A consolidated continuation from the individual game threads.
Whatever it was that brought you to the capital city of Cathaan, on the lost continent: Answers, Salvation, Adventure; one thing is sure, you're not going to find it alone. You arrived in the city with no one, and nothing except what little you could carry on your person ((and for one of you a horse, but that didn't end too well)), but from the moment you set foot on this foreign soil, your destiny became intertwined with that of others. And each one of you willingly allowed fate to control your path, following the actions of newly met strangers based purely on word, engaging in cultural and social events without any prior knowledge base or regulatory understanding. You all took a leap of faith and jumped headfirst into this adventure, which has led you all here.
You and the other souls of your similar situation meet, within a dungeon under the Berossus Manor on the Cathaan Baron's Estate. A dungeon whose existence is on no blueprint, and isn't even known enough to be a rumor on the lips of the city's seedy underworld. Stranger and unknown powers are closing in on you all. What's happening is still a mystery to most, if not all of you; and 'why' even doubly so. However, you can unanimously agree on one thing. If you're going to get out of here alive, you're going to need to do it together.
Atalura and Anearis barrel down the corridor beyond door number three, the obvious and only 'right' choice; leaving behind the threats forcing their way through the other two doors. Anearis is surprisingly agile, not considering his stature, but considering the constricting-looking fancy dress attire he still wears from earlier. Atal on the other hand is definitely dressed for adventure, but is quick, for the amount of equipment (and spoils from earlier) that he still carries on his person.
The hall runs straight for about twenty meters, before making a sharp left turn and opening up into a large room. Even though there is a torch upon the wall, at the corner, it barely provides enough light to see even halfway into the room. The room opens to your left, while the right wall runs straight and off into the darkness. You can see it becomes another corridor, going further into the unknown, however within the room itself, there is another light, somewhat obscured from your vision, and there is movement.
The center of the room is taken up mostly by a prison cell, with two parallel walls of stone and the other two being made of iron bars. You can see through the iron bars that on the opposite wall, there is a nook-like room, within which there is a hulking mass of a figure struggling with a person(s) unknown.
This post has potentially manipulated dice roll results.
Atal can hear the pounding of his heart in his ears as he races down the corridor. Richter and Uthal are still down here, if I don't miss my guess. And that banner-boy. His conscience niggles at him, and when he catches glimpse of what looks to be another prison cell, he skids to a halt, grabbing Anearis by the back of the shirt.
"Wait a second! We can't leave the other prisoners down here to those things, either." He whips out an oil (flask) and presses it into Anearis' empty hands, along with the flimsy plywood stick - which won't be of any use barring any sort of door, Atal realizes now. "Spread it down the hall, then grab that torch and light it up if you see something coming towards you. It might buy us enough time to spring a few more victims out of this twisted jailhouse."
That being said, he doesn't bother to wait and see if Anearis does as he was told, instead drawing his shortswords before sliding into the shadows and creeping his way forward towards the struggle.
This post has potentially manipulated dice roll results.
Anearis had been running as fast as he could, until Atal pulled on his shirt. He managed to keep his balance to prevent falling.
Atal wanted to cause a massive breakout. Anearis wasn’t against it, but knew that time wasn’t on there side. After being handed the flask of oil, Anearis simply nodded, running back to the spot where they saw the torch. He removed it from the sconce, then he chucks the oil flask down the corridor, followed by the torch at the spot where the flask shattered.
Hopefully it would slow down the pursuers long enough for Atal to attempt whatever it was that he wanted to do.
It takes very little effort on Atal's part to hide within the shadows, especially with how little light is actually within this place. He creeps around the stone wall of the cell in the center of the room, and manages to enter a vantage point of the corner, before entering the nook, where the commotion was occurring. As you neared the lit little area, much noise of the scuffling was already gone. The hulking figure, standing between you and the light source, had his back to you, bending to pick something off the floor. The second figure stood near the wall, a crossed look on his face, as he yelled at the larger one "Don't let him get away!" The second figure is one you've never seen before, but you do recognize the hulking mass, as it is your own partner in crime, the marshmellow Goliath himself, Uthal.
While Atal watches this, maybe he should be thinking that having waited would have been a good idea. Anearis threw the oil down the hallway, it smashing on the ground about halfway between him and the doorway. The torch however, did not do the same. While the intent was to ignite the oil, the torch itself over shot; its flames lighting a few lone drops that splattered away from the main area. They fizzled out as the torch clattered down towards the door. Anearis could still hear movement coming from the room, but at this point still had not yet seen anyone or anything make its way to the door. Additionally, he heard yelling from the other direction, where Atal had gone, though it wasn't his voice. "Don't let him get away!"
If Atal can see whomever was „getting away“ from Uthal, he would drop both of his shortswords, reach for the daggers strapped to his thighs, and throw both of them at whomever was retreating‘s back, before coming out of stealth and greeting Uthal while picking up both his swords. If he can‘t see nothin‘, he‘d just simply come out of stealth while approaching Uthal and say „There you are, softie. Miss me?“
((AND WE NOW HAVE THE PARTY CONSOLIDATED INTO A SINGLE AREA))
Sir Ander and Uthal examine the situation, going back and forth. While the two successfully relieved the guard of his jailer's key, and successfully bloodied his entire face, before he ran off up the stairwell, they find that the key was only to Uthal's standalone cell, leaving Ander stuck in his medieval anklet, chained to the wall.
"Pass me that dagger. Might be able to pry this chain out of the wall."
Uthal brings the dagger from the table nearby, along with some rolled up scrolls of parchment, giving the former to Ander and laying the latter next to him. "Take the scrolls as well, who knows if they might have something useful on them. Leave the lantern, it will give us away. I shall share the goddesses blessing with you so that we may move through the dark." He then places his hand on Ander's shoulder and gives him Eyes of Night (darkvision with no maximum range for 10 minutes) as well as Vigilant Blessing (advantage on the next initiative, removing the blessing from Atal).
As soon as he does this, an elf, steps from the shadows into the small nook of a room, joining the two of you. He's wielding two short swords, but greets the two of you, rather than attacking "There you are, softie. Miss me?"
Shadows behind him of the larger room containing Uthal's former cell, the three of you now stand within feet of each other in this small room, bare except the table, the scrolls, a dagger, a single lantern, and a stairwell leading up into the darkness.
This post has potentially manipulated dice roll results.
"Well... actually, we don't have time for a happy reunion. Me and a dandy named Anaeris are being hunted by what I can best figure to be failed scientific experiments." His eyes rapidly travel up and down the man chained to the wall, before he goes for his lockpicks. "Or worse yet, successful ones. They had plans for your arms, Uthal. Not the rest of you, though. Either way, we've got to get moving yesterday or we're going to be turned into paste." He works steadily on the lock as he speaks. "There were at least two of the creatures following us by my count, and maybe one ringleader controlling them. Richter may be down here somewhere too, by the way," he adds, for Uthal's benefit.
Uthal looks up and then steps aside for Atal after passing over the dagger. "You're alive. Good. Haven't seen or heard about Richter but Trevor has betrayed us. I don't suppose I could borrow a weapon? They took all my things and I used my last more powerful spells making sure the human here was in better health to escape."
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Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
There's a metallic clank as the lock springs open, freeing the man in chains.
"Trevor? Is that one of the priests who hired us for this whole debacle? I thought I saw that parasite while I was drifting in and out of consciousness,"Atal mutters in disgust. "Oh, here," he adds, unslinging the massive warhammer from his belt and passing it over as he stands up again. "Thought you might have dropped this. Who's the new guy? Well, doesn't matter, the more of us there are, the more likely we're getting out of here alive, and right now anyone trapped here by these bastards is an ally of mine."
Atal quirks his head back towards the hallway. It's too quiet, he thinks with a bit of concern. "The buffoon who put me in this sorry state realized the error of his ways and is probably standing out there in the hallway with his mouth hanging open right now,"he says to Uthal."I'd better go fetch him before he gets us all killed."He pauses momentarily. "Are we going to try exiting via those stairs over there or down the hallway outside? I'm all for the stairs. Whoever you were fighting had to be planning to get out somewhere, and going up seems a lot better than potentially going down in this hellhole."
Anearis’ attempt to set the oil on fire having failed he decided to run back into the room where the bandit had vanished. They had a comfortable advance on their pursuers but they shouldn’t waste it nonetheless.
Reaching the rest of the group, Anearis was taken aback by the size of the figure coming out of the jail. It quickly turned to relief when he realized that this man was to be on their side.
We can catch up once we are out of this dungeon. Did any of you find an exit?
This post has potentially manipulated dice roll results.
Uthal gladly accepts the hammer with a big smile on his face. "Ah yes, that'll do nicely. I think going up is better. I for one prefer the surface to this place."Seeing the chains drop off Uthal moves to the stairs going up and looks to see if anyone is coming back down them.
Perception: 12
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Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
This post has potentially manipulated dice roll results.
Atal takes a moment to sniff the air. "Strange... I don't smell anything burning. That's either very good, or very bad." Suspecting very bad, Atal pulls one of the remaining pairs of men's underpants from his backpack and wraps it around the tip of an arrow. Notching the arrow, he sets it to a torch until the underwear catches on fire.
Noticing Uthal and the others giving him that look, Atal shrugs. I hate it when they all give me that look, he thinks wearily. "Insurance," he explains, moving back down the hall he came from with his flaming arrow. Leaning out into the hallway, he scans the floor until he sees the tell-tale slickness of oil along the floor, then takes aim and lets the arrow fly.
Leaving them once again, Atal returns to the hallway, and upon turning the corner, the two robes figures are now slowly shuffling their way towards you. The flaming arrow hits the oil and ignites the robes of one of the two. However, they both continue shuffling forward at the same speed. Not giving a single care that one of them has begun cooking.
”Anearis....” one of the figures says in a low groan, as if struggling to even get the air out necessary to say the name. The other (the flamer) repeats the name. “Anearis”
Uthal moves to the stairs, it is an extremely tight fit. There’s no sign of anyone above, however you do hear the scrape of heavy stone against stone. It lasts for only a moment before stopping. Silence.
As Uthal brings his head back into the room, from the stairwell, he hears a noise from the black depths beyond his former cell, in the opposite direction from where Atal had run off to. It’s a shuffling sound, like someone slowly dragging their feet. Not someone, something? Two somethings at that. And even though still faint and far off, they were coming towards them.
This post has potentially manipulated dice roll results.
"Anaeris,"Atal calls back in reply. "Your friends are here and they want a word with you. Fire doesn't do much to stop 'em, and I could use a little help out here..."
He slips back around the corner and notches another arrow, then tries to blend into the shadows.
Stealth: 24
Then he slides back out, aiming for the one wheezing like it's having a bad lung day, and tries to hit it just there - in the lungs - to see if that will stop the thing.
There escape route seemed to have been blocked off. The only escape left was the one he took to get down here. Unfortunately, the cloaked figures were in the way. Anearis had hoped they could avoid fighting these beast, but now it seemed inevitable.
Anearis responded to Atal’s call for backup and ran toward the hallway they originally came from and stands ready to fight.
((Taking the dodge action if it’s necessary))
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A consolidated continuation from the individual game threads.
Whatever it was that brought you to the capital city of Cathaan, on the lost continent: Answers, Salvation, Adventure; one thing is sure, you're not going to find it alone. You arrived in the city with no one, and nothing except what little you could carry on your person ((and for one of you a horse, but that didn't end too well)), but from the moment you set foot on this foreign soil, your destiny became intertwined with that of others. And each one of you willingly allowed fate to control your path, following the actions of newly met strangers based purely on word, engaging in cultural and social events without any prior knowledge base or regulatory understanding. You all took a leap of faith and jumped headfirst into this adventure, which has led you all here.
You and the other souls of your similar situation meet, within a dungeon under the Berossus Manor on the Cathaan Baron's Estate. A dungeon whose existence is on no blueprint, and isn't even known enough to be a rumor on the lips of the city's seedy underworld. Stranger and unknown powers are closing in on you all. What's happening is still a mystery to most, if not all of you; and 'why' even doubly so. However, you can unanimously agree on one thing. If you're going to get out of here alive, you're going to need to do it together.
Atalura and Anearis barrel down the corridor beyond door number three, the obvious and only 'right' choice; leaving behind the threats forcing their way through the other two doors. Anearis is surprisingly agile, not considering his stature, but considering the constricting-looking fancy dress attire he still wears from earlier. Atal on the other hand is definitely dressed for adventure, but is quick, for the amount of equipment (and spoils from earlier) that he still carries on his person.
The hall runs straight for about twenty meters, before making a sharp left turn and opening up into a large room. Even though there is a torch upon the wall, at the corner, it barely provides enough light to see even halfway into the room. The room opens to your left, while the right wall runs straight and off into the darkness. You can see it becomes another corridor, going further into the unknown, however within the room itself, there is another light, somewhat obscured from your vision, and there is movement.
The center of the room is taken up mostly by a prison cell, with two parallel walls of stone and the other two being made of iron bars. You can see through the iron bars that on the opposite wall, there is a nook-like room, within which there is a hulking mass of a figure struggling with a person(s) unknown.
Atal can hear the pounding of his heart in his ears as he races down the corridor. Richter and Uthal are still down here, if I don't miss my guess. And that banner-boy. His conscience niggles at him, and when he catches glimpse of what looks to be another prison cell, he skids to a halt, grabbing Anearis by the back of the shirt.
"Wait a second! We can't leave the other prisoners down here to those things, either." He whips out an oil (flask) and presses it into Anearis' empty hands, along with the flimsy plywood stick - which won't be of any use barring any sort of door, Atal realizes now. "Spread it down the hall, then grab that torch and light it up if you see something coming towards you. It might buy us enough time to spring a few more victims out of this twisted jailhouse."
That being said, he doesn't bother to wait and see if Anearis does as he was told, instead drawing his shortswords before sliding into the shadows and creeping his way forward towards the struggle.
Stealth: 19
Anearis had been running as fast as he could, until Atal pulled on his shirt. He managed to keep his balance to prevent falling.
Atal wanted to cause a massive breakout. Anearis wasn’t against it, but knew that time wasn’t on there side. After being handed the flask of oil, Anearis simply nodded, running back to the spot where they saw the torch. He removed it from the sconce, then he chucks the oil flask down the corridor, followed by the torch at the spot where the flask shattered.
Hopefully it would slow down the pursuers long enough for Atal to attempt whatever it was that he wanted to do.
Athletics: 5
Perception: 19
It takes very little effort on Atal's part to hide within the shadows, especially with how little light is actually within this place. He creeps around the stone wall of the cell in the center of the room, and manages to enter a vantage point of the corner, before entering the nook, where the commotion was occurring. As you neared the lit little area, much noise of the scuffling was already gone. The hulking figure, standing between you and the light source, had his back to you, bending to pick something off the floor. The second figure stood near the wall, a crossed look on his face, as he yelled at the larger one "Don't let him get away!" The second figure is one you've never seen before, but you do recognize the hulking mass, as it is your own partner in crime, the marshmellow Goliath himself, Uthal.
While Atal watches this, maybe he should be thinking that having waited would have been a good idea. Anearis threw the oil down the hallway, it smashing on the ground about halfway between him and the doorway. The torch however, did not do the same. While the intent was to ignite the oil, the torch itself over shot; its flames lighting a few lone drops that splattered away from the main area. They fizzled out as the torch clattered down towards the door. Anearis could still hear movement coming from the room, but at this point still had not yet seen anyone or anything make its way to the door. Additionally, he heard yelling from the other direction, where Atal had gone, though it wasn't his voice. "Don't let him get away!"
If Atal can see whomever was „getting away“ from Uthal, he would drop both of his shortswords, reach for the daggers strapped to his thighs, and throw both of them at whomever was retreating‘s back, before coming out of stealth and greeting Uthal while picking up both his swords. If he can‘t see nothin‘, he‘d just simply come out of stealth while approaching Uthal and say „There you are, softie. Miss me?“
In either case, he‘s taking in the room:
Perception: 13
((AND WE NOW HAVE THE PARTY CONSOLIDATED INTO A SINGLE AREA))
Sir Ander and Uthal examine the situation, going back and forth. While the two successfully relieved the guard of his jailer's key, and successfully bloodied his entire face, before he ran off up the stairwell, they find that the key was only to Uthal's standalone cell, leaving Ander stuck in his medieval anklet, chained to the wall.
"Pass me that dagger. Might be able to pry this chain out of the wall."
Uthal brings the dagger from the table nearby, along with some rolled up scrolls of parchment, giving the former to Ander and laying the latter next to him. "Take the scrolls as well, who knows if they might have something useful on them. Leave the lantern, it will give us away. I shall share the goddesses blessing with you so that we may move through the dark." He then places his hand on Ander's shoulder and gives him Eyes of Night (darkvision with no maximum range for 10 minutes) as well as Vigilant Blessing (advantage on the next initiative, removing the blessing from Atal).
As soon as he does this, an elf, steps from the shadows into the small nook of a room, joining the two of you. He's wielding two short swords, but greets the two of you, rather than attacking "There you are, softie. Miss me?"
Shadows behind him of the larger room containing Uthal's former cell, the three of you now stand within feet of each other in this small room, bare except the table, the scrolls, a dagger, a single lantern, and a stairwell leading up into the darkness.
"Well... actually, we don't have time for a happy reunion. Me and a dandy named Anaeris are being hunted by what I can best figure to be failed scientific experiments." His eyes rapidly travel up and down the man chained to the wall, before he goes for his lockpicks. "Or worse yet, successful ones. They had plans for your arms, Uthal. Not the rest of you, though. Either way, we've got to get moving yesterday or we're going to be turned into paste." He works steadily on the lock as he speaks. "There were at least two of the creatures following us by my count, and maybe one ringleader controlling them. Richter may be down here somewhere too, by the way," he adds, for Uthal's benefit.
Pick that lock! 19
Uthal looks up and then steps aside for Atal after passing over the dagger. "You're alive. Good. Haven't seen or heard about Richter but Trevor has betrayed us. I don't suppose I could borrow a weapon? They took all my things and I used my last more powerful spells making sure the human here was in better health to escape."
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
There's a metallic clank as the lock springs open, freeing the man in chains.
"Trevor? Is that one of the priests who hired us for this whole debacle? I thought I saw that parasite while I was drifting in and out of consciousness," Atal mutters in disgust. "Oh, here," he adds, unslinging the massive warhammer from his belt and passing it over as he stands up again. "Thought you might have dropped this. Who's the new guy? Well, doesn't matter, the more of us there are, the more likely we're getting out of here alive, and right now anyone trapped here by these bastards is an ally of mine."
Atal quirks his head back towards the hallway. It's too quiet, he thinks with a bit of concern. "The buffoon who put me in this sorry state realized the error of his ways and is probably standing out there in the hallway with his mouth hanging open right now," he says to Uthal. "I'd better go fetch him before he gets us all killed." He pauses momentarily. "Are we going to try exiting via those stairs over there or down the hallway outside? I'm all for the stairs. Whoever you were fighting had to be planning to get out somewhere, and going up seems a lot better than potentially going down in this hellhole."
Anearis’ attempt to set the oil on fire having failed he decided to run back into the room where the bandit had vanished. They had a comfortable advance on their pursuers but they shouldn’t waste it nonetheless.
Reaching the rest of the group, Anearis was taken aback by the size of the figure coming out of the jail. It quickly turned to relief when he realized that this man was to be on their side.
We can catch up once we are out of this dungeon. Did any of you find an exit?
Uthal gladly accepts the hammer with a big smile on his face. "Ah yes, that'll do nicely. I think going up is better. I for one prefer the surface to this place." Seeing the chains drop off Uthal moves to the stairs going up and looks to see if anyone is coming back down them.
Perception: 12
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Atal takes a moment to sniff the air. "Strange... I don't smell anything burning. That's either very good, or very bad." Suspecting very bad, Atal pulls one of the remaining pairs of men's underpants from his backpack and wraps it around the tip of an arrow. Notching the arrow, he sets it to a torch until the underwear catches on fire.
Noticing Uthal and the others giving him that look, Atal shrugs. I hate it when they all give me that look, he thinks wearily. "Insurance," he explains, moving back down the hall he came from with his flaming arrow. Leaning out into the hallway, he scans the floor until he sees the tell-tale slickness of oil along the floor, then takes aim and lets the arrow fly.
(To-Hit: 16)
Leaving them once again, Atal returns to the hallway, and upon turning the corner, the two robes figures are now slowly shuffling their way towards you. The flaming arrow hits the oil and ignites the robes of one of the two. However, they both continue shuffling forward at the same speed. Not giving a single care that one of them has begun cooking.
”Anearis....” one of the figures says in a low groan, as if struggling to even get the air out necessary to say the name. The other (the flamer) repeats the name. “Anearis”
Uthal moves to the stairs, it is an extremely tight fit. There’s no sign of anyone above, however you do hear the scrape of heavy stone against stone. It lasts for only a moment before stopping. Silence.
"We may be blocked here. Sounds like someone just moved something back in to place." He turns back to the others. "What's our plan?"
Perception: 24
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
As Uthal brings his head back into the room, from the stairwell, he hears a noise from the black depths beyond his former cell, in the opposite direction from where Atal had run off to. It’s a shuffling sound, like someone slowly dragging their feet. Not someone, something? Two somethings at that. And even though still faint and far off, they were coming towards them.
"Two more coming from that way." He points towards the other side of the cell. "Atal! How are things going?"
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"Anaeris," Atal calls back in reply. "Your friends are here and they want a word with you. Fire doesn't do much to stop 'em, and I could use a little help out here..."
He slips back around the corner and notches another arrow, then tries to blend into the shadows.
Stealth: 24
Then he slides back out, aiming for the one wheezing like it's having a bad lung day, and tries to hit it just there - in the lungs - to see if that will stop the thing.
Attack: 21 Damage: 7
Sneak Attack: 5
"What I wouldn't do for my sword..."
Ander follows the elf, dagger at the ready.
There escape route seemed to have been blocked off. The only escape left was the one he took to get down here. Unfortunately, the cloaked figures were in the way. Anearis had hoped they could avoid fighting these beast, but now it seemed inevitable.
Anearis responded to Atal’s call for backup and ran toward the hallway they originally came from and stands ready to fight.
((Taking the dodge action if it’s necessary))