Remembering, if only somewhat vaguely, the conversation back at the tavern, and how the group insisted Doozey take a stone similar to the one Neya held, Biscuit uses his newly awakened intelligence to paw at Neya insistently before she makes use of the stone. He tries, in any case, and if able to get her attention in time, tries to put on a show to reminder her of the magic Doozey cast upon the mastiff.
Emphasis on try though, as there wasn't too it besides scratching at his own ear, and putting it against Neya. Not much to go on considering the stoutling had neglected to spell out what he'd done in hindsight, making only those outside with him the only ones with any clear insight perhaps..
Meanwhile, Doozey sighs if it seemed the 'message' hadn't been understood, and says either way just before Neya finishes speaking, "I believe one of us should be expecting a message soon from the Lass," Before lapsing into silence, awaiting for either posse to move or alert him in some way of any changes of plan.
This post has potentially manipulated dice roll results.
IN THE BROKENGULF MANOR
Seeing an opportunity which she is not willing to let go, Neya picks up her magical stone and whispers instructions to the rest of the group. Biscuit tries to interrupt her, but whatever he is trying to communicate gets lost in the moment. Neya delivers her message successfully.
Litta smiles at Utar: "Thank you. In that case I'd happily accompany you."
Graxx takes stock of the man sitting next to Doozey. To the best of his abilities, the barbarian can't catch any signs of deceit in what the man is saying. He truly seems to be a curious townsman with nothing better to do.
At this point Utar turns and wonders aloud if they should reach out to Neya, Moneus, and Biscuit. As if responding to that thought, Doozey mentions that the trio is about to send a message themselves. Aleyd reaches into a belt pouch and brings her half of the sending stones pair to her ear. A few seconds later, she tells the group the news: "They found a less guarded way in that we could use. We should go to the west end of the property and look for a side entrance to the manor. Shall we?"
Doozey's eye remain closed. He is still watching the action through Biscuit's eyes.
Utar nods his agreement to Aleyd's question before pointing towards Doozey. "Should one of us carry him? I feel that would be rude normally, but uh, given he's blind, it might be quicker?"
This post has potentially manipulated dice roll results.
Doozey appears to not have heard a word despite Graxx practically yelling in his ears. Yet, the moment he felt a hand grab and start to hoist him up, the stoutling immediately tries to slip and blindly roll free, drawing apostle in the process.
Whether successful or not, he opened his eyes just in time for folk to catch them turn from a milky green to their usual dark blues. Or at least, what had become the usual since imbibing that strange concoction earlier that same morning. Teeth are bared up until he finally registers the current scene, and then looked a mix of confused, indignant, and even a touch annoyed as he warily sheathed the shortsword.
"I'm gonna go out on a limb here, and either I forgot to pass along the signal to get my attention, or you lot weren't paying attention when I alluded to it last. Which by the way, if you pat my arm, I'll take it as a need to speak to me. If you grab me all of a sudden, I'm not liable to take that well. Either way, what's going on? And-...." He finally squints at the random dude before padding up on him and sniffing at the air about the man, trying to pick up any strange or ominous scents like blood... or something worse.
If his behavior or the other words hadn't run the man off by then, Doozey goes back to squinting at him, searching for any signs of extreme stress or undo calm despite the halfling drawing a blade before.
The group agrees it is time to go and Utar giver them the signal to move. Graxx tries as best as he can to warn Doozey that he is about to be grabbed, but the stoutling does not react well to that. Surprised, he slips out of the barbarian's grasp, draws his blade, and slides back into his own vision. Doozey tries to clarify the etiquette for calling his attention while he is "away" but is interrupted by his spectator, whose mouth is agape and eyes are staring unblinkingly at Graxx: "Wow! You cured his blindness by jostling him up in your arms a bit? You are a miracle worker! Do me next... I've had this ache in my lower back and..." he stops talking when Doozey starts sniffing him.
@Dozzey: Other than the musk that builds up after a few days of not bathing, this townsman does not emanate any smells that would reveal anything. As for his reaction and nonverbal language, the man seems to be a bit dim. That's about it.
Aleyd spares a few words to make sure Doozey is caught up. Leaving the dumbfounded man behind, the party circles around so they can approach Brokengulf Estate from the west. They reach an area that feels like an alleyway, though it is certainly not the shady kind. To their left, the tall city wall that encircles the Nobles' Quarter separates the party from one of the Stojanow River's branches. To their right, the low wall plus spear-fence of the Brokengulf's property's western limit fails to mask their approach. The alleyway formed between these two walls is no more than 10 or 15 feet wide, and it is somewhat deserted. The group gets the impression that this is not exactly an area that concerns the patrolling soldiers very much, so they may be lax in keeping an eye on it. Nonetheless, the soldiers at the front gate followed the group with their eyes while Aleyd and the others were making their way to this side of the wall. As best as the group can tell, the guards are not literally following them, but they might suspect in which direction the group went.
Eventually, you see the side door that Neya mentioned in her message. It is cracked open, and Doozey recognizes it from seeing it through Biscuit's eyes. Neya also sees the approaching group and, keeping an eye about, indicates to them when it is safe to start their own infiltration.
(OOC: Alright, how's is the group getting over the fence and into the manor? Make sure to throw relevant dice in your post like athletics, acrobatics, stealth, etc., as needed. This round of stealth checks can be rolled with advantage because Neya is telling you when it is safe to go. That Nat20 is acting like a help action, in a way.)
This post has potentially manipulated dice roll results.
Sharing an apologetic look with Graxx on the walk to the wall, Utar shrugs as if to say he had no idea the stoutling would literally flip out... Although the arm tap thing did ring a bell since Doozey mentioned it and would have been a bit less disorientating too. Next time.
Arriving at the wall, Utar links his fingers and sets his back against fence should anyone want a bit of help getting over.
After the last member of the party is on the other side, Utar rubs his hands together and prepares to climb/vault the fence.
Utar volunteers to be the last one to climb the wall, saying that he'll help everyone else first. Graxx steps forward and makes short works of it. His movement toward the door behind which Neya is waiting for him is also quite smooth.
Litta goes next. Although she lacks the strength and mobility of the tribesman, she also manages to hop over the fence and reach Neya without much trouble.
Aleyd's turn comes up. She is over the fence in a flash, but the landing is awkward. She tries to save face by moving quickly toward Neya but her armor clangs loudly.
This post has potentially manipulated dice roll results.
Doozey tries to pay the guards no mind, but cannot let the thought of them escape it. Not so easily, at the very least, as their attention even if indirectly and without some distraction can only lead to trouble.
Yet by the time the group reach the gate, the stoutling bit back any desire to question, and simply focused on the new mission now before them..
Doozey takes a different approach, asking Utar to launch him over the fence instead of requesting his help to climb it. The summersault is nearly perfect. The dash toward the door is flawless.
Once everyone else is over the fence, Utar begins his climb. Much like Aleyd, his muscles do the athletic half of the task well enough, but his heavy armor prevents him from approaching Neya quietly.
Neya is sure no guard witnessed the floundering armored infiltrators, but she'd be surprised if no one came checking after all that noise. Either way, the whole group is together now, just inside the manor in that service hallway in which Neya, Moneus, and Biscuit were waiting for them.
(OOC: Please refer to the map in this post, if needed.)
Once over the fence, Utar's thoughts drift to Yalek. Now he's moving closer to the house, Utar hopes his spell still has enough life in it to pinpoint his target.
Litta nods and answers Neya's question: "Yes, I could surmise it was far enough away from the ground to say it is likely in the second floor, although I can't tell if that'd be this building or perhaps the guest home. I am certain it was not the third building. I felt the weapon closer to us than that building was back then."
@Utar: You noticed that the lazy river Doozey mentioned while retelling Biscuit's approach does not cross this wester side of the property. Hoping that this gives you another chance, you close your eyes and focus on your ongoing spell. Surely enough, you feel Yalek's presence within the manor. He is the second floor and southeast of you (when looking at the map.)
@Graxx: You can hear muffled noises of people talking and just going about their day on the other side of the many doors that you see in this angled service hallway. You also hear a door opening in the distance, and the sounds of a busy kitchen nearby.
"Wherever we are to go, we should get moving soon. Those gate guards didn't exactly hail us on our way in this direction, but I don't imagine it'll be long before they report their sightings, and maybe send someone our general way just in case." Doozey whispered as well, already seeming to grow antsy by the second. Biscuit, on the other hand, is nonplussed about the whole situation, and just sits there looking everyone each in turn.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
"One moment, we just need to make sure we are not followed," Neya says as she casts a new instance of her spell to include the new arrivals. "I'll be in the center."
"I agree," Neya whispers as she nods. "We should capitalize on this opportunity before it closes, yes?"
Neya takes out the sending stone and whispers into it, hoping that her spell could reduce it to a mere breeze from the outside.
"We may have found your way in the manor. West side, fewer guards, fence to side entrance distance short. Can help cross, if needed."
Stealth: 26
Extended Signature
Remembering, if only somewhat vaguely, the conversation back at the tavern, and how the group insisted Doozey take a stone similar to the one Neya held, Biscuit uses his newly awakened intelligence to paw at Neya insistently before she makes use of the stone. He tries, in any case, and if able to get her attention in time, tries to put on a show to reminder her of the magic Doozey cast upon the mastiff.
Biscuit Performance: 6 (if necessary)
Emphasis on try though, as there wasn't too it besides scratching at his own ear, and putting it against Neya. Not much to go on considering the stoutling had neglected to spell out what he'd done in hindsight, making only those outside with him the only ones with any clear insight perhaps..
Meanwhile, Doozey sighs if it seemed the 'message' hadn't been understood, and says either way just before Neya finishes speaking, "I believe one of us should be expecting a message soon from the Lass," Before lapsing into silence, awaiting for either posse to move or alert him in some way of any changes of plan.
When you realize you're doing too much: Signature.
IN THE BROKENGULF MANOR
Seeing an opportunity which she is not willing to let go, Neya picks up her magical stone and whispers instructions to the rest of the group. Biscuit tries to interrupt her, but whatever he is trying to communicate gets lost in the moment. Neya delivers her message successfully.
-> Moneus' perception check: 15
Moneus keeps an ear out but doesn't seem too worried about any of the noises he hears.
NEAR THE EAST BRIDGE
Litta smiles at Utar: "Thank you. In that case I'd happily accompany you."
Graxx takes stock of the man sitting next to Doozey. To the best of his abilities, the barbarian can't catch any signs of deceit in what the man is saying. He truly seems to be a curious townsman with nothing better to do.
At this point Utar turns and wonders aloud if they should reach out to Neya, Moneus, and Biscuit. As if responding to that thought, Doozey mentions that the trio is about to send a message themselves. Aleyd reaches into a belt pouch and brings her half of the sending stones pair to her ear. A few seconds later, she tells the group the news: "They found a less guarded way in that we could use. We should go to the west end of the property and look for a side entrance to the manor. Shall we?"
Doozey's eye remain closed. He is still watching the action through Biscuit's eyes.
Utar nods his agreement to Aleyd's question before pointing towards Doozey. "Should one of us carry him? I feel that would be rude normally, but uh, given he's blind, it might be quicker?"
Graxx laughs lightly.
"Well it looks like the shows over." says Graxx.
Graxx nods to Utar.
"I'll take care of it."
Graxx leans down to Doozey.
"I'm picking you up now." says Graxx loudly in Doozeys ear.
Graxx will put Doozey over his shoulder.
Doozey appears to not have heard a word despite Graxx practically yelling in his ears. Yet, the moment he felt a hand grab and start to hoist him up, the stoutling immediately tries to slip and blindly roll free, drawing apostle in the process.
Acrobatics: 8. (For flavor, if nothing else)
Whether successful or not, he opened his eyes just in time for folk to catch them turn from a milky green to their usual dark blues. Or at least, what had become the usual since imbibing that strange concoction earlier that same morning. Teeth are bared up until he finally registers the current scene, and then looked a mix of confused, indignant, and even a touch annoyed as he warily sheathed the shortsword.
"I'm gonna go out on a limb here, and either I forgot to pass along the signal to get my attention, or you lot weren't paying attention when I alluded to it last. Which by the way, if you pat my arm, I'll take it as a need to speak to me. If you grab me all of a sudden, I'm not liable to take that well. Either way, what's going on? And-...." He finally squints at the random dude before padding up on him and sniffing at the air about the man, trying to pick up any strange or ominous scents like blood... or something worse.
Searching for Funny Smells on Townsman Guy: 26.
If his behavior or the other words hadn't run the man off by then, Doozey goes back to squinting at him, searching for any signs of extreme stress or undo calm despite the halfling drawing a blade before.
Insight: 24.
Without taking his eyes off the man after he says to the others, "Back to my earlier question... what is up?"
When you realize you're doing too much: Signature.
Neya keeps an eye out for both the other part of their group and for any changes in guard behavior.
Stealth (if needed): 36
Perception: 22
Extended Signature
The group agrees it is time to go and Utar giver them the signal to move. Graxx tries as best as he can to warn Doozey that he is about to be grabbed, but the stoutling does not react well to that. Surprised, he slips out of the barbarian's grasp, draws his blade, and slides back into his own vision. Doozey tries to clarify the etiquette for calling his attention while he is "away" but is interrupted by his spectator, whose mouth is agape and eyes are staring unblinkingly at Graxx: "Wow! You cured his blindness by jostling him up in your arms a bit? You are a miracle worker! Do me next... I've had this ache in my lower back and..." he stops talking when Doozey starts sniffing him.
@Dozzey: Other than the musk that builds up after a few days of not bathing, this townsman does not emanate any smells that would reveal anything. As for his reaction and nonverbal language, the man seems to be a bit dim. That's about it.
Aleyd spares a few words to make sure Doozey is caught up. Leaving the dumbfounded man behind, the party circles around so they can approach Brokengulf Estate from the west. They reach an area that feels like an alleyway, though it is certainly not the shady kind. To their left, the tall city wall that encircles the Nobles' Quarter separates the party from one of the Stojanow River's branches. To their right, the low wall plus spear-fence of the Brokengulf's property's western limit fails to mask their approach. The alleyway formed between these two walls is no more than 10 or 15 feet wide, and it is somewhat deserted. The group gets the impression that this is not exactly an area that concerns the patrolling soldiers very much, so they may be lax in keeping an eye on it. Nonetheless, the soldiers at the front gate followed the group with their eyes while Aleyd and the others were making their way to this side of the wall. As best as the group can tell, the guards are not literally following them, but they might suspect in which direction the group went.
Eventually, you see the side door that Neya mentioned in her message. It is cracked open, and Doozey recognizes it from seeing it through Biscuit's eyes. Neya also sees the approaching group and, keeping an eye about, indicates to them when it is safe to start their own infiltration.
(OOC: Alright, how's is the group getting over the fence and into the manor? Make sure to throw relevant dice in your post like athletics, acrobatics, stealth, etc., as needed. This round of stealth checks can be rolled with advantage because Neya is telling you when it is safe to go. That Nat20 is acting like a help action, in a way.)
Sharing an apologetic look with Graxx on the walk to the wall, Utar shrugs as if to say he had no idea the stoutling would literally flip out... Although the arm tap thing did ring a bell since Doozey mentioned it and would have been a bit less disorientating too. Next time.
Arriving at the wall, Utar links his fingers and sets his back against fence should anyone want a bit of help getting over.
After the last member of the party is on the other side, Utar rubs his hands together and prepares to climb/vault the fence.
Athletics - 14
Stealth - 16
(OOC Uh oh... Plus Utar's skill checks are minus 2 because of the whole raise dead thing.)
Graxx shakes his head a no fashion at the stranger.
"Maybe another time." says Graxx.
Graxx shrugs his shoulders at Utar saying"It's alright" without words at Utar's apologetic look.
Graxx will take up Utar on the athletics help by stepping into this hands and climbing over the fence.
Athletics: 25
Stealth: 19
(@MB: So that first roll was 15 in actuality. The second roll was a 4.)
-> Aleyd's athletics and stealth checks, respectively: 19, 1
-> Litta's athletics and stealth checks, respectively: 16, 10
Utar volunteers to be the last one to climb the wall, saying that he'll help everyone else first. Graxx steps forward and makes short works of it. His movement toward the door behind which Neya is waiting for him is also quite smooth.
Litta goes next. Although she lacks the strength and mobility of the tribesman, she also manages to hop over the fence and reach Neya without much trouble.
Aleyd's turn comes up. She is over the fence in a flash, but the landing is awkward. She tries to save face by moving quickly toward Neya but her armor clangs loudly.
Doozey is up. (OOC: Results pending.)
Doozey tries to pay the guards no mind, but cannot let the thought of them escape it. Not so easily, at the very least, as their attention even if indirectly and without some distraction can only lead to trouble.
Yet by the time the group reach the gate, the stoutling bit back any desire to question, and simply focused on the new mission now before them..
Acrobatics: 18.
Stealth: 24.
When you realize you're doing too much: Signature.
Doozey takes a different approach, asking Utar to launch him over the fence instead of requesting his help to climb it. The summersault is nearly perfect. The dash toward the door is flawless.
Once everyone else is over the fence, Utar begins his climb. Much like Aleyd, his muscles do the athletic half of the task well enough, but his heavy armor prevents him from approaching Neya quietly.
Neya is sure no guard witnessed the floundering armored infiltrators, but she'd be surprised if no one came checking after all that noise. Either way, the whole group is together now, just inside the manor in that service hallway in which Neya, Moneus, and Biscuit were waiting for them.
(OOC: Please refer to the map in this post, if needed.)
Once over the fence, Utar's thoughts drift to Yalek. Now he's moving closer to the house, Utar hopes his spell still has enough life in it to pinpoint his target.
"Was there any area here that you felt the mace more strongly, Litta?" Neya asks in a hushed voice.
Extended Signature
Graxx looks to Litta expectantly at Neya’s question.
Graxx stays on Alert and listens for any approaching footsteps.
Perception: 21
Litta nods and answers Neya's question: "Yes, I could surmise it was far enough away from the ground to say it is likely in the second floor, although I can't tell if that'd be this building or perhaps the guest home. I am certain it was not the third building. I felt the weapon closer to us than that building was back then."
@Utar: You noticed that the lazy river Doozey mentioned while retelling Biscuit's approach does not cross this wester side of the property. Hoping that this gives you another chance, you close your eyes and focus on your ongoing spell. Surely enough, you feel Yalek's presence within the manor. He is the second floor and southeast of you (when looking at the map.)
@Graxx: You can hear muffled noises of people talking and just going about their day on the other side of the many doors that you see in this angled service hallway. You also hear a door opening in the distance, and the sounds of a busy kitchen nearby.
"Wherever we are to go, we should get moving soon. Those gate guards didn't exactly hail us on our way in this direction, but I don't imagine it'll be long before they report their sightings, and maybe send someone our general way just in case." Doozey whispered as well, already seeming to grow antsy by the second. Biscuit, on the other hand, is nonplussed about the whole situation, and just sits there looking everyone each in turn.
When you realize you're doing too much: Signature.
"One moment, we just need to make sure we are not followed," Neya says as she casts a new instance of her spell to include the new arrivals. "I'll be in the center."
Stealth: 26
Extended Signature