Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Quadere takes a second to pull Kandalou aside, asking to givee a quick examination. "That headache of yours probably isn't healthy, let me take a look at it. At the very least, I should hopefully be able to give an estimate on how long it will last, or maybe determine a cure."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Let's not tarry too long. While we still have time, these winds are also a kind of time limit. It has the strange property of sapping our strength. After an hour, it has begun to weigh its strange pressure on me, at least." Kalak says as he lean on his staff for a moment.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(@Shadow & @Hydra & @Drache: I gotta do better at this too, but please don't forget that you are exhausted when rolling your skill checks.)
Ven joins Shai and Vishnu in looking around the room. It takes some time but eventually one of the gith spots a droplet of water within a depression of the ground that does not seem to be properly mixing with the small puddle that surrounds it. Finding this somewhat curious, Vishnu reaches in and grabs the small sphere. It turns out to be a rather sizable black pearl that seems to have found its way to the bottom of one of the depressions. The rogue can feel magic flowing through the pearl.
Meanwhile, Quadere examines Kandalou. She is already aware that a lesser restoration spell is not enough to cure her companion, as she has already tried that. She concludes she'd need something more powerful to do away with the ailment instantaneously. Failing that, perhaps a rest could do the trick.
After a couple more minutes, the group decides to begin moving ahead. They've had enough of this chamber, which surely housed victims bound in chains in such a manner that the water dripping from the ceiling would strike them repeatedly and unavoidably in the head. At first, this may seem innocent, but left for days, or even just hours for some, this form of torture could break even the most steadfast soul or drive them completely insane. After a shiver down his spine upon such a realization, Kalak has a quick look at the Reliquaryhe is carrying and notices the light is somewhat brighter than it was when he last checked it. He uses this as an incentive for the group to keep moving but is interrupted by a sudden gust of wind:
> CON saving throw all around {DC 10}:
Kalak: 5
Kandalou: 24
Quadere: 21
Shai: 14
Ven: 20
Vishnu: 4
Most of the rrakma successfully braces themselves, though Ven and Shai also begin feeling a bit exhausted.
If peeking into the northward tunnel, the group soon realizes that the path forks into two passages once again. They can either keep going north or take a turn to the east.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
With considerable effort Kalak tries to spread his magical awareness to see if he could detect any of the strange energies of the far realm among the chaos to try and determine the best path at the intersection.
The rrakkma begins walking north, their steps made difficult by the strong headwind. They try to keep quiet but, apart from Vishnu, their armor pieces and weapons clank against each other.
When they reach the next intersection, Kalak tries to magically devise which way to go. Unfortunately, he can't quite focus enough for the task. The strong wind is too distracting.
Nonetheless, the Light spell that Quadere, Kalak, and Ven have been recasting (I assume) reveals a room to the north. To the west, the tunnel just keeps on going. From this distance, all the group can see are the smooth walls within this room to the north. They seem smoother than the rocky walls they have seen so far.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
@Vishnu: You peel away from the rrakkma, keeping quiet as only you can. There is not a lot of light for you to work with, but what you see is a room that is about forty feet wide. You can't pin down just how long the room is from your vantage point, but it is certainly longer than it is wide. You surmise that this chamber is mostly rectangular, but can't be sure because the light does not reach the farther walls. The walls of this odd chamber that you can see appear to have, at one time, been smoothed out and finished, allowing whoever inhabited this structure to record large amounts of information in some strange language upon the walls. However, time and the winds of Pandemonium have taken their toll upon this room as with the others, and the walls are now pockmarked and eroded to the point of incoherence. You see nothing else for now, but there is no knowing what might be hiding in the shadows beyond the reach of your companions' light.
"Some sort of odd library or something. Can't see well enough to know if there's another exit, so I say we try this passage first and then come back if we need to."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Investigation: 18
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ven is helping for the investigation (OCC: roll again for advantage if DM's ok)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Investigation 16 -> additional roll if advantage is applicable but is better applied to Vishnu 12
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Quadere takes a second to pull Kandalou aside, asking to givee a quick examination. "That headache of yours probably isn't healthy, let me take a look at it. At the very least, I should hopefully be able to give an estimate on how long it will last, or maybe determine a cure."
Arcana/Nature: 17 or Medicine: 23
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Will be on Hiatus: Currently Clear
Advantage: 15
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Let's not tarry too long. While we still have time, these winds are also a kind of time limit. It has the strange property of sapping our strength. After an hour, it has begun to weigh its strange pressure on me, at least." Kalak says as he lean on his staff for a moment.
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Vishnu nods. "Aye, it's wearing on me as well. Let's continue north while we can."
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Shadow & @Hydra & @Drache: I gotta do better at this too, but please don't forget that you are exhausted when rolling your skill checks.)
Ven joins Shai and Vishnu in looking around the room. It takes some time but eventually one of the gith spots a droplet of water within a depression of the ground that does not seem to be properly mixing with the small puddle that surrounds it. Finding this somewhat curious, Vishnu reaches in and grabs the small sphere. It turns out to be a rather sizable black pearl that seems to have found its way to the bottom of one of the depressions. The rogue can feel magic flowing through the pearl.
Meanwhile, Quadere examines Kandalou. She is already aware that a lesser restoration spell is not enough to cure her companion, as she has already tried that. She concludes she'd need something more powerful to do away with the ailment instantaneously. Failing that, perhaps a rest could do the trick.
After a couple more minutes, the group decides to begin moving ahead. They've had enough of this chamber, which surely housed victims bound in chains in such a manner that the water dripping from the ceiling would strike them repeatedly and unavoidably in the head. At first, this may seem innocent, but left for days, or even just hours for some, this form of torture could break even the most steadfast soul or drive them completely insane. After a shiver down his spine upon such a realization, Kalak has a quick look at the Reliquary he is carrying and notices the light is somewhat brighter than it was when he last checked it. He uses this as an incentive for the group to keep moving but is interrupted by a sudden gust of wind:
Most of the rrakma successfully braces themselves, though Ven and Shai also begin feeling a bit exhausted.
If peeking into the northward tunnel, the group soon realizes that the path forks into two passages once again. They can either keep going north or take a turn to the east.
"Interesting pearl. Wonder what it does?" Kandalou says through pained breaths from his migraine.
After the inspection by Quadere, Kandalou will rub his temples, "Perhaps, once we are out of here, a good rest is in order."
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(Oh, right. My bad.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Alright let's move". Ven starts to walk North as quietly as he can.
Stealth: 18
- 2with disadvantage 9Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Vishnu will move quietly as well.
Stealth: 18
(Exhaustion is disadvantage, not the negative d4.)(Whoops, should have checked my PMs first.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Quadere follows next, hoping that the noise of her armor is lost in the wind.
Stealth: 8
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With considerable effort Kalak tries to spread his magical awareness to see if he could detect any of the strange energies of the far realm among the chaos to try and determine the best path at the intersection.
Arcana: 23
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The rrakkma begins walking north, their steps made difficult by the strong headwind. They try to keep quiet but, apart from Vishnu, their armor pieces and weapons clank against each other.
When they reach the next intersection, Kalak tries to magically devise which way to go. Unfortunately, he can't quite focus enough for the task. The strong wind is too distracting.
Nonetheless, the Light spell that Quadere, Kalak, and Ven have been recasting (I assume) reveals a room to the north. To the west, the tunnel just keeps on going. From this distance, all the group can see are the smooth walls within this room to the north. They seem smoother than the rocky walls they have seen so far.
Vishnu will scout the room to the north, still hidden.
If you need another stealth check: 20
Investigation: 18
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
@Vishnu: You peel away from the rrakkma, keeping quiet as only you can. There is not a lot of light for you to work with, but what you see is a room that is about forty feet wide. You can't pin down just how long the room is from your vantage point, but it is certainly longer than it is wide. You surmise that this chamber is mostly rectangular, but can't be sure because the light does not reach the farther walls. The walls of this odd chamber that you can see appear to have, at one time, been smoothed out and finished, allowing whoever inhabited this structure to record large amounts of information in some strange language upon the walls. However, time and the winds of Pandemonium have taken their toll upon this room as with the others, and the walls are now pockmarked and eroded to the point of incoherence. You see nothing else for now, but there is no knowing what might be hiding in the shadows beyond the reach of your companions' light.
Vishnu creeps back to the group.
"Some sort of odd library or something. Can't see well enough to know if there's another exit, so I say we try this passage first and then come back if we need to."
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"If you saw nothing, then let's quickly check the other path. We're not here to explore but to put an end at the mind-flayer's plan"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"True, Our priority is as it has always been; the destruction of that blasted device."
"Perhaps, if we are successful, I could devise a way to better weather these sapping winds and study this complex." Kalak muses.
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