Arliden just shouts back, "Ok well I was trying to save you from grotesque murder but if you insist." And then glances at Fjordix, "Mess em up slugger."
“What’d I say about using the ‘I’ word!”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Gladly" Fjordix unhooks one of his hand axes and tosses it at the Cultist who was just speaking
Attack: 15 Damage: 7
Then begins making his way up the hill towards them
OOC: If I can make it to the cultist on this turn I will Action Surge and attack with my Glaive as well:
Attack: 26 Damage: 13
If that hit crits or kills the target I have a bonus action to attack either him again (if it just crits) or another within 10ft
Attack: 11 Damage: 13
The hand axe and first attack hit (and kill) one of the cultists, but the third attack misses.
The two in plain robes start casting spells. Fjordix, make 2 Dex saves (DC 12). If you fail the first save, take 2 radiant damage. If you fail the second save, take 6 radiant damage.
Novot growls and takes out her warhammer and shield. As she begins to run up the incline toward the spellcasters [trying to get next to both, if that's possible] the tattoo on her face glows. [Casting Bless on Rex, Fjordix, and Arryn.] Approaching the spellcasters, she snarls, "four on one - how very brave of you" and begins lifting her weapon.
[Gambling on Fjordix lasting another round :/ ]
Rollback Post to RevisionRollBack
Saul - Reluctant Saviors of Luskan (5e) Nat- Guild Living (4e)
[As it’s now my turn, are the cultists all grouped together?]
They are in more of a line, than a group. Also, I missed one of the cultists with leather armor (C) during their turn. There are 5 of them left (not 4), but one of them is severely injured. They are standing side-by-side, with one of them standing in front of the one furthest to the right of the line. To the immediate left of that line, is the one in heavy armor. The remaining cultist with no armor is diagonally up and to the right of the line. The end result looks roughly like this (please pardon the complete lack of expert, graphical representation):
This post has potentially manipulated dice roll results.
Alright, Rex runs to the middle cultist as familiar purple energy flows forth from him, culminating in ripping tentacles. Rex casts Arms of Hadar, which attacks everything in 10 feet of him for 7 necrotic damage unless they beat a DC 14 Str save, in which case they take half. “If you won’t move, then I’ll crush you and throw you to the wind!”
Alright, Rex runs to the middle cultist as familiar purple energy flows forth from him, culminating in ripping tentacles. Rex casts Arms of Hadar, which attacks everything in 10 feet of him for 8 necrotic damage unless they beat a DC 14 Str save, in which case they take half. “If you won’t move, then I’ll crush you and throw you to the wind!”
[Arms of Hadar attacks everyone, not just enemies. You (Rex) and Arliden would be the only party members not within the radius, and you'll miss one of the cultists (A). Just want to clarify that you still want to do this.]
[Ah I see. Any way I could position it so I hit a good hunk with no allies? Alternatively, I could use my breath]
Everyone (except Arliden) is in melee range of at least one of the cultists. You would have to get behind the line in order to not hit your allies, but you don't have enough movement to do that in one turn. You could make it to one side of the line and have a straight shot with no allies, though.
This post has potentially manipulated dice roll results.
[Hmm. I think I’ll just go with the old standby...]
Realizing that plan could be better, Rex decides against it, does NOT move, and focuses the aura into a single point. “Actually, I’m just going to vaporize each of you. One at a time!” He casts Eldritch Blast! Attack: 23 Damage: 9 at the one closest to Fjordix.
This post has potentially manipulated dice roll results.
Arliden will target one of the cultists in leather armor near Fjordix and start whispering about all the terrible things that Fjordix is about to do to him and how terrifically painful it is about to feel. He casts Dissonant Whispers [He takes 11 psychic damage and must immediately move away from me (hopefully provoking an attack from Fjordix) if he succeeds on a DC 14 Wisdom save he takes half and doesn't have to flee].
Arliden then turns to Novot and yells, "Don't let the big guy outdo you," pointing at Fjordix, "**** those cultists up." And he will inspire him [1d6]
"Gladly" Fjordix unhooks one of his hand axes and tosses it at the Cultist who was just speaking
Attack: 18 Damage: 5
Then begins making his way up the hill towards them
OOC: If I can make it to the cultist on this turn I will Action Surge and attack with my Glaive as well:
Attack: 7 Damage: 6
If that hit crits or kills the target I have a bonus action to attack either him again (if it just crits) or another within 10ft
Attack: 17 Damage: 12
“What’d I say about using the ‘I’ word!”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The hand axe and first attack hit (and kill) one of the cultists, but the third attack misses.
If you fail the first save, take 2 radiant damage.
If you fail the second save, take 6 radiant damage.
13 and 10 for my dex saves.
OOC: Failed the second so I get hit for 4 damage, I am at 17/22 hp
Arryn rushes up to the cultist closest to him, taking a swing with his handaxe.
9
9
The cultist staggers under your attack, barely keeping his feet.
Of the 4 remaining cultists with leather armor, 2 attack Fjordix, and 2 attack Arryn.
Attack 1 on Fjordix: 7 for 3 slashing damage.
Attack 2 on Fjordix: 9 for 3 slashing damage.
Attack 1 on Arryn: 10 for 5 slashing damage.
Attack 2 on Arryn: 22 for 3 slashing damage.
[Very belated Dex save for Monk-E: 13]
Monk-E rushes up to the front lines and attacks one of the cultists with no armor on.
Short Sword: 8 for 10 piercing damage.
Monk-E then uses one ki point to do a Flurry of Blows on either the same cultist or the next in line.
Flurry 1: 16 for 7 bludgeoning damage.
Flurry 2: 16 for 7 bludgeoning damage.
Monk-E's first attack misses, but the next two drop one of the cultists with no armor.
The heavily armored cultist steps forward and takes two swings at Arryn with his longsword.
Attack 1: 8 for 6 slashing damage.
Attack 2: 24 for 8 slashing damage.
Novot, you're up.
OOC: Fjordix was struck once and is now at 10 of 22 hp
Novot growls and takes out her warhammer and shield. As she begins to run up the incline toward the spellcasters [trying to get next to both, if that's possible] the tattoo on her face glows. [Casting Bless on Rex, Fjordix, and Arryn.] Approaching the spellcasters, she snarls, "four on one - how very brave of you" and begins lifting her weapon.
[Gambling on Fjordix lasting another round :/ ]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
[As it’s now my turn, are the cultists all grouped together?]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
They are in more of a line, than a group. Also, I missed one of the cultists with leather armor (C) during their turn. There are 5 of them left (not 4), but one of them is severely injured. They are standing side-by-side, with one of them standing in front of the one furthest to the right of the line. To the immediate left of that line, is the one in heavy armor. The remaining cultist with no armor is diagonally up and to the right of the line. The end result looks roughly like this (please pardon the complete lack of expert, graphical representation):
V C C C C
C
Alright, Rex runs to the middle cultist as familiar purple energy flows forth from him, culminating in ripping tentacles. Rex casts Arms of Hadar, which attacks everything in 10 feet of him for 7 necrotic damage unless they beat a DC 14 Str save, in which case they take half. “If you won’t move, then I’ll crush you and throw you to the wind!”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Arms of Hadar attacks everyone, not just enemies. You (Rex) and Arliden would be the only party members not within the radius, and you'll miss one of the cultists (A). Just want to clarify that you still want to do this.]
[Ah I see. Any way I could position it so I hit a good hunk with no allies? Alternatively, I could use my breath]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Everyone (except Arliden) is in melee range of at least one of the cultists. You would have to get behind the line in order to not hit your allies, but you don't have enough movement to do that in one turn. You could make it to one side of the line and have a straight shot with no allies, though.
[Hmm. I think I’ll just go with the old standby...]
Realizing that plan could be better, Rex decides against it, does NOT move, and focuses the aura into a single point. “Actually, I’m just going to vaporize each of you. One at a time!” He casts Eldritch Blast! Attack: 23 Damage: 9 at the one closest to Fjordix.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The bolt of energy strikes one of the cultists in leather armor, forcing him to take a slight, involuntary step back.
Arliden, you're up. There are 2 cultists with leather armor that have been hurt significantly. The rest of the rearguard remains unscathed.
Arliden will target one of the cultists in leather armor near Fjordix and start whispering about all the terrible things that Fjordix is about to do to him and how terrifically painful it is about to feel. He casts Dissonant Whispers [He takes 11 psychic damage and must immediately move away from me (hopefully provoking an attack from Fjordix) if he succeeds on a DC 14 Wisdom save he takes half and doesn't have to flee].
Arliden then turns to Novot and yells, "Don't let the big guy outdo you," pointing at Fjordix, "**** those cultists up." And he will inspire him [1d6]