This post has potentially manipulated dice roll results.
"Yes!" Doozey cheers followed by a, "Okay Biscuit! Now Play Rough! Play Rough, boy!" The 'code/order' given, Doozey looks about uncertain for a moment. "Ah forget about it! I'm coming around!" He shouts as he races back to his original position, readying yet another shot for Vaskin should he slip away to the right. Then he thinks better on it, and musters the resolve to continuing racing just a little closer to the action.
If allowed/possible to do so instead of attacking, Biscuit will try to Drag(shove) Verrik off his feet and fall prone Verrik prone: . If not possible, he focuses on maintaining the grapple, and help Utar with his first attack on Verrik.
This post has potentially manipulated dice roll results.
Graxx steps up to AI,3 seeing Neya distract Verik.
Graxx being cooler headed does not attack recklessly since he is getting help from Neya(making it a straight roll).
"It's an Island! Where are you going?!' Graxx shouts at Verik as he brings his sword once more around aiming at Verik's head since Biscuit has his leg.
This post has potentially manipulated dice roll results.
Seeing her chance now that Verik is unable to run away, Neya distracts the man with a couple of feigns and provides Graxx the perfect opening. The blade glances the man's hairline, lifting a piece of his scalp (Verik takes 10 magical slashing damage).
Doozey sees his mastiff's continued success through the gaps on the ruined hovel's walls and rushes to join his group. He arrives just in time to get a clear view of Biscuit trying to drag Verik to the ground:
Verik manages to keep his stance, but is still grappled.
Utar tries to knock him out by hitting Verik's head, but the man raises an arm at the last minute, reducing the impact of the blow (Verik takes a 5 magical bludgeoning damage).
His strength is sapping, and Biscuit continues to overpower the man in rags. He tries to stay as nimble as possible as to dodge the next incoming attacks.
(Everyone can post their fifth round's turn. All attacks have disadvantage against Verik because of his dodge action).
Even without given the command, a determined Biscuit continues trying to drag the man off his feet. "We just wanted answers, ya flighted fool! Now quit'cha struggling, and for the love of Big Mama Yonda -- start talking already." An increasing frustrated Halfling demanded as he now leveled the crossbow on Verrik. And yet, it is not he, but rather the rat he had the shot ready for, in case there is any trickier there again!
Action:Ready a shot on Verik's Rat, trigger being his becoming visible in some fashion.
For when/if it triggers:
Light Crossbow vs Verrik's Rat - Attack: 15 Damage: 11
Biscuit will try to Drag(shove) Verrik off his feet and fall prone again!: 2.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"What could be in that hole? What would make this worth it?"
Shaking his head, he turns from the fight and heads towards the rock covered hole Verik tried to hide from them.
Kneeling, Utar works his hands over the rock, applying slight pressure to one side, then sliding the fingers of the other hand under the lip he has just created and lifts.
(OOC I am assuming no tests to lift the rock. Verik managed it easily enough.)
Verik uses the last of his strength to fight off both man and beast. Tired of his resistance, Neya wacks him on the side of the head in a quick one-two combo. The man falls to the ground, unconscious (Verik takes 16 bludgeoning damage and is DEFEATED).
Doozey takes this respite in the fight as an opportunity to keep an eye open for Pinky:
The halfling notices a small mound moving underneath the fallen pretender's rags and shoots his crossbow. A squeak later, the mound stops moving (Pinky takes 15 piercing damage and is DEFEATED).
The fight now concluded, Utar immediately turns his attention to the loose stone Verik had abandoned. Lifting it is an easy enough task to accomplish, as is casting it aside. Under the stone, within a hole on the ground, Utar finds a sack containing a small notebook written in a language he does not understand. There are some sketches in it as well, clearly depicting the village, the woods, and a cave housed in a wooded ravine. In addition to the notebook, the sack also contains four glass vials. One is long and tightly shut, the other three are quite small and simply corked. Inside the long vile, Utar sees green dust that smells foul. Two of the smaller vials are empty, but the third is filled with a light pinkish liquid that smells quite nice.
This post has potentially manipulated dice roll results.
"Aye. Nothing like a little bloody loss to get the blood pumping." Doozey said absently, making it hard to judge whether he was joking or meant something else by the comment. In any case, he calls Biscuit back to his side once Graxx had the man good and secure. Though whereas others were ready to move inside, the halfling goes over and study the rat; a mix of remorse and acceptance both tugging at his expression. "I'll be fine. A few bandages and some TLC -- *finger snaps* Be right as rain in no time. As for the vials, well... I do have -some- experience with alchemy. Though, I imagine... hmm... Let me have first crack at those -- eh, uhm -- Biscuit. Guard." He eventually commands, prompting the dog to move to the sit infront of the main door, keeping an eye out for any villagers or stranger things approaching the hovel.
In the meantime, Doozey, if given at least a chance to study the closely, almost immediately scowls the moment his eyes lay on the vile with the green dust before even beginning to investigate it in full. "Son of'va -- So -this- is probably what got Biscuit acting all funny earlier. Hmph! Just what are you..." He says, starting with the green dust, then moving on to the light pinkish one in studying, comparing past knowledge while giving the odd non-invasive tests and examination as possible.
Intelligence(Alchemy)?:7. (If applicable. If general intelligence, then it is a flat die roll. And if need be specific, green dust vial takes priority).
This post has potentially manipulated dice roll results.
As the others begin making their investigations, Utar lowers himself against the ruined wall of the hovel. Clutching a hand to his amulet he begins to chant rhythmically, invoking the words taught to him as a younger novice as a simple prayer to Torm.
Casting prayer of healing on the group and Biscuit for 16 healing each.
Graxx relieves Verik of any of his belongings. The man's shortsword is plain to see, and remembering striking the man's chest to no effect a bit earlier, the barbarian also forcibly removes Verik's studded leather armor from underneath his many rags and bandages. Finally, Graxx delivers a fur-less rat on the end of a crossbow bolt to Doozey, upon the halfling's request. There is nothing else on Verik's person.
The hunter does not spend too much time examining the rodent, quickly moving on to the more interesting vials. First, he unfurls the protective leather wrapping his alchemist's supplies. Then, he releases the tight seal in the longer vial and pours some of the foul green dust into a beaker, mixing it with purified water. A few seconds of mixing the solution with his glass stirring rod is all it takes for the halfling to get the full odor. It is even more disgusting then before. Combining his alchemical experimentation with his knowledge of the natural world, Doozey concludes this green dust is pulverized greensleep mushroom, a poisonous fungus that is hard to mask because of its smell, but that causes lethargy (levels of exhaustion) in any who ingest it. Doozey judges there is enough dust for 3 doses, but its effects may vary depending on how much water is used in the solution. The hunter looks at the small vial of light pinkish liquid next. Unlike the mushroom dust, Doozey concludes that this solution is not the result of alchemical manipulation, but of simple arcane enchantments.
While this is happening, Utar prays to Torm and his blessing. Even in this horrible weather, the cleric's amulet shines with the strength of a sun-ray, slipping through the gaps between the half-orc's fingers. Each escaping ray touches one of CRAP member in the hovel, alleviating their wounds, if any (each of you heal for 16 HP). Graxx uses this time to secure Verik in a impromptu contraption made of manacles and rope. By the time the warrior is done, it looks like he could have tied three Veriks together and they'd have a hard time even moving.
While basking in Utar's healing prayers, Neya flips the notebook open. She begins to reach for her Helm of Comprehending Languages inside her backpack, but quickly realizes she won't need it. Verik's notes are written in Draconic, a language the monk understands quite well. In addition to the sketches of the village, woods, and a cave, this thin notebook also contains a few words on each of the 37 villagers, including 12 children, that call this unnamed islet their home. It details their names, which hovel they live in, and their professions. Most of these descriptions are incredibly mundane, but a few entries deserve a second look:
"Ulburto: A strong and stern man, who speaks little. His quiet strength has made him the default leader of the village. He hides more than one secret."
"Warsh: The ferryman who is superstitious of outsiders, mean, and very greedy. It is also his job to deal with non-islanders, which they all refer to as Outsides (not Outsiders... go figure). He is the oldest man in the village, and fourth overall eldest person behind the crones."
"The Three Crones (Exirsa, Lolmetta, and Rentida): Old women who serve as the wise-women in the village. They almost never leave the central fire pit, and rarely sleep. They enjoy toying with others, playing mental games by telling half-truths or outlandish tales that just might be true."
"Elisande: Twelve-year-old orphan girl and overall village troublemaker. She seems fascinated with anything that comes from outside the islet and urges to be helpful. She wants to move away more than anything and that is her weak spot. I can gather information from her."
(@Ori: Please give me an arcana check for the pink vial).
(@All: Please decide who is keeping the 3 doses of greensleep mushroom so I can homebrew the item into their inventory.)
This post has potentially manipulated dice roll results.
Graxx looks to Doozey and flares his nostrils remembering Verik running him through.
Graxx squats down next to the bound Verik and reaches for his trusty handaxe that comes in so handy for questioning.
Graxx's hand touches the handle but he feels... almost anxious and uncomfortable with this weapon that seems so foreign to him now instead deciding that he has his greatsword is a weapon is needed. Graxx reaches up and pats it when gives him comfort.
Graxx reaches down and grabs Verik's scalp where his blade cut him open. Graxx jerks on the skin flap with every word to hopefully bring Verik back to consciousness.
"Hey you! Time to wake up! Your game is over! You ran my friend through and if you don't want me to toss you into the sea bound like this then I suggest you start yappin!" says Graxx.
"Yes!" Doozey cheers followed by a, "Okay Biscuit! Now Play Rough! Play Rough, boy!" The 'code/order' given, Doozey looks about uncertain for a moment. "Ah forget about it! I'm coming around!" He shouts as he races back to his original position, readying yet another shot for Vaskin should he slip away to the right. Then he thinks better on it, and musters the resolve to continuing racing just a little closer to the action.
Movement: To AL-1.
Action: Doozey dash to AJ-1.
If allowed/possible to do so instead of attacking, Biscuit will try to Drag(shove) Verrik off his feet and fall prone Verrik prone:
. If not possible, he focuses on maintaining the grapple, and help Utar with his first attack on Verrik.
Athletics: 6.
When you realize you're doing too much: Signature.
"This is your last chance, surrender."
Neya will feign attacks on Verik in an effort to distract Verik to give Graxx an opening (help).
Extended Signature
Noticing his opening, Utar swings Lightbringer once more.
Attack: 9 Damage: 9
(OOC Second roll for disadvantage if Doozey's help doesn't apply...
Attack: 15 Damage: 10)
Graxx steps up to AI,3 seeing Neya distract Verik.
Graxx being cooler headed does not attack recklessly since he is getting help from Neya(making it a straight roll).
"It's an Island! Where are you going?!' Graxx shouts at Verik as he brings his sword once more around aiming at Verik's head since Biscuit has his leg.
Attack: 17 Damage: 8
Seeing her chance now that Verik is unable to run away, Neya distracts the man with a couple of feigns and provides Graxx the perfect opening. The blade glances the man's hairline, lifting a piece of his scalp (Verik takes 10 magical slashing damage).
Doozey sees his mastiff's continued success through the gaps on the ruined hovel's walls and rushes to join his group. He arrives just in time to get a clear view of Biscuit trying to drag Verik to the ground:
-> Verik's acrobatics check vs. shove {DC 6}: 16
Verik manages to keep his stance, but is still grappled.
Utar tries to knock him out by hitting Verik's head, but the man raises an arm at the last minute, reducing the impact of the blow (Verik takes a 5 magical bludgeoning damage).
END OF INITIATIVE ROUND 4
THE BROKEN HOVEL:
(Verik will go next).
Verik is beaten and battered, but still resists: "No, I won't be taken prisoner!"
-> Verik's acrobatics check vs. grapple {DC 17}: 16
His strength is sapping, and Biscuit continues to overpower the man in rags. He tries to stay as nimble as possible as to dodge the next incoming attacks.
(Everyone can post their fifth round's turn. All attacks have disadvantage against Verik because of his dodge action).
Even without given the command, a determined Biscuit continues trying to drag the man off his feet. "We just wanted answers, ya flighted fool! Now quit'cha struggling, and for the love of Big Mama Yonda -- start talking already." An increasing frustrated Halfling demanded as he now leveled the crossbow on Verrik. And yet, it is not he, but rather the rat he had the shot ready for, in case there is any trickier there again!
Action:Ready a shot on Verik's Rat, trigger being his becoming visible in some fashion.
For when/if it triggers:
Light Crossbow vs Verrik's Rat - Attack: 15 Damage: 11
Biscuit will try to Drag(shove) Verrik off his feet and fall prone again!: 2.
When you realize you're doing too much: Signature.
Graxx sees what biscuit is trying to do and lends and helping shoulder.
Graxx will throw his shoulder into Verik in an attempt to Shove him prone.
Athletics Check: 16
Disadvantage in case shove is affected by Dodge: 13
Still trying to knock him out, Neya lets loose a couple more strikes.
Quarterstaff Attack: 18 Damage: 8
Bonus Unarmed Attack: 16 Damage: 8
Extended Signature
Looking down at Verik struggling, Utar pauses.
"What could be in that hole? What would make this worth it?"
Shaking his head, he turns from the fight and heads towards the rock covered hole Verik tried to hide from them.
Kneeling, Utar works his hands over the rock, applying slight pressure to one side, then sliding the fingers of the other hand under the lip he has just created and lifts.
(OOC I am assuming no tests to lift the rock. Verik managed it easily enough.)
Biscuit continues to try to bring the man to the ground. Noticing this, Graxx tries to help the mastiff:
-> Verik's acrobatics check vs. shove {DC 2}: 14
-> Verik's acrobatics check vs. shove {DC 16}: 25
Verik uses the last of his strength to fight off both man and beast. Tired of his resistance, Neya wacks him on the side of the head in a quick one-two combo. The man falls to the ground, unconscious (Verik takes 16 bludgeoning damage and is DEFEATED).
Doozey takes this respite in the fight as an opportunity to keep an eye open for Pinky:
-> Pinky's stealth check vs. Doozey's passive perception {15}: 5
The halfling notices a small mound moving underneath the fallen pretender's rags and shoots his crossbow. A squeak later, the mound stops moving (Pinky takes 15 piercing damage and is DEFEATED).
The fight now concluded, Utar immediately turns his attention to the loose stone Verik had abandoned. Lifting it is an easy enough task to accomplish, as is casting it aside. Under the stone, within a hole on the ground, Utar finds a sack containing a small notebook written in a language he does not understand. There are some sketches in it as well, clearly depicting the village, the woods, and a cave housed in a wooded ravine. In addition to the notebook, the sack also contains four glass vials. One is long and tightly shut, the other three are quite small and simply corked. Inside the long vile, Utar sees green dust that smells foul. Two of the smaller vials are empty, but the third is filled with a light pinkish liquid that smells quite nice.
YOU ARE NOW OUT OF INITIATIVE. DO AS YOU WILL.
Graxx growls.
"He was a fiesty one. You alright Doozey?"
Graxx looks over in concern.
"I'll not be havin' anymore stabbin' sneaky devil" says Graxx.
Graxx leans down and wants to thoroughly search Verik for anything and everything mainly weapons and take them off his person.
Investigation: 15
Graxx will then go back into the hut and retrieve his manacles he dropped. He will place them on Verik's arms.
Graxx will cut 10 feet of length of rope from his sack. He will tie Verik's feet and legs together to ensure he's not running off again.
Survival: 15
Picking up the vials and book, Utar returns to the ruined wall and looks down at a bound Verik.
"Anyone hurt? Apart from Verik here I mean?"
Indicating the book and vials, he looks around the group.
"These are what Verik was hiding in that hole, reckon we might take a moment to look them over."
"Aye. Nothing like a little bloody loss to get the blood pumping." Doozey said absently, making it hard to judge whether he was joking or meant something else by the comment. In any case, he calls Biscuit back to his side once Graxx had the man good and secure. Though whereas others were ready to move inside, the halfling goes over and study the rat; a mix of remorse and acceptance both tugging at his expression. "I'll be fine. A few bandages and some TLC -- *finger snaps* Be right as rain in no time. As for the vials, well... I do have -some- experience with alchemy. Though, I imagine... hmm... Let me have first crack at those -- eh, uhm -- Biscuit. Guard." He eventually commands, prompting the dog to move to the sit infront of the main door, keeping an eye out for any villagers or stranger things approaching the hovel.
In the meantime, Doozey, if given at least a chance to study the closely, almost immediately scowls the moment his eyes lay on the vile with the green dust before even beginning to investigate it in full. "Son of'va -- So -this- is probably what got Biscuit acting all funny earlier. Hmph! Just what are you..." He says, starting with the green dust, then moving on to the light pinkish one in studying, comparing past knowledge while giving the odd non-invasive tests and examination as possible.
Intelligence(Alchemy)?: 7. (If applicable. If general intelligence, then it is a flat die roll. And if need be specific, green dust vial takes priority).
When you realize you're doing too much: Signature.
As the others begin making their investigations, Utar lowers himself against the ruined wall of the hovel. Clutching a hand to his amulet he begins to chant rhythmically, invoking the words taught to him as a younger novice as a simple prayer to Torm.
Casting prayer of healing on the group and Biscuit for 16 healing each.
"May I have a look at that book? Something in there was evidently worth risking his health for..."
If there is any text in a language she doesn't understand, she'll use the helm of comprehending languages.
Extended Signature
Graxx relieves Verik of any of his belongings. The man's shortsword is plain to see, and remembering striking the man's chest to no effect a bit earlier, the barbarian also forcibly removes Verik's studded leather armor from underneath his many rags and bandages. Finally, Graxx delivers a fur-less rat on the end of a crossbow bolt to Doozey, upon the halfling's request. There is nothing else on Verik's person.
The hunter does not spend too much time examining the rodent, quickly moving on to the more interesting vials. First, he unfurls the protective leather wrapping his alchemist's supplies. Then, he releases the tight seal in the longer vial and pours some of the foul green dust into a beaker, mixing it with purified water. A few seconds of mixing the solution with his glass stirring rod is all it takes for the halfling to get the full odor. It is even more disgusting then before. Combining his alchemical experimentation with his knowledge of the natural world, Doozey concludes this green dust is pulverized greensleep mushroom, a poisonous fungus that is hard to mask because of its smell, but that causes lethargy (levels of exhaustion) in any who ingest it. Doozey judges there is enough dust for 3 doses, but its effects may vary depending on how much water is used in the solution. The hunter looks at the small vial of light pinkish liquid next. Unlike the mushroom dust, Doozey concludes that this solution is not the result of alchemical manipulation, but of simple arcane enchantments.
While this is happening, Utar prays to Torm and his blessing. Even in this horrible weather, the cleric's amulet shines with the strength of a sun-ray, slipping through the gaps between the half-orc's fingers. Each escaping ray touches one of CRAP member in the hovel, alleviating their wounds, if any (each of you heal for 16 HP). Graxx uses this time to secure Verik in a impromptu contraption made of manacles and rope. By the time the warrior is done, it looks like he could have tied three Veriks together and they'd have a hard time even moving.
While basking in Utar's healing prayers, Neya flips the notebook open. She begins to reach for her Helm of Comprehending Languages inside her backpack, but quickly realizes she won't need it. Verik's notes are written in Draconic, a language the monk understands quite well. In addition to the sketches of the village, woods, and a cave, this thin notebook also contains a few words on each of the 37 villagers, including 12 children, that call this unnamed islet their home. It details their names, which hovel they live in, and their professions. Most of these descriptions are incredibly mundane, but a few entries deserve a second look:
(@Ori: Please give me an arcana check for the pink vial).
(@All: Please decide who is keeping the 3 doses of greensleep mushroom so I can homebrew the item into their inventory.)
Utar passes the book over, "Of course, I was hoping you'd take a run at it."
Graxx looks to Doozey and flares his nostrils remembering Verik running him through.
Graxx squats down next to the bound Verik and reaches for his trusty handaxe that comes in so handy for questioning.
Graxx's hand touches the handle but he feels... almost anxious and uncomfortable with this weapon that seems so foreign to him now instead deciding that he has his greatsword is a weapon is needed. Graxx reaches up and pats it when gives him comfort.
Graxx reaches down and grabs Verik's scalp where his blade cut him open. Graxx jerks on the skin flap with every word to hopefully bring Verik back to consciousness.
"Hey you! Time to wake up! Your game is over! You ran my friend through and if you don't want me to toss you into the sea bound like this then I suggest you start yappin!" says Graxx.
Intimidation: 17