This post has potentially manipulated dice roll results.
Olisara decides engaging with the wizard further would be suicide especially since he is going back deep into the forest. Instead, she starts moving to behind the tent (to BW-54). As she does, she causes another psychic detonation to catch the cultist and the drow by Burral in the blast (BY-67, I think?), but not hitting her.
Olisara turns her attention to the duo who brought down the Black Fist captain and sets up a psychic detonation in their vicinity. Neither of them have a chance at resisting the invisible burst, which proves to be too much for the already-hanging-by-a-thread Drow Cultist. His subordinate, the Fanatic, manages to barely survive. (Cult Fanatic #1 takes 23 psychic damage; Drow Cultist takes 23 psychic damage and is DEFEATED.)
This post has potentially manipulated dice roll results.
Bleeding from his ears and nose, the Cult Fanatic staggers to {BV-73} in a sorry attempt to move away from the fight. He looks over his shoulder for the closest threat and spots a cloaked sorcerer. He issues a command for Harper to stay away:
-> Harper's WIS saving throw {DC 11}: 18
The sneaky sorcerer easily brushes the magical command away.
Harper scowled at the Cultist. Ironically however, and once more for the third or fourth time this fight, rather than seek vengeance upon his most immediate adversary, he instead turned on the fleeing Red Wizard. Marking him as a greater threat, he stepped back initially, having seen him undo magic once, and put away sling to gather and fling an orb of chaotic energy after the red wizard. If that's not enough to put down the wizard, then the agent double times it to the wizard's side, determined to force his hand.
OR
If it /is/ enough, he calls out in thieves' cant, hopeful for understanding. "When darkness falls, those that dwell once within will find their knees yet shaking from the experience. Ain't that right, Jeff the Warrior!" The clue given and distraction made, he then races into the darkness, hoping to get in close enough for the next step.
Movement: To BU-65.
Action: Cast (1st level)Chaos Bolt at Red Wizard. Attack: 14 Damage: 13 of Lightning(5) Damage.
Harper sees the fleeing wizard and decides to focus on him instead of the cultist who tried to command him. The sorcerer sends a chaos bolt after the Red Wizard, which turns into pure lightning right before striking. Upon contact, however, the wizard's robes glimmer in a sky-blueish color, if just for a moment. Harper immediately understands that the Red Wizard must have come to this meeting with the cultists already prepared for the worst.
Disappointed but not disheartened, Harper gives chase and quickly catches up top the Red Wizard.
All of the sudden, a seven-foot tall humanoid skeleton appears from within the tent. It moves with ease and speaks through magical means, repeating the recent words of its master: "Come out and help."
As it says so, the steaming bones spark into fully-formed flames. It looks around the battlefield taking stock of its victims.
@Brother Keefe: This is the undead you felt earlier.
A bit surprised with the speed with which Harper caught up with him, the Red Wizard reveals a feather it had plucked from the griffon and forces it to dematerialize as a sacrifice for his next spell. He partly bends his knees and begins to fly away, changing directions as to fly over the precipice Harper and Olisara had bypassed earlier. He ends up at {BH-61}, 15 feet above ground.
This post has potentially manipulated dice roll results.
Brother Keefe frantically runs away to BY,67. Seeing Aleyd down he says a prayer and cast a heal.
Circle of MortalityXGtE, pg. 20
You restore maximum HP (instead of rolling the dice) with healing spells to a creature with 0 HP. You learn the spare the dying cantrip, can cast it as a bonus action, and it has a range of 30 ft.
Brother Keefe will cast (Bonus Action) Healing Word on Aleyd healing for (if I understand Circle of Mortality) 8 hp.
Brother Keefe will turn to the Fanatic causing a bell to appear on top of his head as he cast Toll the Dead
This post has potentially manipulated dice roll results.
DM's Screen:
6
Under the cover of darkness, Brother Keefe escapes the tiefling's grasp and heads toward the direction he last saw Aleyd. He manages to get out of the darkness bubble, using the last of his higher magical favors to heal his ally. Bringing someone back from the clutches of death is BrotherKeefe's specialty. (AHB heals for 8 HP thanks to Circle of Mortality, but is still prone.)
Having to rely on the minor miracles from now on, the Kelemvorite tries to bring the nearby cultist nearer to death. It is quite the contrast with the healing magic from a second ago. Although it is successful, the spell only causes a small ping in the cultist's head. (Cult Fanatic #1 takes 2 necrotic damage.)
This post has potentially manipulated dice roll results.
Not knowing both of his targets have moved, the Thayan Warrior attacks the empty space in front of him. After failing to hit anything and no longer having a point of reference, he picks a direction at random (1) and walks that way.
He notices the Blazing Skeleton, smiles sadistically, and stops before getting too close to it {BV-62}.
Olisara sees the wizard in midair and utters "Ni fydd hynny'n gweithio" and just as easily as the wizard gave himself flight, it is as easily taken away.
Olisara refuses to let the wizard escape by air, putting an end to his spell.
-> Fall damage: 2
For the second time in the last dozen or so seconds, the Red Wizard falls flat on the ground from some height. (Red Wizard takes 2 bludgeoning damage and is prone.)
Harper flashes a toothy grin Olisara's direction. Despite the new adversary on the field, seeing the wizard fallen, the Agent rushed over to the wizard determined to put an end to the slippery bastard with a dagger to the back. A task a smidgen more easier while the wizard was yet trying to recover. And if able to silence the wizard once and for all, what remained of his surge of adrenaline is put into making his way southward once again.
Not wanting to have his kill stolen from him, the Thayan Warrior swings his weapon wildly regardless of only being able to see darkness:
-> Longsword vs. Chaab: Attack: 15
Damage: 7-> Longsword vs. Brother Keefe: Attack: 18
Damage: 5He doesn't understand why his darkvision is not helping, cursing his own eyes as he flails about ineffectively.
(Olisara is up next.)
Olisara decides engaging with the wizard further would be suicide especially since he is going back deep into the forest. Instead, she starts moving to behind the tent (to BW-54). As she does, she causes another psychic detonation to catch the cultist and the drow by Burral in the blast (BY-67, I think?), but not hitting her.
INT save DC16: 23
Extended Signature
DM's Screen:
4 6
Olisara turns her attention to the duo who brought down the Black Fist captain and sets up a psychic detonation in their vicinity. Neither of them have a chance at resisting the invisible burst, which proves to be too much for the already-hanging-by-a-thread Drow Cultist. His subordinate, the Fanatic, manages to barely survive. (Cult Fanatic #1 takes 23 psychic damage; Drow Cultist takes 23 psychic damage and is DEFEATED.)
(Cult Fanatic is up next.)
Bleeding from his ears and nose, the Cult Fanatic staggers to {BV-73} in a sorry attempt to move away from the fight. He looks over his shoulder for the closest threat and spots a cloaked sorcerer. He issues a command for Harper to stay away:
-> Harper's WIS saving throw {DC 11}: 18
The sneaky sorcerer easily brushes the magical command away.
(Harper is up next.)
Harper scowled at the Cultist. Ironically however, and once more for the third or fourth time this fight, rather than seek vengeance upon his most immediate adversary, he instead turned on the fleeing Red Wizard. Marking him as a greater threat, he stepped back initially, having seen him undo magic once, and put away sling to gather and fling an orb of chaotic energy after the red wizard. If that's not enough to put down the wizard, then the agent double times it to the wizard's side, determined to force his hand.
OR
If it /is/ enough, he calls out in thieves' cant, hopeful for understanding. "When darkness falls, those that dwell once within will find their knees yet shaking from the experience. Ain't that right, Jeff the Warrior!" The clue given and distraction made, he then races into the darkness, hoping to get in close enough for the next step.
Movement: To BU-65.
Action: Cast (1st level)Chaos Bolt at Red Wizard.
Attack: 14 Damage: 13 of Lightning(5) Damage.
Movement(remaining)/Bonus Action: Cunning Action - Dash To BJ-69. (giggity)
OR(if Red Wizard Defeated)
Bonus Action: Master of Tactics on Thayan Warrior.
Movement(remaining): To BX-63.
When you realize you're doing too much: Signature.
Harper sees the fleeing wizard and decides to focus on him instead of the cultist who tried to command him. The sorcerer sends a chaos bolt after the Red Wizard, which turns into pure lightning right before striking. Upon contact, however, the wizard's robes glimmer in a sky-blueish color, if just for a moment. Harper immediately understands that the Red Wizard must have come to this meeting with the cultists already prepared for the worst.
Disappointed but not disheartened, Harper gives chase and quickly catches up top the Red Wizard.
(Some enemies go next.)
All of the sudden, a seven-foot tall humanoid skeleton appears from within the tent. It moves with ease and speaks through magical means, repeating the recent words of its master: "Come out and help."
As it says so, the steaming bones spark into fully-formed flames. It looks around the battlefield taking stock of its victims.
@Brother Keefe: This is the undead you felt earlier.
A bit surprised with the speed with which Harper caught up with him, the Red Wizard reveals a feather it had plucked from the griffon and forces it to dematerialize as a sacrifice for his next spell. He partly bends his knees and begins to fly away, changing directions as to fly over the precipice Harper and Olisara had bypassed earlier. He ends up at {BH-61}, 15 feet above ground.
-> Harper can use his reaction for an opportunity attack.
(Captain AHB and Brother Keefe are up next. AHB needs to roll a DEATH saving throw. Brother Keefe is surrounded by darkness.)
Reaction: AO the Flying Jerk.
(Lethal)Dagger - Attack: 16 Damage: 4 piercing.
When you realize you're doing too much: Signature.
AHB Death Save 1: 19
(OOC WHERE WAS THIS ROLL WHEN I NEEDED IT?!)
Brother Keefe frantically runs away to BY,67. Seeing Aleyd down he says a prayer and cast a heal.
You restore maximum HP (instead of rolling the dice) with healing spells to a creature with 0 HP. You learn the spare the dying cantrip, can cast it as a bonus action, and it has a range of 30 ft.
Brother Keefe will cast (Bonus Action) Healing Word on Aleyd healing for (if I understand Circle of Mortality) 8 hp.
Brother Keefe will turn to the Fanatic causing a bell to appear on top of his head as he cast Toll the Dead
Wis Save of 14 or take 2 necrotic damage.
DM's Screen:
6
Before the Red Wizard can get too far, Harper pokes him with a dagger. Nonetheless, he continues to fly away.(Red Wizard takes 4 piercing damage.)
On the other end of the battlefield, AHB groans. (DEATH saving throws: 1:0)
DM's Screen:
6
Under the cover of darkness, Brother Keefe escapes the tiefling's grasp and heads toward the direction he last saw Aleyd. He manages to get out of the darkness bubble, using the last of his higher magical favors to heal his ally. Bringing someone back from the clutches of death is Brother Keefe's specialty. (AHB heals for 8 HP thanks to Circle of Mortality, but is still prone.)
Having to rely on the minor miracles from now on, the Kelemvorite tries to bring the nearby cultist nearer to death. It is quite the contrast with the healing magic from a second ago. Although it is successful, the spell only causes a small ping in the cultist's head. (Cult Fanatic #1 takes 2 necrotic damage.)
END OF INITIATIVE ROUND 7
(Chaab and Warrior go next.)
Extending a palm forward to make sure the enemy has not moved, Chaab switches weapons and tries to stab him with his rapier.
-> Rapier vs Thayan Warrior: Attack: 12 Damage: 8
The attack is weak but successful. (Thayan Warrior takes 5 piercing damage.)
Using the enemy as a reference point, Chaab then runs back the way he came {CA-68} and hides. (Cunning Action: 12.)
Not knowing both of his targets have moved, the Thayan Warrior attacks the empty space in front of him. After failing to hit anything and no longer having a point of reference, he picks a direction at random (1) and walks that way.
He notices the Blazing Skeleton, smiles sadistically, and stops before getting too close to it {BV-62}.
(Olisara is up next.)
Olisara sees the wizard in midair and utters "Ni fydd hynny'n gweithio" and just as easily as the wizard gave himself flight, it is as easily taken away.
She then presses herself to the tree next to her.
Extended Signature
Olisara refuses to let the wizard escape by air, putting an end to his spell.
-> Fall damage: 2
For the second time in the last dozen or so seconds, the Red Wizard falls flat on the ground from some height. (Red Wizard takes 2 bludgeoning damage and is prone.)
(Cult Fanatic is up next.)
Not being allowed to cleanly escape either, the Cult Fanatic turns to face his pursuer {BT-71}. He flicks his fingers as to summon an unholy flame:
-> Brother Keefe's DEX saving throw {DC 11}: 8
Damage: 8The cleric raises his shield and manages to keep the summoned flames on the other side of it.
(Harper is up next.)
Harper flashes a toothy grin Olisara's direction. Despite the new adversary on the field, seeing the wizard fallen, the Agent rushed over to the wizard determined to put an end to the slippery bastard with a dagger to the back. A task a smidgen more easier while the wizard was yet trying to recover. And if able to silence the wizard once and for all, what remained of his surge of adrenaline is put into making his way southward once again.
Movement: To BI-63.
Bonus Action: Cunning Action - Dash to BI-62.
Action: Stabbing (with Advantage from prone target) Red Wizard.
(Lethal)Dagger - Attack: 7 Damage: Unable to parse dice roll. non-magical piercing (sneak attack included).
Movement(remaining): To BN-65(if Red Wizard Dead)
When you realize you're doing too much: Signature.