'I knew rushing was a bad idea!'Doozey thought, and as if punishment for the distraction, not only recieved another cut for his troubles, but felt the spell again loosen and fall away from the back of his mind. Realizing then and there it was too late to alter their course, he set aside determination to see the warlord fall in favor of at least removing as much of the hob's advantages as possible.
And to see to that, he turned on the cultist to the north him, marking him as his prey, before setting upon them with his blade once or twice in hopes of ending them quick. Meanwhile, Taters keeps up the evasive manuevers, but dives through the water front twice over just to get into a better position to the north of the Cultist.
Bonus Action(Doozey): Cast (1st level)Hunter's Mark on Cultist DB-11.
Action: Bloody Stinger Barrage on Cultist(DB-11). (Lethal)Apostle - Attack: 25 Damage: 17 magical piercing and lightning. (Lethal)Apostle - Attack: 25 Damage: 15 magical piercing and lightning. (Or if DB-11 is dead, targeting Hob(DC-10), ignoring the 2nd d6 from Hunter's Mark.).
This post has potentially manipulated dice roll results.
Now that Neya has dispatched the hobgoblin that was preventing her from reaching Ixas, she begins to make her way to the tiefling sorcerer, taunting her as she approaches. Ixas waits until Neya is about halfway down the rope bridge and opens an evil smile: "You fool."
This time, Ixas's icy projectile holds its form until impact. Neya reacts quickly enough to avoid the follow up dusty shard shattering, but the initial damage is done. (Neya takes 7 piercing damage.)
The bridge itself takes the brunt of the burst damage and gives way. Neya begins to fall 20 feet back to ground level.
(@Drache: Neya can try to hold on to the split bridge and swing with it, hitting the wall. If you'd like to do this, please roll an acrobatics check {DC 14}. If you fail, Neya plunges to the ground and potentially takes 7 fall damage. If you succeed by more than 5, Neya can grab the half of the bridge closest to Ixas. Otherwise, she'll grab the half that is swinging away from the sorcerer. Swinging with either half of the bridge still subjects Neya to half of the fall damage rolled above, to account for her hitting either the tower or the building's wall.)
This post has potentially manipulated dice roll results.
(I still get to do stuff? Neat!)
Back on ground level decides that perhaps having Ixas watch as everything falls apart for her would be the better move. She takes out her bow and launches arrows at the cultists in the large ball of violence surrounding Graxx (Starting with the one by Graxx).
Shortbow Attack: 26 Damage: 5
Shortbow Attack: 25 Damage: 6
She then moves to give support to the half-orcs, should they need it (DB-15).
Neya is caught by surprise as the bridge collapses beneath her feet. Her initial reaction is to try and grab one of the now swinging ends of the bridge, but she has to settle for curling into a ball and rolling as soon as she hits solid ground instead (Slow Fall reaction.)
Neya takes this as a sign the fight at ground level could use her intervention. She turns while grabbing her bow and shoots two quick arrows at the cultist flanking Graxx. The first one hits, but the second flies over its mark and stabs the wall far behind him. (Cultist #8 takes 8 piercing damage.)
The monk then takes a step closer to Utar, aiming at helping him take down the ogre next.
Doozey sees his most recent wound disturb the connection to his spell. He quickly renews it, choosing the nearby injured cultist as his new mark. Aiming at reducing the number of foes surrounding him and Graxx, the hunter begins stabbing left and right. The first stab catches the cultist's neck, who falls bleeding to his death instantly. (Cultist #8 takes 17 magical piercing and lightning damage and is DEFEATED.)
The second stab fits right in between a gap in one of the hobgoblin's armor. It is only after the attack is complete that Doozey notices he engaged a different soldier than the one Villonah had recently wounded. (Hobgoblin #8 takes 9 magical piercing and lightning damage.)
Taters continues to be his quick, little self and moves through the wall without going too far from the last cultist standing. Unfortunately, one of the hobgoblin soldiers was still close enough for a free swipe at the creature:
This post has potentially manipulated dice roll results.
Yalek finds his way around the corner {CX-19} as quietly as he can while the ogre is looking in a different direction. (Cunning Action:24.)
Although everyone else can see where Yalek is going (it turn out he's pretty bad at hiding, it seems), his shoddy job of it is still good enough to avoid the ogre's gaze. The spy attacks:
The two darts sink into the ogre's spine and force her to scream loudly in pain. Though she is not yet down, she looks like she is about to fall quite soon. (Ogre Chain Brute takes 26 piercing damage.)
Taking the opportunity created by Yalek, Utar brings both of his weapons down with some force. Lightbringer and its warhammer cousin collide with the ogre simultaneously, forcing the creature back some feet as she falls limp on the ground. (Ogre Chain Brute takes 16 magical bludgeoning and force damage and is DEFEATED.)
(@MB: Feel free to move as part of this turn, if you'd like.)
No reinforcements arrive from the south passage. CRAP can hear the angry screams of several cultists, drows, and tribesmen stuck in the barracks. (OOC: This was going to be the largest reinforcement yet, so well done CRAP!)
A Thayan apprentice dashes across the battlefield, coming in from the northeast passage and exiting through the northwest one. She is being chased by the ghost of an elf, who seems intent on revenge against this Thayan. Neya deduces this to be the ghost Olisara referred to in her message. While the Thayan runs, she screams: "Zaralda has been defeated! The northwest gate soon will fall. Help me!" The message comes as a breath of fresh air, giving CRAP a little boost of energy (OOC: HEALING SURGE -> Assuming you have hit dice to spare, you may roll up to two of them and heal for that amount. Just two.)
CLAUGIYLIAMATAR ARRIVES! The dragon swoops on the northwest gate and engages in battle from above with Harper and his companions. Maybe the northwest gate won't fall after all.
How can this critter be so fast! Frustrated, this cultist leaves the almiraj alone and joins Garbul's side even though he has to avoid stepping on a body in doing so {DB-11}.
The halfling fares less well against his attackers, being cut twice. At least he is able to keep his focus on his spell. (Doozey takes 14 slashing damage.)
Garbul lands three more attacks on Graxx. The barbarian's energy is seeping fast now. (Graxx takes 20 slashing damage, already halved.)
(OOC: Graxx should still be up thanks to the pending Healing Surge.)
DM's Screen:
14
Edit: Garbul is targeted by Grewalt's next shot and fails to raise his shield in time (Damage: 17.) He grunts in pain, uncharacteristically. (Garbul takes 17 radiant damage.)
(Everyone goes next: Graxx, Neya, Doozey, Yalek, and Utar. Go ahead and roll your healing surge dice but please do not hit the "Short Rest" button. Just make a note somewhere that you've used two hit dice.)
This post has potentially manipulated dice roll results.
Two Hit Dice: 16
Graxx seeing his attacks fail on Garbul now aims to cull the herd to give his friends a more even chance before he falls. Graxx will use his reach with his Pike to attack the Hobgoblin at DC,10.
He does this recklessly and with GWM.
Attack: 21 Damage: 23
Attack: 13 Damage: 18
Divine Radiant: 8
IF HOBGOBLIN DIES HE WILL ATTACK THE OTHER HOBGOBLIN AT DB,10 USING BONUS ACTION.
Striding up to Graxx's side, Utar whispers a silent prayer to Torm. Garbul seems to have been enjoying a one sided fight with Graxx this far, and Utar can think of no better way to let his friend know that help has arrived... Even if Utar seriously doubts his ability to go toe to toe with the hobgoblin.
Attack: 26 Damage: 7
(OOC Burning Utar's channel divinity to make this a guided strike, adding 10 to the attack roll.)
Considering himself to be in a in for a penny, in for pound, kind of situation here, Utar doubles down with the spectral warhammer.
Bonus Attack: 18 Damage: Unable to parse dice roll.
Rollback Post to RevisionRollBack
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Utar throws everything into Dun Dun's mum. First swinging with Lightbringer and then with the spectral warhammer.
Attack: 17 Damage: 8
Bonus Attack: 14 Damage: 8
Conc. Save(DC 10): 4.
'I knew rushing was a bad idea!' Doozey thought, and as if punishment for the distraction, not only recieved another cut for his troubles, but felt the spell again loosen and fall away from the back of his mind. Realizing then and there it was too late to alter their course, he set aside determination to see the warlord fall in favor of at least removing as much of the hob's advantages as possible.
And to see to that, he turned on the cultist to the north him, marking him as his prey, before setting upon them with his blade once or twice in hopes of ending them quick. Meanwhile, Taters keeps up the evasive manuevers, but dives through the water front twice over just to get into a better position to the north of the Cultist.
Bonus Action(Doozey): Cast (1st level)Hunter's Mark on Cultist DB-11.
Action: Bloody Stinger Barrage on Cultist(DB-11).
(Lethal)Apostle - Attack: 25 Damage: 17 magical piercing and lightning.
(Lethal)Apostle - Attack: 25 Damage: 15 magical piercing and lightning. (Or if DB-11 is dead, targeting Hob(DC-10), ignoring the 2nd d6 from Hunter's Mark.).
Action(Taters): Defensive Training.
Movement(Taters): To CY-12(Staying within reach of cultist by going through Water Wall)
(Just noticed I've been short changing myself 1 point of damage with Apostle. Not that it changes anything, but still.)
Future Reaction: If Graxx falls, using Blood Curse of the Fallen Puppet on him to target Hobgoblin(DC-10) if alive. Or if not, Garbul.
When you realize you're doing too much: Signature.
Neya pursues Ixas across the bridge and throws three strikes at her.
Unarmed Attack: 24 Damage: 8
Extra Unarmed Attack: 28 Damage: 12
Bonus Unarmed Attack: 27 Damage: 8
"This will go just as well for you as the Third Dracolich..." She taunts.
Extended Signature
Now that Neya has dispatched the hobgoblin that was preventing her from reaching Ixas, she begins to make her way to the tiefling sorcerer, taunting her as she approaches. Ixas waits until Neya is about halfway down the rope bridge and opens an evil smile: "You fool."
-> Readied Action: Ice Knife vs Neya: Attack: 9 Damage: 5
-> Neya's DEX saving throw {DC 15}: 18 Damage: 8
This time, Ixas's icy projectile holds its form until impact. Neya reacts quickly enough to avoid the follow up dusty shard shattering, but the initial damage is done. (Neya takes 7 piercing damage.)
The bridge itself takes the brunt of the burst damage and gives way. Neya begins to fall 20 feet back to ground level.
(@Drache: Neya can try to hold on to the split bridge and swing with it, hitting the wall. If you'd like to do this, please roll an acrobatics check {DC 14}. If you fail, Neya plunges to the ground and potentially takes 7 fall damage. If you succeed by more than 5, Neya can grab the half of the bridge closest to Ixas. Otherwise, she'll grab the half that is swinging away from the sorcerer. Swinging with either half of the bridge still subjects Neya to half of the fall damage rolled above, to account for her hitting either the tower or the building's wall.)
Acrobatics: 27
(Let's do inspiration: 23)
Neya will use her reaction to Slow Fall.
Extended Signature
(I still get to do stuff? Neat!)
Back on ground level decides that perhaps having Ixas watch as everything falls apart for her would be the better move. She takes out her bow and launches arrows at the cultists in the large ball of violence surrounding Graxx (Starting with the one by Graxx).
Shortbow Attack: 26 Damage: 5
Shortbow Attack: 25 Damage: 6
She then moves to give support to the half-orcs, should they need it (DB-15).
Extended Signature
Neya is caught by surprise as the bridge collapses beneath her feet. Her initial reaction is to try and grab one of the now swinging ends of the bridge, but she has to settle for curling into a ball and rolling as soon as she hits solid ground instead (Slow Fall reaction.)
Neya takes this as a sign the fight at ground level could use her intervention. She turns while grabbing her bow and shoots two quick arrows at the cultist flanking Graxx. The first one hits, but the second flies over its mark and stabs the wall far behind him. (Cultist #8 takes 8 piercing damage.)
The monk then takes a step closer to Utar, aiming at helping him take down the ogre next.
(@Ori: Thanks for that concentration save.)
Doozey sees his most recent wound disturb the connection to his spell. He quickly renews it, choosing the nearby injured cultist as his new mark. Aiming at reducing the number of foes surrounding him and Graxx, the hunter begins stabbing left and right. The first stab catches the cultist's neck, who falls bleeding to his death instantly. (Cultist #8 takes 17 magical piercing and lightning damage and is DEFEATED.)
The second stab fits right in between a gap in one of the hobgoblin's armor. It is only after the attack is complete that Doozey notices he engaged a different soldier than the one Villonah had recently wounded. (Hobgoblin #8 takes 9 magical piercing and lightning damage.)
Taters continues to be his quick, little self and moves through the wall without going too far from the last cultist standing. Unfortunately, one of the hobgoblin soldiers was still close enough for a free swipe at the creature:
-> Longword vs. Taters: Attack: 8
Damage: 4The almiraj eludes him as well.
Yalek finds his way around the corner {CX-19} as quietly as he can while the ogre is looking in a different direction. (Cunning Action: 24.)
Although everyone else can see where Yalek is going (it turn out he's pretty bad at hiding, it seems), his shoddy job of it is still good enough to avoid the ogre's gaze. The spy attacks:
-> Tattoo-enabled Dart vs. Ogre: Attack: 23 Damage: 11
-> Tattoo-enabled Dart vs. Ogre: Attack: 18 Damage: 10
The two darts sink into the ogre's spine and force her to scream loudly in pain. Though she is not yet down, she looks like she is about to fall quite soon. (Ogre Chain Brute takes 26 piercing damage.)
Taking the opportunity created by Yalek, Utar brings both of his weapons down with some force. Lightbringer and its warhammer cousin collide with the ogre simultaneously, forcing the creature back some feet as she falls limp on the ground. (Ogre Chain Brute takes 16 magical bludgeoning and force damage and is DEFEATED.)
(@MB: Feel free to move as part of this turn, if you'd like.)
("LAIR" ACTION happens next.)
"LAIR" ACTION
New developments:
END OF INITIATIVE ROUND 5.
(Ixas and Garbul go next.)
From above, Ixas snipes Utar with a ray of frost spell:
-> Ray of Frost vs. Utar: Attack: 10
Damage: 10Her aim is off and she hits the tower instead.
The cultist that Taters has been teasing tries to finally catch the rabbit:
-> Scimitar vs. Taters: Attack: 16
Damage: 6How can this critter be so fast! Frustrated, this cultist leaves the almiraj alone and joins Garbul's side even though he has to avoid stepping on a body in doing so {DB-11}.
-> Taters can perform an opportunity attack against this cultist.
Taters sees an opportunity to stab the cultist's left heel and does not let it go to waste. (Cultist #9 takes 7 piercing damage.)
The two hobgoblins on the very top of the tower release another volley:
-> Longbow vs. Villonah: Attack: 21
Damage: 6-> Longbow vs. Villonah: Attack: 17
Damage: 8Villonah still has her trusty physical shield raised, and that decision pays off.
The two other soldiers engage Doozey:
-> Longsword vs. Doozey: Attack: 26 Damage: 12
-> Longsword vs. Doozey: Attack: 21 Damage: 6
-> Doozey's concentration checks {DC 10}: 4 6
The halfling fares less well against his attackers, being cut twice. At least he is able to keep his focus on his spell. (Doozey takes 14 slashing damage.)
-> Villonah's Healing Surge: 21
Villonah tries to bring both of the injured hobgoblins in front of her by attacking each of them once:
-> Flaming Shortword vs. Hobgoblin #7: Attack: 15
Damage: 9-> Flaming Shortword vs. Hobgoblin #8: Attack: 21
Damage: 9Her flaming blade can't penetrate their well-armored backs. She'll have to try harder next time.
"Claugiyliamatar has arrived. Be ready to die, invaders!" Garbul seems even more sure of himself:
-> Longsword vs. Graxx: Attack: 20 Damage: 9
-> Longsword vs. Graxx: Attack: 21 Damage: 11
-> Longsword vs. Graxx: Attack: 29 Damage: 44 (includes Martial Advantage damage.)
Garbul lands three more attacks on Graxx. The barbarian's energy is seeping fast now. (Graxx takes 20 slashing damage, already halved.)
(OOC: Graxx should still be up thanks to the pending Healing Surge.)
DM's Screen:
14
Edit: Garbul is targeted by Grewalt's next shot and fails to raise his shield in time (Damage: 17.) He grunts in pain, uncharacteristically. (Garbul takes 17 radiant damage.)
(Everyone goes next: Graxx, Neya, Doozey, Yalek, and Utar. Go ahead and roll your healing surge dice but please do not hit the "Short Rest" button. Just make a note somewhere that you've used two hit dice.)
Reaction(Taters): AoO on Cultist(Now at DB-11).
Attack: 22 Damage: 8 non-magical piercing.
Healing Surge(Taters): 4. (?, forgot if its using Ranger hit die or stat block)
Healing Surge(Doozey): 17.
When you realize you're doing too much: Signature.
Two Hit Dice: 16
Graxx seeing his attacks fail on Garbul now aims to cull the herd to give his friends a more even chance before he falls. Graxx will use his reach with his Pike to attack the Hobgoblin at DC,10.
He does this recklessly and with GWM.
Attack: 21 Damage: 23
Attack: 13 Damage: 18
Divine Radiant: 8
IF HOBGOBLIN DIES HE WILL ATTACK THE OTHER HOBGOBLIN AT DB,10 USING BONUS ACTION.
Attack: 16 Damage: 22
Utar's hit dice: 16
Striding up to Graxx's side, Utar whispers a silent prayer to Torm. Garbul seems to have been enjoying a one sided fight with Graxx this far, and Utar can think of no better way to let his friend know that help has arrived... Even if Utar seriously doubts his ability to go toe to toe with the hobgoblin.
Attack: 26 Damage: 7
(OOC Burning Utar's channel divinity to make this a guided strike, adding 10 to the attack roll.)
Considering himself to be in a in for a penny, in for pound, kind of situation here, Utar doubles down with the spectral warhammer.
Bonus Attack: 18 Damage: Unable to parse dice roll.