks. They do, and the last enemy in the immediate vicinity falls (Drow Priestess #1 takes 32 magical slashing and radiant damage and is DEFEATED).
As the last few floating spiders disappear, even an unconscious Utar seems to sigh in relief (Utar's DEATH saving throws - successes: 1; failures: 1).
(Luck rolls so far: Bad luck: 9; Neutral: 4; Good luck: 2)
The nearby crone kneels next to Utar and whispers something in his ear. Even though you can't hear any of it, to your knowledge, this is the first time this particular crone has spoken.
For a moment, you all expect Utar to wake up... but he doesn't... nothing changes.
Neya, taking advantage of the momentary calm takes out her final potion of healing, rushes over to Utar and pours the concoction down his mouth (healing Utar for 6).
"Come on, big guy. You still have business on this side of the veil."
Despite having heard Graxx yell for the aid of the crones, a still leery Doozey had started to train an crossbow shot on the woman. His aim is an unsteady one as both uncertainty and another old memory waged a war in mind. Neither side truly wins in the end due to Crone's preceding retreat. But, he would keep an eye on her until spying Neya out of the corner of his eyes.
Seeing that she seemed to have things more in hand, the stoutling opted to have a shot ready for any more villainous curs rushing the scene for any more stragglers. As Biscuit found himself a corner to hide behind until given the all clear, Doozey calls out to the rest of CRAP, "As soon as he's up, we may to consider that 'ole ship attack plan from before. I caught sight of a few villagers being dragged away."
Doozey stands up and keeps a close eye on the party's surrounding. The halfling on the roof is ready to shoot should a threat approach. His mastiff prepares similarly, now from within one of the nearby hovels. Or perhaps Biscuit is just hiding.
Noticing a lull in the fight, Neya approaches the downed cleric and feeds him her last potion. Utar opens his eyes and sits up as if waking up from cold sweats (Utar heals for 6 HP).
Ulbulto approaches, his chest rising and falling after a tiring fight. That said, due to Utar's healing, Ulburto looks like he could keep fighting for another whole hour if needed. In few words, the butcher agrees with Doozey: "Aye. Sum Folk was taken to de landin'. We should follow."
The crones also approach, dirty and covered in ritual blood. Lolmetta is the one speaking now: "No, de children. We should save de children in de woods from de pursuin' cultists."
The other older Crone, Exirsa, makes a suggestion of her own while pointing to the large vat of boiling water: "Be sure to regain yer strength... drink from de purified water!"
Utar stares straight ahead, eyes unfocused before taking large rasping gulps of air. After a moment all seems right with the half-orc, though he stays sat on the ground.
Patting the ground around himself to retrieve Lightbringer and his shield, Utar looks at the rest of the group, checking all are present.
This post has potentially manipulated dice roll results.
Graxx groans as his rage subsides and he leans down pats Utar on the shoulder.
"For the moment..." says Graxx as he looks over at the dead Sky Ponies.
"Though I fear we have may more fights ahead of us. You see old friend... It seems my past has caught up with us. These two.."
Graxx points at the warriors.
"These two were from my tribe... The Sky Ponies have long been working with the Drow but this... This cult work is a new low all together."
Graxx looks at the dead horses and feels pain sear his chest.
"Something has gone terribly terribly wrong... I will tell more later but right now we must find a way for us to heal or we will all be dead soon."
Graxx will start frisking the dead bodies of the cultists that are human and drow trying to find a healing potion of any type. He fights back the nausea and the anxiety of what all this could mean.
Investigation: 5
Rollback Post to RevisionRollBack
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"THE CHIEF IS THE TRAITOR!" Graxx screams as he brings he blade lethally around the cull the herd of the Sky Ponies by aiming to chop Belarax in half.
Graxx will make two attacks with GWM taking advantage of the barbarian's recklessness with assistance from Divine radiance of Tempus.
Attack: 12 Damage: 26
Attack: 21 Damage: 19
Divine Radiance for first hit: 5
Utar grabs his amulet once more a prays a different prayer this time. A flash of light shoots from his clenched fist, ripping through the air as well as the floating tiny spiders. The closest priestess is hit on her right clavicle. She screams in pain and notices that a sparkle of light is left attached to her shoulder and neck area (Drow Priestess #2 takes 16 radiant damage).
-> Drow Priestess #2's concentration check {DC 10}: 18
Graxx continues to yell at and fight against Belarax. He brings his sword down vertically but the fellow Sky Pony blocks it with his own weapon. Graxx twists and turns, this time slicing horizontally across Belarax's waist. The cultist is not fast enough and Graxx's blade cuts right through his entire body like butter. He looks at Graxx and says: "Tempus... why do you choose the traitor?" His upper half falls to the ground but his legs remain up straight (Greatsword Cultist #2 takes 24 magical slicing and radiant damage and is DEFEATED).
(Luck roll comes next).
LUCK: 15 -> BAD LUCK
(Luck rolls so far: Bad luck: 8; Neutral: 4; Good luck: 2)
In the distance, you see another handful of cultists walking into the woods. This is the same patch of woods you saw the non-fighting villagers (older, injured, children) fleeing into just before the invasion started.
END OF INITIATIVE ROUND 14
BATTLE OF THE ISLET:
LEGEND:
(Wave goes next).
The Spectral Twisted Daggers attack once more:
-> Spectral Twisted Dagger vs. Utar: Attack: 13
Damage: 5 force.-> Spectral Twisted Dagger vs. Creature of the Wood {CM16}: Attack: 21 Damage: 4 force.
Utar believes he understands the rhythm of these daggers' attacks. He once again blocks the one pestering him with his shield. The other floating dagger carves a significant chunk off the remaining Creature of the Wood. Its flesh falls bubbly and dead on the ground (Creature of the Wood #1 takes 9 piercing damage).
The priestesses then advance a bit to {CM26} and {CL26}, just enough to entrap the nearest enemies in their Cloud of Tiny Floating Spiders:
Both Graxx and Utar are able to swat away many of the tiny floating spiders, but avoiding all proves to be an impossible task. The barbarian manages to remain up right (Graxx takes 13 necrotic damage), but the cleric falls to his knees (Utar takes 13 necrotic damage and becomes unconscious, incapacitated, prone and must begin rolling DEATH saving throws in his turn).
Ulburto is engaged with the cultist to the south, helping Neya fight the man.
-> The first attack against the remaining Shortsword Cultist can benefit from a help action.
-> The Drow Priestesses not marked by Doozey still suffers from the aftermath of Guiding Bolt.
-> The Priestesses also each take the dodge action.
(Neya and Doozey are up next).
Seeing Utar go down, Neya decides that the fight needs to end quickly and unleashes a torrent of attacks against the sword-slinging figure in front of her to clear the way to get to the priestesses beyond.
Quarterstaff (two-handed with Ulberto's help): Attack: 24 Damage: 12
Extra Quarterstaff Attack: 8 Damage: 6
Bonus: Flurry of blows (1 Ki point)
Unarmed Attack: 8 Damage: 9
Unarmed Attack: 23 Damage: 8
She then runs up to drow priestess #2 braving the many spectral spiders and pummels her (using unarmed attacks). (DA roll if needed for second unarmed attack 9)
WIS save vs cloud of spiders: 19
Second WIS save for other cloud of spiders: 6
edit: additional target, saves and spelling
Extended Signature
"No,no,no!" Doozey clamors onto his feet once more and looked on in disbelief. When the better angle only further solidifies the truth in his eyes, he started rubbing his head furiously and mumbling to himself. Just before increasingly shaky legs gave out, a demanding bark from Biscuit brings him back. ".... No. It's not too late." He mutters, leveling the crossbow once more upon his original target.
In as much an attempt to distract the spider priestesses as it was another signal to Biscuit, the stoutling lets out another shrill sounding whistle after loosing the bolt. Biscuit hesitated for a moment, but soon got low to the ground and tried to hide among the ruins, awaiting his chance to strike..
Movement: Stand, spending half movement.
Action: Light Crossbow - Attack: 17 Damage: 11 non-magical piercing and magical lightning damage on Drow Priestess #1.
Movement: Go Prone.
Movement(Biscuit): (If needed for below action)To CF-20.
Action(Biscuit): Sneaky Doggo for a 8
When you realize you're doing too much: Signature.
Neya's next attack it parried by the cultist's blade, but the monk uses the resulting momentum to crack the other end of her quarterstaff on the man's jaw (Shortsword Cultist #1 takes 7 bludgeoning damage and is DEFEATED).
The monk then braves the double spider clouds in an attempt to rush one of the priestesses (She has to use all of her movement to reach {CM25} because of the spells' difficult terrain feature):
-> Clouds of Floating Tiny Spiders' damage rolls: 15 and 13 necrotic
Neya does her best to shield herself but still feels the foul magic take away her life force (Neya takes 13 necrotic damage). Regardless, she reaches her target and delivers a jab and an uppercut to the priestess that still shines with Utar's holy magic. Neya guesses these unholy spider followers are not up to a good hand-to-hand fight (Drow Priestess #2 takes 12 bludgeoning damage and is DEFEATED).
-> One Cloud of Floating Tiny Spiders dissipates.
Doozey notices a downed Utar and tries to put an end to the fight. Good thing that there is only one real enemy left nearby. The hunter aims at her and shoots another crossbow bolt, which are quickly becoming quite scarse. Unfortunately, that is another miss for the halfling.
Biscuit backtracks a bit, hiding behind a hovel's walls. As best as the dog can sense it, he is indeed unnoticed by the enemy.
(Wave goes next).
The only Creature of the Wood left standing finally reaches the fire pit to aid in its protection. The creature is now at {CN22}.
Nearby, the youngest of the three crones approaches an unconscious Utar. For now, she just stands there next to him.
(Graxx and Utar are up next. Barring any interventions, Utar needs to roll a DEATH saving throw).
Death Save Number 1 - 15
"HEAL HIM!" Graxx shouts at the youngest Crone standing above Utar!
Graxx moves to finish the fight by stepping up to CL,25(if incorrect please correct). He unleashes his fury on the lone Drow priestess with Great Weapon Master and Recklessness.
Attack: 20 Damage: 25
Attack: 8 Damage: 23
Divine Radiant: 7
Using Inspiration to reroll that 2nd attack: 11
Graxx yells at the nearby crone but gets no immediate response from her. Deciding CRAP is best served by ending this fight, the barbarian begins to advance toward the surviving priestess but is assailed by her floating spiders, as is Utar:
The tiny spiders bring Utar a bit closer to death (Utar's DEATH saving throws - successes: 0; failures: 1). Graxx is able to reach his target, but just barely (Graxx takes 7 necrotic damage).
With difficulty, the barbarian swings his blade twice, relying both on Tempus and some dumb luck to guide at least one of his attacks. They do, and the last enemy in the immediate vicinity falls (Drow Priestess #1 takes 32 magical slashing and radiant damage and is DEFEATED).
As the last few floating spiders disappear, even an unconscious Utar seems to sigh in relief (Utar's DEATH saving throws - successes: 1; failures: 1).
(Luck roll incoming).
LUCK: 32 -> BAD LUCK
(Luck rolls so far: Bad luck: 9; Neutral: 4; Good luck: 2)
The nearby crone kneels next to Utar and whispers something in his ear. Even though you can't hear any of it, to your knowledge, this is the first time this particular crone has spoken.
For a moment, you all expect Utar to wake up... but he doesn't... nothing changes.
END OF INITIATIVE ROUND 15
BATTLE OF THE ISLET:
LEGEND:
(Neya and Doozey go next. We remain in initiative until Utar's situation is resolved).
Neya, taking advantage of the momentary calm takes out her final potion of healing, rushes over to Utar and pours the concoction down his mouth (healing Utar for 6).
"Come on, big guy. You still have business on this side of the veil."
Extended Signature
Despite having heard Graxx yell for the aid of the crones, a still leery Doozey had started to train an crossbow shot on the woman. His aim is an unsteady one as both uncertainty and another old memory waged a war in mind. Neither side truly wins in the end due to Crone's preceding retreat. But, he would keep an eye on her until spying Neya out of the corner of his eyes.
Seeing that she seemed to have things more in hand, the stoutling opted to have a shot ready for any more villainous curs rushing the scene for any more stragglers. As Biscuit found himself a corner to hide behind until given the all clear, Doozey calls out to the rest of CRAP, "As soon as he's up, we may to consider that 'ole ship attack plan from before. I caught sight of a few villagers being dragged away."
Movement: Stand, spending half movement.
Action: Readied Light Crossbow Attack.
Movement: To CG-20.
Action: Ready to attack an approaching foe.
When you realize you're doing too much: Signature.
Doozey stands up and keeps a close eye on the party's surrounding. The halfling on the roof is ready to shoot should a threat approach. His mastiff prepares similarly, now from within one of the nearby hovels. Or perhaps Biscuit is just hiding.
Noticing a lull in the fight, Neya approaches the downed cleric and feeds him her last potion. Utar opens his eyes and sits up as if waking up from cold sweats (Utar heals for 6 HP).
Ulbulto approaches, his chest rising and falling after a tiring fight. That said, due to Utar's healing, Ulburto looks like he could keep fighting for another whole hour if needed. In few words, the butcher agrees with Doozey: "Aye. Sum Folk was taken to de landin'. We should follow."
The crones also approach, dirty and covered in ritual blood. Lolmetta is the one speaking now: "No, de children. We should save de children in de woods from de pursuin' cultists."
The other older Crone, Exirsa, makes a suggestion of her own while pointing to the large vat of boiling water: "Be sure to regain yer strength... drink from de purified water!"
YOU ARE NOW OUT OF INITIATIVE. DO AS YOU WILL.
Utar stares straight ahead, eyes unfocused before taking large rasping gulps of air. After a moment all seems right with the half-orc, though he stays sat on the ground.
Patting the ground around himself to retrieve Lightbringer and his shield, Utar looks at the rest of the group, checking all are present.
"Is it over?"
Graxx groans as his rage subsides and he leans down pats Utar on the shoulder.
"For the moment..." says Graxx as he looks over at the dead Sky Ponies.
"Though I fear we have may more fights ahead of us. You see old friend... It seems my past has caught up with us. These two.."
Graxx points at the warriors.
"These two were from my tribe... The Sky Ponies have long been working with the Drow but this... This cult work is a new low all together."
Graxx looks at the dead horses and feels pain sear his chest.
"Something has gone terribly terribly wrong... I will tell more later but right now we must find a way for us to heal or we will all be dead soon."
Graxx will start frisking the dead bodies of the cultists that are human and drow trying to find a healing potion of any type. He fights back the nausea and the anxiety of what all this could mean.
Investigation: 5