This post has potentially manipulated dice roll results.
Fjordix looks over to the cultist in splint mail, "You're next dragon lover!" he rushes at the cultist stopping just short of the Cultists reach but well within his own weapons reach and swings his Glaive downward at him quickly!
Fjordix's glaive slices a gash through the cultists armor and into his arm. He looks like the attacks have taken a toll on him, but he also looks determined to keep fighting.
This post has potentially manipulated dice roll results.
Monk-E's sword misses the mark, but he follows through with a devastating punch, breaking the cultists nose. Somehow, he remains standing, though he looks like he should fall over at any moment.
Mustering all of his strength, the cultist swings at Monk-E.
Attack 1: 6 for 8 slashing damage. Attack 2: 20 for 10 slashing damage.
This post has potentially manipulated dice roll results.
[gah! such pressure!]
Novot feels the taint of Gruumsh rise up in her blood. Diplomacy? Why would anyone try that?! She turns from the cultist that she just felled and, snarling, swings her warhammer at ole Splinty's gut [lethal. Att: 15 Dmg: 10 ]. Master Soves would be so disappointed.
Rollback Post to RevisionRollBack
Saul - Reluctant Saviors of Luskan (5e) Nat- Guild Living (4e)
Novot's warhammer crashes into the cultist's sternum, and you can feel his torso cave in around your hammer. Before he hits the ground, you can see the light of life leave his eyes.
How would the party like to move forward? [Combat is over.]
"Solid hit Novot!" Fjordix says as he watches the cultist fall. "Lets search them and see if they have any further information or items we can use before continuing on" Fjordix begins to search through the armored cultists pockets.
Novot just stands there, breathing heavily and waiting for her blood to cool. After a moment, she remembers that she purposely only knocked out her previous target. "We can question that one, if anyone's up for it," sticking a thumb over at the unconscious cultist. "Either way, he'll [she'll?] need to be bound and gagged (along with any others left alive)."
Rollback Post to RevisionRollBack
Saul - Reluctant Saviors of Luskan (5e) Nat- Guild Living (4e)
"Nice work everyone! Sorry about fumbling the whole 'talk our way out of it' in the beginning. Though I think Novot and Fjordix probably needed to let off some steam."
Ariden begins wandering over to the corpses and rifling through them to see if there is anything of value that he or the group might find worth their time.
On hearing Rex ask about interrogating the prisoner, "I think we need to know a few things really. Is our Monk friend with the cultists, and alive? Where is the main encampment, and how many of them are there?"
Once he finishes with the cultist's corpses, he heads over to where they are about to ask their very friendly captor some questions.
Now that the heat of battle is over, you can see that they are all dressed in similar (but not identical) black leather tunics with flared, black mantles, which is slightly different from the other cultist robes you've seen so far. Aside from that, there's nothing of significance that you find on them.
Would you like to begin questioning the cultist you knocked out?
Once done rifling through the cultists personal effects, and not finding anything, Fjordix joins Arliden with the prisoner. He unleashes a length of rope from his pack and begins to tie the Cultists hands behind his back, and when he is sure they are sufficiently tight he stands and takes an intimidating position over top of him.
OOC: Fjordix will play bad cop as needed throughout the interrogation, having no love for these dragon worshipers.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
OOC: I lol'd! +1 Mpruett
Thanks!
[WIS Save: 20]
Fjordix, you're up.
Fjordix looks over to the cultist in splint mail, "You're next dragon lover!" he rushes at the cultist stopping just short of the Cultists reach but well within his own weapons reach and swings his Glaive downward at him quickly!
Attack: 23 Damage: 10
and if that Crits then
Attack: 19 Damage: 9
Fjordix's glaive slices a gash through the cultists armor and into his arm. He looks like the attacks have taken a toll on him, but he also looks determined to keep fighting.
Arryn, it's your turn.
Arryn takes a swing at the cultist with his longsword, trying to stab him in the chest.Attack: 9 Damage: 8
[It’s Langdedrosa all over again!]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Arryn's sword cuts into the cultists chest. His breathing is significantly heavier now.
Monk-E takes another swing at him with his short sword, followed by a punch.
Attack 1: 9 for 11 piercing damage.
Attack 2: 27 for 9 bludgeoning damage.
Attack 2 Critical Damage: 4
Monk-E's sword misses the mark, but he follows through with a devastating punch, breaking the cultists nose. Somehow, he remains standing, though he looks like he should fall over at any moment.
Mustering all of his strength, the cultist swings at Monk-E.
Attack 1: 6 for 8 slashing damage.
Attack 2: 20 for 10 slashing damage.
The cultist's attack is furious, almost knocking Monk-E down.
Novot, it's your turn.
[Bean him, Novot!]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Just a quick reminder, Novot has Bardic Inspiration if needed]
[gah! such pressure!]
Novot feels the taint of Gruumsh rise up in her blood. Diplomacy? Why would anyone try that?! She turns from the cultist that she just felled and, snarling, swings her warhammer at ole Splinty's gut [lethal. Att: 15 Dmg: 10 ]. Master Soves would be so disappointed.
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
Novot's warhammer crashes into the cultist's sternum, and you can feel his torso cave in around your hammer. Before he hits the ground, you can see the light of life leave his eyes.
How would the party like to move forward? [Combat is over.]
"Solid hit Novot!" Fjordix says as he watches the cultist fall. "Lets search them and see if they have any further information or items we can use before continuing on" Fjordix begins to search through the armored cultists pockets.
Novot just stands there, breathing heavily and waiting for her blood to cool. After a moment, she remembers that she purposely only knocked out her previous target. "We can question that one, if anyone's up for it," sticking a thumb over at the unconscious cultist. "Either way, he'll [she'll?] need to be bound and gagged (along with any others left alive)."
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
“Agreed. What do we want to know? We should decide on that before making any moves.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Nice work everyone! Sorry about fumbling the whole 'talk our way out of it' in the beginning. Though I think Novot and Fjordix probably needed to let off some steam."
Ariden begins wandering over to the corpses and rifling through them to see if there is anything of value that he or the group might find worth their time.
On hearing Rex ask about interrogating the prisoner, "I think we need to know a few things really. Is our Monk friend with the cultists, and alive? Where is the main encampment, and how many of them are there?"
Once he finishes with the cultist's corpses, he heads over to where they are about to ask their very friendly captor some questions.
Now that the heat of battle is over, you can see that they are all dressed in similar (but not identical) black leather tunics with flared, black mantles, which is slightly different from the other cultist robes you've seen so far. Aside from that, there's nothing of significance that you find on them.
Would you like to begin questioning the cultist you knocked out?
Once done rifling through the cultists personal effects, and not finding anything, Fjordix joins Arliden with the prisoner. He unleashes a length of rope from his pack and begins to tie the Cultists hands behind his back, and when he is sure they are sufficiently tight he stands and takes an intimidating position over top of him.
OOC: Fjordix will play bad cop as needed throughout the interrogation, having no love for these dragon worshipers.