(Right, that room was the previous one. You’re currently in T4 (blacked out) which has two doors, T7 was the room you fought the bandits in and has three doors. You haven’t explored behind the eastern (rightmost) door in T7.)
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A passage — ten feet wide, ten feet high, and hewn out of the rock — runs forty feet ahead. A small lantern hangs from a hook in the wall next to the door at the east end of the passage. Sitting on a wooden stool by the lantern is a balding, beardless old male human in patched and faded work trousers and a matching tunic. He is idly whittling a stick.
When this man sees you, he drops his stick and turns completely white. He throws himself to the floor, whimpering.
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Jairus rubs a hand through his hair, not sure how to approach this, as his last attempt to blend in as a cultist backfired with the half orc. He makes a gesture with both hands, and mouths “Somebodywanttotalktothisguy,” hoping that a more silver tongued member of their group will take the lead on this one.
Davian stays to the back of the group. The glade was populated more by furry little animals and whistling birds than by people. This subterfuge and interaction with other people does not come naturally.
"No sir, not against my will. I'm a Believer, we guard the sacred stones beyond this door. You musn't go in, disturbing the stones upsets the Delvers!"
(Whoops, should have answered the first question first)
"A Delver? Certainly not! The Delvers are spirits, gods even. Their mortal remains are buried in this tomb."
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Symon glowers at the 'believer' but does not interject. The man was a fool, but that didn't forfeit his life. He continues to watch, ready to back up Kethra when she inevitably ignored the warning.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Jairus nods, adding to Rubin's question, "And what kinda 'sacred stones' are you talkin' about? We saw a kid down here, and ran into some folks called the woe-bringers. Uh, we're kinda dressed like them woe bringers right now, cuz of perfectly normal-type reasons. What's the connection 'tween the woebringers and the Delvers? Also, that kid was stuck in a room down here as a punishment. What do the Delvers do to people left down here with 'em? Give 'em lectures on right behaviors?" Jairus question is actually sincere, given his own odd upbringing, and does not sound at all sarcastic. He genuinely thinks the delvers, if they are local divinities, might lecture misbehaved children.
"Yes, yes. The Delvers aren't human, they don't manifest themselves in any way other than moving the stones. I know nothing of these 'woebringers' you speak of."
He realizes what you intend.
"No, no, no! You musn't disturb the stones if you go in! The priest helps us decipher them, they tell the future!"
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"If these delvers tell the future, then they are already prepared for us." Rubin informs the old man. "Have faith in your delvers if you believe so much in them. Nothing we do would be unknown to them."
An enormous chamber with a twenty-foot ceiling has been carved out of the rock here. A lighted lantern rests on the floor near the center of the room. An odd array of stone monoliths — some upright standing stones, and others arranged in three-stone arches — stand around the chamber. Six low stone slabs are set against the walls around the perimeter of the room. Each holds humanoid bones, dressed in scraps of tattered cloth and rusted iron. The room is easily 130 feet by 100 feet.
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This post has potentially manipulated dice roll results.
Jairus will check the room for traps and secret doors and mechanisms within his understanding, but tries to keep his distance from the bones and anything he thinks might be magical in nature, leaving it to more learned experts to explore those.
Perception:
17
Investigation:
14
He also looks to see if there are any footprints, and how recent they might appear and what kind, how numerous, etc, to try to gauge how recently the room was entered and who or what went through, if any.
Davian enters the room last, speaking to the old man just as he does. "Fear not mister, if the future can be told then your Delvers know that we are here and the outcome is already determined. What will be, will be." To himself he thinks "Time is fluid, no event that hasn't happened is guaranteed. Is it?"His teachings at the glade spring to mind. As quickly as thoughts of home came they are gone again once he enters the grand chamber. The sheer size gives a pause to Davian's movement. He will remain near the group as Jairus searches for hidden traps.
(The door on the left is the one you just came from. Each square is 10 feet.)
Jairus, you find nothing amiss at a cursory glance. There are a few tracks around the place, mostly one set of footprints. They seem to have ranged around the room, probably studying the stones.
As you all enter the room and Jairus begins poking around, you hear a muffled chanting noise coming from somewhere in the room. Before you can react, a figure appears from behind one of the two large conjoined stones near the middle of the room. He finishes his incantation, gestures curtly, and a ringing cacophony descends on all of you except Davian (it's a 10 foot radius, since he lingered behind and Jairus ranged a little it would probably miss him).
Everyone but Davian, make a DC 13 Constitution saving throw or take 16 thunder damage, half on a save.
The figure is wearing robes apparently made of woven stone, and carries a glaive negligently in one hand. He begins chanting again, magical energy building around him . . .
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(Right, that room was the previous one. You’re currently in T4 (blacked out) which has two doors, T7 was the room you fought the bandits in and has three doors. You haven’t explored behind the eastern (rightmost) door in T7.)
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OOC: I think T7’s eastern door is our present destination, then.
Beyond said door . . .
A passage — ten feet wide, ten feet high, and hewn out of the rock — runs forty feet ahead. A small lantern hangs from a hook in the wall next to the door at the east end of the passage. Sitting on a wooden stool by the lantern is a balding, beardless old male human in patched and faded work trousers and a matching tunic. He is idly whittling a stick.
When this man sees you, he drops his stick and turns completely white. He throws himself to the floor, whimpering.
"I didn't do nothin', I swear. Don't hurt me!"
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Jairus rubs a hand through his hair, not sure how to approach this, as his last attempt to blend in as a cultist backfired with the half orc. He makes a gesture with both hands, and mouths “Somebodywanttotalktothisguy,” hoping that a more silver tongued member of their group will take the lead on this one.
Davian stays to the back of the group. The glade was populated more by furry little animals and whistling birds than by people. This subterfuge and interaction with other people does not come naturally.
Rubin lets the other speak as he keeps an eye on their back trail, not wanting to let the group get snuck up upon.
While Tyde speaks to the man who was near the door, Jairus examines the door itself for traps, to see if locked, and for any markings or inscriptions.
Perception: 9
Investigation: 19
Pulling up her cloak, Kethra will kneel beside him and gently put one hand on his back.
"We don't mean any harm. Answer his question, sir."
Insight, to see if he's secretly hostile: 5
If he seems hostile, Kethra will make a ready action to seize him gently but firmly. Athletics: 21
The old man's groveling intensifies.
"No sir, not against my will. I'm a Believer, we guard the sacred stones beyond this door. You musn't go in, disturbing the stones upsets the Delvers!"
(Whoops, should have answered the first question first)
"A Delver? Certainly not! The Delvers are spirits, gods even. Their mortal remains are buried in this tomb."
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Symon glowers at the 'believer' but does not interject. The man was a fool, but that didn't forfeit his life. He continues to watch, ready to back up Kethra when she inevitably ignored the warning.
Another medical problem. Indefinite hiatus. Sorry, all.
"Why do you believe they are so important, these delvers?" Rubin asks, stepping forward a bit.
Jairus nods, adding to Rubin's question, "And what kinda 'sacred stones' are you talkin' about? We saw a kid down here, and ran into some folks called the woe-bringers. Uh, we're kinda dressed like them woe bringers right now, cuz of perfectly normal-type reasons. What's the connection 'tween the woebringers and the Delvers? Also, that kid was stuck in a room down here as a punishment. What do the Delvers do to people left down here with 'em? Give 'em lectures on right behaviors?" Jairus question is actually sincere, given his own odd upbringing, and does not sound at all sarcastic. He genuinely thinks the delvers, if they are local divinities, might lecture misbehaved children.
The man nods frantically.
"Yes, yes. The Delvers aren't human, they don't manifest themselves in any way other than moving the stones. I know nothing of these 'woebringers' you speak of."
He realizes what you intend.
"No, no, no! You musn't disturb the stones if you go in! The priest helps us decipher them, they tell the future!"
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"Well, if the future can be told, it has already been determined. So your whining serves no purpose."
Symon shoulders past the man and attempts to enter the room.
Another medical problem. Indefinite hiatus. Sorry, all.
"If these delvers tell the future, then they are already prepared for us." Rubin informs the old man. "Have faith in your delvers if you believe so much in them. Nothing we do would be unknown to them."
Beyond the door—
An enormous chamber with a twenty-foot ceiling has been carved out of the rock here. A lighted lantern rests on the floor near the center of the room. An odd array of stone monoliths — some upright standing stones, and others arranged in three-stone arches — stand around the chamber. Six low stone slabs are set against the walls around the perimeter of the room. Each holds humanoid bones, dressed in scraps of tattered cloth and rusted iron. The room is easily 130 feet by 100 feet.
DM screen:
Spoiler :)
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Jairus will check the room for traps and secret doors and mechanisms within his understanding, but tries to keep his distance from the bones and anything he thinks might be magical in nature, leaving it to more learned experts to explore those.
Perception:
17
Investigation:
14
He also looks to see if there are any footprints, and how recent they might appear and what kind, how numerous, etc, to try to gauge how recently the room was entered and who or what went through, if any.
Survival:
15
Davian enters the room last, speaking to the old man just as he does. "Fear not mister, if the future can be told then your Delvers know that we are here and the outcome is already determined. What will be, will be. " To himself he thinks "Time is fluid, no event that hasn't happened is guaranteed. Is it?" His teachings at the glade spring to mind. As quickly as thoughts of home came they are gone again once he enters the grand chamber. The sheer size gives a pause to Davian's movement. He will remain near the group as Jairus searches for hidden traps.
Here's a map of the room you're currently in:
(The door on the left is the one you just came from. Each square is 10 feet.)
Jairus, you find nothing amiss at a cursory glance. There are a few tracks around the place, mostly one set of footprints. They seem to have ranged around the room, probably studying the stones.
As you all enter the room and Jairus begins poking around, you hear a muffled chanting noise coming from somewhere in the room. Before you can react, a figure appears from behind one of the two large conjoined stones near the middle of the room. He finishes his incantation, gestures curtly, and a ringing cacophony descends on all of you except Davian (it's a 10 foot radius, since he lingered behind and Jairus ranged a little it would probably miss him).
Everyone but Davian, make a DC 13 Constitution saving throw or take 16 thunder damage, half on a save.
The figure is wearing robes apparently made of woven stone, and carries a glaive negligently in one hand. He begins chanting again, magical energy building around him . . .
Initiative:
Larakh: 3
Jairus: 11
Kethra: 6
Tyde: 10
Davian: 4
Rubin: 22
Symon: 15
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(Here's a picture of what he looks like:)
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