(@Lerus: May have to reconsider positions as Xemnez plans to be 15ft northeast of Simmal. That way he's a bit more close at hand to help him out if need be without crowding him.)
"Hmn. Perhaps not their deities, but it is not unheard of our own deciding to meddle enough in mortal affairs as to develop a 'taste' for our nourishment... If the stories are to be trusted, any how."Xemnez replied with a smile at the corner of his lips. His demeanor then shifts to the more serious as final preparations are made by all. Though he seemed at first hesitant to accept Thyrius spell, the elder brother would glean easily enough the source to be more fleeting concern for the warlock, as Xemnez would eventually bow his head in mute submission.
Afterwards he'd strode up to stand just a little way apart from Simaal, but close enough at hand (or so he'd figure) as to be able to rush in and help at a moment's notice.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Mentally "I feel I'm very close to completing the bond so get ready. Move away from me, if I'm lucky I'll have them try to force me to move into the mythilar. I'll probably be ok...."
'If your only assurances are 'probably', then I'm afraid I will have to disappoint you in remaining right where I am, Simmal.'Xemnez replied frankly via telepathy. 'So do do your level best not to allow anyone to 'test' the theory. As we will need all hands on this one.' He added as much. But perhaps out of some respect for the man's wishes, Xemnez grudgingly stepped back just five more feet towards the end of the process and drew forth his enchanted battleaxe.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
If Jezun had not already shifted his attunement from the ice staff, to the staff of thunder and lightning, earlier in the day in the mansion, he does so during the hour.
He uses his unarmorer movement along vertical surfaces ability to run up the walls to easy handholds and really get a sense of anything up in the rafters or old balconies or torch sconces. He tries to find some good places around the chambers to use as launching points or hiding places. If he finds one of the latter, he'll get to a perch and prepare to pounce on anything that comes. He doesn't really understand why fighting is the only option when, from the brief catch-up he's heard, the goddess is probably mad at the dead guy's friends. But he's happy to go along with Toc and Mirica.
Perception for anything high up: 25 Stealth to hide: 30
This post has potentially manipulated dice roll results.
Simaal feels the bond to the Mythallar close in his mind....and the awesome power of the thing opens itself to him....as it is open to six other unknown beings. This he knows instantly. There is a questioning ripple across the Mythallars energy, and then the silence of the place is broken.
Everyone hears an awkward *clomp*... *draaaaaag*... *clomp*....*draaaaag* from the northern most gap, just to Thyrius' left and a large shadowy shape steps forward awkwardly, dragging its misshapen body along with it. The creature that stops there, just inside the shadows of the pillars, appears to be a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering its body from the neck down. Protruding from its feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine blue and white snow conceals much of the creatures body.
Yellow eyes stare out of the darkness at the group, focus'ing on Simaal. In your minds you all hear a jagged presence, like ice grinding together, and it speaks, malevolence and spite clinging to each thought, "Who are you to slave my stone? Shall you flee like the others and return when my attention is elsewhere? I think not. Not this time."
Before anything else can occur though, in the corner near to Toc there is a flash, and just within the shadows you see three forms emerge. They one and all are skeletal in appearance, with crisp white bone cheeks and skulls, dim flames alight in their eyes. The first is wearing a suit of full plate so black as be shapeless, and it makes no sound as it moves. The creatures burning eyes are framed by a full helm, visible only through the crack in the visor. It's bones are visible through the black chain that bridges the gaps between plates of steel. The creature sports a staff made of plain steel instead of a heavy blade as perhaps is expected. To its left is a skeletal figure almost completely opposite. It stands bare chested, showing off its empty bone upper body, though dark rubbery tendrils seemed tucked within its breast bones. It has bone arms jutting tiny spikes at random. It wears a neck piece and numerous bracelets around its wrists. Its lower body hangs a skull adorned belt from which red tattered skirts hang down limply. It wears a strange shoulder adornment with jagged horns sticking up all around its head. Its skull meanwhile is sheathed in crackling green flames..and the flames within it's eyes are sparkling green. Third a skeletal faces juts out from a black cowl, over which is hung a purple scarf with magical symbols adorning it. The creature wears a black cloak that hangs down over fine light armor that shines of gold and is entirely covered in artful engravings and patterns. It clutches a rod made of dark wood, with a golden topper that has wings jutting out in four directions like a mace. The creatures eye sockets are filled with a purple deathly glow. The one in armor speaks out loud, its voice grating in the darkness of the Mythallar chamber, "Demise, Shock and Ruin arrive. You know not our names. None survive to herald our legend. Always we are, always we shall be."
(Roll initiative, if you go before any of the NPC's you may take your turn.)
Feeling his position gives him an unique chance to act before anyone else, Thyrius approaches the goddess while still invisible, stopping 15ft away from her. In a single swift move, the black cat allows his hidden tattoo to glow, manifests his prized dagger from thin air, and whips its tendrils at the owl-goat-lady.
I don't want to mess up with the rolls above, so I'll clarify it here. The "[Tooltip not found]" was supposed to refer to Dragon’s Wrath Dagger (Black, Wakened)
This post has potentially manipulated dice roll results.
The black Leonin, like a shadow stalking its owner slides from his hiding place and turns the corner to face the goddess. Inky darkness swells around him as his blade forms in his hand. He is surprised, though a moment later is ashamed to be so, as the goddess looks him in the eyes. The owls yellow eyes FAIL TO track him....though still AND he is quicker than her, and the shadowy blade reaches out and slashes into the owl body twice. Black ichor sprays onto the ground with each strike....bubbling and hissing where it splatters. The Leonin sees the goddess stumble back slightly from his blows. Not invincible then. Like a shadow as the midday sun rises into the sky, he shrinks back around the corner into his hiding spot.
(I removed the 3d6 for sneak attack (13 damage) since her passive perception beats your hide check and she has truesight so sees through the invisibility, so I don't think you have advantage.)
Demise, the Lich in the black armor and the staff watches the attack from within his iron shell, but makes no immediate move to attack either party. Instead his arms move and hands move and he begins casting a spell. Toc check: 17 vs 15. A moment later he is done, to no visible effect.
Toc is next, mentally to each of you he says, "The armored one raised a wall of force. It covers roughly a third of the Mythallar facing us."
As he speaks, Toc withdraws from the three new arrivals, getting his guardian between him and them, and then the two move backwards in unison. He raises a staff and a roaring wall of flames rises in the corner around the three new comers, though it gives off no heat....all of its energy directed at the three who are now obscured behind the sheet of fire. (Wall of Fire : 16 Dex 19 Save)
His plan failed, Simaal slinks away from all, heading down, while taking out his javelin in a guard position along with his shield. Coincidentally a wisp of dust and wind starts materializing into a human sized whirlwind about 100 feet away from Simaal and as close as possible in front of TOC but no closer than 15 feet.
"WE'RE UNDER ATTACK!" he yells out loud. Mentally he says "Concentrate liches"
This post has potentially manipulated dice roll results.
Simaal backs away from the battle as he yells. Meanwhile, a whirling dust storm appears between Toc's Guardian and the wall of flame where the three undead are.
The injured Auril makes a strange, simultaneously pitiful and horrid shrieking noise at her injury. Her snowy cape expands out into wings and she lifts into the air, quick as any owl, spiraling up until she's nearly at the top of the Mythallar. She swoops forward enough to catch sight of the offensive black Leonin. She hurls a ball of ice that arcs down and explodes into a shower of ice.
Attack on Thyrius: 32 Damage: 32 cold damage.
From within the flames, the skeletal figure with the flaming green skull steps. He strides confidently out of the flames. He looks a touch singed but the fire doesn't seem to be doing much to him. He approaches and moves so he's standing between the Guardian, the Air Elemental, and Xemnez. He has no apparent weapons.
Then the last Lich emerges. It seems to be shrouded in a nimbus of electricity that arc and spark from it. A deep thunderous roar seems to shimmer around the creature as it floats up above the wall of fire and over it. With zaps of blue light crackling it extends a finger at Toc. A bolt of lightning tears towards Toc. (Dex 15, 14 lightning damage, half on a save.)
Jezun's eyes widen in surprise at the new arrivals. He sets his sights on the closest target, Shock, and looks for a route there. If he can run up and across the ceiling and drop on Shock, he will do that, using Slow Fall to absorb damage and hopefully imparting more oomph on his own first hit. If he can't, he'll just Slow Fall to the ground and then run to Shock. Either way, his staff, which he wields in both hands, lights up in coruscating blue-white tendrils of electric energy, leads the way, seeking to knock the skull off the skeleton, repeatedly.
Attack: 33 Damage: 13 Extra Attack: 22 Damage: 13
BA Flurry of blows, as his feet dance up and seek to crush the ribcage in a spinning outside heel kick and a knee strike Unarmed Attack: 25 Damage: 7 Unarmed Attack: 26 Damage: 6
If he has movement left, he dances back out of reach and avoids an AoO via the Mobile feat
Rollback Post to RevisionRollBack
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You can add Couatl near Mirica since it was less than an hour since summoning.
Meili Liang Lvl 5 Monk
Dice
Is each square 5ft? If not, Thyrius would hide somewhere closer to his brother (same column bear near the bottom).
(@Lerus: May have to reconsider positions as Xemnez plans to be 15ft northeast of Simmal. That way he's a bit more close at hand to help him out if need be without crowding him.)
"Hmn. Perhaps not their deities, but it is not unheard of our own deciding to meddle enough in mortal affairs as to develop a 'taste' for our nourishment... If the stories are to be trusted, any how." Xemnez replied with a smile at the corner of his lips. His demeanor then shifts to the more serious as final preparations are made by all. Though he seemed at first hesitant to accept Thyrius spell, the elder brother would glean easily enough the source to be more fleeting concern for the warlock, as Xemnez would eventually bow his head in mute submission.
Afterwards he'd strode up to stand just a little way apart from Simaal, but close enough at hand (or so he'd figure) as to be able to rush in and help at a moment's notice.
When you realize you're doing too much: Signature.
Mentally "I feel I'm very close to completing the bond so get ready. Move away from me, if I'm lucky I'll have them try to force me to move into the mythilar. I'll probably be ok...."
'If your only assurances are 'probably', then I'm afraid I will have to disappoint you in remaining right where I am, Simmal.' Xemnez replied frankly via telepathy. 'So do do your level best not to allow anyone to 'test' the theory. As we will need all hands on this one.' He added as much. But perhaps out of some respect for the man's wishes, Xemnez grudgingly stepped back just five more feet towards the end of the process and drew forth his enchanted battleaxe.
When you realize you're doing too much: Signature.
If Jezun had not already shifted his attunement from the ice staff, to the staff of thunder and lightning, earlier in the day in the mansion, he does so during the hour.
He uses his unarmorer movement along vertical surfaces ability to run up the walls to easy handholds and really get a sense of anything up in the rafters or old balconies or torch sconces. He tries to find some good places around the chambers to use as launching points or hiding places. If he finds one of the latter, he'll get to a perch and prepare to pounce on anything that comes. He doesn't really understand why fighting is the only option when, from the brief catch-up he's heard, the goddess is probably mad at the dead guy's friends. But he's happy to go along with Toc and Mirica.
Perception for anything high up: 25
Stealth to hide: 30
Simaal feels the bond to the Mythallar close in his mind....and the awesome power of the thing opens itself to him....as it is open to six other unknown beings. This he knows instantly. There is a questioning ripple across the Mythallars energy, and then the silence of the place is broken.
Everyone hears an awkward *clomp*... *draaaaaag*... *clomp*....*draaaaag* from the northern most gap, just to Thyrius' left and a large shadowy shape steps forward awkwardly, dragging its misshapen body along with it. The creature that stops there, just inside the shadows of the pillars, appears to be a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering its body from the neck down. Protruding from its feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine blue and white snow conceals much of the creatures body.
Yellow eyes stare out of the darkness at the group, focus'ing on Simaal. In your minds you all hear a jagged presence, like ice grinding together, and it speaks, malevolence and spite clinging to each thought, "Who are you to slave my stone? Shall you flee like the others and return when my attention is elsewhere? I think not. Not this time."
Before anything else can occur though, in the corner near to Toc there is a flash, and just within the shadows you see three forms emerge. They one and all are skeletal in appearance, with crisp white bone cheeks and skulls, dim flames alight in their eyes. The first is wearing a suit of full plate so black as be shapeless, and it makes no sound as it moves. The creatures burning eyes are framed by a full helm, visible only through the crack in the visor. It's bones are visible through the black chain that bridges the gaps between plates of steel. The creature sports a staff made of plain steel instead of a heavy blade as perhaps is expected. To its left is a skeletal figure almost completely opposite. It stands bare chested, showing off its empty bone upper body, though dark rubbery tendrils seemed tucked within its breast bones. It has bone arms jutting tiny spikes at random. It wears a neck piece and numerous bracelets around its wrists. Its lower body hangs a skull adorned belt from which red tattered skirts hang down limply. It wears a strange shoulder adornment with jagged horns sticking up all around its head. Its skull meanwhile is sheathed in crackling green flames..and the flames within it's eyes are sparkling green. Third a skeletal faces juts out from a black cowl, over which is hung a purple scarf with magical symbols adorning it. The creature wears a black cloak that hangs down over fine light armor that shines of gold and is entirely covered in artful engravings and patterns. It clutches a rod made of dark wood, with a golden topper that has wings jutting out in four directions like a mace. The creatures eye sockets are filled with a purple deathly glow. The one in armor speaks out loud, its voice grating in the darkness of the Mythallar chamber, "Demise, Shock and Ruin arrive. You know not our names. None survive to herald our legend. Always we are, always we shall be."
(Roll initiative, if you go before any of the NPC's you may take your turn.)
Auril the Ice Maiden : 20
Demise : 23
Shock : 21
Ruin : 21
Toc & Guardian : 6
What's the difference between a Wizard and a Sorcerer?
Class.
(OOC: Well, I wasn't expecting the a whole icy death metal band to show up...)
-> Thyrius' initiative: 21
(OOC: Ah snap! Three way hustle time!)
-> Xemnez Initiative: 19.
When you realize you're doing too much: Signature.
Mirica/Couatl Initiative: 14
Meili Liang Lvl 5 Monk
Dice
Simaal responds "I'm hoping they'll charge me to push me in, it's all good." Simaal and the army he would have liked to have defending the pillar 12.
Jezunitiative: 18
Mirica's Couatl evaporates about 10 minutes before the end of the hour.
Thyrius, you are up first. (35 feet of movement can get you to Auril.)
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Shock : 18 | Ruin : 15 | Jezun : 7 | Demise LegAct | Auril LegAct1 | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Feeling his position gives him an unique chance to act before anyone else, Thyrius approaches the goddess while still invisible, stopping 15ft away from her. In a single swift move, the black cat allows his hidden tattoo to glow, manifests his prized dagger from thin air, and whips its tendrils at the owl-goat-lady.
-> Movement: within 15ft of Auril.
-> Bonus action: trigger Eldritch Maul feature of the Eldritch Claw Tattoo.
-> Free object interaction: draw [Tooltip Not Found].
-> Action: melee attack from 15ft away.
-> First attack (Sneak Attack, Lifedrinker): Attack: 31 Damage: 36
-> Second attack (Thirsting Blade, Lifedrinker): Attack: 28 Damage: Unable to parse dice roll.
-> Rest of movement: make as far back to his starting spot as possible.
(OOC: Both attacks cause magical piercing, force, necrotic, and acid damage. Let me know if you'd like me to brake it down.)
I don't want to mess up with the rolls above, so I'll clarify it here. The "[Tooltip not found]" was supposed to refer to Dragon’s Wrath Dagger (Black, Wakened)
The black Leonin, like a shadow stalking its owner slides from his hiding place and turns the corner to face the goddess. Inky darkness swells around him as his blade forms in his hand.
He is surprised, though a moment later is ashamed to be so, as the goddess looks him in the eyes.The owls yellow eyes FAIL TO track him....though stillAND he is quicker than her, and the shadowy blade reaches out and slashes into the owl body twice. Black ichor sprays onto the ground with each strike....bubbling and hissing where it splatters. The Leonin sees the goddess stumble back slightly from his blows. Not invincible then. Like a shadow as the midday sun rises into the sky, he shrinks back around the corner into his hiding spot.(I removed the 3d6 for sneak attack (13 damage) since her passive perception beats your hide check and she has truesight so sees through the invisibility, so I don't think you have advantage.)Demise, the Lich in the black armor and the staff watches the attack from within his iron shell, but makes no immediate move to attack either party. Instead his arms move and hands move and he begins casting a spell. Toc check: 17 vs 15. A moment later he is done, to no visible effect.
Toc is next, mentally to each of you he says, "The armored one raised a wall of force. It covers roughly a third of the Mythallar facing us."
As he speaks, Toc withdraws from the three new arrivals, getting his guardian between him and them, and then the two move backwards in unison. He raises a staff and a roaring wall of flames rises in the corner around the three new comers, though it gives off no heat....all of its energy directed at the three who are now obscured behind the sheet of fire. (Wall of Fire : 16 Dex 19 Save)
Demise: 11 Ruin: 11 Shock: 9. Concentration Check for Demise: 30
Simaal is up.
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Shock : 18 | Ruin : 15 | Jezun : 7 | Demise LegAct | Auril LegAct1 | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
His plan failed, Simaal slinks away from all, heading down, while taking out his javelin in a guard position along with his shield. Coincidentally a wisp of dust and wind starts materializing into a human sized whirlwind about 100 feet away from Simaal and as close as possible in front of TOC but no closer than 15 feet.
"WE'RE UNDER ATTACK!" he yells out loud. Mentally he says "Concentrate liches"
Simaal backs away from the battle as he yells. Meanwhile, a whirling dust storm appears between Toc's Guardian and the wall of flame where the three undead are.
The injured Auril makes a strange, simultaneously pitiful and horrid shrieking noise at her injury. Her snowy cape expands out into wings and she lifts into the air, quick as any owl, spiraling up until she's nearly at the top of the Mythallar. She swoops forward enough to catch sight of the offensive black Leonin. She hurls a ball of ice that arcs down and explodes into a shower of ice.
Attack on Thyrius: 32 Damage: 32 cold damage.
From within the flames, the skeletal figure with the flaming green skull steps. He strides confidently out of the flames. He looks a touch singed but the fire doesn't seem to be doing much to him. He approaches and moves so he's standing between the Guardian, the Air Elemental, and Xemnez. He has no apparent weapons.
Then the last Lich emerges. It seems to be shrouded in a nimbus of electricity that arc and spark from it. A deep thunderous roar seems to shimmer around the creature as it floats up above the wall of fire and over it. With zaps of blue light crackling it extends a finger at Toc. A bolt of lightning tears towards Toc. (Dex 15, 14 lightning damage, half on a save.)
Toc Dex save vs DC 15 : 20 Concentration save: 14
Jezun's Action.
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Shock : 18 | Ruin : 15 | Jezun : 7 | Demise LegAct | Auril LegAct1 | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Thyrius jumps and whirls in the air just long enough to avoid the brief shower of icicles.
Jezun's eyes widen in surprise at the new arrivals. He sets his sights on the closest target, Shock, and looks for a route there. If he can run up and across the ceiling and drop on Shock, he will do that, using Slow Fall to absorb damage and hopefully imparting more oomph on his own first hit. If he can't, he'll just Slow Fall to the ground and then run to Shock. Either way, his staff, which he wields in both hands, lights up in coruscating blue-white tendrils of electric energy, leads the way, seeking to knock the skull off the skeleton, repeatedly.
Attack: 33 Damage: 13
Extra Attack: 22 Damage: 13
BA Flurry of blows, as his feet dance up and seek to crush the ribcage in a spinning outside heel kick and a knee strike
Unarmed Attack: 25 Damage: 7
Unarmed Attack: 26 Damage: 6
If he has movement left, he dances back out of reach and avoids an AoO via the Mobile feat