Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Complex: (Round 1 Cont.)
...Nock opens the door *click* (4...)
The trap is triggered. (1)... A cloud of Poisonous Gas engulfs Nock and everything within 5ft of the door that deals 14 Poison Damage. (Con Save DC 13 negates)
Eldin tries to quietly advance, but one misstep is enough for Olly's sharp ears. Nevertheless, the roguish cleric would continue his plans for victory...
Nock meanwhile tries his luck opening a nearby door. A gas nozzles pop out of the door frame and... shoots out a puff of ash. False alarm it seems! So, the paladin is able to continue on his way, keeping up a defensive posture all the while.
Leh Si .... (Athletics(DC 10): 20)... decides not to chance opening a door so close to allies, and instead hops the wall before rushing over in a righteous rage. The next he practically barrels through in the process of opening... (1)... and by Bashaba's Grace, gets tagged in some divine twist of fate, resulting in... (see spoiler) After a narrow escape, he reckless swings of his polearm at invsi-goat, sending inky shadow versions of his weapon blade beyond its normal reach! (Bonus Action: Rage.) (Action: Attack using Halberd) ((Reckless)Attack #1: Attack: 13 Damage: 6 slashing and force.) ((Reckless)Attack #2: Attack: 20 Damage: 7 slashing and force.) (1st to hit inflicts an additional 8 Radiant damage)
(@LST: Need Nock's end destination, since 12H is occupied)
(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
(Familiar tokens will be added in upon leaving their caster's space.)
Olly(O): HP (45/45)+(THP "0/0") - Conc. and Affected by Invisibility, Bardic Inspiration (2 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (9 Rds), Bladesong(10 Rds) [2 of 3 remaining], Posseses Bardic Die Oh: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Affected by Bless. (9 Rds) Dodging.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(9 Rds), "???"
Leh Si(L): HP (64/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (9 Rds), Affected by Bless(9 Rds), Raging (9 Rds)
"We don't have to chase them at all- they just come to us!"
Hawk Action: Uses Help to grant Advantage on Baral's first attack agaisnt Leh.
Action: Baral's Extra Attack ability allows him to attack twice and replace an attack with a casting of a cantrip. He casts Green-Flame Blade and attacks Leh, and then attacks again with his rapier.
GFB Attack: 17 Damage: 12 piercing and 8 fire
Rapier Attack: Attack: 9 Damage: 12
Potential Bardic Inspiration: On first attack add 3
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(So much for my first plan. Time for Plan B I guess!)
"Okay! That one REALLY Smarted! But that won't be enough to stop me. Because-"
Olly struck a pose then began singing and playing some notes on her bandore on her way beside Leh Si to get sight past the open door.
Well, I'm not paralyzed But, I seem to be struck by you I wanna make you move Because you're standing still!
She sung, directing her first words to unsettle Eldin before weaving the magic to try and catch both Tiefling and Human. Afterwards she tries to skeedadle through the southern window and hope for the best!
Movement: Hippity Hop over to I-4.
Bonus Action: Unsettling Words, spending a bardic die to take off 1 from Eldin's next saving throw.
Action: Cast Paralyzer(Wis 15) at 3rd level on Leh Si and Eldin.
This post has potentially manipulated dice roll results.
Sha'kar steps forward and lashes out twice at the barbarian with his shadow blade, booming energy wreathing the blade on the first strike.
(Same as Baral, extra attack with the ability to replace 1 attack with a cantrip. Using Booming Blade for that one. And elven accuracy for extra roll with advantage, which I have from the reckless attacks)
Booming Blade Attack: 22 Damage: 12 psychic damage + 6 thunder damage and another 8 thunder damage if he moves before my next turn.
Baral excitedly takes his first shot. And through the power of friendship, lands the burning blade squarely in the gut. But in his eagerness to keep up the momentum, Leh Si is able to deflect the follow-up.
Ollyprances her way briefly into view of two of her foes, singing the song of her people to strike awe into her foes. Unfortunately, the minds of Eldin and Leh Si's mind prove to be like a steel trap, so she flees out through a window. (Leh Si opts not to OA)
Sha'kar steps in to join in on the fray, and nearly overwhelms the barbarian with two quick strikes of the blade of shadow.
Olly(O): HP (25/45)+(THP "0/0") - Bardic Inspiration (1 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (8 Rds), Bladesong(9 Rds) [2 of 3 remaining], Posseses Bardic Die Oh: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Affected by Bless. (9 Rds)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(9 Rds)
Leh Si(L): HP (23/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (9 Rds), Affected by Bless(9 Rds), Raging (9 Rds)
Eldin moves to 5K (J4 if all three enemies are still in sight from there), triggering AoO from Sha'kar. (Dashing as a BA to get the movement necessary to reach)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I'm just going to post my turn here assuming there was no AoO taken:
Level 6 Magic Missile = 8 Darts total.
1 Dart Vs Shakar's familiar: 3 1 Dart Vs Baral's familiar: 2 6 Darts Vs Olly: 22
This turn may change if he does take AoO though. I can't say for sure what though as my turn is still very reaction dependent.
Eldin abandons stealth for the more bold endeavors of getting into the thick of things. Fortunately, Sha'kar doesn't rise to the occasion, so he carries on only as a rogue can, which eventually culminates in every familiar dying to magical darts, and Olly nearly being brought to her knees. (Edit.) At least such would be the case if not for Baral stepping in just in time to defuse the magic!
Nock meanwhile tries his luck opening another door for a better view on Sha'kar. Nothing happens this time, so it was with confidence he laid into the elf. Unfortunately, not a blow lands, yet the divine yet graces him with a magical barrier to ward off harm.
Leh Si ,for his part, bears his teeth and would stand his ground yet for a few moments more. So with reckless abandon, he too tries to lay into the same eladrin. Each slash of the blade is parried, so he goes in one final time with the butt of the halberd and potentially catches the elf! Regardless, he shifts around for a better spot(4-G). (Action: (Reckless)Attack using Halberd) (Attack #1: 2+20 Damage: Unable to parse dice roll. at Sha'kar.) (Attack #2: 3+24 Damage: 14 at Sha'kar.) (Bonus Action: Polearm Master Strike) (Attack: 4+24 Damage: 7 at Sha'kar.) (1st to hit(unless shielded inflicts an additional: 6 radiant damage)
(@Baral: You have an AoO you can take on Leh Si if you wish, at advantage from reckless attack.)
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (8 Rds)[2 of 3 Remaining], Mirror Image (8 Rds) Hawk: HP (1/1)
Olly(O): HP (25/45)+(THP "0/0") - Bardic Inspiration (1 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (8 Rds), Bladesong(9 Rds) [2 of 3 remaining], Posseses Bardic Die Owl: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless. (8 Rds)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(8 Rds)
Leh Si(L): HP (23/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (8 Rds), Affected by Bless(8 Rds), Raging (8 Rds)[2 of 3 remaining]
This post has potentially manipulated dice roll results.
(Actually, I will attempt to Counterspell the Magic Missile. Against DC 16: 7)
When Eldin summons the magical darts, Baral causes a cloud of smog to temporarily appear, making the darts spin around randomly and impact the walls and floor, doing no harm.
He counters by stabbing at Eldin and casting necromantic magic at Leh Si, before teleporting away.
Hawk: Help action to grant advantage at Eldin
Action: Cast Toll the Dead at Leh Si, DC 15 WIS Save or 11 necrotic damage
at Eldin Rapier Attack: 27 Damage: 8
Bonus Action: Fey Step to I3 and Eldin must make a DC11 WIS Save or be frightened of Baral until Baral's next turn.
Nock will move to H12, open the door, and dodge..
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Complex: (Round 1 Cont.)
...Nock opens the door *click* (4...)
The trap is triggered. (1)...
A cloud of Poisonous Gas engulfs Nock and everything within 5ft of the door that deals 14 Poison Damage. (Con Save DC 13 negates)(Edit: Fixed and fixing...)
When you realize you're doing too much: Signature.
Eldin tries to quietly advance, but one misstep is enough for Olly's sharp ears. Nevertheless, the roguish cleric would continue his plans for victory...
Nock meanwhile tries his luck opening a nearby door. A gas nozzles pop out of the door frame and... shoots out a puff of ash. False alarm it seems! So, the paladin is able to continue on his way, keeping up a defensive posture all the while.
Leh Si .... (Athletics(DC 10): 20)... decides not to chance opening a door so close to allies, and instead hops the wall before rushing over in a righteous rage. The next he practically barrels through in the process of opening... (1)... and by Bashaba's Grace, gets tagged in some divine twist of fate, resulting in... (see spoiler) After a narrow escape, he reckless swings of his polearm at invsi-goat, sending inky shadow versions of his weapon blade beyond its normal reach!
(Bonus Action: Rage.)
(Action: Attack using Halberd)
((Reckless)Attack #1: Attack: 13 Damage: 6 slashing and force.)
((Reckless)Attack #2: Attack: 20 Damage: 7 slashing and force.)
(1st to hit inflicts an additional 8 Radiant damage)
(@LST: Need Nock's end destination, since 12H is occupied)
(@Meh: Conc. Save(DC 10) for Invisibility)
Leh Si's Fate:
Trap Effect: 1... Spikes shoot out from below, inflicting 21 piercing! (Dex Save 11 negates)
Dex Save: 21.
Team(1) is up!
Arena 7: Complex (Round 2)
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
(Familiar tokens will be added in upon leaving their caster's space.)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (9 Rds)[2 of 3 Remaining], Mirror Image (9 Rds), Dodging, Possess Bardic Die
Hawk Familiar: HP (1/1)
Olly(O): HP (45/45)+(THP "0/0") - Conc. and Affected by Invisibility, Bardic Inspiration (2 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (9 Rds), Bladesong(10 Rds) [2 of 3 remaining], Posseses Bardic Die
Oh: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Affected by Bless. (9 Rds) Dodging.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(9 Rds), "???"
Leh Si(L): HP (64/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (9 Rds), Affected by Bless(9 Rds), Raging (9 Rds)
When you realize you're doing too much: Signature.
CON: 5 + 4CON again in case I take damage and have to roll for bless: 1 + 1This battle is cursedNevermind. False alarm
Baral rejoices as Leh Si rushes forward.
"We don't have to chase them at all- they just come to us!"
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Concentration Save for Invisibility: 4.
(More to come depending on character placements.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Nock will return to G12.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(So much for my first plan. Time for Plan B I guess!)
"Okay! That one REALLY Smarted! But that won't be enough to stop me. Because-"
Olly struck a pose then began singing and playing some notes on her bandore on her way beside Leh Si to get sight past the open door.
But, I seem to be struck by you
I wanna make you move
Because you're standing still!
She sung, directing her first words to unsettle Eldin before weaving the magic to try and catch both Tiefling and Human. Afterwards she tries to skeedadle through the southern window and hope for the best!
Movement: Hippity Hop over to I-4.
Bonus Action: Unsettling Words, spending a bardic die to take off 1 from Eldin's next saving throw.
Action: Cast Paralyzer(Wis 15) at 3rd level on Leh Si and Eldin.
Movement: Hoppit Hip over to J-2.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
WIS: 16 + 4 (YES!)
Mini Update:
Leh Si Wis Save(DC 15): 19.
When you realize you're doing too much: Signature.
Sha'kar steps forward and lashes out twice at the barbarian with his shadow blade, booming energy wreathing the blade on the first strike.
(Same as Baral, extra attack with the ability to replace 1 attack with a cantrip. Using Booming Blade for that one. And elven accuracy for extra roll with advantage, which I have from the reckless attacks)
Booming Blade Attack: 22 Damage: 12 psychic damage + 6 thunder damage and another 8 thunder damage if he moves before my next turn.
Extra Attack: 22 Damage: 18 psychic damage
Baral excitedly takes his first shot. And through the power of friendship, lands the burning blade squarely in the gut. But in his eagerness to keep up the momentum, Leh Si is able to deflect the follow-up.
Olly prances her way briefly into view of two of her foes, singing the song of her people to strike awe into her foes. Unfortunately, the minds of Eldin and Leh Si's mind prove to be like a steel trap, so she flees out through a window.
(Leh Si opts not to OA)
Sha'kar steps in to join in on the fray, and nearly overwhelms the barbarian with two quick strikes of the blade of shadow.
Team(2) is up! Map Updated Here.
(S/N: 1 Round remains before flag becomes active.)
Arena 7: Complex (Round 2-Cont.)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (8 Rds)[2 of 3 Remaining], Mirror Image (8 Rds)
Hawk Familiar: HP (1/1)
Olly(O): HP (25/45)+(THP "0/0") - Bardic Inspiration (1 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (8 Rds), Bladesong(9 Rds) [2 of 3 remaining], Posseses Bardic Die
Oh: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Affected by Bless. (9 Rds)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(9 Rds)
Leh Si(L): HP (23/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (9 Rds), Affected by Bless(9 Rds), Raging (9 Rds)
When you realize you're doing too much: Signature.
Eldin moves to 5K (J4 if all three enemies are still in sight from there), triggering AoO from Sha'kar. (Dashing as a BA to get the movement necessary to reach)
Nock will move to O6, open the door if he needs to, and begin the assault on Shakar.
Attack: 22(2) Damage: Missed
Attack: 28(3) Damage: Ffs
Casting shield of faith as a bonus action..
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((I'm waiting on Sha'Kar because his AoO use is very important for me to decide on what to do with my action))
Complex: (Round 2 Cont.)
...Meanwhile, Nock opens the door *click* (1...) and nothing happens this time.
(@LST: I'm assuming you mean H6, and not somehow running through/over walls all the way over to O6..)
When you realize you're doing too much: Signature.
(Whoops, did mean H6. Not sure how I got O from that.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Since eldin isn't hurt yet, I'll hold off on the AoO to keep my reaction ready just in case)
Remaining of Eldin's Turn:
Eldin abandons stealth for the more bold endeavors of getting into the thick of things. Fortunately, Sha'kar doesn't rise to the occasion, so he carries on only as a rogue can, which eventually culminates in every familiar dying to magical darts, and Olly nearly being brought to her knees. (Edit.) At least such would be the case if not for Baral stepping in just in time to defuse the magic!
Nock meanwhile tries his luck opening another door for a better view on Sha'kar. Nothing happens this time, so it was with confidence he laid into the elf. Unfortunately, not a blow lands, yet the divine yet graces him with a magical barrier to ward off harm.
Leh Si ,for his part, bears his teeth and would stand his ground yet for a few moments more. So with reckless abandon, he too tries to lay into the same eladrin. Each slash of the blade is parried, so he goes in one final time with the butt of the halberd and potentially catches the elf! Regardless, he shifts around for a better spot(4-G).
(Action: (Reckless)Attack using Halberd)
(Attack #1: 2+20 Damage: Unable to parse dice roll. at Sha'kar.)
(Attack #2: 3+24 Damage: 14 at Sha'kar.)
(Bonus Action: Polearm Master Strike)
(Attack: 4+24 Damage: 7 at Sha'kar.)
(1st to hit(unless shielded inflicts an additional: 6 radiant damage)
(@Baral: You have an AoO you can take on Leh Si if you wish, at advantage from reckless attack.)Team(1) is up! Map Updated Here.
Arena 7: Complex (Round 3)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (8 Rds)[2 of 3 Remaining], Mirror Image (8 Rds)
Hawk: HP (1/1)
Olly(O): HP (25/45)+(THP "0/0") - Bardic Inspiration (1 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (8 Rds), Bladesong(9 Rds) [2 of 3 remaining], Posseses Bardic Die
Owl: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless. (8 Rds)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(8 Rds)
Leh Si(L): HP (23/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (8 Rds), Affected by Bless(8 Rds), Raging (8 Rds)[2 of 3 remaining]
When you realize you're doing too much: Signature.
(Actually, I will attempt to Counterspell the Magic Missile. Against DC 16: 7)
When Eldin summons the magical darts, Baral causes a cloud of smog to temporarily appear, making the darts spin around randomly and impact the walls and floor, doing no harm.
He counters by stabbing at Eldin and casting necromantic magic at Leh Si, before teleporting away.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd