Hearing Snap's call from the room, Tarina puts her cards down. Asks everyone to step away from the table, and then flips it on its side - the broad side of the table now faces the stairs. The others scatter back to the table in the back, a couple of them setting up another game.
Tarina sits on the far side of the flipped table and begins stringing her crossbow. She peeks over the top edge of the table and says to Dar and Oswin, "I don't know where your friends ran off to, but I know Dead-Eye, and the two of you won't do much to stop him. I should have just ran off - sticking to my plan. Can't trust hired help these days."
"Your partner is waiting for them by the door? By himself?" Tarina asks Dar incredulously. "Well, I hope you gave him a fond farewell."
Eight motley humans saunter down the street towards the tavern's front entrance. The leader is a brawny man with a cloudy right eye, a cruel sneer, and a pirate’s swagger. The others are an unsavory, rowdy bunch who act as if they own the place. The eight sailors, walking confidently, and without fear, are a mere ten yards away from the front door.
Tzo-Tzo, from her perch two stories up, watches as they walk beneath her...
Snap now sees most all of them as they are almost directly beneath the window...
The boisterous talk of the sailors reaches Keth's ears. Looking past and around Skoona he sees a handful of sailors step into view...
Keth turns his head slightly, "Skoona, I think those guys I heard about are here. They look like they want to break some stuff. Wanna fight them with me?" Keth grins a tusky grin, "Could be fun, they look pretty breakable, like the little people generally are."
Skoona croons her head to see the incoming group, "Oh, Dead-Eye... Gotta tell Alan. Need to wake up Klank. In case."
Skoona pushes past Keth, folding her hulking half-ogre body through the door. When she's inside a loud 'clang' sound is heard followed by Skoona bellowing, "Klank! Wake up!"
Through the open door, Skoona can be seen lumbering over to Alan by the bar. She 'whispers' to Alan, although her whisper could be heard by Keth outside, "Dead-Eye and crew are here."
If anyone were close enough to hear it, they'd hear Alan sigh, "Dammit."
Outside, the sailors turn into the cut that's the entrance to the tavern and walk towards the door. The brawny man with the cloudy eye, says, "Look's like the Elfsong's a new bouncer. Make way - we've business inside."
The man starts for the door. It seems his intention is to push past Keth.
This post has potentially manipulated dice roll results.
Oswin's Initiative... Pending Player's roll, will hold position
Dead-Eye's Initiative... 22
Sailors... 19, 6, 21, 5, 16, 3,16
Modified side initiative. Four groups... PC then NPC, split by initiative 10+ / >10.
PCs surprise Tarina's 'friends' as they were not expecting to be assaulted by the bouncer. However, since Keth initiated combat, PCs may only act after his initial action.
Dead-Eye's Athletics Check... 22...
Dead-Eye stumbles, but maintains his footing. He shouts over his shoulder, "Watch what yer doing ya dolt!" He starts to turn to face Keth...
---
The sailors outside start complaining, "Oy! What's the big idea?" The one at the lead begins to reach for the door.
Initiative order (group order matters, individual order does not...
Group 1a: Dar, Tzo-Tzo, Snap
Group 1b: Dead-Eye, Sailor 1, Sailor 3, Sailor 5
Group 2a: Keth
Group 2b: Sailor 2, Sailor 4, Sailor 6, Sailor 7
Not in initiative (as of yet)... Oswin, Tarina
PCs can take their first round actions now that Keth has acted... Unless Snap says something, Dar and Oswin are unaware of the situation, although they are 'ready' (aka not surprised). Please note that half of the sailors will have their reactions available, as does Dead-Eye.
Group 1a may take their second round actions when all 1st round actions are complete. If Oswin's player is unavailable, let's assume he's staying to protect Tarina.
Snap casts sleep into the road, 20' radius to catch the sailors in the road, trying to avoid other targets. 23 hp affected, then calls to the main room to alert the others.
Dar sighs and sets Mr. Fluffles down and stands between the door and the overturned table and waits, "hopefully keth remembers to run back here if he gets in to much trouble..."
This post has potentially manipulated dice roll results.
Tzo-Tzo plummets from the roof onto a sailor, “HAAA!”
She brings her heel down in a crushing stomp from the heavens! Attack: 13 Damage: 5 bludgeoning damage + 6 falling damage (DC 15 Acrobatics to Avoid: 18).
Regardless of whether she hits, Tzo-Tzo manages to roll out of threshold of danger from that fall. As she does, she brings a fist upward toward a lackey’s jaw, Attack: 23 Damage: 3 bludgeoning damage.
As the sailors recover from the surprise, Tzo-Tzo continues to close the distance as she unleashes a strike from her staff and a flurry of kicks, with battle cry to match every blow, “ZORA ZORA!”
Attack: 20 Damage: 9 bludgeoning from the staff and Attack: 8 Damage: 6 bludgeoning damage from the fist
Tzo-Tzo's aerial attack renders her target unconscious in a single blow, she rolls deftly popping up next to another pirate sending a flurry of kicks followed by the sound of a large CRACK as her bo staff connects with the poor saps head sending him into a spin collapsing to the floor.
She then pivots, facing the last two standing pirates and defiantly jabs one in the nose, punctuating it with a cry of "ZORA ZORA!"
The pirates stand in shock, still not having drawn their weapons.
Please roll an intimidation check, with advantage, for Tzo-Tzo using either Charisma or the ability modifier she uses for attacks!
The three still standing pirates, look at what has befallen them. Two of their fellows simply collapsing, without cause... Then, destruction from above rains down upon them as some woman of a race they've never heard of, let alone encountered, knocks out cold two more of their friends with just a few quick, but devastating, moves...
The sailor facing Tzo-Tzo feels blood slowly trickling from his nose... His eyes begin to dart around. Suddenly, he shouts, "Tarina isn't worth this.... Back to the ship. Let Dead-Eye handle it himself!"
All three pirates turn away from Tzo-Tzo, seemingly with the intention to flee.
Seeing the situation unfold outside, Snap dashes for the stairs, saying to the others as he passes through the dining room "Deadeye is alone with Keth downstairs."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"Keth is probably waiting for them at the door and Zoo Zoo is probably setting up her own ambush" Dar replies calmly, still playing with Mr. Fluffins
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
If anyone makes a move for their weapons, Tzo-Tzo is going to land on them.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Keth turns his head slightly, "Skoona, I think those guys I heard about are here. They look like they want to break some stuff. Wanna fight them with me?" Keth grins a tusky grin, "Could be fun, they look pretty breakable, like the little people generally are."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
initiative 19
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Like a shadow in the midday night!
Initiative: 21
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Initiative: 8
Keth steps aside and attempts to trip Deadeye. //He steps to the side where his bad eye would be to help avoid being seen.//
//On success//
Keth slams the door behind Deadeye and places his weight on it and prepares his axe for the coming fight. "Heard you were stopping by."
Athletics: 6
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Initiative: 19
Oswin's Initiative... Pending Player's roll, will hold position
Dead-Eye's Initiative... 22
Sailors... 19, 6, 21, 5, 16, 3,16
Modified side initiative. Four groups... PC then NPC, split by initiative 10+ / >10.
PCs surprise Tarina's 'friends' as they were not expecting to be assaulted by the bouncer. However, since Keth initiated combat, PCs may only act after his initial action.
Dead-Eye's Athletics Check... 22...
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Initiative order (group order matters, individual order does not...
Group 1a: Dar, Tzo-Tzo, Snap
Group 1b: Dead-Eye, Sailor 1, Sailor 3, Sailor 5
Group 2a: Keth
Group 2b: Sailor 2, Sailor 4, Sailor 6, Sailor 7
Not in initiative (as of yet)... Oswin, Tarina
PCs can take their first round actions now that Keth has acted... Unless Snap says something, Dar and Oswin are unaware of the situation, although they are 'ready' (aka not surprised). Please note that half of the sailors will have their reactions available, as does Dead-Eye.
Group 1a may take their second round actions when all 1st round actions are complete. If Oswin's player is unavailable, let's assume he's staying to protect Tarina.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Snap casts sleep into the road, 20' radius to catch the sailors in the road, trying to avoid other targets. 23 hp affected, then calls to the main room to alert the others.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Dar sighs and sets Mr. Fluffles down and stands between the door and the overturned table and waits, "hopefully keth remembers to run back here if he gets in to much trouble..."
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Tzo-Tzo plummets from the roof onto a sailor, “HAAA!”
She brings her heel down in a crushing stomp from the heavens! Attack: 13 Damage: 5 bludgeoning damage + 6 falling damage (DC 15 Acrobatics to Avoid: 18).
Regardless of whether she hits, Tzo-Tzo manages to roll out of threshold of danger from that fall. As she does, she brings a fist upward toward a lackey’s jaw, Attack: 23 Damage: 3 bludgeoning damage.
As the sailors recover from the surprise, Tzo-Tzo continues to close the distance as she unleashes a strike from her staff and a flurry of kicks, with battle cry to match every blow, “ZORA ZORA!”
Attack: 20 Damage: 9 bludgeoning from the staff and Attack: 8 Damage: 6 bludgeoning damage from the fist
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Please roll an intimidation check, with advantage, for Tzo-Tzo using either Charisma or the ability modifier she uses for attacks!
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Tzo-Tzo rises from her barrage, “The Flaming Fist requests your complete and total surrender.”
Intimidation w/ Dex: 13, wait adv. 5
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Morale checks! Bandit 4 6, Bandit 5 1, Bandit 7 1...
Dar and Snap... Feel free to act, it's your turn!
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Seeing the situation unfold outside, Snap dashes for the stairs, saying to the others as he passes through the dining room "Deadeye is alone with Keth downstairs."