Graxx still in a rage from seeing Verik skewer Doozey does not relent in his thirst for blood. He this time arcs his blade wide aiming at Verik's midsection.
"TEMPUS" he cries once more hoping Tempus will guide his reckless blade(GWM).
(Wow~ Dats alotta damageo~ Assuming it hopes -- WHICH I HOPE!)
Doozey has to catch himself again from leaning against the hovel. Out of it as he was, short of Verik falling, the halfling pulls out his crossbow, and narrows the mark in mind on Verik further, dropping him from simple target to prey. "Surrender, Madman! I'm tired of your crap, and not above ending you right now." He proclaims. And while the words that come out startle him for a moment, a curt shake of the head later, and he's focused once more on the man.
Action:Ready a shot on Verik(if alive and trying to run or fight).
Bonus Action: Slayer's Prey on Verik.
Biscuit, sensing his master's intent by the pose, lowers himself to pounce and direct Verik back on a predetermined course to keep him in line with the shot.
Graxx's battle rage doesn't afford him any hesitation. The warrior swings his large blade at the seemingly defenseless Verik, but the sneaky man in rags ducks at the exact right moment. Graxx counts himself lucky not to hit one of his close allies with such a reckless and ultimately inaccurate attack.
Neya swings next, first her staff then her fist. It would seem that in his forced calmed state, Verik has become quite adept at dodging incoming attacks.
More composed, but only slightly so, Doozey aims a shot at the runaway madman in case he does not come to his senses in the next couple of seconds. While readying his weapon, the halfling doubles down on marking his target, albeit without magic this time. Relying on his training/taming, BIscuit prepares for the incoming shot by becoming more threatening.
Utar takes a step towards Doozey and breathes some extra stamina onto him (Doozey heals for 10 HP). The cleric then joins the rest of his party in blocking eastward escape routes.
The group begins to notice that Verik's meek appearance was part of his ruse. The man does not seem to be too close to succumbing to the one wound dealt to him so far.
(OOC: The next attack on Verik has advantage because of Biscuit's help action).
This post has potentially manipulated dice roll results.
Freed from his magical calmness, Verik tightens his grip on his blade's hilt. He picks his target in an attempt to open a new escape route:
-> Short Blade vs. Neya: Attack: 19Damage: 8 piercing.
-> Short Blade vs. Neya: Attack: 25Damage: 9 piercing.
-> Short Blade vs. Neya: Attack: 26Damage: 6 piercing.
Like her attacker before her, Neya expertly bobs and weaves out of harm's way. Doozey sees his chance and releases his cocked bolt. After doing so, he feels something scurrying around his left leg, within his own clothes:
-> Pinky's Bite vs. Doozey: Attack: 10Damage: 1 piercing.
At Verik's whistle, Pinky runs down the halfling's pant-leg and rejoins his master. Once reunited, Verik zigs and zags out of any potential incoming attacks and moves north and around the hovel (ending at {AJ4}).
(Everyone can post their third round's turn. @Ori: Please roll your ready/reaction vs. Verik. It happens as he is attacking Neya. You may roll with advantage because of Biscuit's help.)
This post has potentially manipulated dice roll results.
(@Drached: Those were lethal or non-lethal strikes?)
"Blood hell -- Biscuit! Take him to time out!" Doozey calls as he himself rushed around to the other side of the hovel, pricking a finger along the way. Coming around the bend, blood is drains into a design on the crossbow, giving it a faint crimson glow by the time the weapon is leveled upon empty space. But Doozey would guard the way, cutting off at least one exit point that didn't involve running into the trees.
Biscuit races around in another attempt to barrel Verrik to the ground. Or at least, hold him place long enough for others to deal with him.
Bonus Action: Crimson Rite upon Light Crossbow.
Movement: To AQ-1.
Action:Ready a shot on Verik, trigger being his coming around the hovel "visible" once more.
For when/if it triggers:
Light Crossbow vs Verrik - Attack: 24 Damage: 18
Action(Biscuit): Non-Lethal - Bite Attack: 8 Damage: 5 of non-magical piercing damage. If hit, target must make a Strength Save(DC 11) or be knocked prone.
If allowed/possible to do so instead of attacking, Biscuit will try to 'grapple' Verrik instead:
Resolving Doozey's reaction during Verik's last turn:
Doozey's bolt seems to be on a perfect trajectory to hit Verik's back, right between the shoulder plates. The man expertly dodges it at the last second, forcing it to be nothing but a glancing hit (Verik takes 6 piercing damage). He then whistles and flees (as described above).
This post has potentially manipulated dice roll results.
Graxx gives chase once more but changes strategies. He decides to move deep into the wooded area to potentially block any escape routes and better position himself to capture his foe. In making this choice, the barbarian finds himself a bit calmer than before.
-> Rage drops at the end of Graxx's turn (no attack, no damage taken).
Taking in his master's command, Biscuit follows Graxx into the woods and attacks upon arrival. The large dog snaps at Verik's ankle, trying to prevent him from running:
The mastiff is successful, and Verik begins to look foolish while fighting with Biscuit for control of his own pant-leg (Verik is grappled).
Simultaneously to this, Doozey runs off to try and form a pincer attack against Verik, during his preparations, he pricks himself (Doozey takes 4 piercing damage and his max HP is reduced by the same amount).
-> Doozey's concentration check {DC 10}: 22
Neya overtakes Verik even though she had to move through some dense foliage to do so. She aims for the man's gut, first with her staff then with an elbow strike. A bit surprised by the monk's speed, Verik cannot react in time (Verik takes 13 bludgeoning damage).
Utar takes a different route by reentering the precarious hovel. He takes advantage of the broken walls to cut a path straight through and to reach the runaway enemy but, upon arrival, finds a still standing piece of the structure in between him and Verik. The first swing of his mace opens yet another hole on the wall, the second smashes against Verik's upper arm through said hole (Verik takes 10 bludgeoning damage).
THE BROKEN HOVEL:
(Verik will go next).
Verik stops in place and looks around. He does not make any aggressive moves for now
-> Following the HALT option of Command.
(Everyone can post their second round's turn.)
Graxx still in a rage from seeing Verik skewer Doozey does not relent in his thirst for blood. He this time arcs his blade wide aiming at Verik's midsection.
"TEMPUS" he cries once more hoping Tempus will guide his reckless blade(GWM).
Attack: 19 Damage: 30
Edit: Making dice rolls appear.
(Wow~ Dats alotta damageo~ Assuming it hopes -- WHICH I HOPE!)
Doozey has to catch himself again from leaning against the hovel. Out of it as he was, short of Verik falling, the halfling pulls out his crossbow, and narrows the mark in mind on Verik further, dropping him from simple target to prey. "Surrender, Madman! I'm tired of your crap, and not above ending you right now." He proclaims. And while the words that come out startle him for a moment, a curt shake of the head later, and he's focused once more on the man.
Action: Ready a shot on Verik(if alive and trying to run or fight).
Bonus Action: Slayer's Prey on Verik.
Biscuit, sensing his master's intent by the pose, lowers himself to pounce and direct Verik back on a predetermined course to keep him in line with the shot.
Action(Biscuit): Distract Verik for Doozey.
When you realize you're doing too much: Signature.
Neya strikes Verik again in an effort to knock him out, once with her quarterstaff and once with a kick.
Quarterstaff Attack: 9 Damage: 5
Bonus Unarmed Attack: 7 Damage: 8
"Either you talk or whatever you hid will..."
Extended Signature
Laying a hand on Doozey's shoulder, Utar casts cure wounds for 10 points of healing.
"Stand strong, we have need of you yet."
Utar then circles around to cut off potential escape routes for Verik, AN, 8.
Inspiration:. 9
Graxx's battle rage doesn't afford him any hesitation. The warrior swings his large blade at the seemingly defenseless Verik, but the sneaky man in rags ducks at the exact right moment. Graxx counts himself lucky not to hit one of his close allies with such a reckless and ultimately inaccurate attack.
Neya swings next, first her staff then her fist. It would seem that in his forced calmed state, Verik has become quite adept at dodging incoming attacks.
More composed, but only slightly so, Doozey aims a shot at the runaway madman in case he does not come to his senses in the next couple of seconds. While readying his weapon, the halfling doubles down on marking his target, albeit without magic this time. Relying on his training/taming, BIscuit prepares for the incoming shot by becoming more threatening.
Utar takes a step towards Doozey and breathes some extra stamina onto him (Doozey heals for 10 HP). The cleric then joins the rest of his party in blocking eastward escape routes.
The group begins to notice that Verik's meek appearance was part of his ruse. The man does not seem to be too close to succumbing to the one wound dealt to him so far.
(OOC: The next attack on Verik has advantage because of Biscuit's help action).
END OF INITIATIVE ROUND 2
THE BROKEN HOVEL:
(Verik will go next).
Freed from his magical calmness, Verik tightens his grip on his blade's hilt. He picks his target in an attempt to open a new escape route:
-> Short Blade vs. Neya: Attack: 19
Damage: 8 piercing.-> Short Blade vs. Neya: Attack: 25
Damage: 9 piercing.-> Short Blade vs. Neya: Attack: 26
Damage: 6 piercing.Like her attacker before her, Neya expertly bobs and weaves out of harm's way. Doozey sees his chance and releases his cocked bolt. After doing so, he feels something scurrying around his left leg, within his own clothes:
-> Pinky's Bite vs. Doozey: Attack: 10
Damage: 1 piercing.At Verik's whistle, Pinky runs down the halfling's pant-leg and rejoins his master. Once reunited, Verik zigs and zags out of any potential incoming attacks and moves north and around the hovel (ending at {AJ4}).
(Everyone can post their third round's turn. @Ori: Please roll your ready/reaction vs. Verik. It happens as he is attacking Neya. You may roll with advantage because of Biscuit's help.)
Readied Light Crossbow Shot Vs Verrik - Attack: 27 Damage: 15.
When you realize you're doing too much: Signature.
"So, that's how it's going to be..." Neya says as she runs after Verik (to AJ3).
After getting ahead of him, she strikes again.
Quarterstaff Attack: 25 Damage: 11
Bonus unarmed Attack: 25 Damage: 7
Extended Signature
(@Drached: Those were lethal or non-lethal strikes?)
"Blood hell -- Biscuit! Take him to time out!" Doozey calls as he himself rushed around to the other side of the hovel, pricking a finger along the way. Coming around the bend, blood is drains into a design on the crossbow, giving it a faint crimson glow by the time the weapon is leveled upon empty space. But Doozey would guard the way, cutting off at least one exit point that didn't involve running into the trees.
Biscuit races around in another attempt to barrel Verrik to the ground. Or at least, hold him place long enough for others to deal with him.
Bonus Action: Crimson Rite upon Light Crossbow.
Movement: To AQ-1.
Action:Ready a shot on Verik, trigger being his coming around the hovel "visible" once more.
For when/if it triggers:
Light Crossbow vs Verrik - Attack: 24 Damage: 18
Action(Biscuit): Non-Lethal - Bite Attack: 8 Damage: 5 of non-magical piercing damage. If hit, target must make a Strength Save(DC 11) or be knocked prone.
If allowed/possible to do so instead of attacking, Biscuit will try to 'grapple' Verrik instead:
Athletics: 12.
Movement(Biscuit): To AI-4.
When you realize you're doing too much: Signature.
(OOC: @Ori she still trying to just knock him out.)
Extended Signature
Utar ducks back into the ruins, trying to cut off any option for Verik to double back or grab whatever he was hiding in that hole. Moving to AK,4.
Taking Lightbringer, he swings a large, horizontal arc across the ruined wall of the house aiming to put Verik down, if only temporarily.
Attack: 26 Damage: 9
Before bringing Lightbringer back, attempting to catch Verik at the second time of asking. (Bonus action: war priest)
Attack: 26 Damage: 9
Graxx chases after Verik but seeing how fast he is Graxx knows his opportunity is going to get away.
Graxx moves to AJ,6 but sees he is out of range.
Graxx will then use his action to Dash into a position to better intercept Verik next chance he gets.
Graxx lands at AH,4 and waits his next opportunity.
Resolving Doozey's reaction during Verik's last turn:
Doozey's bolt seems to be on a perfect trajectory to hit Verik's back, right between the shoulder plates. The man expertly dodges it at the last second, forcing it to be nothing but a glancing hit (Verik takes 6 piercing damage). He then whistles and flees (as described above).
(OOC: I'll resolve your turns next).
Graxx gives chase once more but changes strategies. He decides to move deep into the wooded area to potentially block any escape routes and better position himself to capture his foe. In making this choice, the barbarian finds himself a bit calmer than before.
-> Rage drops at the end of Graxx's turn (no attack, no damage taken).
Taking in his master's command, Biscuit follows Graxx into the woods and attacks upon arrival. The large dog snaps at Verik's ankle, trying to prevent him from running:
-> Verik's acrobatics check vs. grapple {DC 17}: 13
The mastiff is successful, and Verik begins to look foolish while fighting with Biscuit for control of his own pant-leg (Verik is grappled).
Simultaneously to this, Doozey runs off to try and form a pincer attack against Verik, during his preparations, he pricks himself (Doozey takes 4 piercing damage and his max HP is reduced by the same amount).
-> Doozey's concentration check {DC 10}: 22
Neya overtakes Verik even though she had to move through some dense foliage to do so. She aims for the man's gut, first with her staff then with an elbow strike. A bit surprised by the monk's speed, Verik cannot react in time (Verik takes 13 bludgeoning damage).
Utar takes a different route by reentering the precarious hovel. He takes advantage of the broken walls to cut a path straight through and to reach the runaway enemy but, upon arrival, finds a still standing piece of the structure in between him and Verik. The first swing of his mace opens yet another hole on the wall, the second smashes against Verik's upper arm through said hole (Verik takes 10 bludgeoning damage).
END OF INITIATIVE ROUND 3
THE BROKEN HOVEL:
(Verik will go next).
"Let go, stupid dog!" Verik yells as he tries to regain control of his leg.
-> Verik's acrobatics check vs. grapple {DC 17}: 21
Unable to do so, the man decides to make himself as small of a target as possible.
Pinky remains out of view.
(Everyone can post their fourth round's turn. All attacks have disadvantage against Verik because of his dodge action).