Doozey's feint attacks work like a charm. The now marked pirate captain is surprised once the blade juts upward and is only able to move enough to sacrifice the left cheek. The extra lightning stings, and her facial expression betrays her pain (Captain Testain takes 9 piercing and lightning damage).
Neya also moves forward accepting the captain's invitation. She taunts the pirate, who responds: "Never trust a pirate's word, deck-scrub. Didn't your captain teach you that?" Noticing that Captain Testain really has no idea who the CRAPers are, Neya tries to deliver some finishing blows to the hurt pirate but her strikes are met with effective parries each time. It is obvious that Captain Testain is more hurt then when she entered the darkness bubble, and that is so even after discounting for Doozey messing up her face.
It takes a couple of attempts to catch the attentive monk, but the experienced pirate does so eventually. The long blade slashes across the back of a turning Neya, dealing a cut too deep to not faint in pain (Neya takes 4 slashing damage and goes unconscious, incapacitated, and prone. She needs to start rolling DEATH saving throws in her next turn).
With a flourish, Captain Testain then thrust her smaller blade at the magical halfling:
-> Shortsword vs. Doozey: Attack: 21 Damage: 5 piercing.
The blade sinks in deep. It goes in between the hunter's ribs, surely piercing his right lung (Doozey takes 5 slashing damage and goes unconscious, incapacitated, and prone. He needs to start rolling DEATH saving throws in his next turn).
Freed of her immediately nearby enemies, Captain Reeve Sar Testain walks backwards into the flames at {BQ-54}. Her bloody face sports a sinister and victorious smile.
Reaction(to Neya falling before Doozey): Amplified Blood Curse of the Fallen Puppet on Neya, though Doozey suffers 1 points of damage for Amping. Neya may make one more attack, adding a +3 to both the attack and damage roll.
The moment a creature falls unconscious or dies within 30 feet of you, you can use your reaction to give that creature a final act of aggression. That creature immediately makes a single weapon attack against a target of your choice within its attack range. After the attack, the creature returns to being unconscious or dead.
Amplify. You grant a bonus to the attack roll and damage roll of the cursed creature’s attack equal to your Wisdom modifier (+3).
The moment Doozey sees Neya begin to fall, his free hand goes out to her. His eyes go from gold to black, and blackened veins bulge to the surface of his skin as he states in a heavy voice that would broker no argument even to the divine. "Slay. Her." He commanded. Only he could see the white tendrils that spawned from his hand, and latched onto Neya's spirit, spurring her into action what may be for one final time, for one final act of defiance against Captain Testain.
Whether she succeeds on bringing the pirate captain down or not, the act exhausts Doozey. Vulnerable, it would be all he could do to turn again to face his assailant, prior to finding any blade or worst in his chest.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Utar watches dumbfounded as first Doozey then Neya hit the deck. He hesitates for a moment, faces of his fallen friends racing through his mind. They aren't dead yet, he reminds himself. They aren't dead yet, and I still draw breath.
Utar stumbles forward across the ship, dropping to his knees between the bodies of his friends. Planting a hand firmly on the stoutling's chest, the other grasps his amulet.
Motes of light appear from the air, coalescing around his amulet before being absorbed into it. A faint glow starts underneath the hand on Doozey's chest before running like a thick liquid over the breastplate and under it.
Time seems to slow down for Doozey as he sees his companion's back being cut open. He calls forth invisible tendrils of manipulation and commands an already unconscious Neya to attack once more. The act hurts the halfling (Doozey takes 1 internal(?) damage before he is attacked by the captain as posted above). Before the monk completely hits the ground, Neya donkey-kicks the pirate captain's shin, breaking the bone and forcing it to jut out of the pirate's leg (Captain Testain takes 11 magical bludgeoning damage).
The battered captain backtracks into the fire as if her leg was not broken, surely the result of some foul infernal magic.
Utar watches both Neya and Doozey go down and springs forward. Instead of his mace, the cleric reaches for his amulet. Taking advantage of the fact that Captain Testain has moved away a bit, Utar calls on Torm's favor once more to ensure that his halfling companion's heartbeat is stabilized.
Ixas actions remain shrouded from view.
(Graxx is up next. He is free of the need for revenge for now).
This post has potentially manipulated dice roll results.
DC12 Acrobatics: 17
Graxx stumbles his way out of the darkness heading toward the sounds of battle. He sees his fallen comrades and sets his sights on the broke leg captin. Graxx moves to BR,58.
Graxx will make two reckless attacks with Great Weapon Mastery on the captain for his friends.
(@Grx: The enemy has moved farther away, so you can instead reach {BQ-55} to attack her with that successful acrobatics check.)
Graxx is finally able to clear his head and listen for his friends. Keeping his balance as best as he can, the barbarian moves out of the darkness and onto the lower deck. Spotting his downed companions, Graxx springs into action and attacks the one enemy he can see. He gets dangerously close to the flames to do so, but remains safe for now.
Captain Reeve Sar Testain sports a gut wound that Graxx recognizes as being about the width of his blade. He adds a couple more slashes to that wound, cutting the captain's chest and shoulders violently. She falls before she can say another word (Captain Testain takes 37 magical slashing damage and is DEFEATED).
NOTE: Moving mechanics explained in the spoiler box within this post. Area shaded by a red circle represents Darkness. Ixas is not shown as CRAP doesn't know her exact location.
(Neya and Doozey are up next. Neya needs to roll a DEATH saving throw. Doozey can roll a d4, please.)
Aside from the slight shifts of the rocking boat, Doozey continues to lay there; breathing, but unconscious. But within his mind, a different story plays out. One of a boy and his dog seated at a beach, watching the sun slowly rise over the horizon...
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
In between his two fallen companions, Utar gives the two of them a quick assessment. Neya's chest continues to rise and fall for now (DEATH saving throws - successes: 1, failures: 0). The stabilized halfling should be good on his own for now, though it'd be better if he was awake (Doozey will wake up naturally in 3 hours).
(Utar is up next. Graxx can go ahead and post his turn as well).
"... Where is it... In here somewhere... Know I didn't use it..."
Rummaging through his belongings, Utar's fingers close around a curved glass flask. Extracting the potion of healing, Utar glances between his to fallen comrades.
Placing his other hand behind Doozey's head he gently lifts causing the stoutling's mouth open. Biting the stopper from the flask, he carefully pours half, or what he guesstimates be half of the contents down Doozey's throat.
This post has potentially manipulated dice roll results.
(@MB: Next time, go ahead and roll the die for the healing potion.)
His friends' dire situation continue to pressure Utar into action. He fumbles for the last vial of magical healing potion he has been carrying and pours some of it down Doozey's gullet hoping a whole vial is not the minimum amount of the magical liquid needed for its properties to trigger.
It takes some precious seconds, but eventually the halfling coughs himself back into consciousness (Doozey heals for 4HP).
Graxx carefully walks back towards Neya after seeing that Utar has taken care of Doozey. The barbarian kneels by his fellow warrior and applies pressure to her wounds, slowing the rate at which the monk has been losing blood.
NOTE: Moving mechanics explained in the spoiler box within this post. Area shaded by a red circle represents Darkness. Ixas is not shown as CRAP doesn't know her exact location.
(Everyone can post their next turn. Neya can roll a d4, please).
(Taking speed penalty, time for ninja vs pirate!)
"Funny... I recall someone saying only a captain can take down another one... Judging by that thing up there... Your job isn't done!"
Neya then closes in and attacks.
Unarmed Attack: 12 Damage: 7
Extra Unarmed Attack: 15 Damage: 7
She then readies herself for incoming attacks (1 ki point; Patient Defense)
Extended Signature
Doozey's feint attacks work like a charm. The now marked pirate captain is surprised once the blade juts upward and is only able to move enough to sacrifice the left cheek. The extra lightning stings, and her facial expression betrays her pain (Captain Testain takes 9 piercing and lightning damage).
Neya also moves forward accepting the captain's invitation. She taunts the pirate, who responds: "Never trust a pirate's word, deck-scrub. Didn't your captain teach you that?" Noticing that Captain Testain really has no idea who the CRAPers are, Neya tries to deliver some finishing blows to the hurt pirate but her strikes are met with effective parries each time. It is obvious that Captain Testain is more hurt then when she entered the darkness bubble, and that is so even after discounting for Doozey messing up her face.
Not underestimating her foe, the monk then protects herself.
(Captain Reeve Sar Testain is next).
Captain Testain uses the momentum of her parries to strike at Neya:
-> Longsword vs. Neya: Attack: 14
Damage: 5 slashing(Oof... there was a crit in there).-> Longsword vs. Neya: Attack: 21 Damage: 4 slashing (another foiled crit!)
It takes a couple of attempts to catch the attentive monk, but the experienced pirate does so eventually. The long blade slashes across the back of a turning Neya, dealing a cut too deep to not faint in pain (Neya takes 4 slashing damage and goes unconscious, incapacitated, and prone. She needs to start rolling DEATH saving throws in her next turn).
With a flourish, Captain Testain then thrust her smaller blade at the magical halfling:
-> Shortsword vs. Doozey: Attack: 21 Damage: 5 piercing.
The blade sinks in deep. It goes in between the hunter's ribs, surely piercing his right lung (Doozey takes 5 slashing damage and goes unconscious, incapacitated, and prone. He needs to start rolling DEATH saving throws in his next turn).
Freed of her immediately nearby enemies, Captain Reeve Sar Testain walks backwards into the flames at {BQ-54}. Her bloody face sports a sinister and victorious smile.
(Utar is up next).
Reaction(to Neya falling before Doozey): Amplified Blood Curse of the Fallen Puppet on Neya, though Doozey suffers 1 points of damage for Amping. Neya may make one more attack, adding a +3 to both the attack and damage roll.
The moment a creature falls unconscious or dies within 30 feet of you, you can use your reaction to give that creature a final act of aggression. That creature immediately makes a single weapon attack against a target of your choice within its attack range. After the attack, the creature returns to being unconscious or dead.
Amplify. You grant a bonus to the attack roll and damage roll of the cursed creature’s attack equal to your Wisdom modifier (+3).
The moment Doozey sees Neya begin to fall, his free hand goes out to her. His eyes go from gold to black, and blackened veins bulge to the surface of his skin as he states in a heavy voice that would broker no argument even to the divine. "Slay. Her." He commanded. Only he could see the white tendrils that spawned from his hand, and latched onto Neya's spirit, spurring her into action what may be for one final time, for one final act of defiance against Captain Testain.
Whether she succeeds on bringing the pirate captain down or not, the act exhausts Doozey. Vulnerable, it would be all he could do to turn again to face his assailant, prior to finding any blade or worst in his chest.
When you realize you're doing too much: Signature.
Utar watches dumbfounded as first Doozey then Neya hit the deck. He hesitates for a moment, faces of his fallen friends racing through his mind. They aren't dead yet, he reminds himself. They aren't dead yet, and I still draw breath.
Utar stumbles forward across the ship, dropping to his knees between the bodies of his friends. Planting a hand firmly on the stoutling's chest, the other grasps his amulet.
Motes of light appear from the air, coalescing around his amulet before being absorbed into it. A faint glow starts underneath the hand on Doozey's chest before running like a thick liquid over the breastplate and under it.
Casting spare the dying.
"You aren't done yet, we've a use for you here."
Spurred by a mysterious burst of energy, Neya make one last-ditch strike against the pirate that laid her low.
Curse of the Fallen Puppet Unarmed Attack: 29 Damage: 11
Extended Signature
BEFORE DOOZEY FALLS
Time seems to slow down for Doozey as he sees his companion's back being cut open. He calls forth invisible tendrils of manipulation and commands an already unconscious Neya to attack once more. The act hurts the halfling (Doozey takes 1 internal(?) damage before he is attacked by the captain as posted above). Before the monk completely hits the ground, Neya donkey-kicks the pirate captain's shin, breaking the bone and forcing it to jut out of the pirate's leg (Captain Testain takes 11 magical bludgeoning damage).
The battered captain backtracks into the fire as if her leg was not broken, surely the result of some foul infernal magic.
(I'll resolve Utar's turn next).
Utar watches both Neya and Doozey go down and springs forward. Instead of his mace, the cleric reaches for his amulet. Taking advantage of the fact that Captain Testain has moved away a bit, Utar calls on Torm's favor once more to ensure that his halfling companion's heartbeat is stabilized.
Ixas actions remain shrouded from view.
(Graxx is up next. He is free of the need for revenge for now).
DC12 Acrobatics: 17
Graxx stumbles his way out of the darkness heading toward the sounds of battle. He sees his fallen comrades and sets his sights on the broke leg captin. Graxx moves to BR,58.
Graxx will make two reckless attacks with Great Weapon Mastery on the captain for his friends.
"END THIS FOR TEMPUS!" he shouts!
Attack: 19 Damage: 16
Attack: 6 Damage: 20
(@Grx: The enemy has moved farther away, so you can instead reach {BQ-55} to attack her with that successful acrobatics check.)
Graxx is finally able to clear his head and listen for his friends. Keeping his balance as best as he can, the barbarian moves out of the darkness and onto the lower deck. Spotting his downed companions, Graxx springs into action and attacks the one enemy he can see. He gets dangerously close to the flames to do so, but remains safe for now.
Captain Reeve Sar Testain sports a gut wound that Graxx recognizes as being about the width of his blade. He adds a couple more slashes to that wound, cutting the captain's chest and shoulders violently. She falls before she can say another word (Captain Testain takes 37 magical slashing damage and is DEFEATED).
END OF INITIATIVE ROUND 6
THE HIGH SEAS:
NOTE: Moving mechanics explained in the spoiler box within this post. Area shaded by a red circle represents Darkness. Ixas is not shown as CRAP doesn't know her exact location.
(
Neya and Doozey are up next. Neya needs to roll a DEATH saving throw. Doozey can roll a d4, please.)
???: 3.
Aside from the slight shifts of the rocking boat, Doozey continues to lay there; breathing, but unconscious. But within his mind, a different story plays out. One of a boy and his dog seated at a beach, watching the sun slowly rise over the horizon...
When you realize you're doing too much: Signature.
Death save: 10
Extended Signature
In between his two fallen companions, Utar gives the two of them a quick assessment. Neya's chest continues to rise and fall for now (DEATH saving throws - successes: 1, failures: 0). The stabilized halfling should be good on his own for now, though it'd be better if he was awake (Doozey will wake up naturally in 3 hours).
(Utar is up next. Graxx can go ahead and post his turn as well).
"... Where is it... In here somewhere... Know I didn't use it..."
Rummaging through his belongings, Utar's fingers close around a curved glass flask. Extracting the potion of healing, Utar glances between his to fallen comrades.
Placing his other hand behind Doozey's head he gently lifts causing the stoutling's mouth open. Biting the stopper from the flask, he carefully pours half, or what he guesstimates be half of the contents down Doozey's throat.
(OOC 1d4 healing for Doozey as per group chat.)
Graxx will take half penalty movement.
Graxx see's Utar helping Doozey and carefully makes his way over to Neya at BP, 57.
"Come on Neya.." pleads Graxxy.
Graxx will attempt to stabilize Neya by applying pressure to her wounds.
Medicine Check: 7
(@MB: Next time, go ahead and roll the die for the healing potion.)
His friends' dire situation continue to pressure Utar into action. He fumbles for the last vial of magical healing potion he has been carrying and pours some of it down Doozey's gullet hoping a whole vial is not the minimum amount of the magical liquid needed for its properties to trigger.
It takes some precious seconds, but eventually the halfling coughs himself back into consciousness (Doozey heals for 4 HP).
-> Doozey is no longer unconscious nor incapacitated, but remains prone.
Ixas continues to perform her actions in secret.
Graxx carefully walks back towards Neya after seeing that Utar has taken care of Doozey. The barbarian kneels by his fellow warrior and applies pressure to her wounds, slowing the rate at which the monk has been losing blood.
-> Neya continues to be unconscious, incapacitated, and prone, but is now stable.
END OF INITIATIVE ROUND 7
THE HIGH SEAS:
NOTE: Moving mechanics explained in the spoiler box within this post. Area shaded by a red circle represents Darkness. Ixas is not shown as CRAP doesn't know her exact location.
(
Everyone can post their next turn. Neya can roll a d4, please).
Out-cold(?) roll: 3
Extended Signature